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Showing results 301 to 325 of 500
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Posts Made By:
trevius
Forum:
Development::Development
12-14-2012, 05:41 PM
Replies:
181
Steam RoF Development Tracking
Views:
389,878
Posted By
trevius
Patch dates and build dates are rarely the same. ...
Patch dates and build dates are rarely the same. Normally the client was built a day or 2 before the patch day so they can verify everything before pushing it out with the patch. In this case, the...
Forum:
General::General Discussion
12-14-2012, 07:15 AM
Replies:
42
Everquest F2P on Steam
Views:
42,102
Posted By
trevius
Edit - Actually, it looks like it should be...
Edit - Actually, it looks like it should be pretty easy for me to get the packet dumps and opcode stuff all worked out. It will be the struct work and encodes/decodes that will be tough.
Forum:
Development::Development
12-14-2012, 06:53 AM
Replies:
181
Steam RoF Development Tracking
Views:
389,878
Posted By
trevius
Looks like the Player Profile is now a variable...
Looks like the Player Profile is now a variable length according to the SEQ guys. It appears to have changed at some point between September and Oct 24th. Here are some diffs that show what they...
Forum:
General::General Discussion
12-14-2012, 06:27 AM
Replies:
42
Everquest F2P on Steam
Views:
42,102
Posted By
trevius
https://dl.dropbox.com/u/18293267/Pics/more_opcode...
https://dl.dropbox.com/u/18293267/Pics/more_opcode.jpg
Forum:
Development::Development
12-14-2012, 05:12 AM
Replies:
181
Steam RoF Development Tracking
Views:
389,878
Posted By
trevius
Steam RoF Development Tracking
As of Feb 12th 2013, the Steam F2P RoF client has been updated to the Jan 16th 2013 Live patch, which makes it incompatible with EQEmu until we figure out how we want to deal with the updates.
...
Forum:
General::General Discussion
12-14-2012, 04:46 AM
Replies:
42
Everquest F2P on Steam
Views:
42,102
Posted By
trevius
Yes, but did you purchase RoF through Steam and...
Yes, but did you purchase RoF through Steam and check the build date before patching? I assume the answer is no, which means that isn't the info we are looking for. Really, the Steam RoF download...
Forum:
General::General Discussion
12-13-2012, 11:57 PM
Replies:
42
Everquest F2P on Steam
Views:
42,102
Posted By
trevius
I think it is safe to assume that the RoF version...
I think it is safe to assume that the RoF version is the same, but if anyone happens to buy the expansion so they can play it on Live or whatever, please do a version check on it as well as described...
Forum:
General::General Discussion
12-13-2012, 09:44 PM
Replies:
42
Everquest F2P on Steam
Views:
42,102
Posted By
trevius
Hell yeah! They must have just put that up,...
Hell yeah!
They must have just put that up, cause I checked it about 8 hours ago and it wasn't there. Downloading it now and will begin test it to see if it will be useable with EQEmu tonight or...
Forum:
EQEmu Operations Center
12-06-2012, 04:46 AM
Replies:
16
First Post!
Views:
21,285
Posted By
trevius
First Post!
Just starting a new thread in this section of the forums since it is currently empty.
This section is for a new Dev/Admin tool for EQEmu servers that Akkadius and I have been working on. So far,...
Forum:
Quests::Q&A
12-06-2012, 02:52 AM
Replies:
12
Need help... Bot quest...
Views:
15,941
Posted By
trevius
Also, make sure that the NPC entry in the...
Also, make sure that the NPC entry in the npc_types table has qglobal enabled. There is a field setting for that and if it is set to 0 (default), it won't load/read qglobals at all.
Forum:
Support::Windows Servers
12-06-2012, 02:47 AM
Replies:
7
Where to edit bots
Views:
11,230
Posted By
trevius
LOL, sounds almost like Caryatis hacked...
LOL, sounds almost like Caryatis hacked lerxst2112's account!
Anyway, I think most of the confusion in the OP's posts is due to the use of the word "bot". The only time the word bot should be...
Forum:
Quests::Q&A
12-05-2012, 11:03 AM
Replies:
12
Need help... Bot quest...
Views:
15,941
Posted By
trevius
Are you setting the bot_spawn_limit qglobal in...
Are you setting the bot_spawn_limit qglobal in another script, cause I don't see you setting it anywhere in that script. Without it being set, it will fail to get a numeric value since it is...
Forum:
Support::Windows Servers
12-01-2012, 08:55 PM
Replies:
31
ok so i have a networking problem I think.
Views:
34,914
Posted By
trevius
I don't know what IP you had the DMZ pointed to...
I don't know what IP you had the DMZ pointed to before, but disabling that may have very well fixed your issue.
Forum:
Support::Windows Servers
11-28-2012, 04:20 AM
Replies:
31
ok so i have a networking problem I think.
Views:
34,914
Posted By
trevius
Do you have any other PCs in your 192.168.2.x...
Do you have any other PCs in your 192.168.2.x network that you could try connecting to your test server from? That will verify that it at least works for connecting as it will bypass any port or...
Forum:
Support::Windows Servers
11-27-2012, 01:34 AM
Replies:
31
ok so i have a networking problem I think.
Views:
34,914
Posted By
trevius
You might want to check port 9000 and make sure...
You might want to check port 9000 and make sure it is pointed to the right IP on your 173.34.35.197 network. Since you have 2 NICs, maybe you have the wrong IP? Have you checked "ipconfig /all" from...
Forum:
Spell Support
11-25-2012, 12:24 PM
Replies:
6
Spell Effect: Reduce Recast Time
Views:
9,244
Posted By
trevius
Even if you can get the new effect added to the...
Even if you can get the new effect added to the source, the client will still need to be able to understand your changes. If that type of effect is not already built into the client, then I don't...
Forum:
Support::Windows Servers
11-25-2012, 12:18 PM
Replies:
31
ok so i have a networking problem I think.
Views:
34,914
Posted By
trevius
Have you tried commenting these lines out? ...
Have you tried commenting these lines out?
<!-- Only specify these two if you really think you need to. (read: You don't) -->
<address>173.34.35.197</address>...
Forum:
Support::Windows Servers
11-24-2012, 02:54 PM
Replies:
31
ok so i have a networking problem I think.
Views:
34,914
Posted By
trevius
I don't know why some would be able to connect...
I don't know why some would be able to connect and others not. It is the same network that was working for your VMs, so the only factors here are your network config (mainly port range forwarding),...
Forum:
Support::Windows Servers
11-24-2012, 02:42 PM
Replies:
31
ok so i have a networking problem I think.
Views:
34,914
Posted By
trevius
So, you have 2 VMs each on the same server and...
So, you have 2 VMs each on the same server and with unique LAN addresses, and you also have a unique LAN address for the server itself?
I assume you are using port range forwarding in your routers...
Forum:
Quests::Q&A
11-24-2012, 02:21 PM
Replies:
20
Task System Inquiry.
Views:
19,212
Posted By
trevius
Did you reload your tasks or restart your server...
Did you reload your tasks or restart your server since adding that? You can use "#task reloadall" to reload all tasks from the DB.
Also, you can try the TaskMaster tool which might make task...
Forum:
Support::Windows Servers
11-23-2012, 08:49 AM
Replies:
4
Is it possible to give an augment a click effect?
Views:
9,433
Posted By
trevius
Another way of making this possible would be via...
Another way of making this possible would be via scripts. Though, I think it would still require some custom changes in the source. You could probably use something like EVENT_ITEM_CLICK and export...
Forum:
Support::General Support
11-21-2012, 06:27 AM
Replies:
22
Underfoot client Problem with 1 account
Views:
25,350
Posted By
trevius
Something doesn't make sense here. If you get...
Something doesn't make sense here. If you get the same issue when connecting to servers that you haven't ever even played on before, then characters shouldn't even come into the equation. Also, if...
Forum:
Quests::Q&A
11-20-2012, 06:05 AM
Replies:
7
Afk
Views:
10,206
Posted By
trevius
Well, the client automatically sends an AFK...
Well, the client automatically sends an AFK packet after no client interaction for 15 minutes. We currently don't have packet handling built for it, so it is just ignored for now. It would be...
Forum:
General::General Discussion
11-20-2012, 03:52 AM
Replies:
6
In-game voice chat
Views:
12,697
Posted By
trevius
Ahh lol, I didn't know that. Been so long since...
Ahh lol, I didn't know that. Been so long since I did a Windows build that used it and on linux I just start UCS.
Forum:
Quests::Q&A
11-19-2012, 09:29 AM
Replies:
11
Quest to remove unwanted buffs.
Views:
14,126
Posted By
trevius
I think that spell line uses this effect (from...
I think that spell line uses this effect (from zone/spdat.h):
http://code.google.com/p/projecteqemu/source/browse/trunk/EQEmuServer/zone/spdat.h
#define SE_SummonHorse ...
Showing results 301 to 325 of 500
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