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Forum: Archive::Development 03-25-2002, 10:35 AM
Replies: 36
Views: 20,297
Posted By ScotchTape
Working towards Animal Instincts in NPCs

This is a divergent view from eqlive. Purists should skip this thread. I'm hashing it out here because, I don't quite have access to the tools I need to do any development work. It'll be ultimately...
Forum: Archive::Development 03-23-2002, 11:44 AM
Replies: 9
Views: 6,842
Posted By ScotchTape
A few minor deviations from the original and most...

A few minor deviations from the original and most of what I have up there seems to be working, aside from a couple (small) problems.

Does anyone know how to get the optimal z-coordinate of an...
Forum: Archive::Development 03-22-2002, 01:58 AM
Replies: 9
Views: 6,842
Posted By ScotchTape
Some thoughts on setting up zone movement points

Entre development thoughts on movement.

When I think of pathing points, I think of a collection of points in a zone that mobs follow giving the illusion of movement. Perhaps this could at some...
Forum: Archive::Windows Servers 03-21-2002, 06:22 AM
Replies: 7
Views: 4,319
Posted By ScotchTape
I think you are talking about the ping that is...

I think you are talking about the ping that is setup to keep the mysql connection alive. I don't think the code rebuffers in all that data, each time. It should only buffer once the zone is loaded,...
Forum: Archive::General Discussion 03-21-2002, 03:19 AM
Replies: 20
Views: 6,566
Posted By ScotchTape
Some of us aren't here because we dislike the...

Some of us aren't here because we dislike the game, but because we *really* like it. It is, for some, a great tribute to recreate the work -- like monks translating new versions of their bible into...
Forum: Archive::Windows Servers 03-21-2002, 03:07 AM
Replies: 7
Views: 4,319
Posted By ScotchTape
Actually, yes, I noticed this last night while...

Actually, yes, I noticed this last night while working on some pathing related code. Some zones, like soldungb, were hugely problematic as now (unless I manually remove the spawnlist) force a...
Forum: Archive::Windows Servers 03-20-2002, 06:33 AM
Replies: 4
Views: 4,297
Posted By ScotchTape
Re: Re: 0.2.5 Bug in Process(), AddHateToNPC() ?

Ah, now that makes more sense. It's starting to click for me, especially after looking at the check in npc.cpp before you step into it.

As for performance, I'm trying to track down some spots...
Forum: Archive::Bugs 03-20-2002, 06:16 AM
Replies: 7
Views: 4,173
Posted By ScotchTape
Dunno if anyone has done it yet, but this is some...

Dunno if anyone has done it yet, but this is some simple code that sets up a "IsHateful" property. If you're hateful, then you'll agro. If not, you won't (and it'll return false out of...
Forum: Archive::Windows Servers 03-20-2002, 05:34 AM
Replies: 7
Views: 4,319
Posted By ScotchTape
You know, I can't but help to think that this is...

You know, I can't but help to think that this is related to the problem that i'm talking about in the '%bug process%' thread.

What would it take to spawn the npc objects into memory and to keep...
Forum: Archive::Windows Servers 03-20-2002, 03:29 AM
Replies: 4
Views: 4,297
Posted By ScotchTape
No, this is prepatch and in a fairly isolated...

No, this is prepatch and in a fairly isolated environment (me being fancy and saying that I haven't patched).

There have been some other posts (one from drawde about lag) about the 0.2.5 base....
Forum: Archive::Windows Servers 03-20-2002, 02:59 AM
Replies: 4
Views: 4,297
Posted By ScotchTape
0.2.5 Bug in Process(), AddHateToNPC() ?

I'm finding that the world server is disconnecting the client, which then alerts the zone server, and soon I'm like bad tape: curled, mangled, and finally let go.

I'm just assuming that someone...
Forum: Archive::Development 03-18-2002, 08:05 AM
Replies: 2
Views: 3,854
Posted By ScotchTape
Q: MiniLogin Source Avail?

I've an older version of miniLogin, which handles...well, we know what it handles, but I was wondering if anyone has a release of the newer miniLogin. I have a version pre2.x that doesn't work with...
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