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Posts Made By:
Slingshot
Forum:
Development::Bug Reports
11-13-2008, 05:54 PM
Replies:
12
Pet not protectimg me unless I get hit.
Views:
5,896
Posted By
Slingshot
I'm not a programmer or anything but couldn't we...
I'm not a programmer or anything but couldn't we just execute whatever makes the pet attack when we are hit even if we are missed?
If we take damage it works fine. When we don't the pet just sits...
Forum:
Development::Bug Reports
11-13-2008, 09:37 AM
Replies:
12
Pet not protectimg me unless I get hit.
Views:
5,896
Posted By
Slingshot
If IsEngaged() does what it sounds like I don't...
If IsEngaged() does what it sounds like I don't think that would be right. On live my pet doesn't attack what isn't also attacking me even if I'm engaged in combat with it.
As an example if I'm...
Forum:
Development::Bug Reports
11-13-2008, 08:48 AM
Replies:
12
Pet not protectimg me unless I get hit.
Views:
5,896
Posted By
Slingshot
These are the spells that memory blur. ...
These are the spells that memory blur.
http://everquest.allakhazam.com/db/spelllist.html?name=memblur&type=any&level=65&opt=And+Lower&action=search
If you take out the ones below 65 (I think...
Forum:
Development::Bug Reports
11-12-2008, 11:15 AM
Replies:
12
Pet not protectimg me unless I get hit.
Views:
5,896
Posted By
Slingshot
Pet not protectimg me unless I get hit.
Not sure if this was mentioned. My pet won't attack my attacker unless the attacker actually does damage to me.
Example: Low level skelly agros me in butcherblock. It has a tough time hitting me...
Forum:
Development::Bug Reports
11-11-2008, 03:00 PM
Replies:
10
Tiny Companion and pets changing target
Views:
4,606
Posted By
Slingshot
Great! I'll keep checking it for updates. I...
Great! I'll keep checking it for updates.
I ran into some perl error after updating so I'm installing build 822. Hopefully that will fix the problem.
Forum:
Development::Bug Reports
11-11-2008, 02:39 PM
Replies:
10
Tiny Companion and pets changing target
Views:
4,606
Posted By
Slingshot
I ended up using the command line interface and...
I ended up using the command line interface and just ran each file. I didn't even know I could do that.
How often should I check that site for updates? And are there any other updates I needed to...
Forum:
Development::Bug Reports
11-11-2008, 02:02 PM
Replies:
10
Tiny Companion and pets changing target
Views:
4,606
Posted By
Slingshot
Problem is I'm not sure if it went threw the...
Problem is I'm not sure if it went threw the whole script or just stopped on that line.
I'm using Mysql Query Browser to execute the script. Should I be doing it a different way?
Thanks for...
Forum:
Development::Bug Reports
11-11-2008, 01:50 PM
Replies:
10
Tiny Companion and pets changing target
Views:
4,606
Posted By
Slingshot
I tried to run the first script in revision189...
I tried to run the first script in revision189 (1_task_system.sql) figuring I just had to run them in order and they would update my DB but I got an error.
Script line: 118 Duplicate entry...
Forum:
Development::Bug Reports
11-11-2008, 12:45 PM
Replies:
10
Tiny Companion and pets changing target
Views:
4,606
Posted By
Slingshot
I take it the dowloads on here are out of date?...
I take it the dowloads on here are out of date? (EQEmu-0.7.0-1129)
Forum:
Development::Bug Reports
11-11-2008, 12:00 PM
Replies:
10
Tiny Companion and pets changing target
Views:
4,606
Posted By
Slingshot
Just noticed my pett will try to attack dead...
Just noticed my pett will try to attack dead npc's.
If I click a corps and click attack on my pet window he'll run over to the corps, try to attack it, tell me it's not valid then run back to me.
Forum:
Development::Bug Reports
11-11-2008, 11:43 AM
Replies:
10
Tiny Companion and pets changing target
Views:
4,606
Posted By
Slingshot
Tiny Companion and pets changing target
Not sure if these were mentioned or not.
I'm an ogre beastlord. Casting tiny companion on my pet does nothting.
Also, I can't get my pet to change targets. In Live if you are attacking multiple...
Forum:
Support::General Support
11-11-2008, 11:21 AM
Replies:
11
Pendulum in soldunga
Views:
6,678
Posted By
Slingshot
That's a great idea So 1337! The only...
That's a great idea So 1337!
The only problem is I'm at a skill only slightly above cluless when it comes to Mysql. Most of the changes I've made were using Georges tools and others. I haven't...
Forum:
Support::General Support
11-11-2008, 10:39 AM
Replies:
11
Pendulum in soldunga
Views:
6,678
Posted By
Slingshot
I found the door in the DB and just increased the...
I found the door in the DB and just increased the Z a little so I can crouch and walk under it. It isn't swinging though. It's ID# 2345.
Will your code make them swing Angleox? Well, guess I'll...
Forum:
Support::General Support
11-10-2008, 09:24 PM
Replies:
11
Pendulum in soldunga
Views:
6,678
Posted By
Slingshot
I'm using PEQServerPack-Maps-4.0-1110a.exe that...
I'm using PEQServerPack-Maps-4.0-1110a.exe that has been updated using the commands in the changelogs up to the latest build (from 06/17/2008 - 09/01/2008 ).
After copying over all the files from...
Forum:
Support::General Support
11-10-2008, 08:11 PM
Replies:
11
Pendulum in soldunga
Views:
6,678
Posted By
Slingshot
Pendulum in soldunga
Anyone know how to either get rid of the pendulum in soldunga? Or at least turn the clipping off on it?
people are getting stuck on it. My Ogre can't even get past it.
I looked in the spawn...
Forum:
Quests::Q&A
11-07-2008, 11:34 AM
Replies:
4
party flaged after kill
Views:
5,333
Posted By
Slingshot
Hey! This actually worked: sub...
Hey! This actually worked:
sub EVENT_DEATH{
quest::emote("'s corpse stops moving");
quest::say("Cave Rats killed so far = $qglobals{caveratskilled}");
}
Forum:
Quests::Q&A
11-06-2008, 11:08 PM
Replies:
4
party flaged after kill
Views:
5,333
Posted By
Slingshot
Thanks, That looks like exactly what I need. Do I...
Thanks, That looks like exactly what I need. Do I have to delete the global at some point or does it really matter?
I guess if I left it in I could use it to make the quest non repeatable. Which...
Forum:
Quests::Q&A
11-06-2008, 01:48 PM
Replies:
4
party flaged after kill
Views:
5,333
Posted By
Slingshot
party flaged after kill
I searched the forums and couldn't find an answer to this.
How would I flag a party after killing an NPC?
For instance I'm writing the pit fiend quest in tutorialb. I want it to flag the entire...
Forum:
Support::Windows Servers
11-01-2008, 07:57 PM
Replies:
6
Zone Spawn Rate
Views:
9,815
Posted By
Slingshot
Zone Spawn Rate
Is there any way to change the respawn rate of a zone?
For instance, Gloomingdeep usually has a fast respawn rate. It seems slow in EQEmu.
Showing results 1 to 19 of 19
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