EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 11 of 20
«
First
<
7
8
9
10
11
12
13
14
15
>
Last
»
Showing results 251 to 275 of 500
Search took
0.03
seconds; generated 97 minute(s) ago.
Search:
Posts Made By:
ChaosSlayer
Forum:
General::Server Discussion
10-12-2008, 10:27 PM
Replies:
25
Best Classic Server!
Views:
18,737
Posted By
ChaosSlayer
eq was more like a rusty bicycle which kept...
eq was more like a rusty bicycle which kept loosing random parts every 5 minutes with no spares ever to be found :grin:
Forum:
Development::Development
10-11-2008, 11:58 AM
Replies:
18
Pathing (Fear pathing, possible tool) discussion.
Views:
20,107
Posted By
ChaosSlayer
ok you MUST tell me how did you managed to pull...
ok you MUST tell me how did you managed to pull entire zone like that? =)
Forum:
Development::Feature Requests
10-11-2008, 01:48 AM
Replies:
5
Trimming variable fat
Views:
9,155
Posted By
ChaosSlayer
while we on the subject of too low caps, how...
while we on the subject of too low caps, how about:
-increase stat/resist cap value on items above 127
-increase max lev cap value above 255
-increase player mana/hp cap value above 32k (this...
Forum:
Support::Windows Servers
10-10-2008, 06:56 PM
Replies:
4
UI turned off in Tutorial zones
Views:
5,240
Posted By
ChaosSlayer
UI turned off in Tutorial zones
Whenevr you enter tutorial zones (like Tutoriala) good portion of your interface windows turns off (dissapears off the screen) and have to be turned back on manualy.
anyway to stop game from doing...
Forum:
General::General Discussion
10-09-2008, 03:55 PM
Replies:
1
Item stats scaling based on recommended level?
Views:
5,976
Posted By
ChaosSlayer
the rec level scaling does not work right on emu....
the rec level scaling does not work right on emu.
the reason is cuase the actual formulas are unknown and devs used an aproximated formula for this
Forum:
General::General Discussion
10-09-2008, 01:20 PM
Replies:
1
Question about Raid Mobs
Views:
4,323
Posted By
ChaosSlayer
you should ask that on your server forums =) ...
you should ask that on your server forums =)
but overall if ist a progression server- which means you only have gear from approapriate expansions, and you killed Vox with 6-8 - you running at at...
Forum:
General::Server Discussion
10-08-2008, 05:02 PM
Replies:
12
Help with Combat Settings
Views:
7,771
Posted By
ChaosSlayer
Important thing to note that if hit on the mob...
Important thing to note that if hit on the mob but scored 0 dmg due to you having low atk and mob having high ac- the 0 dmg is reported as MISS.
I am SURE that HALF of your misses are actualy 0...
Forum:
Development::Development
10-08-2008, 12:10 PM
Replies:
59
OOC Regen Enable/Disable
Views:
54,596
Posted By
ChaosSlayer
Oh Trev we forgeting one more- OOC Endurance...
Oh Trev we forgeting one more- OOC Endurance Regeneration =)
Forum:
Development::Development
10-08-2008, 12:07 PM
Replies:
100
Task System (preliminary work)
Views:
111,257
Posted By
ChaosSlayer
I think that one was added to LIVE after Titanium...
I think that one was added to LIVE after Titanium edition. The T client may not have that part coded in where special window opens up and you select the reward
Forum:
Development::Development
10-08-2008, 11:59 AM
Replies:
59
OOC Regen Enable/Disable
Views:
54,596
Posted By
ChaosSlayer
Hehe KLS is right =) Anyway, Trev, ...
Hehe KLS is right =)
Anyway, Trev,
the word "gear" is too vague for this specific case. YES they should, but you need to be specific what gear you refering to:
If you playing a warrior-...
Forum:
Development::Development
10-08-2008, 02:53 AM
Replies:
59
OOC Regen Enable/Disable
Views:
54,596
Posted By
ChaosSlayer
yes the this the excatly the recalculating...
yes the this the excatly the recalculating problem I was poiting too - everytime I alter the max lev cap , I have to tune the other numbers to match with it. Given it won't happen very often but will...
Forum:
Development::Development
10-08-2008, 01:22 AM
Replies:
100
Task System (preliminary work)
Views:
111,257
Posted By
ChaosSlayer
well I am not complaning- I am simply poundering...
well I am not complaning- I am simply poundering if it worth the effort for me to move from standart perl quests to tasks =)
At the end the only thing you are getting are:
-progress tracking...
Forum:
Development::Development
10-08-2008, 01:13 AM
Replies:
59
OOC Regen Enable/Disable
Views:
54,596
Posted By
ChaosSlayer
Trev - you missunderstanding me =) I am TOO...
Trev - you missunderstanding me =)
I am TOO talking ONLY about OOC regen =) (for hp and mana)
yes it was a significant problem when it come to tunign encounters since I had to choose between...
Forum:
Development::Development
10-08-2008, 12:46 AM
Replies:
100
Task System (preliminary work)
Views:
111,257
Posted By
ChaosSlayer
question: does reward has to be a specific...
question: does reward has to be a specific item/items OR can system be set up to choose and give a random item from a list?
also: can system handle an ongoing bounty? Like Gnoll Fang quest -...
Forum:
Development::Development
10-07-2008, 11:46 PM
Replies:
59
OOC Regen Enable/Disable
Views:
54,596
Posted By
ChaosSlayer
well, basing it off a % may have an inherited...
well, basing it off a % may have an inherited flaw where at some point you level from say lev 69 to 70 and suddenly your regen drops DOWN , and i don't mean by % but by actual hp/mana per tick. and...
Forum:
Development::Development
10-07-2008, 10:11 PM
Replies:
59
OOC Regen Enable/Disable
Views:
54,596
Posted By
ChaosSlayer
just to clarify. When you say "100 = Most...
just to clarify. When you say
"100 = Most extreme scaling to where max level almost gives no OOC regen bonus at all"
you mean that:
the increase in regen as you level is small (like say 25...
Forum:
General::Server Discussion
10-07-2008, 05:58 PM
Replies:
12
Help with Combat Settings
Views:
7,771
Posted By
ChaosSlayer
as a matter of fact i do remeber PAINFULY that it...
as a matter of fact i do remeber PAINFULY that it took as long as 3-5 min to kill a lev 1 rat back on LIVE =) at least back in the day of Kunark-Luclin era =)
the extrime to-hit suckage only lasts...
Forum:
Development::Development
10-07-2008, 05:26 PM
Replies:
59
OOC Regen Enable/Disable
Views:
54,596
Posted By
ChaosSlayer
yeah they added it 1 or 2 expansiosn ago (after...
yeah they added it 1 or 2 expansiosn ago (after Aniversary package i think)
Note important thing to allow a rule to set diffirent scaling for OCC regen, cuase just setting it at % rate would make...
Forum:
General::Server Discussion
10-07-2008, 02:45 PM
Replies:
12
Help with Combat Settings
Views:
7,771
Posted By
ChaosSlayer
my only sugestion on improving hit rate is get...
my only sugestion on improving hit rate is get dex to 100, this will fix ultra low hit rate for level range 1 to 5, but overall your hit rate will remain rather low untill you level up to 20+ (for...
Forum:
Development::Development
10-07-2008, 12:35 PM
Replies:
59
OOC Regen Enable/Disable
Views:
54,596
Posted By
ChaosSlayer
considering that i used to sit on my but for...
considering that i used to sit on my but for 15-20 min back on live -3 min gona be a breeze =)
i havent played on eq1 when they implemented OCC regen, but on EQ2 under lev 5 you regenerate from...
Forum:
Development::Development
10-07-2008, 12:09 PM
Replies:
59
OOC Regen Enable/Disable
Views:
54,596
Posted By
ChaosSlayer
Trev, for players you would prabobly need to ...
Trev, for players you would prabobly need to check if player is on any mob hate list.
Andrew80k, 3 min for any player of any lev to get to FM is bad imho, it would be better for gameplay if high...
Forum:
Development::Development
10-07-2008, 01:11 AM
Replies:
59
OOC Regen Enable/Disable
Views:
54,596
Posted By
ChaosSlayer
yeah we prabobly want low lev folks to have...
yeah we prabobly want low lev folks to have almost no down time , but high end people should invest into some potions anyway (too bad we don't have Food the way its done in EQ2. If you never played...
Forum:
Development::Development
10-07-2008, 12:28 AM
Replies:
59
OOC Regen Enable/Disable
Views:
54,596
Posted By
ChaosSlayer
don't we allready have a rule which set mobs OCC...
don't we allready have a rule which set mobs OCC regen? If I set it to 0 - won't that work as disabled?
UPDATE: Ah I see - you want this to be done on the fly. could be usefull
PS: Its about...
Forum:
General::General Discussion
10-06-2008, 09:27 PM
Replies:
5
Developer Islands in some zones
Views:
5,140
Posted By
ChaosSlayer
In Assent there is a "fake" floating island. if...
In Assent there is a "fake" floating island.
if you start from the low end of the zone and go up you will reach the open area on the top and you can see another island in the distance, but you click...
Forum:
General::General Discussion
10-06-2008, 06:55 PM
Replies:
2
I'd like to start a guild
Views:
4,623
Posted By
ChaosSlayer
are looking to start a guild IN GAME? or some...
are looking to start a guild IN GAME? or some sort of forum guild? =)
cuase if you looking for regular in game guild - you need to go to the forums of the SERVER YOU PLAYING ON
Showing results 251 to 275 of 500
Page 11 of 20
«
First
<
7
8
9
10
11
12
13
14
15
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
02:44 PM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3