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Forum: Development::Server Code Submissions 09-20-2009, 07:39 AM
Replies: 6
Views: 5,232
Posted By tsowl
e.g. GM cannot get in towers of bothunder without...

e.g. GM cannot get in towers of bothunder without this change.
Forum: Development::Server Code Submissions 09-19-2009, 04:43 AM
Replies: 6
Views: 5,232
Posted By tsowl
GM pass locked portral without having a key

zone/doors.cpp


- else if (( !IsDoorOpen() || opentype == 58 ) && (keyneeded && keyneeded == playerkey))
+ else if (( !IsDoorOpen() || opentype == 58 ) && (keyneeded && ((keyneeded ==...
Forum: Development::Server Code Submissions 09-19-2009, 04:39 AM
Replies: 1
Views: 4,074
Posted By tsowl
coin dupe prevent

when you have 2.15~4.29M platinum then you and dupe them just simply take them out of bank and put them back

zone/client_process.cpp


- value = amount_to_take * CoinTypeCoppers(mc->cointype1);...
Forum: Development::Server Code Submissions 09-19-2009, 04:26 AM
Replies: 1
Views: 4,506
Posted By tsowl
share bank dupe prevent

there are two ways to dupe items with shared bank

zone/inventory.cpp

if (!src_inst && (src_slot_id<4000 || src_slot_id>4009)) {
if (GetClientVersion() != EQClientSoF) // SoF client sends...
Forum: Development::Server Code Submissions 05-13-2009, 11:12 AM
Replies: 2
Views: 4,309
Posted By tsowl
make shadow rest functionary again with previous...

make shadow rest functionary again with previous change

zone/playercorpse.cpp
- end += sprintf(end, "UPDATE player_corpses SET IsBurried=0, zoneid=%u, x=%f, y=%f, z=%f, heading=%f,...
Forum: Development::Server Code Submissions 05-09-2009, 09:02 AM
Replies: 0
Views: 3,821
Posted By tsowl
fix for item missing when trading

If your inventory overflow when trading, and items go to cursor, they will disappear except the last one.

zone/inventory.cpp
bool Client::PutItemInInventory(sint16 slot_id, const ItemInst& inst,...
Forum: Development::Server Code Submissions 05-09-2009, 08:49 AM
Replies: 2
Views: 4,309
Posted By tsowl
load player corpse decay time

zone/client_packet.cpp
sec = (ttime/1000)%60; // Total seconds
min = (ttime/60000)%60; // Total seconds
- hour = (ttime/3600000)%60; // Total hours
- day = (ttime/86400000)%24; // Total...
Forum: Development::Server Code Submissions 05-09-2009, 08:48 AM
Replies: 0
Views: 3,880
Posted By tsowl
misc fix

zone/attack.cpp
- switch (aaHightenedAwareness) {
+ switch (GetAA(aaHightenedAwareness)) {

zone/client.cpp

SetAdventureID(AF.QuestID);
QueuePacket(outapp);
safe_delete(outapp);...
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