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Search: Posts Made By: daeken_bb
Forum: Archive::General Discussion 08-15-2004, 06:40 AM
Replies: 3
Views: 5,421
Posted By daeken_bb
Then assist in helping fix it, rather than saying...

Then assist in helping fix it, rather than saying "Well that blows". There are many people working hard to get eqemu up to eqlive, and saying things like that when you're not doing anything to help...
Forum: Archive::General Support 08-15-2004, 06:38 AM
Replies: 13
Views: 10,361
Posted By daeken_bb
I really wish that the project would go back to...

I really wish that the project would go back to the standpoint of banning anyone who asked for patch files, or recommended them to people. It's seemed to be a little more leniant in the past few...
Forum: Archive::Tools 08-14-2004, 08:23 AM
Replies: 61
Views: 104,568
Posted By daeken_bb
Thank you KhaN! I had the exact same idea. I...

Thank you KhaN! I had the exact same idea. I want to be able to create a completely custom world :)

I also want to be able to _build_ worlds in FreakU, both offline and online. I want to make it...
Forum: Archive::Tools 08-14-2004, 03:18 AM
Replies: 61
Views: 104,568
Posted By daeken_bb
To answer hypershadow's question, we're so far...

To answer hypershadow's question, we're so far from being 'almost done' that it's not even funny. Simply making all zones display properly is a fraction of all the work.

KhaN: We may make it...
Forum: Archive::Tools 08-13-2004, 02:16 PM
Replies: 61
Views: 104,568
Posted By daeken_bb
Well, I'm back to work on FreakU finally. I just...

Well, I'm back to work on FreakU finally. I just finished off the last of the _major_ changes to the UI code (they started with creating it in the first place ;) ) and now have:

Movable windows...
Forum: Archive::Development 08-13-2004, 01:43 PM
Replies: 10
Views: 11,183
Posted By daeken_bb
Yet another person making yet another login...

Yet another person making yet another login server just to work with the latest patch is assinine in my opinion. If the developers that have been working with it for years can't figure it out, and...
Forum: Archive::Tools 08-11-2004, 04:09 AM
Replies: 61
Views: 104,568
Posted By daeken_bb
1) I'll probably try reverse-engineering it...

1) I'll probably try reverse-engineering it sometime in the next week or so. Compressed file formats are simple in general.
2) The 24MB download would be a one-time thing. From there they'd simply...
Forum: Archive::Tools 08-10-2004, 06:46 AM
Replies: 61
Views: 104,568
Posted By daeken_bb
Nobody has really been working on it. I...

Nobody has really been working on it. I personally am a bit lost as to where to go, and I've been really busy with real life, so I've not had much time to focus on it. The project isn't dead by any...
Forum: Archive::Tools 07-19-2004, 10:25 AM
Replies: 3
Views: 11,028
Posted By daeken_bb
Awesome! Another great piece of software :) ...

Awesome!

Another great piece of software :)
For opening and reading S3D's, we have S3DTools, based off the EQClient/FreakU S3D reader, but for creating them, this _definitely_ beats EQInside.
...
Forum: Archive::Tools 07-18-2004, 08:07 AM
Replies: 25
Views: 23,226
Posted By daeken_bb
Give details on the file format, please.

Give details on the file format, please.
Forum: Archive::Tools 07-18-2004, 05:07 AM
Replies: 61
Views: 104,568
Posted By daeken_bb
Damn, I gotta watch that again, I'm sure you're...

Damn, I gotta watch that again, I'm sure you're right :(
Forum: Archive::Tools 07-17-2004, 09:37 AM
Replies: 61
Views: 104,568
Posted By daeken_bb
Just got nested objects in the UI working...

Just got nested objects in the UI working perfectly :)

http://freaku.gforge.linuxpowered.com/gfaydark-009.jpg
http://freaku.gforge.linuxpowered.com/gfaydark-010.jpg
Forum: Archive::Tools 07-17-2004, 08:22 AM
Replies: 25
Views: 23,226
Posted By daeken_bb
My guess is that it's simply the texture coord...

My guess is that it's simply the texture coord data that's changed to break it, since that's the only change since luclin that i'm aware of... I'll take a look sometime.
Forum: Archive::Tools 07-16-2004, 05:10 PM
Replies: 61
Views: 104,568
Posted By daeken_bb
Data9 is supposedly "skin" data. It's in the same...

Data9 is supposedly "skin" data. It's in the same form as the vertex texture data.
Forum: Archive::Tools 07-16-2004, 12:57 PM
Replies: 61
Views: 104,568
Posted By daeken_bb
Whee, barefoot hippy elves! :) It's great to...

Whee, barefoot hippy elves! :)

It's great to hear that you're working on that, it's definitely appreciated :)

I've been working on the UI code and I have fully moveable and clickable windows at...
Forum: Archive::Tools 07-16-2004, 08:04 AM
Replies: 61
Views: 104,568
Posted By daeken_bb
I run a custom glibc build, so a linux binary is...

I run a custom glibc build, so a linux binary is (I think) out of the question, however, you should be able to build it no problem. Just pull down the latest tarball, untar it, run make, and then do...
Forum: Archive::Tools 07-15-2004, 05:13 PM
Replies: 61
Views: 104,568
Posted By daeken_bb
Am on the phone with a friend at the moment, but...

Am on the phone with a friend at the moment, but if you tell me what you need, i may be able to help you out. I don't use windows, so posting win32 binaries is currently out of the question. Other...
Forum: Archive::Tools 07-15-2004, 03:11 PM
Replies: 61
Views: 104,568
Posted By daeken_bb
Thanks. Just wanted to update everyone...

Thanks.

Just wanted to update everyone again... UI translucency and fading (e.g. gradually changing to opaque when you mouse over a window, and then fading back when you leave) is fully functional...
Forum: Archive::Tools 07-15-2004, 09:02 AM
Replies: 61
Views: 104,568
Posted By daeken_bb
All of the screenshots from the last post about...

All of the screenshots from the last post about FreakU/EQClient are now back up and operational.
Forum: Archive::Tools 07-14-2004, 12:19 PM
Replies: 61
Views: 104,568
Posted By daeken_bb
FreakU/EQClient progress

Well, we've been working quite continuously, and we've come up with http://freaku.gforge.linuxpowered.com/ as a way to facilitate development. I've been working on the UI backend of the client, and...
Forum: Archive::Tools 07-12-2004, 05:50 AM
Replies: 17
Views: 19,543
Posted By daeken_bb
Thanks for the offer, but we already have...

Thanks for the offer, but we already have webspace. It's just a matter of changing it over from the archshadow.com domain (hosting on that was cut off as we got fucked over by an ex-buisness partner)...
Forum: Archive::Tools 07-11-2004, 10:26 AM
Replies: 5
Views: 12,972
Posted By daeken_bb
Well, I am looking through it and comparing it to...

Well, I am looking through it and comparing it to my source... and I've found something. The docs say that 0x181 in the flags field means there are polygons in the region, yet you see if flags &...
Forum: Archive::Tools 07-11-2004, 08:03 AM
Replies: 5
Views: 12,972
Posted By daeken_bb
Fragment 0x22

Well, I've been working on my handler code for this fragment for a while now, and I'm completely lost. I parse it according to the docs, but 1) size3 and 4 are both 0 and size6 is 1, and 2) data6 has...
Forum: Archive::Tools 07-07-2004, 08:52 AM
Replies: 17
Views: 19,543
Posted By daeken_bb
Need a bit of help :) With placeable...

Need a bit of help :)

With placeable objects, I can't get the X,Y,Z coords for the objects to be within the bounds of the zone. I tried just loading them normally, then I tried multiplying the...
Forum: Archive::Tools 07-07-2004, 08:35 AM
Replies: 17
Views: 19,543
Posted By daeken_bb
Screenshots of Veldona: ...

Screenshots of Veldona:

http://archshadow.com/eqclient/veldona_solid_1.jpg
http://archshadow.com/eqclient/veldona_solid_2.jpg
http://archshadow.com/eqclient/veldona_solid_3.jpg...
Showing results 301 to 325 of 387

 
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