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Forum: General::Server Discussion 04-17-2013, 09:13 PM
Replies: 6
Views: 9,799
Posted By Secrets
i'm running SoD with RoF zone files, so I don't...

i'm running SoD with RoF zone files, so I don't see why it would be a waste of this person's time. Azone works on the RoF zone files, so again, why?
Forum: General::Server Discussion 04-10-2013, 07:58 AM
Replies: 8
Views: 10,645
Posted By Secrets
Drakiyth, I want to personally thank you for...

Drakiyth,

I want to personally thank you for being the first person that 'gets it' when it comes to high and out-of-whack numbers on servers.

Prior to this post, I don't think I have seen a...
Forum: Development::Development 03-28-2013, 02:59 PM
Replies: 256
Views: 524,829
Posted By Secrets
I'll take a look into this soon; been busy so I...

I'll take a look into this soon; been busy so I haven't had time for mercs.
Forum: Support::Windows Servers 03-27-2013, 01:54 AM
Replies: 25
Views: 19,488
Posted By Secrets
You're welcome. There is one more (rare) crash...

You're welcome. There is one more (rare) crash fix that I need to fix still (and I have a feeling it's an easy fix, thankfully), but it should be pretty solid now.
Forum: Development::GeorgeS's Tools 03-25-2013, 05:54 AM
Replies: 1
Views: 9,193
Posted By Secrets
http://www.eqemulator.org/forums/showpost.php?p=20...

http://www.eqemulator.org/forums/showpost.php?p=203343&postcount=9
Forum: Support::Windows Servers 03-24-2013, 02:12 PM
Replies: 25
Views: 19,488
Posted By Secrets
I found the root cause of that crash: The...

I found the root cause of that crash:

The scenario is as follows: A client who is not a GM goes linkdead. The client leaves the group, leaving the merc as the leader. The merc, of course, will...
Forum: Support::Windows Servers 03-24-2013, 04:22 AM
Replies: 25
Views: 19,488
Posted By Secrets
Yeah that one is fixed, KLS just pulled in my...

Yeah that one is fixed, KLS just pulled in my changes from my pull request. PEQ was getting it as well and they didn't even have mercs.
Forum: Support::Windows Servers 03-24-2013, 04:05 AM
Replies: 6
Views: 8,573
Posted By Secrets
There is a rule variable along the lines of...

There is a rule variable along the lines of UseSoDHPandMana, you need to enable that if you want SoD/UF clients to show the proper HP, it is not an opcode issue.
Forum: Support::Windows Servers 03-23-2013, 10:06 AM
Replies: 25
Views: 19,488
Posted By Secrets
Did you do a fresh clone of my repository? I just...

Did you do a fresh clone of my repository? I just checked at https://github.com/SecretsOTheP/Server/blob/master/zone/MobAI.cpp and I did not see the offending code.
Forum: Quests::Q&A 03-23-2013, 07:54 AM
Replies: 3
Views: 8,311
Posted By Secrets
Yep, from source: Perl_croak(aTHX_ "Usage:...

Yep, from source:
Perl_croak(aTHX_ "Usage: Client::GetSpentAA(THIS)");
Forum: Development::Bug Reports 03-23-2013, 07:53 AM
Replies: 5
Views: 11,351
Posted By Secrets
$object->UnmemSpellAll(); Usage:...

$object->UnmemSpellAll();

Usage: Client::UnmemSpellAll(THIS, update_client= true)
Forum: Development::Development 03-21-2013, 11:55 AM
Replies: 256
Views: 524,829
Posted By Secrets
Some of it was something I accidentally pushed...

Some of it was something I accidentally pushed out, was using visual leak detector to find some of these leaks and eliminate them. That accounted for maybe 2-4 commits which you can ignore.
Forum: Support::General Support 03-21-2013, 11:02 AM
Replies: 6
Views: 11,981
Posted By Secrets
Try adding && !IsPet to that portion of code,...

Try adding && !IsPet to that portion of code, would probably solve your issue. I'm fairly certain the issue lies in the fact that it's an NPC fighting another NPC and thus calcs get out of whack.
Forum: Development::Development 03-21-2013, 10:58 AM
Replies: 256
Views: 524,829
Posted By Secrets
Looks unused, glancing over code.

Looks unused, glancing over code.
Forum: Development::Development 03-21-2013, 09:55 AM
Replies: 256
Views: 524,829
Posted By Secrets
https://github.com/SecretsOTheP/Server/commit/5682...

https://github.com/SecretsOTheP/Server/commit/56825e9ed0bbb460da0ea8ceca4f223ee70db104 This commit has the two fixes that aren't related to mercs. You can revert them if it makes you feel more...
Forum: Development::Development 03-21-2013, 12:31 AM
Replies: 256
Views: 524,829
Posted By Secrets
I have fixed this bug specifically, going to add...

I have fixed this bug specifically, going to add it to my pull request. Basically we added the merc to the group too many times along with not creating the group correctly, there's also some issues...
Forum: Support::Windows Servers 03-20-2013, 11:01 PM
Replies: 7
Views: 13,276
Posted By Secrets
Did you remember to create the folder shared?

Did you remember to create the folder shared?
Forum: Support::Windows Servers 03-20-2013, 10:38 AM
Replies: 25
Views: 19,488
Posted By Secrets
I'm gonna update my pull request with two...

I'm gonna update my pull request with two potential fixes for these crashes, will let you know when it hits github's main branch.
Forum: Development::Development 03-20-2013, 04:17 AM
Replies: 256
Views: 524,829
Posted By Secrets
Just posting that I *think* I fixed the remaining...

Just posting that I *think* I fixed the remaining mercenary memory leaks in code and when my pull request is accepted you should probably update. These were rather large fixes, and your RAM will...
Forum: EQEmu Operations Center 03-18-2013, 10:54 AM
Replies: 212
Views: 666,021
Posted By Secrets
You sit on a throne of lies, that is no...

You sit on a throne of lies, that is no placeholder post.

No, I'm joking, it's a pretty nice tool, and more people should use it.
Forum: Quests::Q&A 03-13-2013, 02:17 AM
Replies: 8
Views: 9,831
Posted By Secrets
Yes, that's actually why. If there's 6 people in...

Yes, that's actually why. If there's 6 people in a group, random = 5, 0-5 would be chosen.

Then, it chooses between 0-4 when it does the for loop.

That is precisely why.
Forum: Support::Windows Servers 02-24-2013, 06:46 PM
Replies: 6
Views: 11,422
Posted By Secrets
You need to build with debugging information in...

You need to build with debugging information in order for us to fix this.
Forum: Quests::Custom 02-14-2013, 08:23 PM
Replies: 7
Views: 11,835
Posted By Secrets
It works as unintended. Confirmed working. ...

It works as unintended.

Confirmed working.

http://i.imgur.com/O0YQjdH.jpg
Forum: Quests::Custom 02-14-2013, 08:17 PM
Replies: 7
Views: 11,835
Posted By Secrets
Yes. if(var = othervar) in C++ will compile,...

Yes.

if(var = othervar) in C++ will compile, but will not have the proper comparison.
Forum: General::News 02-14-2013, 10:35 AM
Replies: 23
Views: 31,388
Posted By Secrets
Worked from United States.

Worked from United States.
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