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Showing results 251 to 275 of 500
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Posts Made By:
Wiz
Forum:
Archive::Bugs
10-02-2003, 08:36 PM
Replies:
6
HP and Hp/STA+ items...
Views:
5,629
Posted By
Wiz
The EMU syncs the HP changes that the client...
The EMU syncs the HP changes that the client tells it to do, even though many of these actually shouldn't happen.
This issue is fixed by putting regen serverside and removing the sync.
Forum:
Archive::Bugs
10-02-2003, 08:32 PM
Replies:
8
Hits Reporting
Views:
6,077
Posted By
Wiz
This issue means the OP_Action packet isn't being...
This issue means the OP_Action packet isn't being sent properly, I suspect because of a wrong opcode.
OP_Death includes the final hit's damage, so that packet must be working right.
Forum:
Archive::Tools
09-19-2003, 11:26 PM
Replies:
2
Waypoints program is thaere one out
Views:
5,493
Posted By
Wiz
Tghauh sgasanmd, iaspodop.maskfaksfm aklsf. ...
Tghauh sgasanmd, iaspodop.maskfaksfm aklsf.
The above was more understandable than your post.
Forum:
Archive::Development
09-05-2003, 01:13 AM
Replies:
0
Message Text Numbers
Views:
5,221
Posted By
Wiz
Message Text Numbers
Here is a fairly complete list of Message Text Numbers:
#define MT_Say 256
#define MT_Tell 257
#define MT_Group 258
#define MT_Guild 259
#define MT_OOC 260
#define...
Forum:
Archive::Tools
09-03-2003, 10:40 PM
Replies:
0
Kayiodo, a request please.
Views:
5,174
Posted By
Wiz
Kayiodo, a request please.
Could you change the EQitemeditor so you can browse the items with the arrow keys? It's really annoying how it resets to the top of the list when you hit either arrow key.
Forum:
Archive::General Discussion
08-18-2003, 06:09 PM
Replies:
3
how do i change surname
Views:
3,355
Posted By
Wiz
Actually, the_Chaos_Wake. Underscores for...
Actually, the_Chaos_Wake.
Underscores for spaces.
Forum:
Archive::General Discussion
08-18-2003, 07:48 AM
Replies:
2
IRC down?
Views:
3,546
Posted By
Wiz
The subnets worked. Thanks.
The subnets worked. Thanks.
Forum:
Archive::General Discussion
08-18-2003, 05:45 AM
Replies:
2
IRC down?
Views:
3,546
Posted By
Wiz
IRC down?
* Connecting to irc.eqemulator.net (6667)
-
* Unable to resolve server
-
* Connect retry #1 irc.eqemulator.net (6667)
-
* Unable to resolve server
Etc. Was on eqemupvp.com earlier today,...
Forum:
Archive::General Discussion
08-18-2003, 02:38 AM
Replies:
1
where do i download the eqemu
Views:
3,871
Posted By
Wiz
To play, no. To run a server, yes. If...
To play, no.
To run a server, yes.
If you have to ask, don't try to run a server just yet. :)
Forum:
Archive::General Support
08-15-2003, 11:03 AM
Replies:
5
mIRC
Views:
6,937
Posted By
Wiz
With your IRC client, god. :p
With your IRC client, god. :p
Forum:
Archive::General Support
08-15-2003, 10:50 AM
Replies:
5
mIRC
Views:
6,937
Posted By
Wiz
Connect to eqemupvp.com
Connect to eqemupvp.com
Forum:
Archive::Development
08-15-2003, 02:33 AM
Replies:
6
Basic Line of Sight
Views:
7,207
Posted By
Wiz
Well, Winter's Roar, I'd be happy to demonstrate...
Well, Winter's Roar, I'd be happy to demonstrate it when the logins come back up.
Forum:
Archive::Development
08-13-2003, 12:25 AM
Replies:
6
Basic Line of Sight
Views:
7,207
Posted By
Wiz
Basic Line of Sight
This function will use the nodes in .map files to apply line of sight (prevents wall aggro if used right, among other things). It is not perfect yet, as it tends to fail on thin walls, or walls on...
Forum:
Archive::Development
08-11-2003, 12:10 AM
Replies:
0
Planes of Power .map files
Views:
4,588
Posted By
Wiz
Planes of Power .map files
Does anyone have the .map files (for map.cpp, not EQadmin) for the Planes of Power zones? Would sincerely appreciate a link or something akin, trying to get the z-axis working right in PoP zones.
Forum:
Archive::Development
07-16-2003, 01:23 AM
Replies:
0
Skill Caps & Item Skill Mods (snippet + SQL)
Views:
4,963
Posted By
Wiz
Skill Caps & Item Skill Mods (snippet + SQL)
This diff includes snippets with a GetSkill() supporting item skill mods, and functions and a SQL db to propely implement skill caps. Please note that some work is needed to make the skill cap db...
Forum:
Development::Development
07-15-2003, 10:13 PM
Replies:
0
Skill Caps & Item Skill Mods (snippet + SQL)
Views:
8,644
Posted By
Wiz
Skill Caps & Item Skill Mods (snippet + SQL)
This post includes a new GetSkill(), a new CheckIncreaseSkill(), and a new section in the database called skill caps. Note that the DB skill caps in these are not perfectly identic to EQLive, but...
Forum:
Development::Development
07-13-2003, 12:41 AM
Replies:
0
Skill Caps & Item Skill Mods (snippet + SQL)
Views:
8,831
Posted By
Wiz
Skill Caps & Item Skill Mods (snippet + SQL)
Here's some code for a new CheckIncreaseSkill, GetSkill with support for skill mod items, and a database of class skill mods. NOTE that the entries are modified on personal preference basis, and WILL...
Forum:
Development::Development
07-13-2003, 12:19 AM
Replies:
0
Skill Caps & Item Skill Mods (snippet + SQL)
Views:
8,767
Posted By
Wiz
Skill Caps & Item Skill Mods (snippet + SQL)
Here's some code for a new CheckIncreaseSkill, GetSkill with support for skill mod items, and a database of class skill mods. NOTE that the entries are modified on personal preference basis, and WILL...
Forum:
Development::Development
07-12-2003, 11:45 PM
Replies:
0
Skill Caps & Item Skill Mods (snippet + SQL)
Views:
10,024
Posted By
Wiz
Skill Caps & Item Skill Mods (snippet + SQL)
Here's some code for a new CheckIncreaseSkill, GetSkill with support for skill mod items, and a database of class skill mods. NOTE that the entries are modified on personal preference basis, and WILL...
Forum:
Development::Development
07-12-2003, 11:44 PM
Replies:
0
Skill Caps & Item Skill Mods (snippet + SQL)
Views:
9,889
Posted By
Wiz
Skill Caps & Item Skill Mods (snippet + SQL)
Here's some code for a new CheckIncreaseSkill, GetSkill with support for skill mod items, and a database of class skill mods. NOTE that the entries are modified on personal preference basis, and WILL...
Forum:
Development::Development
07-12-2003, 11:39 PM
Replies:
0
Skill Caps & Item Skill Mods (snippet + SQL)
Views:
10,253
Posted By
Wiz
Skill Caps & Item Skill Mods (snippet + SQL)
Here's some code for a new CheckIncreaseSkill, GetSkill with support for skill mod items, and a database of class skill mods. NOTE that the entries are modified on personal preference basis, and WILL...
Forum:
Archive::Development
07-12-2003, 11:38 PM
Replies:
0
Skill Caps & Items (snippet)
Views:
5,011
Posted By
Wiz
Skill Caps & Items (snippet)
Here's some code for a new CheckIncreaseSkill, GetSkill with support for skill mod items, and a database of class skill mods. NOTE that the entries are modified on personal preference basis, and WILL...
Forum:
Development::Development
07-12-2003, 11:37 PM
Replies:
0
Skill Caps & Items (snippet)
Views:
10,505
Posted By
Wiz
Skill Caps & Items (snippet)
Here's some code for a new CheckIncreaseSkill, GetSkill with support for skill mod items, and a database of class skill mods. NOTE that the entries are modified on personal preference basis, and WILL...
Forum:
Development::Development
07-12-2003, 11:35 PM
Replies:
0
Skill Caps & Items (snippet)
Views:
11,844
Posted By
Wiz
Skill Caps & Items (snippet)
Here's some code for a new CheckIncreaseSkill, GetSkill with support for skill mod items, and a database of class skill mods. NOTE that the entries are modified on personal preference basis, and WILL...
Forum:
Archive::Development
06-10-2003, 01:56 AM
Replies:
10
/targetgroupbuff snippet
Views:
8,097
Posted By
Wiz
This will fix the bug with ungrouped targets. ...
This will fix the bug with ungrouped targets.
case ST_Group:
case 0x3:
{
Mob* trg = this;
if (IsClient() && CastToClient()->TGB() && target && target != this &&...
Showing results 251 to 275 of 500
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