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Forum: Development: Custom Code 06-05-2008, 04:34 PM
Replies: 10
Views: 2,578
Posted By zeiksz2
thank you very much

thank you very much
Forum: Support::Windows Servers 06-02-2008, 09:49 PM
Replies: 1
Views: 3,783
Posted By zeiksz2
latest version

for latest (5.10 version) to use you need to modify files:

EQEmu-0.7.0-1070\SOURCE\world\EQWParser.cpp(35): #pragma comment(lib, "perl58.lib")
EQEmu-0.7.0-1070\SOURCE\zone\embperl.cpp(26):...
Forum: Development: Custom Code 06-02-2008, 08:21 PM
Replies: 10
Views: 2,578
Posted By zeiksz2
EQEmu-0.7.0-1070\SOURCE\zone\exp.cpp(134)

EQEmu-0.7.0-1070\SOURCE\zone\exp.cpp(134)
Forum: Development: Custom Code 06-02-2008, 08:19 PM
Replies: 10
Views: 2,578
Posted By zeiksz2
eqlive - but btw i did not saw any of servers...

eqlive - but btw i did not saw any of servers telling how much xp you get, etc.. so i can mean eqemu too - i think
Forum: Development: Custom Code 01-22-2008, 06:30 PM
Replies: 9
Views: 2,469
Posted By zeiksz2
i tested that too too, and i disliked that as...

i tested that too too, and i disliked that as well.. so i set this stuff so their weapon's damage is counted after their level.. so 1-4 levels have fist weapon of 1 damage, 2-9 has 2, etc.. (weapon...
Forum: Development: Custom Code 01-20-2008, 03:51 AM
Replies: 9
Views: 2,469
Posted By zeiksz2
backstabb with piercer only

Mob::TryBackstab has restriction for player (mr. IsClient()) to backstabb only with piercing weapon.. this i want to apply for mob (npc/pet) too, but got some problem with code (not a pretty one...
Forum: Development: Custom Code 01-19-2008, 12:06 PM
Replies: 2
Views: 2,011
Posted By zeiksz2
quickfix

quickfix for post #1

instead of "float mult;" write "float mult = 0;"
Forum: Development: Custom Code 01-19-2008, 11:48 AM
Replies: 2
Views: 2,011
Posted By zeiksz2
mob fizzle

well to make mobs fizzle you are to insert some code - since there is no way a mob to fizzle normally there is nothing in yet

into mob::CheckFizzle


//after player code we should have always...
Forum: Development: Custom Code 01-19-2008, 02:43 AM
Replies: 2
Views: 2,011
Posted By zeiksz2
[wip] NPC spellcasting

having human warrior as first char from 1999 made me dislike to fight NPCs that can cast spells.. heals.. blinds.. slows.. so the cleric / shaman mobs. sure you can shield bash, if you do not miss,...
Forum: Development: Custom Code 01-13-2008, 05:15 AM
Replies: 10
Views: 2,578
Posted By zeiksz2
previous code did not work and was not even a...

previous code did not work and was not even a good shot.. here is a better one.. tested, working:


int ad=0; if (togo % (set_exp-m_pp.exp)!= 0) ad=1;



goes for both, so do same with ad2...
Forum: Development: Custom Code 01-12-2008, 12:06 PM
Replies: 10
Views: 2,578
Posted By zeiksz2
had no better idea for rounding up allways.. but...

had no better idea for rounding up allways.. but this may work


int ad=0; if (togo/(set_exp-m_pp.exp)!=(int)(togo/(set_exp-m_pp.exp))) ad=1;
snprintf(ding,128,"to go: %i (%i from...
Forum: Development: Custom Code 01-12-2008, 12:04 PM
Replies: 9
Views: 2,469
Posted By zeiksz2
an "ok" calculation for player...

an "ok" calculation

for player (client::attack)


int max_hit=
weapon_damage+
weapon_damage*(GetSkill(OFFENSE)/100)*(GetSkill(skillinuse)/100)
+ sizematters
+ GetSTR()/10...
Forum: Development: Custom Code 01-12-2008, 11:05 AM
Replies: 10
Views: 2,578
Posted By zeiksz2
thank you for your help - worked very well :)

thank you for your help - worked very well :)
Forum: Development: Custom Code 01-11-2008, 11:29 PM
Replies: 10
Views: 2,578
Posted By zeiksz2
[wip] detailed exp gain

getting xp was a fabled thing those days i was playing. ya never knew how much you get, never knew how much to be done.. so here you go with some detailed xp.

description:
after "you gain...
Forum: Development: Custom Code 01-06-2008, 09:22 AM
Replies: 9
Views: 2,469
Posted By zeiksz2
type stuff

another problem i found in my npc::attack code is that max_dmg is not normal int type, so if it would get negative it gets 65535-. so used a temp int



min_dmg=1;
if (weapon_damage==1) {...
Forum: Development: Custom Code 01-06-2008, 06:41 AM
Replies: 9
Views: 2,469
Posted By zeiksz2
duhh.. cant edit again.. so syntax...

duhh.. cant edit again..



so syntax problem in both attax



(weapon_damage * ((GetSTR()*20) + (GetSkill(OFFENSE)*15) + (GetSkill(skillinuse)*2)) / 1000)
+ sizematters
Forum: Development: Custom Code 01-06-2008, 06:25 AM
Replies: 9
Views: 2,469
Posted By zeiksz2
todone: size does matter

if we are taller or are higher in level then we may say we are stronger.. if higher in level then we are experienced, if taller then we are phisically stronger.. this should be counted to attack...
Forum: Development: Custom Code 01-06-2008, 05:48 AM
Replies: 9
Views: 2,469
Posted By zeiksz2
todone: improving h2h a bit

todone: improving h2h a bit

hand to hand realizes always weapon_damage 1, so unless we have such weapon (did not saw any) we can talk with bare handed fight (what can mean biting, clawing, etc)....
Forum: Development: Custom Code 01-06-2008, 04:04 AM
Replies: 9
Views: 2,469
Posted By zeiksz2
quickfix: sitting

quickfix: sitting

if other is sitting then we are to hit max damage. we did not count max damage, what is actually the top of the makerandomint.. so the damage calculation splits up into two lines...
Forum: Development: Custom Code 01-05-2008, 01:02 PM
Replies: 9
Views: 2,469
Posted By zeiksz2
custom NPC melee

i never liked 500+ hitting mobs, but not even fluffy darkpaw who could smash my face without having a weapon for 20+ what i barely could manage with a tarnished two handed sword.. well.. first time...
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