Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 251 to 275 of 441
Search took 0.03 seconds; generated 68 minute(s) ago.
Search: Posts Made By: Cripp
Forum: General::General Discussion 07-13-2006, 05:07 AM
Replies: 1
Views: 4,111
Posted By Cripp
ya i think it is down as my world.exe cant...

ya i think it is down as my world.exe cant connect to it. probably just for short time only though.

10am pst
Forum: Support::Windows Servers 07-12-2006, 03:27 PM
Replies: 6
Views: 5,815
Posted By Cripp
gotta make changes in the database to keep up...

gotta make changes in the database to keep up with the current server release.. check the changelog for the changes..
http://eqemulator.net/releases/logs/EQEmu-0.7.0-823.txt
Forum: Development::Feature Requests 07-12-2006, 07:59 AM
Replies: 14
Views: 8,764
Posted By Cripp
no miscommunication.. /goto (with a /) works...

no miscommunication..
/goto (with a /) works fine for me. (you have to be flagged as a GM)
/goto playername also works
/goto mobname also works..

as for #goto.. its either for your target or x...
Forum: Quests::Q&A 07-12-2006, 05:21 AM
Replies: 2
Views: 5,608
Posted By Cripp
fixer-uper collection quests

Hey was just gonna throw up one of the 5 similar collection quests i have for in a zone. the quest works perfectly but if anyone has any tips on how i could make it a little cleaner,if possible,...
Forum: Quests::Q&A 07-12-2006, 05:08 AM
Replies: 5
Views: 6,743
Posted By Cripp
sub EVENT_ITEM { if(($itemcount{12268}) &&...

sub EVENT_ITEM
{
if(($itemcount{12268}) && ($itemcount{7100} == 1) && ($gold == 3250))
{
quest::say("The time to trade has come!! I am now rich and you are now fast. Take the Journeyman...
Forum: Quests::Q&A 07-12-2006, 05:03 AM
Replies: 2
Views: 5,633
Posted By Cripp
i dont think it changed i think those are more on...

i dont think it changed i think those are more on the side of html just showing the < as &lt; on the browser.
Forum: Development::Feature Requests 07-11-2006, 05:35 PM
Replies: 14
Views: 8,764
Posted By Cripp
/goto works perfect for me (tested mainly just...

/goto works perfect for me (tested mainly just when using it on a target)
as for summoning..
/summon i think doesnt work correctly
use #summon
Forum: General::General Discussion 07-05-2006, 06:16 PM
Replies: 5
Views: 7,370
Posted By Cripp
I personally prefer 'click and play' over dling a...

I personally prefer 'click and play' over dling a patch. but i would still use/dl the patch if it was really necessary or if i really wanted to play.

but ya for my server im tryin to stay away...
Forum: Support::General Support 07-02-2006, 06:31 AM
Replies: 6
Views: 7,152
Posted By Cripp
#spawn #npcspawn create restart server.. ...

#spawn
#npcspawn create
restart server..
(for mult. spawns for same npc)..
#npctypespawn
#npcspawn add

this should work perfectly. if its not working you are doing something wrong :)
Forum: Development::Database/World Building 07-02-2006, 06:26 AM
Replies: 7
Views: 5,265
Posted By Cripp
heres what i do... #grid max <--to check...

heres what i do...
#grid max <--to check highest grid id (not sure if it checks whole server or just in that zone) ill say 49 shows..
#grid add 50 3 2
select npc..
#gassign 50
#wp add 50 20 1...
Forum: Development::Database/World Building 07-02-2006, 05:16 AM
Replies: 7
Views: 5,265
Posted By Cripp
ya.. 0.Circular they go...

ya..
0.Circular they go 1,2,3,4,1,2,3,4,1,2,3,4..ect..
2.Random is kind of obvious.. 1,3,1,2,4,3,1,2,4,2,3,4,1,2,3,4,2..ect..
3.Patrol they go 1,2,3,4,3,2,1,2,3,4,3,2,1,2,3,4..ect..
(1.random 10...
Forum: Development::Database/World Building 07-02-2006, 04:55 AM
Replies: 7
Views: 5,265
Posted By Cripp
heading isnt even implemented for wandering.....

heading isnt even implemented for wandering.. they face whichever direction they were moving in.
Forum: Support::General Support 07-01-2006, 07:34 AM
Replies: 5
Views: 5,689
Posted By Cripp
make sure its read only too..

make sure its read only too..
Forum: Tutorials::Discussion 06-26-2006, 05:06 AM
Replies: 13
Views: 22,045
Posted By Cripp
doesnt exist in emu.

doesnt exist in emu.
Forum: Support::Windows Servers 06-26-2006, 05:03 AM
Replies: 25
Views: 14,558
Posted By Cripp
<!-- Only specify these two if you really think...

<!-- Only specify these two if you really think you need to. (read: You don't) -->
<!-- <address>bladesoffire.no-ip.info</address> -->
<!-- <localaddress>192.168.15.104</localaddress> -->

change...
Forum: General::Server Discussion 06-23-2006, 12:51 PM
Replies: 72
Views: 39,681
Posted By Cripp
read this.. ...

read this..
http://www.eqemulator.net/wiki/wikka.php?wakka=GetTit
Forum: Development::Bug Reports 06-23-2006, 09:16 AM
Replies: 2
Views: 4,047
Posted By Cripp
still broken.

still broken.
Forum: Development::Development 06-23-2006, 05:45 AM
Replies: 2
Views: 4,819
Posted By Cripp
Here are patches for exactly what i have.. ...

Here are patches for exactly what i have..
client.cpp..
--- client.cpp 2006/06/20 02:36:20 1.2
+++ client.cpp 2006/06/21 06:07:41 1.3
@@ -143,6 +143,9 @@
ooc_timer(1000),
shield_timer(500),...
Forum: Support::MiniLogin 06-23-2006, 03:15 AM
Replies: 2
Views: 5,429
Posted By Cripp
gotta update your database.. ...

gotta update your database..
http://www.eqemulator.net/wiki/wikka.php?wakka=Load13thFloor
Forum: Quests::Q&A 06-21-2006, 05:06 AM
Replies: 25
Views: 16,401
Posted By Cripp
can you repost what you have currently and ill...

can you repost what you have currently and ill take a look. too lazy to read all the other posts ;-)
Forum: Development::Bug Reports 06-20-2006, 03:20 PM
Replies: 4
Views: 4,669
Posted By Cripp
thats an issue in the database. might want to let...

thats an issue in the database. might want to let the PEQ people know about that if you are using there database..
Forum: Support::Windows Servers 06-18-2006, 12:48 PM
Replies: 7
Views: 6,327
Posted By Cripp
All you need is zlib/perl/mysql and it seems u...

All you need is zlib/perl/mysql and it seems u already have those.
for include files..
\zlib\include
\mysql\include
\Perl\lib\CORE
library files..
\zlib\lib
\mysql\lib\opt
\perl\lib
Forum: Support::Windows Servers 06-18-2006, 04:30 AM
Replies: 2
Views: 4,188
Posted By Cripp
add live.cpp from common/patches folder to zone...

add live.cpp from common/patches folder to zone project.
Forum: Support::Windows Servers 06-14-2006, 09:50 AM
Replies: 4
Views: 5,047
Posted By Cripp
the mobs bouncing has to do with fixed z which is...

the mobs bouncing has to do with fixed z which is broken atm.

from features.h..
//THESE ARE BROKEN RIGHT NOW:
//enable these to prevent mob hopping when they are pathing
//#define...
Forum: Development::Development 06-09-2006, 08:27 AM
Replies: 2
Views: 4,819
Posted By Cripp
Red face Auto save timer...

Not sure if this is already implamented at all in any way but it didnt look like it to me so i added it to my server.. heres what i did

first in client.h..
around line 770 after...
Showing results 251 to 275 of 441

 
Forum Jump
   

All times are GMT -4. The time now is 04:21 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3