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Search: Posts Made By: killspree
Forum: Archive::General Discussion 08-06-2004, 03:03 AM
Replies: 12
Views: 7,439
Posted By killspree
Do the enlightening elsewhere please, don't even...

Do the enlightening elsewhere please, don't even discuss it on these forums. :)
Forum: Archive::General Discussion 08-05-2004, 02:06 PM
Replies: 58
Views: 48,882
Posted By killspree
Luclin skeletons have been model 60 since luclin...

Luclin skeletons have been model 60 since luclin came out(or maybe shortly after) - the original skeletons were never a model option after that. I suggest just using the new skeleton model instead,...
Forum: Archive::Quests 08-04-2004, 11:25 PM
Replies: 31
Views: 29,163
Posted By killspree
Hmm, charges set to 0 still summons an item? Or...

Hmm, charges set to 0 still summons an item? Or did you just put 0 there as an example?
Forum: Archive::Quests 08-04-2004, 10:00 PM
Replies: 5
Views: 9,820
Posted By killspree
Well that works too, but you have to be careful...

Well that works too, but you have to be careful with that. Someone could probably abuse it and a log file could get pretty big...
Forum: Archive::Quests 08-04-2004, 05:53 PM
Replies: 5
Views: 9,820
Posted By killspree
Actually, it is possible. HOWEVER, I do NOT...

Actually, it is possible. HOWEVER, I do NOT suggest using this with an NPC you actually intend to use for quests, because it may cause issues with triggering various sections of the quest, if not all...
Forum: Archive::Quests 08-04-2004, 05:35 PM
Replies: 31
Views: 29,163
Posted By killspree
expanded for convenience sake, enjoy: sub...

expanded for convenience sake, enjoy:

sub EVENT_ITEM{
if($itemcount{itemid} == 0){
quest::say("I'm sorry, I don't need that item, $name. Here, you can have it back.");
if($item1 >...
Forum: Archive::Quests 08-04-2004, 05:26 PM
Replies: 31
Views: 29,163
Posted By killspree
try sub EVENT_ITEM{ if($itemcount{itemid} ==...

try
sub EVENT_ITEM{
if($itemcount{itemid} == 0 && $item1 > 0) {quest::say("I'm sorry, I don't need that item, $name. Here, you can have it back."); quest::summonitem("$item1");}
}

You'll need...
Forum: Archive::Tools 08-04-2004, 12:40 PM
Replies: 18
Views: 21,192
Posted By killspree
You're most likely missing .dll files needed to...

You're most likely missing .dll files needed to run the program.
Forum: Archive::Bugs 08-02-2004, 03:05 PM
Replies: 10
Views: 14,579
Posted By killspree
You could also implement a command to reset the...

You could also implement a command to reset the timeleft field to 0 and use that prior to using #repop.
Forum: Archive::Quests 08-02-2004, 12:22 PM
Replies: 6
Views: 9,643
Posted By killspree
Because he just posted the link today I'd assume....

Because he just posted the link today I'd assume. :P
Forum: Archive::Bugs 08-02-2004, 06:40 AM
Replies: 6
Views: 7,387
Posted By killspree
No, what he's saying is a db issue. reread it,...

No, what he's saying is a db issue. reread it, he's saying potions that you RIGHT CLICK are listed as combat.
Forum: Archive::Bugs 08-02-2004, 06:28 AM
Replies: 6
Views: 7,387
Posted By killspree
The first part(hpregen/manaregen/haste/etc) not...

The first part(hpregen/manaregen/haste/etc) not working is due to a change in how items work basically for EQLive, which means the EQEmu has to have code adapted for the new item structure(the actual...
Forum: Archive::Tools 08-02-2004, 06:25 AM
Replies: 27
Views: 21,935
Posted By killspree
Hm...I'm gonna have to look over my file...

Hm...I'm gonna have to look over my file structure again because textures weren't loading for me.
Forum: Archive::Tools 08-01-2004, 09:57 PM
Replies: 24
Views: 23,347
Posted By killspree
Hey xan, I have a question. I did all the...

Hey xan, I have a question. I did all the importing from q3 format to vrml etc, and the floor of my zone extends places where it actually isn't...which makes it hard for me to put in areas lower than...
Forum: Archive::Tools 08-01-2004, 07:03 PM
Replies: 24
Views: 23,347
Posted By killspree
Yeah I agree that there isn't really need for an...

Yeah I agree that there isn't really need for an expansion with the number of zones. It would be something to think about though if the freaku client is completed and released.
Forum: Archive::Tools 08-01-2004, 11:29 AM
Replies: 24
Views: 23,347
Posted By killspree
I could offer help with content design. I'll be...

I could offer help with content design. I'll be the first to admit that zone design isn't my best area currently.
Forum: Archive::Tools 08-01-2004, 12:00 AM
Replies: 25
Views: 23,242
Posted By killspree
You can make .map files with openzone and use...

You can make .map files with openzone and use s3dspy to extract the ground areas of the zone(I think - I've been able to export objects, haven't tried zones). Open it up with delphi zone converter...
Forum: Archive::Tools 07-31-2004, 05:41 PM
Replies: 14
Views: 13,004
Posted By killspree
yup, exactly what I did...was in a hurry to...

yup, exactly what I did...was in a hurry to export it and head to sleep.
Forum: Archive::Tools 07-31-2004, 05:35 PM
Replies: 14
Views: 13,004
Posted By killspree
rofl, thanks :P oh well...version 3 of that...

rofl, thanks :P oh well...version 3 of that dungeon inc soon! this time I'll be more careful when exporting heh
Forum: Archive::Tools 07-31-2004, 05:23 PM
Replies: 14
Views: 13,004
Posted By killspree
http://home.earthlink.net/~kcv11281/kandros.dbx ...

http://home.earthlink.net/~kcv11281/kandros.dbx

Let me know if that doesn't work.

Edit: General info on the dungeon is that it had some rooms lowered by 5 or so notches and one that was raised...
Forum: Archive::Tools 07-31-2004, 04:41 PM
Replies: 14
Views: 13,004
Posted By killspree
Hmm, getting an error when trying to open up a...

Hmm, getting an error when trying to open up a dungeon I created tonight. It saved fine but now when I try to reopen it I get "Parser Error" message.
Forum: Archive::Tools 07-31-2004, 01:36 PM
Replies: 14
Views: 13,004
Posted By killspree
I see it fine now, had the same problem earlier...

I see it fine now, had the same problem earlier though.
Forum: Archive::Tools 07-31-2004, 06:25 AM
Replies: 7
Views: 10,370
Posted By killspree
One thing I'm noticing so far is that when moving...

One thing I'm noticing so far is that when moving a room/corridor up/down, it always starts off below where the room was initially(maybe it's just a problem I'm experiencing).
Forum: Archive::Tools 07-30-2004, 09:00 AM
Replies: 24
Views: 23,347
Posted By killspree
Yeah, I'm probably going to be redoing the...

Yeah, I'm probably going to be redoing the textures some. Keep in mind this was something I threw together in a few hours and wanted to show off to hopefully get more folks interested in using these...
Forum: Archive::Tools 07-30-2004, 08:28 AM
Replies: 24
Views: 23,347
Posted By killspree
Oh a little background on the zone so everyone...

Oh a little background on the zone so everyone understands why I used these texture palletes. This zone is basically a temple erected by orcs that worship the god of death, Kandros the Devourer. So...
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