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Showing results 301 to 325 of 500
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Posts Made By:
Caryatis
Forum:
General::Server Discussion
02-02-2011, 11:43 PM
Replies:
9
Clash of the Coterie - Guild Progression, Project M, Optional PVP
Views:
11,514
Posted By
Caryatis
Clash of the Coterie - Guild Progression, Project M, Optional PVP
So this server will be opening in about 2 weeks time but I figured its shaped up enough to start some buzz. The short version is imagine The Combine(progression server) meets Project M meets Guild...
Forum:
Support::Windows Servers
02-02-2011, 07:36 PM
Replies:
1
Boat in Butcherblock
Views:
4,238
Posted By
Caryatis
open up npc editor, go to butcherblock, find...
open up npc editor, go to butcherblock, find boat, look at race. Alternatively load up MQ2, look at boat name, search npc editor.
Forum:
General::Server Discussion
02-01-2011, 08:03 PM
Replies:
7
Guildwars 2011
Views:
8,477
Posted By
Caryatis
Will be posting a thread soon with alot more...
Will be posting a thread soon with alot more details but its like Guild Wars meets Project M meets a progression server. Ironically I have been working on it since before Sony announced their...
Forum:
General::Server Discussion
01-31-2011, 10:21 PM
Replies:
7
Guildwars 2011
Views:
8,477
Posted By
Caryatis
I have a project I've been working on for a few...
I have a project I've been working on for a few months now that is pretty similiar(based on the name since I've never played on the server itself).
Was going to post a thread in a few days as I...
Forum:
Spell Support
01-30-2011, 10:02 PM
Replies:
1
Lull spell issue.
Views:
6,557
Posted By
Caryatis
The only changes to the spells were the level cap...
The only changes to the spells were the level cap additions which as far as I know all the issues were resolved by rev1826.
Forum:
Quests::Plugins & Mods
01-30-2011, 09:59 PM
Replies:
5
Plugin::ArcheryAttack()
Views:
13,547
Posted By
Caryatis
Add special attack 'Y' to NPCs and they will use...
Add special attack 'Y' to NPCs and they will use archery if their target is out of melee range. The rule is a multiplier of their normal dmg since we dont have values for ranged npc dmg in the db yet.
Forum:
Spell Support
01-29-2011, 07:26 PM
Replies:
4
Focus Effects with "up to" in them
Views:
7,192
Posted By
Caryatis
The problem is your spell file most likely. If...
The problem is your spell file most likely. If you are using the peq db one and trying to use the SoF+ focuses, most of those are at 1%. Update a copy to live and use that spellfile or update them...
Forum:
Development::Bots
01-23-2011, 06:09 PM
Replies:
6
Curious about bot spell limits
Views:
6,895
Posted By
Caryatis
If you are running your own server and want all...
If you are running your own server and want all the spells just make a trial account, update a copy of your EQ to live and then import the live spells_us.txt file into your DB and voila all spells up...
Forum:
Quests::Q&A
01-21-2011, 09:02 PM
Replies:
3
Applying Quest Changes?
Views:
5,755
Posted By
Caryatis
Should spend 15-20 minutes reading over #help...
Should spend 15-20 minutes reading over #help ingame to get an idea of some tools that will be very useful to you.
The command you are looking for is #reloadpl(or #reloadqst).
The problem with...
Forum:
Support::Windows Servers
01-17-2011, 10:52 AM
Replies:
1
Disciplines "spell is interupted" in 1829
Views:
4,249
Posted By
Caryatis
This has been corrected in 1830.
This has been corrected in 1830.
Forum:
Support::Windows Servers
01-17-2011, 10:51 AM
Replies:
4
New "Pet Focus"
Views:
6,703
Posted By
Caryatis
The correct formula is max/min hit *...
The correct formula is max/min hit * (1+pet_power/2), this has been added to the svn.
Forum:
Support::Windows Servers
01-16-2011, 06:42 PM
Replies:
2
Server Revision Info
Views:
4,701
Posted By
Caryatis
This is pretty confusing for new people but this...
This is pretty confusing for new people but this is how it works. The source code that runs the server is updated separately from the DB that provides you with items, zones, npcs, etc.
So while...
Forum:
Spell Support
01-13-2011, 07:33 PM
Replies:
4
Check Buffs Before Cast
Views:
6,379
Posted By
Caryatis
Just to be clear, that's how it works on live as...
Just to be clear, that's how it works on live as well. You need to have the full amount for the spell even if you aren't going to use any of it.
However if you wanted to alter it so its like that,...
Forum:
Spell Support
01-13-2011, 07:06 PM
Replies:
6
Question on KEI
Views:
7,547
Posted By
Caryatis
The search button can answer alot of questions...
The search button can answer alot of questions btw.
Forum:
Spell Support
01-12-2011, 10:29 PM
Replies:
4
Check Buffs Before Cast
Views:
6,379
Posted By
Caryatis
You mean in a perl script or in the source? Also...
You mean in a perl script or in the source? Also not quite sure what you mean by stacking effect, like add another spell?
Forum:
Quests::Q&A
01-12-2011, 06:14 PM
Replies:
15
Kei Mgb
Views:
15,000
Posted By
Caryatis
Get the X, Y, Z of the entry, then use...
Get the X, Y, Z of the entry, then use $npc->CalculateDistance(x, y, z).
Not sure where you are looking for perl objects but should check this out:...
Forum:
Quests::Q&A
01-12-2011, 05:42 PM
Replies:
15
Kei Mgb
Views:
15,000
Posted By
Caryatis
Keep in mind that atm you code will make every...
Keep in mind that atm you code will make every person and NPC in zone do that, might want to add some distance checks and maybe check for being a pet of a client or bot in the NPC loop. Also that...
Forum:
Quests::Q&A
01-12-2011, 05:14 PM
Replies:
15
Kei Mgb
Views:
15,000
Posted By
Caryatis
Usually when you want to do something with NPCs...
Usually when you want to do something with NPCs that players can do with 1 button, you need to think behind the scenes. IE what code is run when the player uses that button, in this case MGB. That...
Forum:
Development: Custom Code
01-11-2011, 07:10 PM
Replies:
27
Bazaar bots
Views:
18,524
Posted By
Caryatis
The idea of an auction bot is attractive to most...
The idea of an auction bot is attractive to most players, your version of it though I'm not sure(not sure how random items play into an auction bot). While this may be possible using only Perl, I...
Forum:
Support::General Support
01-09-2011, 01:57 PM
Replies:
27
Greate Divide water fall problem
Views:
16,778
Posted By
Caryatis
You can adjust the zone clipping plane in the...
You can adjust the zone clipping plane in the zone table.
Forum:
Quests::Q&A
01-04-2011, 04:04 PM
Replies:
11
I need some quest help. Scripted boss fight
Views:
8,104
Posted By
Caryatis
You have to use the NPCID, make a new NPC for the...
You have to use the NPCID, make a new NPC for the quest so its got a unique ID.
Forum:
Spell Support
01-04-2011, 04:02 PM
Replies:
6
Best way to make spells unresistable to players?
Views:
9,972
Posted By
Caryatis
If you set resisttype = 0 then its unresistable,...
If you set resisttype = 0 then its unresistable, however KLS recently added a new feature to NPC spellsets where you can input an override. So for example if you have an NPC casting Ice Comet, if you...
Forum:
Development::Bots
01-03-2011, 11:34 PM
Replies:
17
Bot development status?
Views:
13,450
Posted By
Caryatis
ten characters
ten characters
Forum:
Support::General Support
01-03-2011, 10:17 PM
Replies:
17
Guide to enabling SoF+ weapon graphics for titanium/getting rid of pearl necklaces
Views:
32,935
Posted By
Caryatis
Guide to enabling SoF+ weapon graphics for titanium/getting rid of pearl necklaces
Figured I would post this since I did a few searches and came up blank and it seems like something more and more people want to do as they get sick of the titanium graphics but don't want to exclude...
Forum:
Development::Bots
01-03-2011, 08:56 PM
Replies:
17
Bot development status?
Views:
13,450
Posted By
Caryatis
ten characters
ten characters
Showing results 301 to 325 of 500
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