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Search: Posts Made By: GeorgeS
Forum: Development::GeorgeS's Tools 01-17-2011, 02:27 AM
Replies: 67
Views: 96,752
Posted By GeorgeS
Ok, discovered the problem, and it's easy to fix...

Ok, discovered the problem, and it's easy to fix (short term), however whenever a schema change occurs, this will always break the tool. I have decided to rewrite the core schema decoding code to...
Forum: Development::GeorgeS's Tools 01-17-2011, 12:40 AM
Replies: 67
Views: 96,752
Posted By GeorgeS
Definitely sounds like a schema issue- a shift in...

Definitely sounds like a schema issue- a shift in the field order most likely. I'll need to download and update to this db version to check the issue.

I'm working on this tonight, and I'll report...
Forum: Development::GeorgeS's Tools 01-17-2011, 12:27 AM
Replies: 11
Views: 13,579
Posted By GeorgeS
What I think is going on is the version of mysql...

What I think is going on is the version of mysql that's doing this
I use version 5.1.x
All my PC's run Win7 64bit, and run them fine.
I guess the other tools work ok?


Also, the query that has...
Forum: Spell Support 01-03-2011, 02:36 PM
Replies: 10
Views: 18,999
Posted By GeorgeS
I just checked, and the importing takes about 7...

I just checked, and the importing takes about 7 minutes to load. If the process is still going in task explorer, and the program does not show, then it's because of the program refresh rate - wait...
Forum: Development::GeorgeS's Tools 01-02-2011, 02:13 PM
Replies: 67
Views: 96,752
Posted By GeorgeS
Hi Trevius, I think it is not a problem for...

Hi Trevius,

I think it is not a problem for the first request, adding spawns to multiple existing spawngroups.

For the second request, that is something I need to think over - how best to...
Forum: Support::Windows Servers 12-06-2010, 10:38 PM
Replies: 2
Views: 7,308
Posted By GeorgeS
Yes, drop/source in npc_types table George

Yes, drop/source in npc_types table

George
Forum: Development::GeorgeS's Tools 11-27-2010, 04:03 PM
Replies: 4
Views: 12,837
Posted By GeorgeS
Definitely a good idea, but a daunting task to...

Definitely a good idea, but a daunting task to say the least

I have read it over several times, and then thought about how to implement such a tool. I am debating it over.

Because the items...
Forum: Development::GeorgeS's Tools 11-27-2010, 03:14 PM
Replies: 67
Views: 96,752
Posted By GeorgeS
Thanks, got them in the program. The next problem...

Thanks, got them in the program. The next problem is getting the pictures from the spawns. Anyone know how to do this easily?
I just need the pictures from screen captures, but the spawns are not...
Forum: Development::GeorgeS's Tools 11-26-2010, 01:40 AM
Replies: 67
Views: 96,752
Posted By GeorgeS
Sure - I can update it if you can send a list of...

Sure - I can update it if you can send a list of the recent ones.
I probably have an older Ti version..


Then probably need to extract the model graphic once I get the list.


GeorgeS
Forum: Development::GeorgeS's Tools 11-23-2010, 01:29 AM
Replies: 15
Views: 21,224
Posted By GeorgeS
Hi Akkadius, Let me know what ideas you have...

Hi Akkadius,

Let me know what ideas you have for the new proposed tool. Regarding diablo editor, let's start a new discussion so others can add their opinions as well.

I'm open for ideas
...
Forum: Development::GeorgeS's Tools 11-21-2010, 11:11 PM
Replies: 15
Views: 21,224
Posted By GeorgeS
Akkadius, Good news! I worked all day on...

Akkadius,

Good news!
I worked all day on the npc tint editor, and incorporated it into the npc&loot editor. The tool can be found under menu item called special.

The tint editor is not...
Forum: Development::GeorgeS's Tools 11-21-2010, 03:13 PM
Replies: 15
Views: 21,224
Posted By GeorgeS
Ok, added the decimals as requested GeorgeS

Ok, added the decimals as requested

GeorgeS
Forum: Development::GeorgeS's Tools 11-20-2010, 10:08 PM
Replies: 15
Views: 21,224
Posted By GeorgeS
Thanks, that should be enought for a starting...

Thanks, that should be enought for a starting point.
Consider it done - because I really like this addition to the npc/editor!
I'm a bit optimistic, but then again, I have some time :)

GeorgeS
Forum: Development::GeorgeS's Tools 11-20-2010, 02:20 PM
Replies: 15
Views: 21,224
Posted By GeorgeS
I created the color picker, stand alone tool ...

I created the color picker, stand alone tool
http://www.georgestools.eqemulator.net/ColorPicker.rar

Akkadius, I looked into the tool you want, and I looked at npc_types_tint = which is empty BTW,...
Forum: Development::GeorgeS's Tools 11-19-2010, 02:19 AM
Replies: 15
Views: 21,224
Posted By GeorgeS
This is something I can do within the eqitems...

This is something I can do within the eqitems editor since it already has the loading of characters and a coloring tool.

So what you want (If I read it correctly) is to load the character's...
Forum: Development::GeorgeS's Tools 11-18-2010, 11:58 PM
Replies: 15
Views: 21,224
Posted By GeorgeS
You bet. Should be easy as pie (I think).. I...

You bet. Should be easy as pie (I think).. I should have it ready by friday nite


GeorgeS
Forum: Development::GeorgeS's Tools 11-18-2010, 11:10 AM
Replies: 9
Views: 13,000
Posted By GeorgeS
Adding grid_id's to spawns in the spawngroup...

Adding grid_id's to spawns in the spawngroup editor will be fine with instanced npc's. The latest fix should have fixed all those issues with insranced npc spawngroups being preserved once edited.
...
Forum: Development::GeorgeS's Tools 11-17-2010, 12:10 PM
Replies: 9
Views: 13,000
Posted By GeorgeS
Thanks for the details - that helped troubleshoot...

Thanks for the details - that helped troubleshoot the issue. I did discover the editor did not save any instanced npc spawn2 data. I not only fixed that, but now you can edit those data directly in...
Forum: Development::GeorgeS's Tools 11-17-2010, 01:06 AM
Replies: 9
Views: 13,000
Posted By GeorgeS
LOL Akkadius - I'm not on everyday, but I try :) ...

LOL Akkadius - I'm not on everyday, but I try :)

Ok, so I used the zone_adventure tool (within the npc&loot editor) and created a instance of a zone. It creates version 1 as expected. So when I...
Forum: Development::GeorgeS's Tools 11-17-2010, 12:52 AM
Replies: 9
Views: 13,000
Posted By GeorgeS
I presume you mean editing an npc in the npc&loot...

I presume you mean editing an npc in the npc&loot editor?

Anyway, I'm looking into this now. I post when the fix is found.

GeorgeS
Forum: Development::Database/World Building 11-07-2010, 12:23 PM
Replies: 34
Views: 204,771
Posted By GeorgeS
I use Heidisql - free and does all I need it to...

I use Heidisql - free and does all I need it to do
http://www.heidisql.com/

GeorgeS
Forum: Support::Linux Servers 10-24-2010, 09:42 PM
Replies: 2
Views: 6,646
Posted By GeorgeS
I'll make it my priority to figure this out and...

I'll make it my priority to figure this out and fix the program if possible.
I run SOD, so should not take more than a few days..

GeorgeS
Forum: Development::GeorgeS's Tools 10-24-2010, 09:39 PM
Replies: 13
Views: 53,305
Posted By GeorgeS
Desipite the failed ocx/dll's, the tools should...

Desipite the failed ocx/dll's, the tools should work ok. Let me know if any fail




GeorgeS
Forum: Support::Windows Servers 10-21-2010, 11:35 PM
Replies: 27
Views: 27,052
Posted By GeorgeS
The server I have available is for minilogin and...

The server I have available is for minilogin and SoD clients. I have misc. files there for setting up the server using the newer login. Since I never got my server working with anything except...
Forum: Development::GeorgeS's Tools 10-19-2010, 10:04 AM
Replies: 3
Views: 7,018
Posted By GeorgeS
You may not have the quest folder specified in...

You may not have the quest folder specified in the db.ini (quest_folder= section) correctly.
It must be something like

quest_folder=c:\EQEmu\quests


GeorgeS
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