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Showing results 251 to 275 of 441
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Posts Made By:
Cripp
Forum:
General::General Discussion
07-13-2006, 05:07 AM
Replies:
1
login server
Views:
4,111
Posted By
Cripp
ya i think it is down as my world.exe cant...
ya i think it is down as my world.exe cant connect to it. probably just for short time only though.
10am pst
Forum:
Support::Windows Servers
07-12-2006, 03:27 PM
Replies:
6
Trouble booting up zones
Views:
5,815
Posted By
Cripp
gotta make changes in the database to keep up...
gotta make changes in the database to keep up with the current server release.. check the changelog for the changes..
http://eqemulator.net/releases/logs/EQEmu-0.7.0-823.txt
Forum:
Development::Feature Requests
07-12-2006, 07:59 AM
Replies:
14
Summon players #goto (player)
Views:
8,764
Posted By
Cripp
no miscommunication.. /goto (with a /) works...
no miscommunication..
/goto (with a /) works fine for me. (you have to be flagged as a GM)
/goto playername also works
/goto mobname also works..
as for #goto.. its either for your target or x...
Forum:
Quests::Q&A
07-12-2006, 05:21 AM
Replies:
2
fixer-uper collection quests
Views:
5,608
Posted By
Cripp
fixer-uper collection quests
Hey was just gonna throw up one of the 5 similar collection quests i have for in a zone. the quest works perfectly but if anyone has any tips on how i could make it a little cleaner,if possible,...
Forum:
Quests::Q&A
07-12-2006, 05:08 AM
Replies:
5
hasten bootstrutter
Views:
6,743
Posted By
Cripp
sub EVENT_ITEM { if(($itemcount{12268}) &&...
sub EVENT_ITEM
{
if(($itemcount{12268}) && ($itemcount{7100} == 1) && ($gold == 3250))
{
quest::say("The time to trade has come!! I am now rich and you are now fast. Take the Journeyman...
Forum:
Quests::Q&A
07-12-2006, 05:03 AM
Replies:
2
new syntax?
Views:
5,633
Posted By
Cripp
i dont think it changed i think those are more on...
i dont think it changed i think those are more on the side of html just showing the < as < on the browser.
Forum:
Development::Feature Requests
07-11-2006, 05:35 PM
Replies:
14
Summon players #goto (player)
Views:
8,764
Posted By
Cripp
/goto works perfect for me (tested mainly just...
/goto works perfect for me (tested mainly just when using it on a target)
as for summoning..
/summon i think doesnt work correctly
use #summon
Forum:
General::General Discussion
07-05-2006, 06:16 PM
Replies:
5
Poll:
Patcher Poll (not backpatch)
Views:
7,370
Posted By
Cripp
I personally prefer 'click and play' over dling a...
I personally prefer 'click and play' over dling a patch. but i would still use/dl the patch if it was really necessary or if i really wanted to play.
but ya for my server im tryin to stay away...
Forum:
Support::General Support
07-02-2006, 06:31 AM
Replies:
6
#npcspawn Problems?
Views:
7,152
Posted By
Cripp
#spawn #npcspawn create restart server.. ...
#spawn
#npcspawn create
restart server..
(for mult. spawns for same npc)..
#npctypespawn
#npcspawn add
this should work perfectly. if its not working you are doing something wrong :)
Forum:
Development::Database/World Building
07-02-2006, 06:26 AM
Replies:
7
Is #WP or #WPADD fully funtional?
Views:
5,265
Posted By
Cripp
heres what i do... #grid max <--to check...
heres what i do...
#grid max <--to check highest grid id (not sure if it checks whole server or just in that zone) ill say 49 shows..
#grid add 50 3 2
select npc..
#gassign 50
#wp add 50 20 1...
Forum:
Development::Database/World Building
07-02-2006, 05:16 AM
Replies:
7
Is #WP or #WPADD fully funtional?
Views:
5,265
Posted By
Cripp
ya.. 0.Circular they go...
ya..
0.Circular they go 1,2,3,4,1,2,3,4,1,2,3,4..ect..
2.Random is kind of obvious.. 1,3,1,2,4,3,1,2,4,2,3,4,1,2,3,4,2..ect..
3.Patrol they go 1,2,3,4,3,2,1,2,3,4,3,2,1,2,3,4..ect..
(1.random 10...
Forum:
Development::Database/World Building
07-02-2006, 04:55 AM
Replies:
7
Is #WP or #WPADD fully funtional?
Views:
5,265
Posted By
Cripp
heading isnt even implemented for wandering.....
heading isnt even implemented for wandering.. they face whichever direction they were moving in.
Forum:
Support::General Support
07-01-2006, 07:34 AM
Replies:
5
EQHOT.txt not working
Views:
5,689
Posted By
Cripp
make sure its read only too..
make sure its read only too..
Forum:
Tutorials::Discussion
06-26-2006, 05:06 AM
Replies:
13
HOWTO:: Item Editing/Creation
Views:
22,045
Posted By
Cripp
doesnt exist in emu.
doesnt exist in emu.
Forum:
Support::Windows Servers
06-26-2006, 05:03 AM
Replies:
25
Can't Connect to Server
Views:
14,558
Posted By
Cripp
<!-- Only specify these two if you really think...
<!-- Only specify these two if you really think you need to. (read: You don't) -->
<!-- <address>bladesoffire.no-ip.info</address> -->
<!-- <localaddress>192.168.15.104</localaddress> -->
change...
Forum:
General::Server Discussion
06-23-2006, 12:51 PM
Replies:
72
New Server Darktides
Views:
39,681
Posted By
Cripp
read this.. ...
read this..
http://www.eqemulator.net/wiki/wikka.php?wakka=GetTit
Forum:
Development::Bug Reports
06-23-2006, 09:16 AM
Replies:
2
Bouncing/hopping wandering mobs
Views:
4,047
Posted By
Cripp
still broken.
still broken.
Forum:
Development::Development
06-23-2006, 05:45 AM
Replies:
2
Auto save timer...
Views:
4,819
Posted By
Cripp
Here are patches for exactly what i have.. ...
Here are patches for exactly what i have..
client.cpp..
--- client.cpp 2006/06/20 02:36:20 1.2
+++ client.cpp 2006/06/21 06:07:41 1.3
@@ -143,6 +143,9 @@
ooc_timer(1000),
shield_timer(500),...
Forum:
Support::MiniLogin
06-23-2006, 03:15 AM
Replies:
2
update items
Views:
5,429
Posted By
Cripp
gotta update your database.. ...
gotta update your database..
http://www.eqemulator.net/wiki/wikka.php?wakka=Load13thFloor
Forum:
Quests::Q&A
06-21-2006, 05:06 AM
Replies:
25
Qglobal problem
Views:
16,401
Posted By
Cripp
can you repost what you have currently and ill...
can you repost what you have currently and ill take a look. too lazy to read all the other posts ;-)
Forum:
Development::Bug Reports
06-20-2006, 03:20 PM
Replies:
4
35k plat
Views:
4,669
Posted By
Cripp
thats an issue in the database. might want to let...
thats an issue in the database. might want to let the PEQ people know about that if you are using there database..
Forum:
Support::Windows Servers
06-18-2006, 12:48 PM
Replies:
7
Wiki Outdated - What is required to perform a windows build?
Views:
6,327
Posted By
Cripp
All you need is zlib/perl/mysql and it seems u...
All you need is zlib/perl/mysql and it seems u already have those.
for include files..
\zlib\include
\mysql\include
\Perl\lib\CORE
library files..
\zlib\lib
\mysql\lib\opt
\perl\lib
Forum:
Support::Windows Servers
06-18-2006, 04:30 AM
Replies:
2
zone.exe 2 compile errors
Views:
4,188
Posted By
Cripp
add live.cpp from common/patches folder to zone...
add live.cpp from common/patches folder to zone project.
Forum:
Support::Windows Servers
06-14-2006, 09:50 AM
Replies:
4
Questions about EQemu
Views:
5,047
Posted By
Cripp
the mobs bouncing has to do with fixed z which is...
the mobs bouncing has to do with fixed z which is broken atm.
from features.h..
//THESE ARE BROKEN RIGHT NOW:
//enable these to prevent mob hopping when they are pathing
//#define...
Forum:
Development::Development
06-09-2006, 08:27 AM
Replies:
2
Auto save timer...
Views:
4,819
Posted By
Cripp
Auto save timer...
Not sure if this is already implamented at all in any way but it didnt look like it to me so i added it to my server.. heres what i did
first in client.h..
around line 770 after...
Showing results 251 to 275 of 441
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