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Forum: Development::Database/World Building 07-28-2015, 02:38 PM
Replies: 34
Views: 47,306
Posted By Shendare
Can you expound on "something like what we have...

Can you expound on "something like what we have for the pathing files (ninja's)"?
Forum: Development::Database/World Building 07-28-2015, 01:59 PM
Replies: 34
Views: 47,306
Posted By Shendare
Hopefully somebody's got something more recent...

Hopefully somebody's got something more recent and functional they can chime in with.

One idea that I've been rolling around in the palm of my brain has been trying to put together a mapping...
Forum: Development::Database/World Building 07-28-2015, 01:33 PM
Replies: 34
Views: 47,306
Posted By Shendare
Ah, maybe it is. Not useful for db waypoints at...

Ah, maybe it is. Not useful for db waypoints at all, then.
Forum: Development::Tools 07-28-2015, 01:24 PM
Replies: 34
Views: 140,022
Posted By Shendare
I was scratching my head over the higher res...

I was scratching my head over the higher res textures thing. I remembered them announcing it, and couldn't for the life of me picture it happening after DoD instead of long before. Cost cutting in...
Forum: Development::Database/World Building 07-28-2015, 12:39 PM
Replies: 34
Views: 47,306
Posted By Shendare
There used to be an in-game command to make...

There used to be an in-game command to make pathing grid waypoints appear as NPCs so you could visualize them. That still working?
Forum: Development::Tools 07-27-2015, 11:12 PM
Replies: 34
Views: 140,022
Posted By Shendare
Tonight I discovered Github's Releases feature,...

Tonight I discovered Github's Releases feature, and that it can be used for uploading not only compiled binaries, but screenshots as well. I don't need to host on a separate website for those!
...
Forum: Development::Development 07-27-2015, 08:08 PM
Replies: 10
Views: 12,087
Posted By Shendare
Oh, wow, yeah, you've got it all taken care of,...

Oh, wow, yeah, you've got it all taken care of, Akka. Had no idea you were tracking so much in a manifest and common/version.h.

Ignore this thread. Akka's got things -very- well in hand!
Forum: Development::Development 07-27-2015, 07:22 PM
Replies: 10
Views: 12,087
Posted By Shendare
Thought for DB/Server Update Tracking

How difficult would it be for those who add a required .sql update to put an extra insert into a dbupdates table at the end so that it's dead simple for scripts to know what version of the database...
Forum: Quests::Q&A 07-26-2015, 07:43 PM
Replies: 4
Views: 7,818
Posted By Shendare
This sounds similar to the way KinglyKrab was...

This sounds similar to the way KinglyKrab was changing handins to pull from inventory instead of awaiting a trade window.

I can definitely see it being useful for a builder who wants to avoid the...
Forum: Development::Tools 07-26-2015, 07:16 PM
Replies: 34
Views: 140,022
Posted By Shendare
Oh my god, I took a look. Not only are they...

Oh my god, I took a look.

Not only are they actual Bitmaps with no mipmaps, but they're 64x64 8-bit palette indexed bitmaps. The ones I was looking at in RoF2 were 256x256 with 16-bit DXT...
Forum: Development::Tools 07-26-2015, 07:02 PM
Replies: 34
Views: 140,022
Posted By Shendare
I wonder whether it's an optimization they did to...

I wonder whether it's an optimization they did to speed up zoning times. Instead of building mipmaps at zone time for every zone texture, they decided sometime after Titanium to bake them into the...
Forum: Development::Tools 07-26-2015, 03:21 PM
Replies: 34
Views: 140,022
Posted By Shendare
Thanks, Akka! Zaela, I noticed that I could...

Thanks, Akka!

Zaela, I noticed that I could put non-dds images in as long as they were named the same, but the client doesn't appear to create mipmaps for them, so they get really nastily...
Forum: Development::Tools 07-25-2015, 12:45 PM
Replies: 34
Views: 140,022
Posted By Shendare
EQ-Zip S3D/EQG Manager

So, I made a thing.

I took a break for a couple of weeks from other projects to recharge and try something fresh. I had some fun replacing textures in the client's zone files with higher...
Forum: Development::Bug Reports 07-25-2015, 07:20 AM
Replies: 11
Views: 13,657
Posted By Shendare
Interesting. I also noticed that turning off...

Interesting.

I also noticed that turning off the IntervalAC rule seems to affect both problems. NPCs were still hitting a bit harder than I would expect, but it was no longer 50-100% each time....
Forum: Development::Bug Reports 07-24-2015, 11:28 AM
Replies: 11
Views: 13,657
Posted By Shendare
Yeah. I don't remember it being this way in Emu,...

Yeah. I don't remember it being this way in Emu, either, but I don't have the slightest idea when it might have been accidentally introduced. It's been a good while since I tested Level 1 character...
Forum: Development::Bug Reports 07-23-2015, 11:36 PM
Replies: 11
Views: 13,657
Posted By Shendare
For comparison, I logged onto Live and created...

For comparison, I logged onto Live and created the Dark Elf Enchanter, going to the same newbie area with the same starter gear and what looked to me like the same stats.

Obviously, they've made...
Forum: Development::Bug Reports 07-23-2015, 10:46 PM
Replies: 11
Views: 13,657
Posted By Shendare
Level 1 NPCs may be overpowered after all

Playing around on Legacy of Froststone last night, I had a rather disappointing experience. My Dark Elf Enchanter in old Nektulos managed to take down two level 1 creatures, but was killed by level 1...
Forum: General::Server Discussion 07-23-2015, 03:19 AM
Replies: 35
Views: 33,292
Posted By Shendare
Challenging is certainly a good word. I took a...

Challenging is certainly a good word. I took a look last night to kill some time, and my character's kill:death ratio against level 1 enemies was about... 2:10. No typo.

I'll have to try my luck...
Forum: Support::General Support 07-23-2015, 02:16 AM
Replies: 12
Views: 11,489
Posted By Shendare
Def a routing issue going on, but not limited to...

Def a routing issue going on, but not limited to Comcast.

I've got Time Warner Cable, and after trying 30 times to connect to the login server, I decided to try changing the node for my retail...
Forum: Development::Database/World Building 07-22-2015, 11:47 AM
Replies: 20
Views: 21,838
Posted By Shendare
Oh, damn! That post from Demonstar should be...

Oh, damn! That post from Demonstar should be wikied and stickied!

Client Spell ID Limits (http://www.eqemulator.org/forums/showthread.php?p=235542#post235542)
Forum: Development::Database/World Building 07-22-2015, 11:27 AM
Replies: 20
Views: 21,838
Posted By Shendare
Huh. The weirdness makes me wonder whether some...

Huh. The weirdness makes me wonder whether some part of the ancient cobbled code uses part of the spell id for a bitflag or something, thinking they'd never get above 16384. Random useless thought.
Forum: Support::Linux Servers 07-22-2015, 12:14 AM
Replies: 21
Views: 23,992
Posted By Shendare
I see Character:EnableDiscoveredItems . Appears...

I see Character:EnableDiscoveredItems . Appears to be set to true for ruleset 10, false for the others by default.
Forum: Support::Windows Servers 07-21-2015, 11:32 AM
Replies: 19
Views: 19,787
Posted By Shendare
I wonder if it might also be something that could...

I wonder if it might also be something that could be alleviated with some cleverly implemented indexes. Depends on the actual bottleneck db-side, of course.
Forum: Support::Windows Servers 07-21-2015, 11:27 AM
Replies: 19
Views: 19,787
Posted By Shendare
Rate limit the torrents to less than half your...

Rate limit the torrents to less than half your down/up bandwidth. :P
Forum: Quests::Q&A 07-18-2015, 01:01 PM
Replies: 3
Views: 8,907
Posted By Shendare
Or even decrement by 1 each tick or something. ...

Or even decrement by 1 each tick or something.

Go AFK for three in-game days? Die of thirst!

MWAhahahahahahaha!
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