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Showing results 251 to 275 of 307
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Posts Made By:
steve
Forum:
Archive::Linux Servers
03-21-2003, 03:51 PM
Replies:
18
Linux Runtime Error
Views:
15,528
Posted By
steve
I've tried the startup script, and it doesn't...
I've tried the startup script, and it doesn't give any output at all.
World or zone doesn't start. If I try to manually start world I get:
Using database 'emu' at localhost
[Status]...
Forum:
Archive::Development
03-04-2003, 08:06 PM
Replies:
1
freebsd compatibility
Views:
4,795
Posted By
steve
Aye, I had the same problem.. the default empty...
Aye, I had the same problem.. the default empty database makes the zone server segfault on FreeBSD.
Forum:
Archive::Linux Servers
02-13-2003, 06:00 PM
Replies:
8
Compile issues on Gentoo 2.4.19-r10
Views:
7,379
Posted By
steve
It's not inside my network, it's directly...
It's not inside my network, it's directly connected to the cable modem. No firewall running...
Forum:
Archive::Linux Servers
02-09-2003, 08:34 PM
Replies:
8
Compile issues on Gentoo 2.4.19-r10
Views:
7,379
Posted By
steve
Yes, I can login to other servers just fine. ...
Yes, I can login to other servers just fine.
The one person that responded when I needed someone to attempt to login, could not login either. He crashed in the same way I did.
I'm using the...
Forum:
Archive::Linux Servers
02-08-2003, 07:04 PM
Replies:
8
Compile issues on Gentoo 2.4.19-r10
Views:
7,379
Posted By
steve
Thanks, that did it. It compiles successfully...
Thanks, that did it. It compiles successfully now.
However, I'm having another issue now. :(
Whenever I try to log into a server it gives me about ten seconds at the character select screen...
Forum:
Archive::Windows Servers
02-08-2003, 02:43 PM
Replies:
7
Help With Creating a character
Views:
5,695
Posted By
steve
Well, I guess I'm not the only one!
Well, I guess I'm not the only one!
Forum:
Archive::Windows Servers
02-08-2003, 02:38 PM
Replies:
3
problem while creating a character
Views:
4,876
Posted By
steve
No, that's not the problem. I have the same...
No, that's not the problem.
I have the same problem as the original poster, and am using the files from the eqfix.zip file.
Anyone have some luck?
Forum:
Archive::Windows Servers
02-08-2003, 02:23 PM
Replies:
1
I have a problem! ohnose!
Views:
4,143
Posted By
steve
Ever figure this out? I'm having the exact...
Ever figure this out?
I'm having the exact same problem with my server.
I'm using 0.4.2-DR2 from latest CVS. I tried using the 0.4.1 db.sql file and the new db.sql file from CVS. Everything...
Forum:
Archive::Linux Servers
02-07-2003, 10:21 PM
Replies:
8
Compile issues on Gentoo 2.4.19-r10
Views:
7,379
Posted By
steve
Compile issues on Gentoo 2.4.19-r10
Suprisingly enough, I got farther than I expected while compiling. This is from the Feb 3rd 'Nightly Dump' cvs. Here's the errors I get. Any help would be greatly appreciated.
Forum:
Archive::Bugs
01-06-2003, 07:18 PM
Replies:
5
Particals in Game...
Views:
5,260
Posted By
steve
I think the particles are part of the zonefile...
I think the particles are part of the zonefile itself
Forum:
Archive::Development
12-30-2002, 08:21 AM
Replies:
7
Getting rid of the 0 in npc names
Views:
10,266
Posted By
steve
Ok, thanks! Now what we need is a patch to get...
Ok, thanks! Now what we need is a patch to get rid of the redundant 0.
Zafar, yep, I'm a mage too. I can verify with 200% certainty that EQLive only uses two digits. I'm sure we could have some...
Forum:
Archive::Database/World Building
12-29-2002, 10:51 PM
Replies:
8
ZonePoints
Views:
6,288
Posted By
steve
How are you going about collecting the info? ...
How are you going about collecting the info?
I would help out with some expansion zone points, but need to know the specifics of doing it. Are you using packet collector for this, and if so,...
Forum:
Archive::Development
12-29-2002, 10:16 PM
Replies:
7
Getting rid of the 0 in npc names
Views:
10,266
Posted By
steve
Does this revert it back to using just two digits...
Does this revert it back to using just two digits for NPCs? Or just hide the third digit?
EQEmu is going non-standard, using 3 digits. It was stated in a previous thread that EQLive uses 3 now....
Forum:
Archive::Development
12-11-2002, 11:11 AM
Replies:
17
Working on the Faction
Views:
13,121
Posted By
steve
Primary faction is the actual faction the NPC is...
Primary faction is the actual faction the NPC is on.
For example, if you kill a Kelethin merchant, you would lose faction with Kelethin merchants. You would also lose with all of the associated...
Forum:
Archive::Development
12-10-2002, 12:29 PM
Replies:
9
WesQuests.cpp Utils, Changes, Etc
Views:
7,317
Posted By
steve
EQLive uses only two digits for mob names, even...
EQLive uses only two digits for mob names, even in PoP. Luclin zones would be fine. If it goes over 99, then that's the DB fault for having 20+ duplicates of the same NPC ;p
/shrug
Forum:
Archive::Database/World Building
12-03-2002, 05:35 PM
Replies:
7
Buidling Zones
Views:
6,719
Posted By
steve
They are made in 3dsmax. So are all of the...
They are made in 3dsmax. So are all of the character models and NPC models.
Want proof? Take a close look at the screenshots:
http://everquest.station.sony.com/power/concept_art.jsp
Notice...
Forum:
Archive::Development
11-29-2002, 11:57 AM
Replies:
9
WesQuests.cpp Utils, Changes, Etc
Views:
7,317
Posted By
steve
Tell them they're stupid? Use 99 cents and 99...
Tell them they're stupid? Use 99 cents and 99 legionnaires. 100+ of the same exact NPC is not only lame, but makes no sense.
So make the pathing an optional ./configure script parameter. That...
Forum:
Archive::Development
11-28-2002, 04:46 PM
Replies:
9
WesQuests.cpp Utils, Changes, Etc
Views:
7,317
Posted By
steve
The real question is, why are we bothering to use...
The real question is, why are we bothering to use three digits? Change it to only allow 2.
The devs are constantly complaining that we don't have as much CPU power as the real EQ servers use, so...
Forum:
Archive::Linux Servers
11-17-2002, 09:19 PM
Replies:
8
3.12 compile errors on FreeBSD 4.5
Views:
8,425
Posted By
steve
It never finishes compiling, it dies and stops on...
It never finishes compiling, it dies and stops on those errors.
Forum:
Archive::Linux Servers
11-17-2002, 03:14 PM
Replies:
8
3.12 compile errors on FreeBSD 4.5
Views:
8,425
Posted By
steve
Anyone? :)
Anyone? :)
Forum:
Archive::Linux Servers
11-12-2002, 09:25 PM
Replies:
8
3.12 compile errors on FreeBSD 4.5
Views:
8,425
Posted By
steve
3.12 compile errors on FreeBSD 4.5
Well, first off, make doesn't work to compile because I get dependency errors. So I'm using gmake instead.
Here are the errors I get:
[4:22](veeshan@shell3)[~/emu/zone]> gmake
gcc -c -Wall...
Forum:
Archive::Database/World Building
11-07-2002, 07:19 PM
Replies:
15
Project New Zone
Views:
11,528
Posted By
steve
quester would be the person to know, if anyone.
quester would be the person to know, if anyone.
Forum:
Archive::Development
11-06-2002, 01:59 PM
Replies:
16
Fleshing out pets.. need information
Views:
12,303
Posted By
steve
If you can think of a good way to collect the...
If you can think of a good way to collect the data, I would be more than happy to use my friends magician to collect it.
I'm just not sure how I would go about getting HP totals, etc. Looked at EQ...
Forum:
Archive::Development
11-05-2002, 06:45 PM
Replies:
16
Fleshing out pets.. need information
Views:
12,303
Posted By
steve
Magician pets: ...
Magician pets:
http://www.magecompendium.com/Pets/Pet_Statistics.htm
Forum:
Archive::Development
11-03-2002, 10:30 PM
Replies:
16
Fleshing out pets.. need information
Views:
12,303
Posted By
steve
Can't wait. What procedure would one use to...
Can't wait.
What procedure would one use to collect this data? If we could establish a set of mobs to test each pet circle on, then we could have more accurate results...
Showing results 251 to 275 of 307
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