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Forum: Quests::Q&A 08-31-2010, 09:19 PM
Replies: 24
Views: 15,955
Posted By wwarff
Thanks Akkadius. I tried that too, same result....

Thanks Akkadius. I tried that too, same result. It works with a SAY command but since I'm trying to use the ivisible man proximity script it makes the "hail" portion useless. I can get them to speak...
Forum: Quests::Q&A 08-31-2010, 04:36 PM
Replies: 24
Views: 15,955
Posted By wwarff
Has anyone been able to figure out a way to fix...

Has anyone been able to figure out a way to fix the heading coord error using an EVENT_ENTER yet? Derision, How would I go about setting a flag for something like what you mention here?

I can't...
Forum: Support::Windows Servers 08-26-2010, 03:21 PM
Replies: 4
Views: 4,952
Posted By wwarff
Thanks Trevius. That is exactly what the...

Thanks Trevius. That is exactly what the situation was. I'm using the SoD client and trying to get Nektulos switched over to the newest version. I am still unsure if the version of the zone I have is...
Forum: Support::Windows Servers 08-26-2010, 09:41 AM
Replies: 4
Views: 4,952
Posted By wwarff
NM, I finally figured it out without any...

NM, I finally figured it out without any suggestions from anybody. The NPCs were spawning under the world. I changed all of their Z coords and poof, they all came into view. A classic case of...
Forum: Support::Windows Servers 08-24-2010, 03:36 PM
Replies: 4
Views: 4,952
Posted By wwarff
Just trying to get my head around the mechanics...

Just trying to get my head around the mechanics of it. Is this because SEQ is displaying what is coming from the EQ install directory and the actual game screen is displaying what is coming from the...
Forum: Support::Windows Servers 08-24-2010, 01:53 PM
Replies: 4
Views: 4,952
Posted By wwarff
Wondering about the cause

In trying to do some world building, I have run across a couple of zones that will spawn some of the NPCs and will not spawn others. But yet even the NPCs that don't show in game DO show up in SEQ...
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