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Posts Made By:
trevius
Forum:
Support::General Support
01-14-2013, 06:28 AM
Replies:
14
Error 1018 - Have tried reinstalling and everything
Views:
27,386
Posted By
trevius
If you can connect to other servers fine, then...
If you can connect to other servers fine, then the issue is not with EQEmu no matter how much others may want to blame it on EQEmu. These types of issues are pretty clear about what the possible...
Forum:
Support::General Support
01-14-2013, 06:10 AM
Replies:
3
P99 PW Retrieval??
Views:
7,718
Posted By
trevius
If you are messaging KLS, then I guess you...
If you are messaging KLS, then I guess you haven't seen this thread yet:
http://www.eqemulator.org/forums/showthread.php?t=31238
Also, it is the Client Login Server accounts, not the worldserver...
Forum:
General::General Discussion
01-09-2013, 03:07 AM
Replies:
7
Found 2 interesting zones.
Views:
10,711
Posted By
trevius
They also have some interesting races available...
They also have some interesting races available in them. More wedding related stuff so you can set them up kind cool.
Forum:
Development::Development
01-07-2013, 08:25 AM
Replies:
181
Steam RoF Development Tracking
Views:
389,878
Posted By
trevius
On another note, I got done collecting and...
On another note, I got done collecting and organizing the notable patch notes since the UF we use client was released. This probably doesn't cover everything, but it is the best I could do by...
Forum:
Development::Development
01-07-2013, 08:16 AM
Replies:
181
Steam RoF Development Tracking
Views:
389,878
Posted By
trevius
https://dl.dropbox.com/u/18293267/Pics/opcode_club...
https://dl.dropbox.com/u/18293267/Pics/opcode_club.jpg
Forum:
Development::Development
01-07-2013, 07:04 AM
Replies:
181
Steam RoF Development Tracking
Views:
389,878
Posted By
trevius
I don't think it is considered posting server...
I don't think it is considered posting server code changes if you are posting function names that don't exist and didn't post the function itself. We don't have a function named SendRealEstate()...
Forum:
Development::Development
01-06-2013, 12:28 PM
Replies:
181
Steam RoF Development Tracking
Views:
389,878
Posted By
trevius
Yes, the #cvs command did not have VoA added to...
Yes, the #cvs command did not have VoA added to it. That has no affect on the client at all, it is just a GM command to get a count of who is on which client. Out minds didn't slip, it was just...
Forum:
Development::Development
01-04-2013, 01:25 PM
Replies:
181
Steam RoF Development Tracking
Views:
389,878
Posted By
trevius
BTW, whoever #permarace'd me into a mini-blimp...
BTW, whoever #permarace'd me into a mini-blimp yesterday sucks! I logged out to do a server update and when I logged back in, I realized it was #permarace and #permagender not just #race! The worst...
Forum:
Development::Development
01-04-2013, 10:00 AM
Replies:
181
Steam RoF Development Tracking
Views:
389,878
Posted By
trevius
I am starting to go through the list of patch...
I am starting to go through the list of patch notes to pull out the important updates that may effect EQEmu in one way or another. So far I have done all of 2012, but I still need to go back to the...
Forum:
Development::Development
01-04-2013, 07:03 AM
Replies:
181
Steam RoF Development Tracking
Views:
389,878
Posted By
trevius
The bag inside a bag thing is a new feature that...
The bag inside a bag thing is a new feature that is not yet supported by the EQEmu source. Though, it will likely need to be added to the source since the new client allows it, otherwise there will...
Forum:
Development::Development
01-04-2013, 03:28 AM
Replies:
181
Steam RoF Development Tracking
Views:
389,878
Posted By
trevius
Thanks to the people who have logged into my test...
Thanks to the people who have logged into my test server so far and helped investigate issues. We have found a good chunk of the issues so far, but I am sure there are still plenty left to find. I...
Forum:
Development::Development
01-03-2013, 02:01 PM
Replies:
181
Steam RoF Development Tracking
Views:
389,878
Posted By
trevius
RoF is moving along nicely and many of the core...
RoF is moving along nicely and many of the core systems are now functional. There are still plenty of things that need to be fixed, but I am sure many of them are minor things that shouldn't be too...
Forum:
Support::Windows Servers
01-03-2013, 02:57 AM
Replies:
2
Merchant item limit
Views:
8,531
Posted By
trevius
I believe the limit is 100, and I think that is a...
I believe the limit is 100, and I think that is a limitation of the client, but I have never personally messed with it to find out for sure. I just vaguely recall discussions on the subject here and...
Forum:
General::General Discussion
01-02-2013, 02:31 AM
Replies:
37
Were AAs revamped?
Views:
41,467
Posted By
trevius
It is unfortunate that AAs have to be so complex...
It is unfortunate that AAs have to be so complex to manage in the DB. The problem lies in how SOE reworked their AA system after Titanium, and even in how it worked in Titanium. I am sure they...
Forum:
Development::Development
12-29-2012, 07:07 PM
Replies:
181
Steam RoF Development Tracking
Views:
389,878
Posted By
trevius
Here are some screenshots of the new Hero's Forge...
Here are some screenshots of the new Hero's Forge armor models:
http://i.imgur.com/H1kh2.jpg
http://i.imgur.com/b6Wzi.jpg
http://i.imgur.com/YPVXn.jpg
http://i.imgur.com/XqDA1.jpg
Forum:
Development::Development
12-23-2012, 09:56 AM
Replies:
181
Steam RoF Development Tracking
Views:
389,878
Posted By
trevius
Derision worked his magic and got the rest of the...
Derision worked his magic and got the rest of the Player Profile and Spawn stuff worked out enough to get in-game. After that, I was able to get items loading and am just working down the list to...
Forum:
Development::Development
12-20-2012, 05:08 AM
Replies:
181
Steam RoF Development Tracking
Views:
389,878
Posted By
trevius
Thanks for the PM, Noport! I hadn't noticed that...
Thanks for the PM, Noport! I hadn't noticed that they added a packet specifically for sending the char slot count yet. Not to sound too surprised, but that is actually quite useful information. I...
Forum:
Development::Development
12-19-2012, 10:04 AM
Replies:
181
Steam RoF Development Tracking
Views:
389,878
Posted By
trevius
/drool I was hoping you might chime in! I...
/drool
I was hoping you might chime in! I had a pretty big grin on my face when I saw your post :D
Didn't want to directly bug you about it or make you feel obligated. There is only a small...
Forum:
Development::Development
12-19-2012, 08:57 AM
Replies:
181
Steam RoF Development Tracking
Views:
389,878
Posted By
trevius
Since the PP has been giving me trouble, I...
Since the PP has been giving me trouble, I started doing cleanup on some of the other main packets sent on zoning in. So far, I got the object, doors, spawnpoints, newzone, weather, and time...
Forum:
EQEmu Operations Center
12-18-2012, 05:52 AM
Replies:
16
First Post!
Views:
21,285
Posted By
trevius
Akkadius is reworking the item editor stuff quite...
Akkadius is reworking the item editor stuff quite a bit and I think we should be ready to start sharing more info on the tool once he is done. There are a couple more tools in the works now that...
Forum:
Development::Development
12-18-2012, 03:47 AM
Replies:
181
Steam RoF Development Tracking
Views:
389,878
Posted By
trevius
I am still working my way through the Player...
I am still working my way through the Player Profile packet. They moved a ton of stuff around and added a lot of different iterations and some of them will adjust the size of the packet. This is...
Forum:
Development::Development
12-17-2012, 03:54 AM
Replies:
6
How about a jailbreak?
Views:
17,712
Posted By
trevius
Not a bad idea, but I think it kinda defeats the...
Not a bad idea, but I think it kinda defeats the point of this project lol. This project is for Everquest. If we made a completely new client and then make all new content for that new client, it...
Forum:
Development::Development
12-15-2012, 01:26 AM
Replies:
181
Steam RoF Development Tracking
Views:
389,878
Posted By
trevius
Gotcha. I was thinking it would be seen as a...
Gotcha. I was thinking it would be seen as a delete and an add, but I guess not. Not a big deal either way.
Forum:
Development::Development
12-14-2012, 11:48 PM
Replies:
181
Steam RoF Development Tracking
Views:
389,878
Posted By
trevius
Actually, I was thinking we should just remove...
Actually, I was thinking we should just remove the non-functional clients such as Anniversary, HoT, Live and VoA. There is no reason to have them other than as a reference since the clients are not...
Forum:
Development::Development
12-14-2012, 06:14 PM
Replies:
181
Steam RoF Development Tracking
Views:
389,878
Posted By
trevius
Heh, new opcode list worked first try (though...
Heh, new opcode list worked first try (though obviously the char list struct needs some adjustments):
http://i.imgur.com/qdLhF.jpg
Here is the .conf file I used:
# ShowEQ Import Notes:
#...
Showing results 276 to 300 of 500
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