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Posts Made By:
AiliaMorisato
Forum:
Development::Tools
04-24-2008, 07:19 AM
Replies:
32
Ailia&Bleh Spell Editor 2.0
Views:
23,192
Posted By
AiliaMorisato
hehe, most likely ^^ config.xml was revamped...
hehe, most likely ^^
config.xml was revamped completly to reflect changes to the exe, 2.0 is not compatible with the older files. it should still load any spells file properly
Forum:
Development::Database/World Building
04-24-2008, 06:28 AM
Replies:
3
How do I force NPC to use arrow?
Views:
3,960
Posted By
AiliaMorisato
abit of an irony, but currently ranged attack...
abit of an irony, but currently ranged attack code is non-existant for non-client class objects
Forum:
Development::Tools
04-24-2008, 06:11 AM
Replies:
32
Ailia&Bleh Spell Editor 2.0
Views:
23,192
Posted By
AiliaMorisato
Ailia&Bleh Spell Editor 2.0
Finally updated xml def and optimized format
http://theedgeserver.com/phpBB3/download/file.php?id=2&sid=048c0d4c155b81f16aab1cab47fa2123
Forum:
Development::Development
02-11-2008, 05:36 PM
Replies:
15
Fix to raise accuracy and other's
Views:
7,092
Posted By
AiliaMorisato
If you really want to get twisted, the client...
If you really want to get twisted, the client seems to be accepting more augments than it should if you modify item code and have it insert a full 10 items rather than the current max of 5, more than...
Forum:
General::Server Discussion
02-11-2008, 05:23 PM
Replies:
13
The Edge: Coming Soon
Views:
4,912
Posted By
AiliaMorisato
Definetly not dead, just working around a massive...
Definetly not dead, just working around a massive hardware failure followed by a few other issues.
No data was lost, hopefully ill have it back online soon.
Forum:
Development::Feature Requests
02-07-2008, 05:19 PM
Replies:
9
Proposition for developers: new NPC special
Views:
8,853
Posted By
AiliaMorisato
Hehe, dont count on it anytime soon in the...
Hehe, dont count on it anytime soon in the official builds, but if your interested in coding it into your current bianaries im willing to help ^^
Forum:
Development::Feature Requests
02-04-2008, 07:09 AM
Replies:
9
Proposition for developers: new NPC special
Views:
8,853
Posted By
AiliaMorisato
KLS, found a packet we can use to override any...
KLS, found a packet we can use to override any stat caps and client calculated functions such as max hp/mana/ max stats/max ressits/ac/ atk.
Currently doing pretty much half of his list on the...
Forum:
Development::Tools
01-28-2008, 04:21 PM
Replies:
27
Spell Editor by Bleh, Ailia
Views:
16,222
Posted By
AiliaMorisato
Honestly its rather simple. When it is parsed, it...
Honestly its rather simple. When it is parsed, it is stored in a dictionary of string values. Strings aren't a simple data type but a class instance which uses up quite a lot more data than an...
Forum:
Development::Tools
01-26-2008, 08:58 AM
Replies:
27
Spell Editor by Bleh, Ailia
Views:
16,222
Posted By
AiliaMorisato
New code with updated definitions. Fixed...
New code with updated definitions.
Fixed compatibility with approximately 1900 spells.
Known bugs --
Spell list by Name can sometimes mess up the order of List by ID
Make sure to load a spell...
Forum:
Development::Tools
01-26-2008, 08:50 AM
Replies:
27
Spell Editor by Bleh, Ailia
Views:
16,222
Posted By
AiliaMorisato
Any time you happen to load a spell that has...
Any time you happen to load a spell that has parts that arent properly defined you will corrupt your spell file unless you restart the application.
If you find any more "broken" spells post the...
Forum:
Development::Tools
01-25-2008, 07:37 PM
Replies:
27
Spell Editor by Bleh, Ailia
Views:
16,222
Posted By
AiliaMorisato
Problem with looking at other editors is every...
Problem with looking at other editors is every one of em is in a different language.
As for duration formulas, they're not always in tics, sometimes in seconds, sometimes giving an infinite...
Forum:
Development::Tools
01-25-2008, 06:47 PM
Replies:
27
Spell Editor by Bleh, Ailia
Views:
16,222
Posted By
AiliaMorisato
Ill switch buff duration to a menu pull down...
Ill switch buff duration to a menu pull down similar to the ones in the effects list with the formulas listed k? ^^
Forum:
Development::Tools
01-25-2008, 06:30 PM
Replies:
27
Spell Editor by Bleh, Ailia
Views:
16,222
Posted By
AiliaMorisato
Ill work on 1 and 5 ASAP, mabye 4 in the near...
Ill work on 1 and 5 ASAP, mabye 4 in the near future.
Also worth noting, Ive managed to fix the XML parsing engine and am taking over coding on this editor.
Forum:
Development::Development
01-24-2008, 05:50 PM
Replies:
14
new command #advnpcspawn and related functions
Views:
7,956
Posted By
AiliaMorisato
Find -- if...
Find -- if (!CalculateNewPosition2(roambox_movingto_x, roambox_movingto_y, GetZ(), walksp, true))
{
roambox_movingto_x = roambox_max_x + 1; // force update
pLastFightingDelayMoving =...
Forum:
Development::Server Code Submissions
01-24-2008, 05:50 PM
Replies:
3
new command #advnpcspawn and related functions
Views:
7,142
Posted By
AiliaMorisato
Find -- if...
Find -- if (!CalculateNewPosition2(roambox_movingto_x, roambox_movingto_y, GetZ(), walksp, true))
{
roambox_movingto_x = roambox_max_x + 1; // force update
pLastFightingDelayMoving =...
Forum:
General::General Discussion
01-24-2008, 01:38 PM
Replies:
2
EQEmu ingame IRC chat
Views:
3,125
Posted By
AiliaMorisato
Working on coding an open source IRC chat plugin...
Working on coding an open source IRC chat plugin similar to the one doodman uses that will run alongside world. Still uncertain when it will be finished.
Forum:
General::Server Discussion
01-24-2008, 01:32 PM
Replies:
52
The Divine Reapers (custom/LEGIT) 99% uptime / 5 server network
Views:
18,513
Posted By
AiliaMorisato
also worth noting, that change to the ini isnt...
also worth noting, that change to the ini isnt nescesary, just fix the zone headers in the zones table and everything works.....
Forum:
Development::Development
01-24-2008, 01:28 PM
Replies:
4
Thanks Everyone!
Views:
3,456
Posted By
AiliaMorisato
Any hope of getting a diff for code relating to...
Any hope of getting a diff for code relating to crash fixes only?
-- Ailia
Forum:
Development::Server Code Submissions
01-23-2008, 01:18 PM
Replies:
9
multiple fixes to common damage and death
Views:
6,680
Posted By
AiliaMorisato
Damn 5 minute edit timer.... anyways, since...
Damn 5 minute edit timer....
anyways, since my explanation was rather bad, the death struct changes fix the "you crush mobname for # damage" no matter how you killed it messages, that was even...
Forum:
Development::Server Code Submissions
01-23-2008, 01:11 PM
Replies:
9
multiple fixes to common damage and death
Views:
6,680
Posted By
AiliaMorisato
REALLY NEED THIS LOOKED AT -- Not sure if...
REALLY NEED THIS LOOKED AT --
Not sure if only the eq_packet_structs and Titanium struct are the only needing the values swapped, problem only verified on titanium client.
Forum:
Development::Server Code Submissions
01-23-2008, 01:05 PM
Replies:
9
multiple fixes to common damage and death
Views:
6,680
Posted By
AiliaMorisato
and the rest //send damage packet... ...
and the rest
//send damage packet...
if(!iBuffTic) { //buff ticks do not send damage, instead they just call SendHPUpdate(), which is done below
EQApplicationPacket* outapp = new...
Forum:
Development::Server Code Submissions
01-23-2008, 01:04 PM
Replies:
9
multiple fixes to common damage and death
Views:
6,680
Posted By
AiliaMorisato
void Mob::CommonDamage(Mob* attacker, sint32...
void Mob::CommonDamage(Mob* attacker, sint32 &damage, const int16 spell_id, const SkillType skill_used, bool &avoidable, const sint8 buffslot, const bool iBuffTic) {
mlog(COMBAT__HITS, "Applying...
Forum:
Development::Server Code Submissions
01-23-2008, 01:03 PM
Replies:
9
multiple fixes to common damage and death
Views:
6,680
Posted By
AiliaMorisato
multiple fixes to common damage and death
common damage from attack.cpp
Changes:
Moved death and other checks to the bottom to allow proper damage message generation in the case of the damage still killing the mob.
Made hits that dealt no...
Forum:
Development: Custom Code
01-23-2008, 09:20 AM
Replies:
6
Removing NPCS from game
Views:
3,485
Posted By
AiliaMorisato
DELETE FROM npc_types WHERE class = (class...
DELETE FROM npc_types WHERE class = (class number)
Class #'s
20 GM Warrior
21 GM Cleric
22 GM Paladin
23 GM Ranger
24 GM Shadow Knight
25 GM Druid
Forum:
Development::Development
01-19-2008, 07:23 PM
Replies:
14
new command #advnpcspawn and related functions
Views:
7,956
Posted By
AiliaMorisato
before i forget, you need to add the following to...
before i forget, you need to add the following to the spawngroup table
dist, max_x, min_x, max_y, min_y, delay
delay is an integer, rest are floats
default all to 0
Cripp edit:: Here is the SQL...
Showing results 1 to 25 of 34
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