EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Showing results 1 to 12 of 12
Search took
0.00
seconds.
Search:
Posts Made By:
ScotchTape
Forum:
Archive::Development
03-25-2002, 10:35 AM
Replies:
36
Working towards Animal Instincts in NPCs
Views:
20,297
Posted By
ScotchTape
Working towards Animal Instincts in NPCs
This is a divergent view from eqlive. Purists should skip this thread. I'm hashing it out here because, I don't quite have access to the tools I need to do any development work. It'll be ultimately...
Forum:
Archive::Development
03-23-2002, 11:44 AM
Replies:
9
Some thoughts on setting up zone movement points
Views:
6,842
Posted By
ScotchTape
A few minor deviations from the original and most...
A few minor deviations from the original and most of what I have up there seems to be working, aside from a couple (small) problems.
Does anyone know how to get the optimal z-coordinate of an...
Forum:
Archive::Development
03-22-2002, 01:58 AM
Replies:
9
Some thoughts on setting up zone movement points
Views:
6,842
Posted By
ScotchTape
Some thoughts on setting up zone movement points
Entre development thoughts on movement.
When I think of pathing points, I think of a collection of points in a zone that mobs follow giving the illusion of movement. Perhaps this could at some...
Forum:
Archive::Windows Servers
03-21-2002, 06:22 AM
Replies:
7
Performance => Drawde's DB
Views:
4,319
Posted By
ScotchTape
I think you are talking about the ping that is...
I think you are talking about the ping that is setup to keep the mysql connection alive. I don't think the code rebuffers in all that data, each time. It should only buffer once the zone is loaded,...
Forum:
Archive::General Discussion
03-21-2002, 03:19 AM
Replies:
20
Anyone still play EQ?
Views:
6,566
Posted By
ScotchTape
Some of us aren't here because we dislike the...
Some of us aren't here because we dislike the game, but because we *really* like it. It is, for some, a great tribute to recreate the work -- like monks translating new versions of their bible into...
Forum:
Archive::Windows Servers
03-21-2002, 03:07 AM
Replies:
7
Performance => Drawde's DB
Views:
4,319
Posted By
ScotchTape
Actually, yes, I noticed this last night while...
Actually, yes, I noticed this last night while working on some pathing related code. Some zones, like soldungb, were hugely problematic as now (unless I manually remove the spawnlist) force a...
Forum:
Archive::Windows Servers
03-20-2002, 06:33 AM
Replies:
4
0.2.5 Bug in Process(), AddHateToNPC() ?
Views:
4,297
Posted By
ScotchTape
Re: Re: 0.2.5 Bug in Process(), AddHateToNPC() ?
Ah, now that makes more sense. It's starting to click for me, especially after looking at the check in npc.cpp before you step into it.
As for performance, I'm trying to track down some spots...
Forum:
Archive::Bugs
03-20-2002, 06:16 AM
Replies:
7
Request - need a zone server with aggroing code disabled
Views:
4,173
Posted By
ScotchTape
Dunno if anyone has done it yet, but this is some...
Dunno if anyone has done it yet, but this is some simple code that sets up a "IsHateful" property. If you're hateful, then you'll agro. If not, you won't (and it'll return false out of...
Forum:
Archive::Windows Servers
03-20-2002, 05:34 AM
Replies:
7
Performance => Drawde's DB
Views:
4,319
Posted By
ScotchTape
You know, I can't but help to think that this is...
You know, I can't but help to think that this is related to the problem that i'm talking about in the '%bug process%' thread.
What would it take to spawn the npc objects into memory and to keep...
Forum:
Archive::Windows Servers
03-20-2002, 03:29 AM
Replies:
4
0.2.5 Bug in Process(), AddHateToNPC() ?
Views:
4,297
Posted By
ScotchTape
No, this is prepatch and in a fairly isolated...
No, this is prepatch and in a fairly isolated environment (me being fancy and saying that I haven't patched).
There have been some other posts (one from drawde about lag) about the 0.2.5 base....
Forum:
Archive::Windows Servers
03-20-2002, 02:59 AM
Replies:
4
0.2.5 Bug in Process(), AddHateToNPC() ?
Views:
4,297
Posted By
ScotchTape
0.2.5 Bug in Process(), AddHateToNPC() ?
I'm finding that the world server is disconnecting the client, which then alerts the zone server, and soon I'm like bad tape: curled, mangled, and finally let go.
I'm just assuming that someone...
Forum:
Archive::Development
03-18-2002, 08:05 AM
Replies:
2
Q: MiniLogin Source Avail?
Views:
3,854
Posted By
ScotchTape
Q: MiniLogin Source Avail?
I've an older version of miniLogin, which handles...well, we know what it handles, but I was wondering if anyone has a release of the newer miniLogin. I have a version pre2.x that doesn't work with...
Showing results 1 to 12 of 12
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
06:48 PM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3