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Search: Posts Made By: Wiz
Forum: Archive::Bugs 10-02-2003, 08:36 PM
Replies: 6
Views: 5,629
Posted By Wiz
The EMU syncs the HP changes that the client...

The EMU syncs the HP changes that the client tells it to do, even though many of these actually shouldn't happen.

This issue is fixed by putting regen serverside and removing the sync.
Forum: Archive::Bugs 10-02-2003, 08:32 PM
Replies: 8
Views: 6,077
Posted By Wiz
This issue means the OP_Action packet isn't being...

This issue means the OP_Action packet isn't being sent properly, I suspect because of a wrong opcode.

OP_Death includes the final hit's damage, so that packet must be working right.
Forum: Archive::Tools 09-19-2003, 11:26 PM
Replies: 2
Views: 5,493
Posted By Wiz
Tghauh sgasanmd, iaspodop.maskfaksfm aklsf. ...

Tghauh sgasanmd, iaspodop.maskfaksfm aklsf.

The above was more understandable than your post.
Forum: Archive::Development 09-05-2003, 01:13 AM
Replies: 0
Views: 5,221
Posted By Wiz
Message Text Numbers

Here is a fairly complete list of Message Text Numbers:

#define MT_Say 256
#define MT_Tell 257
#define MT_Group 258
#define MT_Guild 259
#define MT_OOC 260
#define...
Forum: Archive::Tools 09-03-2003, 10:40 PM
Replies: 0
Views: 5,174
Posted By Wiz
Kayiodo, a request please.

Could you change the EQitemeditor so you can browse the items with the arrow keys? It's really annoying how it resets to the top of the list when you hit either arrow key.
Forum: Archive::General Discussion 08-18-2003, 06:09 PM
Replies: 3
Views: 3,355
Posted By Wiz
Actually, the_Chaos_Wake. Underscores for...

Actually, the_Chaos_Wake.

Underscores for spaces.
Forum: Archive::General Discussion 08-18-2003, 07:48 AM
Replies: 2
Views: 3,546
Posted By Wiz
The subnets worked. Thanks.

The subnets worked. Thanks.
Forum: Archive::General Discussion 08-18-2003, 05:45 AM
Replies: 2
Views: 3,546
Posted By Wiz
IRC down?

* Connecting to irc.eqemulator.net (6667)
-
* Unable to resolve server
-
* Connect retry #1 irc.eqemulator.net (6667)
-
* Unable to resolve server

Etc. Was on eqemupvp.com earlier today,...
Forum: Archive::General Discussion 08-18-2003, 02:38 AM
Replies: 1
Views: 3,871
Posted By Wiz
To play, no. To run a server, yes. If...

To play, no.

To run a server, yes.

If you have to ask, don't try to run a server just yet. :)
Forum: Archive::General Support 08-15-2003, 11:03 AM
Replies: 5
Views: 6,937
Posted By Wiz
With your IRC client, god. :p

With your IRC client, god. :p
Forum: Archive::General Support 08-15-2003, 10:50 AM
Replies: 5
Views: 6,937
Posted By Wiz
Connect to eqemupvp.com

Connect to eqemupvp.com
Forum: Archive::Development 08-15-2003, 02:33 AM
Replies: 6
Views: 7,207
Posted By Wiz
Well, Winter's Roar, I'd be happy to demonstrate...

Well, Winter's Roar, I'd be happy to demonstrate it when the logins come back up.
Forum: Archive::Development 08-13-2003, 12:25 AM
Replies: 6
Views: 7,207
Posted By Wiz
Basic Line of Sight

This function will use the nodes in .map files to apply line of sight (prevents wall aggro if used right, among other things). It is not perfect yet, as it tends to fail on thin walls, or walls on...
Forum: Archive::Development 08-11-2003, 12:10 AM
Replies: 0
Views: 4,588
Posted By Wiz
Planes of Power .map files

Does anyone have the .map files (for map.cpp, not EQadmin) for the Planes of Power zones? Would sincerely appreciate a link or something akin, trying to get the z-axis working right in PoP zones.
Forum: Archive::Development 07-16-2003, 01:23 AM
Replies: 0
Views: 4,963
Posted By Wiz
Skill Caps & Item Skill Mods (snippet + SQL)

This diff includes snippets with a GetSkill() supporting item skill mods, and functions and a SQL db to propely implement skill caps. Please note that some work is needed to make the skill cap db...
Forum: Development::Development 07-15-2003, 10:13 PM
Replies: 0
Views: 8,644
Posted By Wiz
Skill Caps & Item Skill Mods (snippet + SQL)

This post includes a new GetSkill(), a new CheckIncreaseSkill(), and a new section in the database called skill caps. Note that the DB skill caps in these are not perfectly identic to EQLive, but...
Forum: Development::Development 07-13-2003, 12:41 AM
Replies: 0
Views: 8,831
Posted By Wiz
Skill Caps & Item Skill Mods (snippet + SQL)

Here's some code for a new CheckIncreaseSkill, GetSkill with support for skill mod items, and a database of class skill mods. NOTE that the entries are modified on personal preference basis, and WILL...
Forum: Development::Development 07-13-2003, 12:19 AM
Replies: 0
Views: 8,767
Posted By Wiz
Skill Caps & Item Skill Mods (snippet + SQL)

Here's some code for a new CheckIncreaseSkill, GetSkill with support for skill mod items, and a database of class skill mods. NOTE that the entries are modified on personal preference basis, and WILL...
Forum: Development::Development 07-12-2003, 11:45 PM
Replies: 0
Views: 10,024
Posted By Wiz
Skill Caps & Item Skill Mods (snippet + SQL)

Here's some code for a new CheckIncreaseSkill, GetSkill with support for skill mod items, and a database of class skill mods. NOTE that the entries are modified on personal preference basis, and WILL...
Forum: Development::Development 07-12-2003, 11:44 PM
Replies: 0
Views: 9,889
Posted By Wiz
Skill Caps & Item Skill Mods (snippet + SQL)

Here's some code for a new CheckIncreaseSkill, GetSkill with support for skill mod items, and a database of class skill mods. NOTE that the entries are modified on personal preference basis, and WILL...
Forum: Development::Development 07-12-2003, 11:39 PM
Replies: 0
Views: 10,253
Posted By Wiz
Skill Caps & Item Skill Mods (snippet + SQL)

Here's some code for a new CheckIncreaseSkill, GetSkill with support for skill mod items, and a database of class skill mods. NOTE that the entries are modified on personal preference basis, and WILL...
Forum: Archive::Development 07-12-2003, 11:38 PM
Replies: 0
Views: 5,011
Posted By Wiz
Skill Caps & Items (snippet)

Here's some code for a new CheckIncreaseSkill, GetSkill with support for skill mod items, and a database of class skill mods. NOTE that the entries are modified on personal preference basis, and WILL...
Forum: Development::Development 07-12-2003, 11:37 PM
Replies: 0
Views: 10,505
Posted By Wiz
Skill Caps & Items (snippet)

Here's some code for a new CheckIncreaseSkill, GetSkill with support for skill mod items, and a database of class skill mods. NOTE that the entries are modified on personal preference basis, and WILL...
Forum: Development::Development 07-12-2003, 11:35 PM
Replies: 0
Views: 11,844
Posted By Wiz
Skill Caps & Items (snippet)

Here's some code for a new CheckIncreaseSkill, GetSkill with support for skill mod items, and a database of class skill mods. NOTE that the entries are modified on personal preference basis, and WILL...
Forum: Archive::Development 06-10-2003, 01:56 AM
Replies: 10
Views: 8,097
Posted By Wiz
This will fix the bug with ungrouped targets. ...

This will fix the bug with ungrouped targets.


case ST_Group:
case 0x3:
{
Mob* trg = this;
if (IsClient() && CastToClient()->TGB() && target && target != this &&...
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