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Forum: Development::Server Code Submissions 01-18-2010, 08:58 PM
Replies: 1
Views: 6,508
Posted By garim12
COMMITTED: Mastery of the Past fix

I bought Mastery of the Past AA with my ranger and still fizzle on level 9 spells... Not sure I have the right diff format, but here goes. All I did was update the check to include the code for...
Forum: Support::MiniLogin 12-20-2005, 02:40 PM
Replies: 6
Views: 7,736
Posted By garim12
I see the same thing on my server. I'm running...

I see the same thing on my server. I'm running 0.6.0 with minilogin. Two desktop machines, both with static IPs, work fine all the time. Then I introduced a laptop. The first time I log in with the...
Forum: Support::Windows Servers 12-20-2005, 02:32 PM
Replies: 3
Views: 3,496
Posted By garim12
semicolons... every command should end in one ...

semicolons... every command should end in one


create database eq;
use eq;
source load_system.sql;
source load_empty_users.sql;
Forum: Support::Windows Servers 08-06-2005, 12:08 AM
Replies: 2
Views: 5,336
Posted By garim12
Look into the XP code, and especially the XP...

Look into the XP code, and especially the XP scaling code, in the zone/exp.cpp file. I haven't updated in a while so this may not be true anymore, but in my version of that file, the XP scaling code...
Forum: Support::Windows Servers 06-11-2005, 11:32 PM
Replies: 2
Views: 3,168
Posted By garim12
I'll answer question one since I don't know any...

I'll answer question one since I don't know any good item editors. I just modify the SQL manually for my own setup.


Classes:

Berserker 32768
Bard 128
Beastlord 16384

Cleric ...
Forum: General::General Discussion 06-04-2005, 05:28 AM
Replies: 4
Views: 4,381
Posted By garim12
http://lab.msdn.microsoft.com/express/ ...

http://lab.msdn.microsoft.com/express/


They're free for now, but their FAQ says they plan to sell each product for $49
Forum: Development::Database/World Building 04-22-2005, 01:39 PM
Replies: 11
Views: 5,469
Posted By garim12
Yeah, unfortunately this change requires...

Yeah, unfortunately this change requires recompiling the code. Personally, I have a copy of Visual Studio .NET 2003 for my job and I just followed the tutorial in the tutorial section HERE...
Forum: Development::Database/World Building 04-21-2005, 11:30 AM
Replies: 11
Views: 5,469
Posted By garim12
Bind Wound code is in client.cpp in the zone...

Bind Wound code is in client.cpp in the zone project, line 1926 - 1930:


int max_percent = 50 + 10 * GetAA(aaFirstAid);

if(GetClass() == MONK && GetSkill(BIND_WOUND) > 200) {
max_percent...
Forum: Development::Bug Reports 04-10-2005, 09:55 AM
Replies: 4
Views: 4,376
Posted By garim12
*bump* This is still in the latest CVS source...

*bump*
This is still in the latest CVS source that I got today, on line 2002.

Also noticed this in the same file:

common\database.cpp, lines 2320-2326

//never save tribute slots:...
Forum: Support::Windows Servers 04-10-2005, 09:48 AM
Replies: 18
Views: 10,261
Posted By garim12
I had the same problem on my machine using Visual...

I had the same problem on my machine using Visual Studio .NET 2003... the real root of the problem is that Microsoft's compilers rarely tell you where the real problem is. They'll claim a problem...
Forum: Development::Development 02-17-2005, 01:48 PM
Replies: 5
Views: 7,157
Posted By garim12
What about triggered on death spawns? That's...

What about triggered on death spawns? That's something I've been thinking about lately that I haven't yet seen in the emu (unless it's there and I completely missed it). For instance, when you kill...
Forum: Development::Bug Reports 01-01-2005, 10:55 AM
Replies: 8
Views: 6,163
Posted By garim12
I looked at this today and found two problems...

I looked at this today and found two problems with the code. Here's what I did on my server. I hope it makes sense to someone other than me, heh.


1) Snare and root are supposed to stack. This...
Forum: Development::Bug Reports 12-25-2004, 01:41 AM
Replies: 5
Views: 4,428
Posted By garim12
Yeah, they work for me too. I had to hunt down...

Yeah, they work for me too. I had to hunt down some changes to the inventory and character tables because I wanted to keep my accounts.



I wrote this query last week:



It inserts... well,...
Forum: Development::Bug Reports 11-21-2004, 01:25 AM
Replies: 4
Views: 4,376
Posted By garim12
Augment Typo in Database.cpp

I just got the latest source earlier this morning, so you may have already fixed this one..


Database.cpp, around line 2045 ( Database::LoadWorldContainer() )



It loads augslot4 twice and...
Forum: Development::Bug Reports 10-25-2004, 05:42 AM
Replies: 6
Views: 4,889
Posted By garim12
Yeah, I ran into this too. It seems the client is...

Yeah, I ran into this too. It seems the client is smart enough to delete arrows on its own, because I commented out the last two lines of the archery damage function in attack.cpp and haven't seen...
Forum: Support::General Support 10-23-2004, 12:41 AM
Replies: 18
Views: 11,282
Posted By garim12
Oh, crap, sorry... was late and I forgot to paste...

Oh, crap, sorry... was late and I forgot to paste my SQL statements in. Here's what I ran:




Oh, and a reminder: all of the right-clicky items you've already summoned in game will still be...
Forum: Support::General Support 10-22-2004, 11:57 AM
Replies: 18
Views: 11,282
Posted By garim12
I've been having the same problem on my server....

I've been having the same problem on my server. Here's how I fixed it:

First, I looked through the code and found this in database.cpp:


inst->GetCharges() returns -1 if the item is a right...
Forum: Support::MiniLogin 10-16-2004, 11:02 AM
Replies: 73
Views: 51,901
Posted By garim12
Yes, that was it. The source I grabbed was too...

Yes, that was it. The source I grabbed was too early by a few hours. Thanks a lot!
Forum: Support::MiniLogin 10-16-2004, 07:38 AM
Replies: 73
Views: 51,901
Posted By garim12
Problems in LAN environment

Ok, I've been playing around with this for a few hours and here's what I'm trying to get working now:

I set it up as you said to run the server and the client on the same machine. I put an entry...
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