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Posts Made By:
KLS
Forum:
Development::Development
10-17-2012, 12:34 PM
Replies:
256
Mercenaries
Views:
562,160
Posted By
KLS
See this is why we need automatic packet...
See this is why we need automatic packet encoding/decoding even at the application level. =/
Forum:
Development::Development
10-17-2012, 12:32 PM
Replies:
3
list.IsEmpty() vs. list.Count()==0
Views:
8,801
Posted By
KLS
He's probably referring to the fact that we use...
He's probably referring to the fact that we use two different kinds of linked list classes in the code, STL and a linked list that we used pre-STL (because passable template support in MSVC is...
Forum:
Development::Development
10-13-2012, 05:45 PM
Replies:
256
Mercenaries
Views:
562,160
Posted By
KLS
Going to chime in: I think bots are a clusterfuck...
Going to chime in: I think bots are a clusterfuck and if we're implementing mercs we should implement them as a new system and not shoehorn them into the gap we've made with bots(esp since they don't...
Forum:
General::General Discussion
09-11-2012, 03:34 PM
Replies:
194
Anyone interested in client development?
Views:
461,108
Posted By
KLS
If you know the order of the vertices you can...
If you know the order of the vertices you can just calculate your own normals (hint: you do!) which is what we do in azone for .map files.
Forum:
Development::Bug Reports
09-10-2012, 09:34 PM
Replies:
2
NukeItem vs. Client
Views:
6,218
Posted By
KLS
Aye it's a known issue internally.
Aye it's a known issue internally.
Forum:
General::General Discussion
08-27-2012, 09:09 PM
Replies:
194
Anyone interested in client development?
Views:
461,108
Posted By
KLS
I think i read somewhere the earlier drivers with...
I think i read somewhere the earlier drivers with the 10.7 update didn't support HD3000 very well or something. Perhaps it has something to do with that? Don't know really but in theory you should...
Forum:
General::General Discussion
08-27-2012, 01:16 PM
Replies:
194
Anyone interested in client development?
Views:
461,108
Posted By
KLS
https://developer.apple.com/graphicsimaging/opengl...
https://developer.apple.com/graphicsimaging/opengl/capabilities/GLInfo_1074_Core.html
Something is messed up with your setup.
Forum:
General::General Discussion
08-25-2012, 06:21 PM
Replies:
194
Anyone interested in client development?
Views:
461,108
Posted By
KLS
Both Lion and Mountain Lion both support up to...
Both Lion and Mountain Lion both support up to OpenGL 3.2 with GLSL 1.5.
It's honestly pretty shitty support as 3.3 has been out for over two years and they don't support any of the 4.x profiles...
Forum:
General::General Discussion
08-11-2012, 08:09 PM
Replies:
12
Abundance of Non-administrated servers
Views:
10,968
Posted By
KLS
I don't really see this as an issue that needs to...
I don't really see this as an issue that needs to be solved. The idea that servers without players should somehow be kept down isn't very attractive to me.
I mean, remember even some of the most...
Forum:
General::General Discussion
07-23-2012, 12:19 AM
Replies:
15
I've been away from EQ for a long time...a few questions
Views:
13,324
Posted By
KLS
That's most likely the issue: the EQLSUI stuff...
That's most likely the issue: the EQLSUI stuff handles the splash screen and EULA and login screen stuff so it's not surprising the game can't run without them. If you have a working copy in one...
Forum:
Development::Feature Requests
07-19-2012, 06:01 AM
Replies:
4
User request regarding SOD client
Views:
11,235
Posted By
KLS
Not sure why you got shit on so hard since your...
Not sure why you got shit on so hard since your question was pretty apt (he's right there's no zone 5 in SoD) and you realized a way that could possibly remedy it. but...
This is probably far...
Forum:
Support::Windows Servers
06-25-2012, 03:05 PM
Replies:
5
Zone.exe crash since rev2145
Views:
11,387
Posted By
KLS
It's not a good idea to run without QueryServ as...
It's not a good idea to run without QueryServ as it becomes used for more and more things anyway. Might as well make it required at this point so people get used to it.
Forum:
General::General Discussion
05-29-2012, 07:16 PM
Replies:
194
Anyone interested in client development?
Views:
461,108
Posted By
KLS
Sent you a PM, I have a partially working EQG...
Sent you a PM, I have a partially working EQG zone viewer somewhere (up to v3) it's a mess as it was just a prototype but it's got better material support than OpenEQ and should be able to figure out...
Forum:
Misc::Off Topic
05-24-2012, 03:12 AM
Replies:
30
Diablo 3 (From VoA Dev Thread)
Views:
49,616
Posted By
KLS
Trev you should get a reduced level req weapon...
Trev you should get a reduced level req weapon off the AH. If you nab a 3-400 DPS weapon you can take it all the way to 60 and resell it pretty easily.
Also you should get back to work.
Forum:
Development::Development
05-04-2012, 10:00 PM
Replies:
5
Ubuntu 12.04 and perl 5.14
Views:
11,877
Posted By
KLS
Index: world/EQWParser.cpp ...
Index: world/EQWParser.cpp
===================================================================
--- world/EQWParser.cpp (revision 2139)
+++ world/EQWParser.cpp (working copy)
@@ -29,11 +29,9 @@
...
Forum:
Support::Windows Servers
04-25-2012, 01:45 AM
Replies:
7
How to add a query for Mob strength
Views:
8,727
Posted By
KLS
I suspect he means the damage they deal, but yeah...
I suspect he means the damage they deal, but yeah need clarification.
Forum:
Support::Windows Servers
04-17-2012, 10:49 PM
Replies:
14
Definative Answers: VS08 vs VS10 & perl 5.10 vs 5.12 vs 5.14
Views:
16,837
Posted By
KLS
God Cavedude, such a troll.
God Cavedude, such a troll.
Forum:
Development::Development
04-15-2012, 11:58 PM
Replies:
69
VoA Development Tracking
Views:
103,798
Posted By
KLS
I find it's easier to put them all in one capture...
I find it's easier to put them all in one capture but use something like a say message to denote the start and end of the action.
Less loading up different captures, but to each his own. =p
Forum:
General::General Discussion
04-05-2012, 11:42 PM
Replies:
194
Anyone interested in client development?
Views:
461,108
Posted By
KLS
I wrote my eqg loader in irr first then ogre3d...
I wrote my eqg loader in irr first then ogre3d (though the latter was a hacky mess as I was in the middle of getting advanced materials working). I'm not sure if they've changed anything recently...
Forum:
Development::Development
03-23-2012, 01:20 PM
Replies:
3
Backwards compatibility
Views:
10,778
Posted By
KLS
Protocol is biggest hurdle for clients older than...
Protocol is biggest hurdle for clients older than 6.2 as we don't do any sort of protocol translation.
Forum:
Development::Development
02-28-2012, 03:30 AM
Replies:
15
Google Code Updates Page
Views:
21,734
Posted By
KLS
What utter bullshit.
What utter bullshit.
Forum:
Development::Development
02-26-2012, 10:40 PM
Replies:
115
EQemu Login Server
Views:
162,166
Posted By
KLS
http://www.eqemulator.org/forums/showthread.php?t=...
http://www.eqemulator.org/forums/showthread.php?t=33639 addresses this issue.
Forum:
Support::General Support
02-17-2012, 07:16 PM
Replies:
7
Resist problems
Views:
8,812
Posted By
KLS
Here is the formula sony uses which we (more or...
Here is the formula sony uses which we (more or less) use too:
Forum:
Development::Development
02-16-2012, 07:00 PM
Replies:
53
Veil of Alaris
Views:
67,489
Posted By
KLS
Get back on subject please. I realize...
Get back on subject please.
I realize noport has some weird fascination with clients that become outdated quickly. I also realize he doesn't really speak english, but when I have to come in...
Forum:
Support::General Support
02-16-2012, 06:51 PM
Replies:
7
Resist problems
Views:
8,812
Posted By
KLS
This rule was removed from the source...
This rule was removed from the source intentionally because we found a more live like solution.
Showing results 226 to 250 of 500
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