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Search: Posts Made By: blackdragonsdg
Forum: Support::Windows Servers 06-14-2011, 02:48 PM
Replies: 4
Views: 9,663
Posted By blackdragonsdg
Yup that is what I was suggesting. The guard...

Yup that is what I was suggesting. The guard issue that you raised is one that occured on live years ago which is why SOE made guards heavy under cons. But given the level disparity between players...
Forum: Support::Windows Servers 06-14-2011, 02:11 AM
Replies: 20
Views: 26,420
Posted By blackdragonsdg
quetark, you appear to be missing the lootdrop...

quetark, you appear to be missing the lootdrop entry. Try this:

INSERT INTO `lootdrop` (`id`, `name`) VALUES (90496, 'HG');
Forum: Support::Windows Servers 06-13-2011, 11:27 PM
Replies: 4
Views: 9,663
Posted By blackdragonsdg
Well you could modify the source code to achieve...

Well you could modify the source code to achieve that goal but that will take some knowledge of C/C++. The easiest method would be to alter the zone exp modifiers so that the player just isn't...
Forum: General::General Discussion 06-10-2011, 02:47 PM
Replies: 4
Views: 8,795
Posted By blackdragonsdg
There is a player made version of CSHome linked...

There is a player made version of CSHome linked to this forum so if you just want to be able to zone in you can use it.

http://www.eqemulator.org/forums/showthread.php?t=23422&highlight=CSHome
Forum: General::General Discussion 06-10-2011, 01:51 AM
Replies: 0
Views: 5,169
Posted By blackdragonsdg
Packet Collects of Tasks

So I was looking at a packet dump the other day and I noticed this.

[OPCode: 0x31f3] OP_Unknown [Server->Client] [Size: 2881]
000 | 00 00 00 00 dd 09 00 00 00 02 00 00 00 00 00 00 |...
Forum: Development::Development 06-09-2011, 05:52 PM
Replies: 0
Views: 5,743
Posted By blackdragonsdg
AA data

Found some AA data on a shaman forum. Might be useful or not.

http://samanna.net/eq.shaman/demystified.shtml
Forum: Support::Windows Servers 06-08-2011, 11:43 PM
Replies: 3
Views: 7,134
Posted By blackdragonsdg
Save your custom content to an sql file that way...

Save your custom content to an sql file that way you can source it in just like you would the main database. You can create .sql files in notepad. Do it like you would a normal txt document except...
Forum: General::General Discussion 06-05-2011, 04:07 AM
Replies: 6
Views: 8,139
Posted By blackdragonsdg
Ok, using the dragons/wyrms in the Great...

Ok, using the dragons/wyrms in the Great Divide....now tell me where you are finding a goblin of the same level in the Velious expansion? I don't recall any goblins in Velious. You can not compare...
Forum: General::General Discussion 06-05-2011, 01:26 AM
Replies: 6
Views: 8,139
Posted By blackdragonsdg
Yes, that is normal. NPC hp at any given level...

Yes, that is normal. NPC hp at any given level will vary for several reasons...expansion the npc belongs to, creature type and target audience. There are probably others but I can't think of them at...
Forum: Development::Feature Requests 05-28-2011, 03:22 AM
Replies: 11
Views: 15,776
Posted By blackdragonsdg
I think I might need to clarify my point a little...

I think I might need to clarify my point a little better. If you read the posts from the above mentioned link you will find out that the spell Illusion: Flying Dragon(21626) had multiple animation...
Forum: Development::Feature Requests 05-28-2011, 12:15 AM
Replies: 11
Views: 15,776
Posted By blackdragonsdg
Sorry to resurrect an old post but I stumbled...

Sorry to resurrect an old post but I stumbled across something that might be useful in trying to get dragons to fly and the flying sokokar mount to work properly.
...
Forum: Support::Packetcollector 05-15-2011, 11:15 PM
Replies: 0
Views: 32,698
Posted By blackdragonsdg
EQExtractor2 v2.2.17

I encountered an Unhandled Exception error while trying to dump AA data.

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
...
Forum: Support::General Support 05-15-2011, 04:00 PM
Replies: 2
Views: 7,183
Posted By blackdragonsdg
I have no experience with a mac but in windows...

I have no experience with a mac but in windows when that occurs it is often lack of support software either in the OS or driver or both. You can try finding an updated driver for your gpu or...
Forum: Support::Windows Servers 05-15-2011, 03:45 PM
Replies: 2
Views: 6,549
Posted By blackdragonsdg
I have seen that before when adding things to...

I have seen that before when adding things to globalload. One thing I noticed when it happened to me was that it was certain data that caused the problem. The last time it happened to me it turned...
Forum: Support::General Support 05-14-2011, 03:34 AM
Replies: 4
Views: 9,178
Posted By blackdragonsdg
Did you install directx9c? And no, it does not...

Did you install directx9c? And no, it does not matter if you have dx11 as part of Windows 7. Installing directx9c will not overwrite dx11 it merely adds the runtime components, some of which are...
Forum: Support::Windows Servers 05-13-2011, 03:51 PM
Replies: 1
Views: 7,852
Posted By blackdragonsdg
I think you are using an older guide which is...

I think you are using an older guide which is probably the problem. Try one of the following guides. Obviously the server type you are wanting to use will determine which guide you will want to...
Forum: Support::General Support 05-10-2011, 01:46 AM
Replies: 2
Views: 7,833
Posted By blackdragonsdg
Sounds like a resolution issue. Try reading...

Sounds like a resolution issue. Try reading this: http://www.eqemulator.net/wiki/wikka.php?wakka=EQEmuFAQ#QLinkL

If that didn't work check your file path. This C:\Program Files\Sony\Everquest and...
Forum: Support::Packetcollector 05-09-2011, 10:34 PM
Replies: 2
Views: 39,514
Posted By blackdragonsdg
The capture program is called Wireshark. You can...

The capture program is called Wireshark. You can download it from their website http://www.wireshark.org/download.html
Forum: Support::Windows Servers 05-07-2011, 12:11 AM
Replies: 18
Views: 24,679
Posted By blackdragonsdg
trevius, thanks for the updated skill_caps table....

trevius, thanks for the updated skill_caps table. It solved the problem on my server. The npc's that were missing me before are yet again kicking my arse as intended.
Forum: Support::Windows Servers 05-06-2011, 04:25 PM
Replies: 5
Views: 7,515
Posted By blackdragonsdg
The maps download should be much larger than...

The maps download should be much larger than 300MB. My maps directory 3.97GB. Even when compressed the zip file is 1.04GB.
Forum: Support::Windows Servers 05-06-2011, 04:10 PM
Replies: 18
Views: 24,679
Posted By blackdragonsdg
Just a confirmation that my server has a max...

Just a confirmation that my server has a max level of 85 and both toons that were in use at the time this problem showed up were level 78.
Forum: Support::Windows Servers 05-05-2011, 11:52 PM
Replies: 18
Views: 24,679
Posted By blackdragonsdg
This is happening to me too. I was using emulator...

This is happening to me too. I was using emulator rev1887. This problem didn't start till after I updated my emulator revision recently. Because of that fact I got curious and reverted back to 1874...
Forum: Support::Linux Servers 05-03-2011, 01:53 AM
Replies: 7
Views: 9,259
Posted By blackdragonsdg
There is a rule to control base hit chance. The...

There is a rule to control base hit chance. The following is set to default value so adjust however you see fit.

update rule_values set rule_value = 69 where rule_name = 'Combat:BaseHitChance';
...
Forum: Quests::Q&A 05-02-2011, 05:20 PM
Replies: 26
Views: 29,196
Posted By blackdragonsdg
I tried the suggested change and got mixed...

I tried the suggested change and got mixed results. It will work fine one minute and then it goes back to its random behavior. It seems like it is getting confused.
Forum: Quests::Q&A 05-02-2011, 04:53 AM
Replies: 26
Views: 29,196
Posted By blackdragonsdg
Well I figured out how to make the lever, ropes...

Well I figured out how to make the lever, ropes and platform work all at once. There appears to be an error in doors.cpp.

default doors.cpp
void Doors::ForceOpen(Mob *sender)
{
...
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