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Search: Posts Made By: KLS
Forum: Development::Development 10-17-2012, 12:34 PM
Replies: 256
Views: 562,160
Posted By KLS
See this is why we need automatic packet...

See this is why we need automatic packet encoding/decoding even at the application level. =/
Forum: Development::Development 10-17-2012, 12:32 PM
Replies: 3
Views: 8,801
Posted By KLS
He's probably referring to the fact that we use...

He's probably referring to the fact that we use two different kinds of linked list classes in the code, STL and a linked list that we used pre-STL (because passable template support in MSVC is...
Forum: Development::Development 10-13-2012, 05:45 PM
Replies: 256
Views: 562,160
Posted By KLS
Going to chime in: I think bots are a clusterfuck...

Going to chime in: I think bots are a clusterfuck and if we're implementing mercs we should implement them as a new system and not shoehorn them into the gap we've made with bots(esp since they don't...
Forum: General::General Discussion 09-11-2012, 03:34 PM
Replies: 194
Views: 461,108
Posted By KLS
If you know the order of the vertices you can...

If you know the order of the vertices you can just calculate your own normals (hint: you do!) which is what we do in azone for .map files.
Forum: Development::Bug Reports 09-10-2012, 09:34 PM
Replies: 2
Views: 6,218
Posted By KLS
Aye it's a known issue internally.

Aye it's a known issue internally.
Forum: General::General Discussion 08-27-2012, 09:09 PM
Replies: 194
Views: 461,108
Posted By KLS
I think i read somewhere the earlier drivers with...

I think i read somewhere the earlier drivers with the 10.7 update didn't support HD3000 very well or something. Perhaps it has something to do with that? Don't know really but in theory you should...
Forum: General::General Discussion 08-27-2012, 01:16 PM
Replies: 194
Views: 461,108
Posted By KLS
https://developer.apple.com/graphicsimaging/opengl...

https://developer.apple.com/graphicsimaging/opengl/capabilities/GLInfo_1074_Core.html

Something is messed up with your setup.
Forum: General::General Discussion 08-25-2012, 06:21 PM
Replies: 194
Views: 461,108
Posted By KLS
Both Lion and Mountain Lion both support up to...

Both Lion and Mountain Lion both support up to OpenGL 3.2 with GLSL 1.5.

It's honestly pretty shitty support as 3.3 has been out for over two years and they don't support any of the 4.x profiles...
Forum: General::General Discussion 08-11-2012, 08:09 PM
Replies: 12
Views: 10,968
Posted By KLS
I don't really see this as an issue that needs to...

I don't really see this as an issue that needs to be solved. The idea that servers without players should somehow be kept down isn't very attractive to me.

I mean, remember even some of the most...
Forum: General::General Discussion 07-23-2012, 12:19 AM
Replies: 15
Views: 13,324
Posted By KLS
That's most likely the issue: the EQLSUI stuff...

That's most likely the issue: the EQLSUI stuff handles the splash screen and EULA and login screen stuff so it's not surprising the game can't run without them. If you have a working copy in one...
Forum: Development::Feature Requests 07-19-2012, 06:01 AM
Replies: 4
Views: 11,235
Posted By KLS
Not sure why you got shit on so hard since your...

Not sure why you got shit on so hard since your question was pretty apt (he's right there's no zone 5 in SoD) and you realized a way that could possibly remedy it. but...

This is probably far...
Forum: Support::Windows Servers 06-25-2012, 03:05 PM
Replies: 5
Views: 11,387
Posted By KLS
It's not a good idea to run without QueryServ as...

It's not a good idea to run without QueryServ as it becomes used for more and more things anyway. Might as well make it required at this point so people get used to it.
Forum: General::General Discussion 05-29-2012, 07:16 PM
Replies: 194
Views: 461,108
Posted By KLS
Sent you a PM, I have a partially working EQG...

Sent you a PM, I have a partially working EQG zone viewer somewhere (up to v3) it's a mess as it was just a prototype but it's got better material support than OpenEQ and should be able to figure out...
Forum: Misc::Off Topic 05-24-2012, 03:12 AM
Replies: 30
Views: 49,616
Posted By KLS
Trev you should get a reduced level req weapon...

Trev you should get a reduced level req weapon off the AH. If you nab a 3-400 DPS weapon you can take it all the way to 60 and resell it pretty easily.

Also you should get back to work.
Forum: Development::Development 05-04-2012, 10:00 PM
Replies: 5
Views: 11,877
Posted By KLS
Index: world/EQWParser.cpp ...

Index: world/EQWParser.cpp
===================================================================
--- world/EQWParser.cpp (revision 2139)
+++ world/EQWParser.cpp (working copy)
@@ -29,11 +29,9 @@
...
Forum: Support::Windows Servers 04-25-2012, 01:45 AM
Replies: 7
Views: 8,727
Posted By KLS
I suspect he means the damage they deal, but yeah...

I suspect he means the damage they deal, but yeah need clarification.
Forum: Support::Windows Servers 04-17-2012, 10:49 PM
Replies: 14
Views: 16,837
Posted By KLS
God Cavedude, such a troll.

God Cavedude, such a troll.
Forum: Development::Development 04-15-2012, 11:58 PM
Replies: 69
Views: 103,798
Posted By KLS
I find it's easier to put them all in one capture...

I find it's easier to put them all in one capture but use something like a say message to denote the start and end of the action.

Less loading up different captures, but to each his own. =p
Forum: General::General Discussion 04-05-2012, 11:42 PM
Replies: 194
Views: 461,108
Posted By KLS
I wrote my eqg loader in irr first then ogre3d...

I wrote my eqg loader in irr first then ogre3d (though the latter was a hacky mess as I was in the middle of getting advanced materials working). I'm not sure if they've changed anything recently...
Forum: Development::Development 03-23-2012, 01:20 PM
Replies: 3
Views: 10,778
Posted By KLS
Protocol is biggest hurdle for clients older than...

Protocol is biggest hurdle for clients older than 6.2 as we don't do any sort of protocol translation.
Forum: Development::Development 02-28-2012, 03:30 AM
Replies: 15
Views: 21,734
Posted By KLS
What utter bullshit.

What utter bullshit.
Forum: Development::Development 02-26-2012, 10:40 PM
Replies: 115
Views: 162,166
Posted By KLS
http://www.eqemulator.org/forums/showthread.php?t=...

http://www.eqemulator.org/forums/showthread.php?t=33639 addresses this issue.
Forum: Support::General Support 02-17-2012, 07:16 PM
Replies: 7
Views: 8,812
Posted By KLS
Here is the formula sony uses which we (more or...

Here is the formula sony uses which we (more or less) use too:
Forum: Development::Development 02-16-2012, 07:00 PM
Replies: 53
Views: 67,489
Posted By KLS
Get back on subject please. I realize...

Get back on subject please.

I realize noport has some weird fascination with clients that become outdated quickly. I also realize he doesn't really speak english, but when I have to come in...
Forum: Support::General Support 02-16-2012, 06:51 PM
Replies: 7
Views: 8,812
Posted By KLS
This rule was removed from the source...

This rule was removed from the source intentionally because we found a more live like solution.
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