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Forum: Archive::General Discussion 02-13-2002, 07:54 AM
Replies: 5
Views: 2,586
Posted By RadiationVibe
Patches

I don't know what changes are required for the server to be compatible with a release, but it would be nice if the emulator had an option to be compatible with a non patched release of the client...
Forum: Archive::General Discussion 02-08-2002, 03:40 AM
Replies: 1
Views: 1,998
Posted By RadiationVibe
Anyone have a good zone in point for Sol A?

When #zone'd in to Sol A, I was kicked to the little square room. Does anyone have any good coordinates for that zone? Once when guessing I dropped myself into a lava pit, but I was never able to...
Forum: Archive::Development 01-23-2002, 11:53 AM
Replies: 20
Views: 11,390
Posted By RadiationVibe
I understand why level is there. It's just that...

I understand why level is there. It's just that the "/2" part isn't necessary.

If you pull that out, like below, the result for hitsuccess will be exactly the same. It affects the individual...
Forum: Archive::Development 01-23-2002, 11:12 AM
Replies: 20
Views: 11,390
Posted By RadiationVibe
I do remember hearing something about the number...

I do remember hearing something about the number being a composite of two factors, but I had forgotten about that. I believe defense is that way also. One number effects the chance of being hit and...
Forum: Archive::Development 01-23-2002, 02:41 AM
Replies: 20
Views: 11,390
Posted By RadiationVibe
I think Image is trying to create a combat system...

I think Image is trying to create a combat system that makes more sense than what EQ does. I like that approach, but I also want to see a system that functions the same as EQ and let the server...
Forum: Archive::Development 01-23-2002, 02:32 AM
Replies: 20
Views: 11,390
Posted By RadiationVibe
I think Image is trying to create a combat system...

I think Image is trying to create a combat system that makes more sense than what EQ does. I like that approach, but I also want to see a system that functions the same as EQ and let the server...
Forum: Archive::Development 01-22-2002, 05:02 AM
Replies: 20
Views: 11,390
Posted By RadiationVibe
I'm not saying I like or dislike anything. ...

I'm not saying I like or dislike anything. Actually what has been done so far is great. I would just like to see it closer to the real eq system. My goal is to determine how it calculates the...
Forum: Archive::Development 01-21-2002, 02:31 PM
Replies: 20
Views: 11,390
Posted By RadiationVibe
Combat

Is anyone working on refining the combat? I have been trying to figure out how EQ calculates the attack number so we can have a closer combat system.

I have a formula that is very close for the...
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