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Search: Posts Made By: daeken_bb
Forum: Archive::General Support 09-14-2004, 03:07 PM
Replies: 3
Views: 6,030
Posted By daeken_bb
Nice work monalin, but please for the love of...

Nice work monalin, but please for the love of $DIETY change the red to something else... against the blueish-purple of the forums it's wholly unreadable lol
Forum: Archive::Development 09-14-2004, 02:42 PM
Replies: 9
Views: 25,737
Posted By daeken_bb
Hey! That's a fan-fucking-tastic idea! Oh, wait...

Hey! That's a fan-fucking-tastic idea! Oh, wait ;)

I dunno... I think having a seperate client will help things a lot, as well as give newbie developers a chance to add new features without lots...
Forum: Archive::Development 09-14-2004, 02:17 PM
Replies: 9
Views: 25,737
Posted By daeken_bb
A lot of the problem with EQEmu is that it wasn't...

A lot of the problem with EQEmu is that it wasn't designed to be clean. It was designed in pieces very quickly. It seems to me that it's always been a priority to add functionality, not implement...
Forum: Development::Tools 09-14-2004, 02:10 PM
Replies: 57
Views: 86,375
Posted By daeken_bb
Very cool :) Question, is the client-login...

Very cool :)

Question, is the client-login protocol the same as the 5.8 clients?
Forum: Archive::Server Discussion 09-14-2004, 01:46 PM
Replies: 8
Views: 5,849
Posted By daeken_bb
http://home.archshadow.com/~daeken/eqls.tar.bz2...

http://home.archshadow.com/~daeken/eqls.tar.bz2 this is what me and GXTi started long ago. Take it and build off of it if you like... we used the worldserver code as a base so you'll have to modify...
Forum: Archive::General Discussion 09-14-2004, 01:06 PM
Replies: 3
Views: 5,033
Posted By daeken_bb
First, yes you can play, simply read and follow...

First, yes you can play, simply read and follow the playguides.

Second, the issue of legality is grey at the moment. If it is found to be illegal, then it will be the creators of the project that...
Forum: Archive::Tools 09-14-2004, 08:53 AM
Replies: 4
Views: 26,616
Posted By daeken_bb
Not yet, though work on the OpenEQ site is being...

Not yet, though work on the OpenEQ site is being done by Cisyouc right now. Mostly just hang out in #phpgeeks (not really a PHP channel, just more a place where my friends and I sit around and BS)...
Forum: Archive::General Discussion 09-14-2004, 08:21 AM
Replies: 6
Views: 6,241
Posted By daeken_bb
Here's a very simple guide to finding the proper...

Here's a very simple guide to finding the proper eqhost.

1) Open your eyes
2) LOOK.
Forum: Archive::General Discussion 09-13-2004, 08:34 AM
Replies: 11
Views: 7,329
Posted By daeken_bb
Wow, I couldn't express my personal motives for...

Wow, I couldn't express my personal motives for working on EQEmu better than eq_addict_08 put them haha. That's exactly why I do it as well. It's both challenging and fun.
Forum: General::News 09-13-2004, 07:50 AM
Replies: 27
Views: 37,403
Posted By daeken_bb
Nice work guys. It's been pretty much...

Nice work guys.

It's been pretty much decided that EQEmu 5.8 will be the release that OpenEQ will target for compatibility. This means we will be running exclusively on EQEmu 5.8 probably for...
Forum: Archive::Tools 09-12-2004, 10:53 AM
Replies: 4
Views: 26,616
Posted By daeken_bb
OpenEQ News

FreakU has reached what we hope is the final name switch. The name FreakU was a joke that got too out of hand and just stuck, so we needed a new name. We decided on OpenEQ earlier today.

Aside...
Forum: Archive::Tools 09-12-2004, 06:57 AM
Replies: 28
Views: 54,406
Posted By daeken_bb
First things first......

First things first... http://home.archshadow.com/~daeken/omens.html has links to the OoW patch files (they're _not_ hosted on my box, they're simply links to the SOE patchserver)

Second, GXTi and...
Forum: Archive::Development 09-12-2004, 06:42 AM
Replies: 10
Views: 25,720
Posted By daeken_bb
Actually, his code would compile... however, the...

Actually, his code would compile... however, the {}s there do essentially nothing.

Also, he's reading into 'c' for no reason :P
Forum: Archive::General Discussion 09-11-2004, 05:51 PM
Replies: 23
Views: 15,309
Posted By daeken_bb
Honestly, there's always been in-fighting in the...

Honestly, there's always been in-fighting in the project for as long as I've been around (which has been for almost all the lifetime of the project)

Usually a developer (or 5) leaves and then...
Forum: Archive::General Discussion 09-11-2004, 12:20 PM
Replies: 11
Views: 7,020
Posted By daeken_bb
I see no reason why people couldn't modify the...

I see no reason why people couldn't modify the EQEmu source to work with the HQ LS, or the other way 'round. I attempted to a while back, but my very limited knowledge of Ruby prevented me from...
Forum: Archive::Tools 09-03-2004, 01:04 AM
Replies: 61
Views: 104,568
Posted By daeken_bb
My hope is that we don't have to worry about...

My hope is that we don't have to worry about various versions, simply because we can make our own variations on the EQ protocol as we see fit. But that's a while in the future...
Forum: Archive::Tools 08-28-2004, 02:34 PM
Replies: 7
Views: 27,554
Posted By daeken_bb
Model viewing for post-luclin characters doesn't...

Model viewing for post-luclin characters doesn't work yet.
Forum: Archive::General Discussion 08-22-2004, 02:25 AM
Replies: 15
Views: 12,944
Posted By daeken_bb
Gimme a bit of time. *goes to emacs and breaks...

Gimme a bit of time. *goes to emacs and breaks out mod_python*
Forum: Archive::Tools 08-20-2004, 09:06 AM
Replies: 61
Views: 104,568
Posted By daeken_bb
But the main thing is that we will have the UI...

But the main thing is that we will have the UI and spell effects and such. We will have every feature from EQ with the possibility of adding more.
Forum: Archive::Tools 08-20-2004, 02:41 AM
Replies: 61
Views: 104,568
Posted By daeken_bb
The initial versions of FreakU will use EQ's...

The initial versions of FreakU will use EQ's files until we replace them with our own. The goal is that we can eventually replace them completely, and document as we go so that people can replace...
Forum: Archive::Tools 08-19-2004, 04:08 AM
Replies: 61
Views: 104,568
Posted By daeken_bb
Good to hear that it does in fact build with...

Good to hear that it does in fact build with cygwin :)

We don't currently do any culling using the BSP tree, but we hope to do that soon.
Forum: Archive::Tools 08-17-2004, 05:31 AM
Replies: 13
Views: 14,117
Posted By daeken_bb
Damn that'd be cool.

Damn that'd be cool.
Forum: Archive::Development 08-16-2004, 03:46 AM
Replies: 8
Views: 10,682
Posted By daeken_bb
Though many of those things can be implimented in...

Though many of those things can be implimented in the quest system (there _are_ time-based triggers, right?) a more elegant solution may be a better idea. But you have to question whether these are...
Forum: Archive::Development 08-15-2004, 12:18 PM
Replies: 3
Views: 7,502
Posted By daeken_bb
Not to mention disgusting as fuck...

Not to mention disgusting as fuck...
Forum: Archive::Development 08-15-2004, 11:07 AM
Replies: 3
Views: 7,502
Posted By daeken_bb
You can change the starting zone easily. But I...

You can change the starting zone easily. But I don't quite see the point, since you can download the expansions...
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