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Posts Made By:
tsowl
Forum:
Development::Server Code Submissions
09-20-2009, 07:39 AM
Replies:
6
GM pass locked portral without having a key
Views:
5,232
Posted By
tsowl
e.g. GM cannot get in towers of bothunder without...
e.g. GM cannot get in towers of bothunder without this change.
Forum:
Development::Server Code Submissions
09-19-2009, 04:43 AM
Replies:
6
GM pass locked portral without having a key
Views:
5,232
Posted By
tsowl
GM pass locked portral without having a key
zone/doors.cpp
- else if (( !IsDoorOpen() || opentype == 58 ) && (keyneeded && keyneeded == playerkey))
+ else if (( !IsDoorOpen() || opentype == 58 ) && (keyneeded && ((keyneeded ==...
Forum:
Development::Server Code Submissions
09-19-2009, 04:39 AM
Replies:
1
coin dupe prevent
Views:
4,074
Posted By
tsowl
coin dupe prevent
when you have 2.15~4.29M platinum then you and dupe them just simply take them out of bank and put them back
zone/client_process.cpp
- value = amount_to_take * CoinTypeCoppers(mc->cointype1);...
Forum:
Development::Server Code Submissions
09-19-2009, 04:26 AM
Replies:
1
share bank dupe prevent
Views:
4,506
Posted By
tsowl
share bank dupe prevent
there are two ways to dupe items with shared bank
zone/inventory.cpp
if (!src_inst && (src_slot_id<4000 || src_slot_id>4009)) {
if (GetClientVersion() != EQClientSoF) // SoF client sends...
Forum:
Development::Server Code Submissions
05-13-2009, 11:12 AM
Replies:
2
load player corpse decay time
Views:
4,309
Posted By
tsowl
make shadow rest functionary again with previous...
make shadow rest functionary again with previous change
zone/playercorpse.cpp
- end += sprintf(end, "UPDATE player_corpses SET IsBurried=0, zoneid=%u, x=%f, y=%f, z=%f, heading=%f,...
Forum:
Development::Server Code Submissions
05-09-2009, 09:02 AM
Replies:
0
fix for item missing when trading
Views:
3,821
Posted By
tsowl
fix for item missing when trading
If your inventory overflow when trading, and items go to cursor, they will disappear except the last one.
zone/inventory.cpp
bool Client::PutItemInInventory(sint16 slot_id, const ItemInst& inst,...
Forum:
Development::Server Code Submissions
05-09-2009, 08:49 AM
Replies:
2
load player corpse decay time
Views:
4,309
Posted By
tsowl
load player corpse decay time
zone/client_packet.cpp
sec = (ttime/1000)%60; // Total seconds
min = (ttime/60000)%60; // Total seconds
- hour = (ttime/3600000)%60; // Total hours
- day = (ttime/86400000)%24; // Total...
Forum:
Development::Server Code Submissions
05-09-2009, 08:48 AM
Replies:
0
misc fix
Views:
3,880
Posted By
tsowl
misc fix
zone/attack.cpp
- switch (aaHightenedAwareness) {
+ switch (GetAA(aaHightenedAwareness)) {
zone/client.cpp
SetAdventureID(AF.QuestID);
QueuePacket(outapp);
safe_delete(outapp);...
Showing results 1 to 8 of 8
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