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Posts Made By:
daeken_bb
Forum:
Archive::General Support
09-14-2004, 03:07 PM
Replies:
3
Guide to error Posting (Fast Resonses and working solutions)
Views:
6,030
Posted By
daeken_bb
Nice work monalin, but please for the love of...
Nice work monalin, but please for the love of $DIETY change the red to something else... against the blueish-purple of the forums it's wholly unreadable lol
Forum:
Archive::Development
09-14-2004, 02:42 PM
Replies:
9
EqEmu UML Diagram??
Views:
25,737
Posted By
daeken_bb
Hey! That's a fan-fucking-tastic idea! Oh, wait...
Hey! That's a fan-fucking-tastic idea! Oh, wait ;)
I dunno... I think having a seperate client will help things a lot, as well as give newbie developers a chance to add new features without lots...
Forum:
Archive::Development
09-14-2004, 02:17 PM
Replies:
9
EqEmu UML Diagram??
Views:
25,737
Posted By
daeken_bb
A lot of the problem with EQEmu is that it wasn't...
A lot of the problem with EQEmu is that it wasn't designed to be clean. It was designed in pieces very quickly. It seems to me that it's always been a priority to add functionality, not implement...
Forum:
Development::Tools
09-14-2004, 02:10 PM
Replies:
57
0.5.7 Minilogin, and LS release
Views:
86,375
Posted By
daeken_bb
Very cool :) Question, is the client-login...
Very cool :)
Question, is the client-login protocol the same as the 5.8 clients?
Forum:
Archive::Server Discussion
09-14-2004, 01:46 PM
Replies:
8
Evertorn update
Views:
5,849
Posted By
daeken_bb
http://home.archshadow.com/~daeken/eqls.tar.bz2...
http://home.archshadow.com/~daeken/eqls.tar.bz2 this is what me and GXTi started long ago. Take it and build off of it if you like... we used the worldserver code as a base so you'll have to modify...
Forum:
Archive::General Discussion
09-14-2004, 01:06 PM
Replies:
3
Completely newbie here
Views:
5,033
Posted By
daeken_bb
First, yes you can play, simply read and follow...
First, yes you can play, simply read and follow the playguides.
Second, the issue of legality is grey at the moment. If it is found to be illegal, then it will be the creators of the project that...
Forum:
Archive::Tools
09-14-2004, 08:53 AM
Replies:
4
OpenEQ News
Views:
26,616
Posted By
daeken_bb
Not yet, though work on the OpenEQ site is being...
Not yet, though work on the OpenEQ site is being done by Cisyouc right now. Mostly just hang out in #phpgeeks (not really a PHP channel, just more a place where my friends and I sit around and BS)...
Forum:
Archive::General Discussion
09-14-2004, 08:21 AM
Replies:
6
I can't find anything that..
Views:
6,241
Posted By
daeken_bb
Here's a very simple guide to finding the proper...
Here's a very simple guide to finding the proper eqhost.
1) Open your eyes
2) LOOK.
Forum:
Archive::General Discussion
09-13-2004, 08:34 AM
Replies:
11
RA on pause, sucks!
Views:
7,329
Posted By
daeken_bb
Wow, I couldn't express my personal motives for...
Wow, I couldn't express my personal motives for working on EQEmu better than eq_addict_08 put them haha. That's exactly why I do it as well. It's both challenging and fun.
Forum:
General::News
09-13-2004, 07:50 AM
Replies:
27
5.8 Released!
Views:
37,403
Posted By
daeken_bb
Nice work guys. It's been pretty much...
Nice work guys.
It's been pretty much decided that EQEmu 5.8 will be the release that OpenEQ will target for compatibility. This means we will be running exclusively on EQEmu 5.8 probably for...
Forum:
Archive::Tools
09-12-2004, 10:53 AM
Replies:
4
OpenEQ News
Views:
26,616
Posted By
daeken_bb
OpenEQ News
FreakU has reached what we hope is the final name switch. The name FreakU was a joke that got too out of hand and just stuck, so we needed a new name. We decided on OpenEQ earlier today.
Aside...
Forum:
Archive::Tools
09-12-2004, 06:57 AM
Replies:
28
Omen of War files (EQG, LIT, MOD, ZON, ANI)
Views:
54,406
Posted By
daeken_bb
First things first......
First things first... http://home.archshadow.com/~daeken/omens.html has links to the OoW patch files (they're _not_ hosted on my box, they're simply links to the SOE patchserver)
Second, GXTi and...
Forum:
Archive::Development
09-12-2004, 06:42 AM
Replies:
10
Junior Developer
Views:
25,720
Posted By
daeken_bb
Actually, his code would compile... however, the...
Actually, his code would compile... however, the {}s there do essentially nothing.
Also, he's reading into 'c' for no reason :P
Forum:
Archive::General Discussion
09-11-2004, 05:51 PM
Replies:
23
Since when did the dev team turn on eachother??!
Views:
15,309
Posted By
daeken_bb
Honestly, there's always been in-fighting in the...
Honestly, there's always been in-fighting in the project for as long as I've been around (which has been for almost all the lifetime of the project)
Usually a developer (or 5) leaves and then...
Forum:
Archive::General Discussion
09-11-2004, 12:20 PM
Replies:
11
A aetrnative login server
Views:
7,020
Posted By
daeken_bb
I see no reason why people couldn't modify the...
I see no reason why people couldn't modify the EQEmu source to work with the HQ LS, or the other way 'round. I attempted to a while back, but my very limited knowledge of Ruby prevented me from...
Forum:
Archive::Tools
09-03-2004, 01:04 AM
Replies:
61
FreakU/EQClient progress
Views:
104,568
Posted By
daeken_bb
My hope is that we don't have to worry about...
My hope is that we don't have to worry about various versions, simply because we can make our own variations on the EQ protocol as we see fit. But that's a while in the future...
Forum:
Archive::Tools
08-28-2004, 02:34 PM
Replies:
7
Model Viewer?
Views:
27,554
Posted By
daeken_bb
Model viewing for post-luclin characters doesn't...
Model viewing for post-luclin characters doesn't work yet.
Forum:
Archive::General Discussion
08-22-2004, 02:25 AM
Replies:
15
Object / Texture Database
Views:
12,944
Posted By
daeken_bb
Gimme a bit of time. *goes to emacs and breaks...
Gimme a bit of time. *goes to emacs and breaks out mod_python*
Forum:
Archive::Tools
08-20-2004, 09:06 AM
Replies:
61
FreakU/EQClient progress
Views:
104,568
Posted By
daeken_bb
But the main thing is that we will have the UI...
But the main thing is that we will have the UI and spell effects and such. We will have every feature from EQ with the possibility of adding more.
Forum:
Archive::Tools
08-20-2004, 02:41 AM
Replies:
61
FreakU/EQClient progress
Views:
104,568
Posted By
daeken_bb
The initial versions of FreakU will use EQ's...
The initial versions of FreakU will use EQ's files until we replace them with our own. The goal is that we can eventually replace them completely, and document as we go so that people can replace...
Forum:
Archive::Tools
08-19-2004, 04:08 AM
Replies:
61
FreakU/EQClient progress
Views:
104,568
Posted By
daeken_bb
Good to hear that it does in fact build with...
Good to hear that it does in fact build with cygwin :)
We don't currently do any culling using the BSP tree, but we hope to do that soon.
Forum:
Archive::Tools
08-17-2004, 05:31 AM
Replies:
13
OpenZone 4.8
Views:
14,117
Posted By
daeken_bb
Damn that'd be cool.
Damn that'd be cool.
Forum:
Archive::Development
08-16-2004, 03:46 AM
Replies:
8
Proposal: spawn conditions
Views:
10,682
Posted By
daeken_bb
Though many of those things can be implimented in...
Though many of those things can be implimented in the quest system (there _are_ time-based triggers, right?) a more elegant solution may be a better idea. But you have to question whether these are...
Forum:
Archive::Development
08-15-2004, 12:18 PM
Replies:
3
Would be really cool if.....
Views:
7,502
Posted By
daeken_bb
Not to mention disgusting as fuck...
Not to mention disgusting as fuck...
Forum:
Archive::Development
08-15-2004, 11:07 AM
Replies:
3
Would be really cool if.....
Views:
7,502
Posted By
daeken_bb
You can change the starting zone easily. But I...
You can change the starting zone easily. But I don't quite see the point, since you can download the expansions...
Showing results 276 to 300 of 387
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