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Posts Made By:
Joolz
Forum:
Archive::General Discussion
01-23-2003, 10:07 AM
Replies:
7
New EQ Expansion - The Legacy of Ykesha
Views:
2,794
Posted By
Joolz
Too much bitchin'. Locked.
Too much bitchin'. Locked.
Forum:
Archive::General Discussion
01-23-2003, 10:06 AM
Replies:
12
Will I be able to use EQEMu with a fresh install?
Views:
3,686
Posted By
Joolz
This thread is dead.
This thread is dead.
Forum:
Archive::News
01-17-2003, 10:47 PM
Replies:
7
Call to arms!
Views:
3,198
Posted By
Joolz
To be honest. How can anyone ban you for...
To be honest. How can anyone ban you for monitoring traffic on YOUR OWN network for 'auditing' purposes. Most ISPs capture packets to debug problems on the network... So are you saying that people on...
Forum:
Archive::News
01-17-2003, 10:38 PM
Replies:
15
The new patch again!
Views:
6,105
Posted By
Joolz
The new patch again!
So, EQEmu is now two patches behind the Live servers. We ARE working on it. They have enable packet grouping, this isn't a problem in itself. However, it looks like the client is also doing...
Forum:
Archive::News
01-14-2003, 09:36 PM
Replies:
7
Call to arms!
Views:
3,198
Posted By
Joolz
Call to arms!
Ok, a new Packet Collector is not likely, but that doesn't matter. I need you guys out there to packet collect EVERYTHING you can with the current Packet Collector and then be super descriptive about...
Forum:
Archive::Development
01-14-2003, 12:52 AM
Replies:
8
Sorry for asking, but hows devolpment?
Views:
3,807
Posted By
Joolz
And please don't post in Red... Red on blue...
And please don't post in Red... Red on blue really doesn't go well on a CRT screen!
Forum:
Archive::Development
01-10-2003, 07:04 PM
Replies:
16
New Patch Changes!
Views:
7,781
Posted By
Joolz
I did think that what I said was simple to...
I did think that what I said was simple to understand. Although do understand that we do need to start the structs from scratch :(
Forum:
Archive::News
01-10-2003, 07:08 AM
Replies:
3
Update on new developments
Views:
2,476
Posted By
Joolz
Update on new developments
The new patch is a pain. The new compressed packet structure envolved a bit of a major shakeup of how we process packets. So that's all fixed now. The CVS version of World works now.
However, the...
Forum:
Archive::Development
01-10-2003, 06:01 AM
Replies:
16
New Patch Changes!
Views:
7,781
Posted By
Joolz
I'm porting the structure changes now... This...
I'm porting the structure changes now... This will be a new emulator.. + when the new emulator comes out... the old version of EQ will NOT NOT NOT work with it.
Forum:
Archive::Development
01-09-2003, 11:14 PM
Replies:
1
ATTENTION: New packet type for compressed data is CHECKED IN
Views:
2,828
Posted By
Joolz
ATTENTION: New packet type for compressed data is CHECKED IN
See private CVS for 0x7642 handling.
Forum:
Archive::Development
01-09-2003, 09:19 PM
Replies:
16
New Patch Changes!
Views:
7,781
Posted By
Joolz
Reality check! Done it.... I now have logging in...
Reality check! Done it.... I now have logging in working on the new EQEMU... I will check changes in tonight when I get home from work.
Shame no one really helped me... But at least I got it done.
Forum:
Archive::Development
01-09-2003, 09:09 PM
Replies:
16
New Patch Changes!
Views:
7,781
Posted By
Joolz
As correctly pointed out, its a login packet......
As correctly pointed out, its a login packet... but, where is the opcode header etc? Good question!
Forum:
Archive::Development
01-09-2003, 09:00 AM
Replies:
16
New Patch Changes!
Views:
7,781
Posted By
Joolz
They did use zlib... If you decompress the above...
They did use zlib... If you decompress the above packet, you get:
So... what does that mean? There's no recognisable opcodes... (this is the first packet sent by the client to the server)
Forum:
Archive::Development
01-09-2003, 07:46 AM
Replies:
16
New Patch Changes!
Views:
7,781
Posted By
Joolz
And... here we go! So, ladies.......
And... here we go!
So, ladies.... compressed... HOW? Its bugging me now... I can't get zlib to do 'jack':
Client::Process()
case 0x7642:{
Forum:
Archive::General Discussion
01-09-2003, 03:00 AM
Replies:
5
What YOU can do to help us GO LEGIT!
Views:
2,537
Posted By
Joolz
Also, we are finding that more and more use can...
Also, we are finding that more and more use can be made from ShowEQ with some minor modifications to do more reliable packet collecting.
Forum:
Archive::Windows Servers
01-09-2003, 02:15 AM
Replies:
6
Zone load problem, help please :)
Views:
3,986
Posted By
Joolz
Unknown opcodes.... you've patched
Unknown opcodes.... you've patched
Forum:
Archive::Development
01-08-2003, 03:20 AM
Replies:
16
New Patch Changes!
Views:
7,781
Posted By
Joolz
New Patch Changes!
From the nice guys at ShowEQ:
What does this mean for us? Well, we HAVE to implement the 16 bit to 32 bit transitions. That shouldn't take us too long.
As for the new opcode... well......
Forum:
Archive::Database/World Building
01-07-2003, 02:51 AM
Replies:
7
Best DB for 4.1?
Views:
3,892
Posted By
Joolz
Agreed. A world building team would be a good...
Agreed. A world building team would be a good idea. With all those nice tools, hey Trumpcard :)
Forum:
Archive::Development
01-07-2003, 01:26 AM
Replies:
40
Looking for new devs
Views:
18,549
Posted By
Joolz
You could also use wxWindows. Which is properly...
You could also use wxWindows. Which is properly open source rather than Trolltech's 'You can have the sourece forever, we promise' stuff.
Forum:
Archive::Development
01-07-2003, 01:22 AM
Replies:
7
Compiling/running world/zone on FreeBSD [patch] [long] [1/2]
Views:
3,710
Posted By
Joolz
Without the cfg file, nothing will work.
Without the cfg file, nothing will work.
Forum:
Archive::Bugs
01-07-2003, 01:21 AM
Replies:
5
Particals in Game...
Views:
3,795
Posted By
Joolz
You could always check that its not a spawn by...
You could always check that its not a spawn by looking in ShowEQ?
Forum:
Archive::Development
01-06-2003, 12:59 AM
Replies:
5
New Look to Client.cpp
Views:
5,371
Posted By
Joolz
All you have done is split the if statement into...
All you have done is split the if statement into little bits. The cascading down routine is probably more in-efficient than the long if-then-else.
Forum:
Archive::Development
01-05-2003, 11:49 PM
Replies:
4
strncpy question
Views:
3,205
Posted By
Joolz
Then just do snbuff[snl] = 0;
Then just do snbuff[snl] = 0;
Forum:
Archive::Development
01-05-2003, 06:33 PM
Replies:
4
strncpy question
Views:
3,205
Posted By
Joolz
The 000's MUST be there. Well it should be 00...
The 000's MUST be there. Well it should be 00 (Hogie changed it in the next release). Never remove them. Otherwise, things won't work properly. (Like horses etc.)
Forum:
Archive::Development
01-05-2003, 08:45 AM
Replies:
0
Little Optimization
Views:
3,570
Posted By
Joolz
Little Optimization
in EQNetwork.cpp... change EQNetworkServer::RecvData to this:
Its only a little swap around, but should make new connections on high load servers handle better. Also, keeps the memory footprint...
Showing results 1 to 25 of 25
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