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Showing results 326 to 350 of 500
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Posts Made By:
Shendare
Forum:
Support::Windows Servers
07-04-2015, 04:55 PM
Replies:
4
Starting Skills
Views:
6,884
Posted By
Shendare
Oh, you mustn't have seen my last post to the...
Oh, you mustn't have seen my last post to the thread about that.
http://www.eqemulator.org/forums/showthread.php?t=39817&page=2#post241394
Forum:
Quests::Q&A
07-04-2015, 12:48 PM
Replies:
4
Random Ground Spawns?
Views:
10,356
Posted By
Shendare
The downside to truly random ground spawn...
The downside to truly random ground spawn locations is that it's easy for them to spawn in inaccessible places... inside trees, rocks, walls, water, etc. That generally makes it smarter to run around...
Forum:
Development::Database/World Building
07-03-2015, 01:48 PM
Replies:
3
Classic Temple of Cazic script
Views:
9,366
Posted By
Shendare
Yeah, you can leave some fields null or...
Yeah, you can leave some fields null or unspecified to get a default value, but if you're omitting fields you don't care about, you have to list the fields you're actually setting values for before...
Forum:
Support::Windows Servers
07-02-2015, 07:11 PM
Replies:
5
Wierd north ro issue
Views:
6,354
Posted By
Shendare
Huh. Funny. I can imagine them building and...
Huh. Funny. I can imagine them building and testing new geometry in the existing zone to try to see old and new together and capture the layout and feel of the original in its revamp, but I wouldn't...
Forum:
Support::Windows Servers
07-02-2015, 05:23 PM
Replies:
1
Setup General chat
Views:
5,523
Posted By
Shendare
Might be missing some port forwarding. Found the...
Might be missing some port forwarding. Found the wiki page on it:
http://wiki.eqemulator.org/p?Mail_Server_and_Universal_Chat_Service_(UCS)#eqemu-chat-channel-server
Forum:
Development::Development
07-02-2015, 11:19 AM
Replies:
18
EQLive Hate List Logic and Spell Hate Values
Views:
69,603
Posted By
Shendare
Agreed. This is some amazingly in-depth research,...
Agreed. This is some amazingly in-depth research, documentation, and organization!
Forum:
Support::General Support
07-01-2015, 09:23 PM
Replies:
24
Character create skill
Views:
22,240
Posted By
Shendare
I did some poking around. It appears that it's a...
I did some poking around. It appears that it's a display-only thing client-side, and it doesn't appear to affect the Titanium or Secrets of Faydwer clients, but it does RoF. Don't have an Underfoot...
Forum:
Support::General Support
07-01-2015, 06:42 PM
Replies:
24
Character create skill
Views:
22,240
Posted By
Shendare
Cool. Could do a test by explicitly setting 1HB...
Cool. Could do a test by explicitly setting 1HB skill to, say, 3 in the character creation code after all the skill functions are called. See if it gets overridden somewhere farther down the line.
Forum:
Support::General Support
07-01-2015, 06:37 PM
Replies:
24
Character create skill
Views:
22,240
Posted By
Shendare
Looks like this is a place in the code where it...
Looks like this is a place in the code where it might do that, but it's when a skill is trained at the Guildmaster.
zone/client_process.cpp, line 1736:
...
Forum:
Support::General Support
07-01-2015, 05:51 PM
Replies:
24
Character create skill
Views:
22,240
Posted By
Shendare
Hmm... is it possible that Character Create...
Hmm... is it possible that Character Create actually registers a starting 1HB skill of 0, meaning it doesn't get saved into `character_skills` at all, and when the zone loads the character for the...
Forum:
Support::General Support
07-01-2015, 05:29 PM
Replies:
24
Character create skill
Views:
22,240
Posted By
Shendare
Hmm. Maybe instead of commenting out the function...
Hmm. Maybe instead of commenting out the function call altogether, you could try changing the line that reads:
pp->skills[i] = database.GetSkillCap(pp->class_, (SkillUseTypes)i, 1);
to:
...
Forum:
Support::General Support
07-01-2015, 05:15 PM
Replies:
24
Character create skill
Views:
22,240
Posted By
Shendare
world/client.cpp, line 1789-1802: ...
world/client.cpp, line 1789-1802:
https://github.com/EQEmu/Server/blob/master/world/client.cpp#L1789
void Client::SetClassStartingSkills(PlayerProfile_Struct *pp)
{
for (uint32 i = 0; i <=...
Forum:
Support::General Support
07-01-2015, 04:58 PM
Replies:
24
Character create skill
Views:
22,240
Posted By
Shendare
Is it doing it in the `class_skill` table?
Is it doing it in the `class_skill` table?
Forum:
Development::Development
06-30-2015, 07:27 PM
Replies:
11
Hard to kill at level 1?
Views:
16,084
Posted By
Shendare
Elven skeleton entry on Zam: ...
Elven skeleton entry on Zam:
http://everquest.allakhazam.com/db/npc.html?id=9872
Forum:
Development::Development
06-30-2015, 07:25 PM
Replies:
11
Hard to kill at level 1?
Views:
16,084
Posted By
Shendare
As far as the non-code portions, the elven...
As far as the non-code portions, the elven skeleton was indeed part of the Kelethin newbie lift experience for a number of years. I think it went away when they revamped GFay to add the treants,...
Forum:
Support::Windows Servers
06-30-2015, 05:03 PM
Replies:
6
Can't Create new Chars
Views:
10,571
Posted By
Shendare
Natedog is saying that there is a required SQL...
Natedog is saying that there is a required SQL update that adds the required `heading` column to the table between `z` and `zone_id`. You need to apply that SQL patch to your database so the field is...
Forum:
Support::General Support
06-30-2015, 01:44 PM
Replies:
14
stuck on server setup problem
Views:
15,470
Posted By
Shendare
Yeah, the boards abbreviated the displayed link,...
Yeah, the boards abbreviated the displayed link, but the actual click-link is valid. You can right-click the link and Copy Link, or simply click the link to open the page in a new tab.
Forum:
Support::Windows Servers
06-30-2015, 01:40 AM
Replies:
2
Compile Issue
Views:
10,618
Posted By
Shendare
Looks like you (1) don't have a compatible...
Looks like you (1) don't have a compatible version of Perl installed, or (2) CMake didn't properly locate and reference it when generating your makefile for compiling.
Forum:
Quests::Q&A
06-29-2015, 02:10 PM
Replies:
7
Activing lift
Views:
7,931
Posted By
Shendare
Nice! I'll probably hit you up for a few of your...
Nice! I'll probably hit you up for a few of your clever tricks at some point, and have a few of my own to share.
Forum:
Quests::Q&A
06-29-2015, 12:20 PM
Replies:
7
Activing lift
Views:
7,931
Posted By
Shendare
That... would be fantastic. I'd planned on just...
That... would be fantastic. I'd planned on just making upper-level and lower-level guards that don't cross paths, to get around that unimmersiveness.
Forum:
Quests::Q&A
06-29-2015, 11:49 AM
Replies:
7
Activing lift
Views:
7,931
Posted By
Shendare
They're doors, aren't they? Are there quest...
They're doors, aren't they? Are there quest functions for manipulating doors?
Forum:
Support::General Support
06-27-2015, 07:51 PM
Replies:
21
EQemu config file issue.
Views:
21,123
Posted By
Shendare
It also takes a minute for the world to show as...
It also takes a minute for the world to show as UP on the selection screen if you're too quick about starting up the .exes and then the game.
Sometimes you can get in even when it still says DOWN,...
Forum:
Support::General Support
06-27-2015, 12:20 AM
Replies:
16
I need of log files
Views:
14,571
Posted By
Shendare
Cool. Hope they're helpful!
Cool. Hope they're helpful!
Forum:
Support::General Support
06-26-2015, 11:25 PM
Replies:
16
I need of log files
Views:
14,571
Posted By
Shendare
Whoa, and here's one for p99! ...
Whoa, and here's one for p99!
http://ahungry.com/eqauctions
Here's the Reddit post in case more helpful comments pop up:
...
Forum:
Support::General Support
06-26-2015, 11:17 PM
Replies:
16
I need of log files
Views:
14,571
Posted By
Shendare
Hey, I saw this site floating around on Reddit...
Hey, I saw this site floating around on Reddit and was reminded of your quest to analyze EC auction messages. Looks like someone's doing it right now on Ragefire.
http://ragefireprices.info/
...
Showing results 326 to 350 of 500
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