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RadiationVibe
Forum:
Archive::General Discussion
02-13-2002, 07:54 AM
Replies:
5
FYI about the upcoming patch.
Views:
2,586
Posted By
RadiationVibe
Patches
I don't know what changes are required for the server to be compatible with a release, but it would be nice if the emulator had an option to be compatible with a non patched release of the client...
Forum:
Archive::General Discussion
02-08-2002, 03:40 AM
Replies:
1
Anyone have a good zone in point for Sol A?
Views:
1,998
Posted By
RadiationVibe
Anyone have a good zone in point for Sol A?
When #zone'd in to Sol A, I was kicked to the little square room. Does anyone have any good coordinates for that zone? Once when guessing I dropped myself into a lava pit, but I was never able to...
Forum:
Archive::Development
01-23-2002, 11:53 AM
Replies:
20
Combat
Views:
11,390
Posted By
RadiationVibe
I understand why level is there. It's just that...
I understand why level is there. It's just that the "/2" part isn't necessary.
If you pull that out, like below, the result for hitsuccess will be exactly the same. It affects the individual...
Forum:
Archive::Development
01-23-2002, 11:12 AM
Replies:
20
Combat
Views:
11,390
Posted By
RadiationVibe
I do remember hearing something about the number...
I do remember hearing something about the number being a composite of two factors, but I had forgotten about that. I believe defense is that way also. One number effects the chance of being hit and...
Forum:
Archive::Development
01-23-2002, 02:41 AM
Replies:
20
Combat
Views:
11,390
Posted By
RadiationVibe
I think Image is trying to create a combat system...
I think Image is trying to create a combat system that makes more sense than what EQ does. I like that approach, but I also want to see a system that functions the same as EQ and let the server...
Forum:
Archive::Development
01-23-2002, 02:32 AM
Replies:
20
Combat
Views:
11,390
Posted By
RadiationVibe
I think Image is trying to create a combat system...
I think Image is trying to create a combat system that makes more sense than what EQ does. I like that approach, but I also want to see a system that functions the same as EQ and let the server...
Forum:
Archive::Development
01-22-2002, 05:02 AM
Replies:
20
Combat
Views:
11,390
Posted By
RadiationVibe
I'm not saying I like or dislike anything. ...
I'm not saying I like or dislike anything. Actually what has been done so far is great. I would just like to see it closer to the real eq system. My goal is to determine how it calculates the...
Forum:
Archive::Development
01-21-2002, 02:31 PM
Replies:
20
Combat
Views:
11,390
Posted By
RadiationVibe
Combat
Is anyone working on refining the combat? I have been trying to figure out how EQ calculates the attack number so we can have a closer combat system.
I have a formula that is very close for the...
Showing results 1 to 8 of 8
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