Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 251 to 275 of 387
Search took 0.01 seconds; generated 53 minute(s) ago.
Search: Posts Made By: daeken_bb
Forum: General::News 09-16-2004, 12:27 PM
Replies: 27
Views: 32,350
Posted By daeken_bb
Nice shameless plug Spike... Refrain from posting...

Nice shameless plug Spike... Refrain from posting completely off-topic responses please.
Forum: Archive::Tools 09-16-2004, 11:50 AM
Replies: 0
Views: 23,880
Posted By daeken_bb
Omens Of War .MOD File Format

Just successfully rendered a .MOD file :)
I have only tested with placeable objects so far, but this has checked out so far.


struct Header {
char magic[4]; // Constant at EQGT
uint32...
Forum: Archive::Tools 09-16-2004, 10:49 AM
Replies: 14
Views: 28,707
Posted By daeken_bb
Some screenshots of wall of slaughter: ...

Some screenshots of wall of slaughter:

http://home.archshadow.com/~daeken/oow_screens/wallofslaughter-000.jpg
http://home.archshadow.com/~daeken/oow_screens/wallofslaughter-001.jpg...
Forum: Archive::Tools 09-16-2004, 09:13 AM
Replies: 14
Views: 28,707
Posted By daeken_bb
OpenEQ Beta 2 Screenshots

Well, we've been hard at work on the latest version, and I'm pretty damn happy with the current result :D

http://home.archshadow.com/~daeken/oow_screens/anguish.eqg-000.jpg...
Forum: Archive::Server Discussion 09-15-2004, 04:17 PM
Replies: 119
Views: 65,379
Posted By daeken_bb
didnt mean anything like that.. but, all i have...

didnt mean anything like that.. but, all i have to say is ITS NOT WORTH IT, and that is a fact <---

you can still make AWSOME servers without wasting SO MUCH damn time and doing SOOO much work....
Forum: Archive::Server Discussion 09-15-2004, 04:08 PM
Replies: 119
Views: 65,379
Posted By daeken_bb
Another little piece of advice... never post...

Another little piece of advice... never post anything about a project on the forums until you have something to show, or will within hours. Otherwise you'll get laughed at for quite a while... trust...
Forum: Archive::Tools 09-15-2004, 04:03 PM
Replies: 13
Views: 30,561
Posted By daeken_bb
God anguish looks beautiful running in the python...

God anguish looks beautiful running in the python version of my ter decoder with full textures ;)

I got it working in about 10 minutes without having to change the file loader... everything was...
Forum: Archive::Server Discussion 09-15-2004, 03:34 PM
Replies: 119
Views: 65,379
Posted By daeken_bb
Ok. I'm going to lay this out very simple for...

Ok. I'm going to lay this out very simple for you.

Your current goals are unattainable. You _need_ to think smaller, at least for a start. If you have such a broad vision, you'll never get any...
Forum: Archive::Tools 09-15-2004, 03:28 PM
Replies: 13
Views: 30,561
Posted By daeken_bb
Well, I just got zone geometry rendering...

Well, I just got zone geometry rendering perfectly, albiet without textures (it's figured out, just not coded as of yet) :D

It was very, very simple.


struct Header {
char magic[4]; //...
Forum: Archive::General Discussion 09-15-2004, 02:13 PM
Replies: 13
Views: 6,350
Posted By daeken_bb
Why has relorm500 not been banned yet? All he...

Why has relorm500 not been banned yet? All he does is troll and lie heh
Forum: Archive::General Discussion 09-15-2004, 12:56 PM
Replies: 13
Views: 6,350
Posted By daeken_bb
What the fuck? Since when did image do nothing? ...

What the fuck? Since when did image do nothing? He's done more work than most of the other devs combined. Him not having been an active participant for the last few months (or was he?) doesn't...
Forum: Archive::General Discussion 09-15-2004, 12:31 PM
Replies: 7
Views: 5,886
Posted By daeken_bb
Um... but 'search' in "USE SEARCH" is a...

Um... but 'search' in "USE SEARCH" is a noun...
Forum: Archive::Server Discussion 09-15-2004, 09:58 AM
Replies: 119
Views: 65,379
Posted By daeken_bb
*sighs* Didn't take my advice... Well,...

*sighs* Didn't take my advice...

Well, you'll learn eventually, though I think it'll take you failing miserably and being insulted constantly by developers to learn it... I know it did for me :P
Forum: Archive::Tools 09-15-2004, 06:53 AM
Replies: 13
Views: 30,561
Posted By daeken_bb
Ok... figured out more. After the list comes...

Ok... figured out more.

After the list comes the vertices.

The struct for each vertex is as follows:


struct Vertex {
float unk1, unk2;
float x;
Forum: Archive::Development 09-15-2004, 04:45 AM
Replies: 17
Views: 41,390
Posted By daeken_bb
Cool, thank you, I should be able to figure it...

Cool, thank you, I should be able to figure it out now :)

Hopefully I can get OpenEQ connecting to a world and zone server by next release :)

I'm currently reverse-engineering the Omens Of War...
Forum: Archive::General Support 09-15-2004, 04:22 AM
Replies: 7
Views: 6,282
Posted By daeken_bb
The world never sends the LS its port, only its...

The world never sends the LS its port, only its IP... not sure if that's just because the LS assumes 9000 and sends that to the client... doesn't seem logical to assume that though.
Forum: Archive::Development 09-15-2004, 04:19 AM
Replies: 17
Views: 41,390
Posted By daeken_bb
Ah, ok, so my original thought was right. ...

Ah, ok, so my original thought was right. Problem though... I don't see a field for this key in the usertoworld request...

Mind pointing me in the right direction on that part? That should be...
Forum: Archive::Tools 09-15-2004, 04:02 AM
Replies: 13
Views: 30,561
Posted By daeken_bb
You can also get a proper view of it at...

You can also get a proper view of it at http://home.archshadow.com/~daeken/ter_fortress_objs.txt

This is the debug output of my python script for decoding these files, so it's a bit messy still...
Forum: Archive::Tools 09-15-2004, 03:47 AM
Replies: 13
Views: 30,561
Posted By daeken_bb
Omens Of War .TER File Format

I've started reverse-engineering the .TER file format that's used in OoW zones and what follows is my progress thus far.

The header is as follows:


struct Header {
char magic[4]; //...
Forum: Archive::Development 09-15-2004, 02:09 AM
Replies: 17
Views: 41,390
Posted By daeken_bb
OpenEQ Loginserver

I've been working on the loginserver for OpenEQ recently, most specifically the login-world communication, and I'm a bit confused.
From what I understand, the loginserver sends a user to world...
Forum: Archive::Development 09-15-2004, 01:33 AM
Replies: 3
Views: 21,889
Posted By daeken_bb
The protocol uses is a proprietary protocol laid...

The protocol uses is a proprietary protocol laid over UDP. Packets can be compressed, fragmented, or be many packets in one (don't remember the term).

You shouldn't have to touch this underlying...
Forum: Archive::Development 09-15-2004, 12:53 AM
Replies: 9
Views: 22,939
Posted By daeken_bb
Time to throw in my 2cp yet again. If a...

Time to throw in my 2cp yet again.

If a redesign were to be done, I think that it should be done in C++ and be made modular. True, there are many things that don't change, but there are also many...
Forum: Archive::Server Discussion 09-15-2004, 12:34 AM
Replies: 47
Views: 24,828
Posted By daeken_bb
Ok, this is just hilarious. Deimos: Stop...

Ok, this is just hilarious.

Deimos: Stop thinking you know everything. For that matter, stop thinking you know anything. Once you do that, your ego will go down, and you'll be able to actually...
Forum: Archive::Server Discussion 09-15-2004, 12:18 AM
Replies: 119
Views: 65,379
Posted By daeken_bb
I think once you start making zones you'll scale...

I think once you start making zones you'll scale that 915 down to 90 at the _most_ as it's not an easy or quick procedure by any means. It requires modelling, writing scripts, putting NPCs in place,...
Forum: General::News 09-14-2004, 03:32 PM
Replies: 27
Views: 32,350
Posted By daeken_bb
Don't you think putting up a torrent for that...

Don't you think putting up a torrent for that would be a better idea?
I mean, your bandwidth costs would go through the roof...
Showing results 251 to 275 of 387

 
Forum Jump
   

All times are GMT -4. The time now is 02:20 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3