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Search: Posts Made By: daeken_bb
Forum: Development::Tools 09-18-2004, 05:43 AM
Replies: 57
Views: 86,375
Posted By daeken_bb
We don't have a whole lot of room to move though...

We don't have a whole lot of room to move though while keeping compatibility with the official client. you either use the crypto or you don't... can't change what the crypto is or how it's used,...
Forum: Archive::Tools 09-18-2004, 05:40 AM
Replies: 42
Views: 72,327
Posted By daeken_bb
Ter files are soooooooooooooooooooooooo easy to...

Ter files are soooooooooooooooooooooooo easy to draw. Seriously, I did it in less than 60 lines of python lol. My documentation on the file format is available on this forum.
Forum: Archive::Tools 09-18-2004, 05:07 AM
Replies: 42
Views: 72,327
Posted By daeken_bb
Except OpenGL is cross-platform, and D3D isn't ;)

Except OpenGL is cross-platform, and D3D isn't ;)
Forum: Archive::Tools 09-18-2004, 05:00 AM
Replies: 42
Views: 72,327
Posted By daeken_bb
Ah, cool. I would help ya out, but I neither...

Ah, cool. I would help ya out, but I neither know d3d nor desire to learn it :P
Forum: Archive::Tools 09-18-2004, 04:47 AM
Replies: 42
Views: 72,327
Posted By daeken_bb
Well, we hope to move fully away from wld soon. ...

Well, we hope to move fully away from wld soon. We're planning to convert all wld files to their new-style equivelents for efficiency and cleanliness reasons. Might want to look into how to read...
Forum: Development::Tools 09-18-2004, 04:41 AM
Replies: 57
Views: 86,375
Posted By daeken_bb
I think the problem here is the same as why we...

I think the problem here is the same as why we aren't including official LS support in OpenEQ... the crypto is DES-derived and depends on the key and algo being hidden to protect the data. If the...
Forum: Archive::Tools 09-18-2004, 04:38 AM
Replies: 42
Views: 72,327
Posted By daeken_bb
Sort the directory entries by their CRC in...

Sort the directory entries by their CRC in ascending order :)
Forum: Archive::Tools 09-17-2004, 02:50 PM
Replies: 6
Views: 27,913
Posted By daeken_bb
Yea, already reading through your code hehe. And...

Yea, already reading through your code hehe. And OpenEQ is the new name for FreakU, so yea I'm him hehe.
Forum: Archive::Tools 09-17-2004, 01:02 PM
Replies: 6
Views: 27,913
Posted By daeken_bb
I was just thinking about this... Could we...

I was just thinking about this...

Could we not just produce an octree ourselves the first time a zone is loaded and then cache it? It'd allow me to write the culling code and all now and then we...
Forum: Archive::Tools 09-17-2004, 09:56 AM
Replies: 6
Views: 27,913
Posted By daeken_bb
Sweet, thanks, I didn't really realize that...

Sweet, thanks, I didn't really realize that before hehe

I'm still new to the whole idea of partitioning, whether BSPs, octrees, whatever, so any help is appreciated hehe.

Right now I'm trying...
Forum: General::News 09-17-2004, 05:10 AM
Replies: 13
Views: 21,686
Posted By daeken_bb
Very nice, man :) Keep up the good work :D

Very nice, man :)

Keep up the good work :D
Forum: Archive::Tools 09-17-2004, 03:55 AM
Replies: 6
Views: 27,913
Posted By daeken_bb
Btw... here's a hex dump: 00000000: 0000...

Btw... here's a hex dump:


00000000: 0000 0000 0000 0000 4a00 0000 0200 0000 ........J.......
00000010: 1700 0000 0200 0000 0500 0000 3900 0000 ............9...
00000020: 0200 0000 2900 0000...
Forum: Archive::Tools 09-17-2004, 03:46 AM
Replies: 6
Views: 27,913
Posted By daeken_bb
Reverse-engineer BSPs and Octrees

Well, after working on getting the majority of the .ter and .mod file formats reverse-engineered, I figure it's time to bite the bullet and figure out the last major part: the BSP/octree data. It is...
Forum: Development::Tools 09-17-2004, 02:36 AM
Replies: 57
Views: 86,375
Posted By daeken_bb
Too new. 5.8 clients are incompatible with 5.7.

Too new. 5.8 clients are incompatible with 5.7.
Forum: Archive::Tools 09-17-2004, 01:56 AM
Replies: 14
Views: 32,057
Posted By daeken_bb
This is getting fun now :) Every zone I've...

This is getting fun now :)

Every zone I've tested (about 1/4 of the new zones) works damn nice. I'm cleaning up memory leaks and the code in general, as well as working on getting proper alpha...
Forum: Archive::Off Topic 09-16-2004, 11:51 PM
Replies: 14
Views: 10,596
Posted By daeken_bb
Heh, linux doesn't have COM... just use exec()

Heh, linux doesn't have COM... just use exec()
Forum: Archive::Off Topic 09-16-2004, 11:29 PM
Replies: 14
Views: 10,596
Posted By daeken_bb
Read the manual page for exec() and figure it...

Read the manual page for exec() and figure it out.. you're not going to learn anything by having someone else do it for you.
Forum: Archive::Tools 09-16-2004, 10:56 PM
Replies: 14
Views: 32,057
Posted By daeken_bb
Well, I had doubts about my texture code before,...

Well, I had doubts about my texture code before, but now I know it's right :D
I just got riftseekers rendering (there was an issue with handling the material lists that I fixed for placeable objects...
Forum: Archive::Tools 09-16-2004, 10:10 PM
Replies: 14
Views: 32,057
Posted By daeken_bb
Hrm... no, I don't know. I don't know much about...

Hrm... no, I don't know. I don't know much about the inner workings of the official EQ engine beyond what's in the files, and that doesn't say much about shadows and such.
Forum: Archive::Tools 09-16-2004, 03:03 PM
Replies: 14
Views: 32,057
Posted By daeken_bb
Thanks :) Speaking of wall of slaughter......

Thanks :)

Speaking of wall of slaughter... can anyone confirm that the textures are right? It just doesn't quite look right to me...
Forum: Archive::Off Topic 09-16-2004, 02:27 PM
Replies: 14
Views: 10,596
Posted By daeken_bb
If you mean 'execute', then you'll either need to...

If you mean 'execute', then you'll either need to write a script to execute it remotely, or have shell access... I think you're SOL on both counts.
Forum: Development::Tools 09-16-2004, 02:10 PM
Replies: 57
Views: 86,375
Posted By daeken_bb
Are you sure you're using the proper client...

Are you sure you're using the proper client revision?
Forum: Archive::Tools 09-16-2004, 01:25 PM
Replies: 14
Views: 32,057
Posted By daeken_bb
Yea, I also do network code... was just working...

Yea, I also do network code... was just working on the Loginserver we're using before I started RE'ing the new formats lol. The project is GPL'd and we make source releases every once and a while. ...
Forum: Archive::Tools 09-16-2004, 12:45 PM
Replies: 14
Views: 32,057
Posted By daeken_bb
Thanks :) We will mipmap eventually... you...

Thanks :)

We will mipmap eventually... you have to realize that that is the product of about 10 hours of reverse-engineering and about 1 of actually coding lol. Give us time, and we'll have...
Forum: General::News 09-16-2004, 12:28 PM
Replies: 21
Views: 27,055
Posted By daeken_bb
No. It'll be released when it's ready for...

No. It'll be released when it's ready for release.
Showing results 226 to 250 of 387

 
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