EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Showing results 1 to 19 of 19
Search took
0.00
seconds.
Search:
Posts Made By:
garim12
Forum:
Development::Server Code Submissions
01-18-2010, 08:58 PM
Replies:
1
COMMITTED: Mastery of the Past fix
Views:
6,508
Posted By
garim12
COMMITTED: Mastery of the Past fix
I bought Mastery of the Past AA with my ranger and still fizzle on level 9 spells... Not sure I have the right diff format, but here goes. All I did was update the check to include the code for...
Forum:
Support::MiniLogin
12-20-2005, 02:40 PM
Replies:
6
Different IPs logging into same
Views:
7,736
Posted By
garim12
I see the same thing on my server. I'm running...
I see the same thing on my server. I'm running 0.6.0 with minilogin. Two desktop machines, both with static IPs, work fine all the time. Then I introduced a laptop. The first time I log in with the...
Forum:
Support::Windows Servers
12-20-2005, 02:32 PM
Replies:
3
Creating the Database...
Views:
3,496
Posted By
garim12
semicolons... every command should end in one ...
semicolons... every command should end in one
create database eq;
use eq;
source load_system.sql;
source load_empty_users.sql;
Forum:
Support::Windows Servers
08-06-2005, 12:08 AM
Replies:
2
Removing Group Exp Level Limit
Views:
5,336
Posted By
garim12
Look into the XP code, and especially the XP...
Look into the XP code, and especially the XP scaling code, in the zone/exp.cpp file. I haven't updated in a while so this may not be true anymore, but in my version of that file, the XP scaling code...
Forum:
Support::Windows Servers
06-11-2005, 11:32 PM
Replies:
2
Classes in the items DB
Views:
3,168
Posted By
garim12
I'll answer question one since I don't know any...
I'll answer question one since I don't know any good item editors. I just modify the SQL manually for my own setup.
Classes:
Berserker 32768
Bard 128
Beastlord 16384
Cleric ...
Forum:
General::General Discussion
06-04-2005, 05:28 AM
Replies:
4
Visual Studio
Views:
4,381
Posted By
garim12
http://lab.msdn.microsoft.com/express/ ...
http://lab.msdn.microsoft.com/express/
They're free for now, but their FAQ says they plan to sell each product for $49
Forum:
Development::Database/World Building
04-22-2005, 01:39 PM
Replies:
11
is there a way to change bind wound up to 100%?
Views:
5,469
Posted By
garim12
Yeah, unfortunately this change requires...
Yeah, unfortunately this change requires recompiling the code. Personally, I have a copy of Visual Studio .NET 2003 for my job and I just followed the tutorial in the tutorial section HERE...
Forum:
Development::Database/World Building
04-21-2005, 11:30 AM
Replies:
11
is there a way to change bind wound up to 100%?
Views:
5,469
Posted By
garim12
Bind Wound code is in client.cpp in the zone...
Bind Wound code is in client.cpp in the zone project, line 1926 - 1930:
int max_percent = 50 + 10 * GetAA(aaFirstAid);
if(GetClass() == MONK && GetSkill(BIND_WOUND) > 200) {
max_percent...
Forum:
Development::Bug Reports
04-10-2005, 09:55 AM
Replies:
4
Augment Typo in Database.cpp
Views:
4,376
Posted By
garim12
*bump* This is still in the latest CVS source...
*bump*
This is still in the latest CVS source that I got today, on line 2002.
Also noticed this in the same file:
common\database.cpp, lines 2320-2326
//never save tribute slots:...
Forum:
Support::Windows Servers
04-10-2005, 09:48 AM
Replies:
18
Trouble with DR3
Views:
10,261
Posted By
garim12
I had the same problem on my machine using Visual...
I had the same problem on my machine using Visual Studio .NET 2003... the real root of the problem is that Microsoft's compilers rarely tell you where the real problem is. They'll claim a problem...
Forum:
Development::Development
02-17-2005, 01:48 PM
Replies:
5
Spawn Conditions Proposal
Views:
7,157
Posted By
garim12
What about triggered on death spawns? That's...
What about triggered on death spawns? That's something I've been thinking about lately that I haven't yet seen in the emu (unless it's there and I completely missed it). For instance, when you kill...
Forum:
Development::Bug Reports
01-01-2005, 10:55 AM
Replies:
8
Snare taking no effect
Views:
6,163
Posted By
garim12
I looked at this today and found two problems...
I looked at this today and found two problems with the code. Here's what I did on my server. I hope it makes sense to someone other than me, heh.
1) Snare and root are supposed to stack. This...
Forum:
Development::Bug Reports
12-25-2004, 01:41 AM
Replies:
5
Augments in the latest cvs source
Views:
4,428
Posted By
garim12
Yeah, they work for me too. I had to hunt down...
Yeah, they work for me too. I had to hunt down some changes to the inventory and character tables because I wanted to keep my accounts.
I wrote this query last week:
It inserts... well,...
Forum:
Development::Bug Reports
11-21-2004, 01:25 AM
Replies:
4
Augment Typo in Database.cpp
Views:
4,376
Posted By
garim12
Augment Typo in Database.cpp
I just got the latest source earlier this morning, so you may have already fixed this one..
Database.cpp, around line 2045 ( Database::LoadWorldContainer() )
It loads augslot4 twice and...
Forum:
Development::Bug Reports
10-25-2004, 05:42 AM
Replies:
6
0.6.0dr1 -- Arrows / Quiver issue
Views:
4,889
Posted By
garim12
Yeah, I ran into this too. It seems the client is...
Yeah, I ran into this too. It seems the client is smart enough to delete arrows on its own, because I commented out the last two lines of the archery damage function in attack.cpp and haven't seen...
Forum:
Support::General Support
10-23-2004, 12:41 AM
Replies:
18
Item charges = 0
Views:
11,282
Posted By
garim12
Oh, crap, sorry... was late and I forgot to paste...
Oh, crap, sorry... was late and I forgot to paste my SQL statements in. Here's what I ran:
Oh, and a reminder: all of the right-clicky items you've already summoned in game will still be...
Forum:
Support::General Support
10-22-2004, 11:57 AM
Replies:
18
Item charges = 0
Views:
11,282
Posted By
garim12
I've been having the same problem on my server....
I've been having the same problem on my server. Here's how I fixed it:
First, I looked through the code and found this in database.cpp:
inst->GetCharges() returns -1 if the item is a right...
Forum:
Support::MiniLogin
10-16-2004, 11:02 AM
Replies:
73
Minilogin Released!!!
Views:
51,901
Posted By
garim12
Yes, that was it. The source I grabbed was too...
Yes, that was it. The source I grabbed was too early by a few hours. Thanks a lot!
Forum:
Support::MiniLogin
10-16-2004, 07:38 AM
Replies:
73
Minilogin Released!!!
Views:
51,901
Posted By
garim12
Problems in LAN environment
Ok, I've been playing around with this for a few hours and here's what I'm trying to get working now:
I set it up as you said to run the server and the client on the same machine. I put an entry...
Showing results 1 to 19 of 19
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
08:13 AM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3