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Forum: Quests::Q&A 11-29-2012, 04:14 PM
Replies: 7
Views: 10,892
Posted By Secrets
Make a file with the name "guildlobby.mp3" and it...

Make a file with the name "guildlobby.mp3" and it will attempt to play music inside the Guild Lobby.
Forum: Quests::Q&A 11-28-2012, 08:37 AM
Replies: 6
Views: 8,844
Posted By Secrets
Yes, that was indeed the cause. I corrected the...

Yes, that was indeed the cause. I corrected the error in rev 2271.

It was probably a file Akkadius forgot, I don't blame the guy he's been up a lot last night.
Forum: Support::General Support 11-27-2012, 08:00 AM
Replies: 2
Views: 8,203
Posted By Secrets
Should be able to run the game with the argument...

Should be able to run the game with the argument "patchme", by creating your own profile for the game.

Short of that, find another program or upgrade to WinEQ2 Pro or use Innerspace, because Lax...
Forum: Development::Development 11-26-2012, 07:37 AM
Replies: 256
Views: 524,829
Posted By Secrets
Picture of the mercs in groups. When one merc is...

Picture of the mercs in groups. When one merc is removed, they get suspended. Not sure if that's how live intended mercs, but it seems 'better' imho.

When the leader is removed, the merc gets...
Forum: Development::Development 11-26-2012, 07:33 AM
Replies: 256
Views: 524,829
Posted By Secrets
Made a ton of progress tonight. Mercs now save...

Made a ton of progress tonight. Mercs now save groups across zone, they now show up as 'in the zone' on the group window. They do not save health or any buffs across zones yet. I'd say the basic...
Forum: Quests::Q&A 11-19-2012, 08:12 PM
Replies: 7
Afk
Views: 9,356
Posted By Secrets
It's possible to check that from a script (I know...

It's possible to check that from a script (I know Akkadius did it at one point), and as far as I know you can check player's text via player.pl. I haven't messed with perl in forever sadly, though...
Forum: Quests::Q&A 11-19-2012, 11:42 AM
Replies: 7
Afk
Views: 9,356
Posted By Secrets
I believe there's a global player.pl in the...

I believe there's a global player.pl in the latest source. Would have to look it up, but that would be a start for something like that.

Basically, when they enter the zone, record their position...
Forum: General::General Discussion 11-18-2012, 10:24 PM
Replies: 6
Views: 11,377
Posted By Secrets
Currently this is not a feature. And, due to...

Currently this is not a feature.

And, due to SOE's partnership with Vivox, voice chat will never be a feature in the emulator, as they use too many non-open source protocols to implement it and to...
Forum: Development::Development 11-18-2012, 12:55 AM
Replies: 256
Views: 524,829
Posted By Secrets
Could do it by level, I just wanted to have the...

Could do it by level, I just wanted to have the opportunity for different merc levels than what the client is actually having for custom server purposes. For example, a merc might be level 44 for a...
Forum: Development::Development 11-17-2012, 05:07 PM
Replies: 256
Views: 524,829
Posted By Secrets
The purpose of client_level is to assign an...

The purpose of client_level is to assign an appropriate template for the client's level. For example, let's say a merc template is an erudite paladin and the client is 66. The two key system works...
Forum: Development::Development 11-16-2012, 06:59 PM
Replies: 256
Views: 524,829
Posted By Secrets
Would probably be the best way to do it. I just...

Would probably be the best way to do it. I just got a job irl (shocking i know) so i'll have less time to work on this but i'll see about doing that.
Forum: Development::Development 11-14-2012, 07:28 PM
Replies: 256
Views: 524,829
Posted By Secrets
Just an inquiry, can we use the scalerate field...

Just an inquiry, can we use the scalerate field in NPC_types and keep them in their own range?

That seems like it would make the most sense, people are more than capable of doing an update query...
Forum: Development::Development 11-14-2012, 06:30 PM
Replies: 256
Views: 524,829
Posted By Secrets
Been terribly busy, sorry :x am fixing up my...

Been terribly busy, sorry :x am fixing up my local source, then I'll commit it tonight.

edit: just committed it.
Forum: Development::Development 11-13-2012, 10:32 PM
Replies: 256
Views: 524,829
Posted By Secrets
Just an update, moved mercs to NPC derived, gonna...

Just an update, moved mercs to NPC derived, gonna be a lot of bugs/un-implemented things that were bandaided before, such as merc death, merc zoning, etc.

Group joining/states will also be a pain...
Forum: Development::Development 11-11-2012, 11:24 PM
Replies: 256
Views: 524,829
Posted By Secrets
Fairly certain on live mercs do not use weaponry,...

Fairly certain on live mercs do not use weaponry, and instead have min/max values based on level. According to a few posts on ZAM, proficiency determines how many NPCs a merc can take on at once...
Forum: Development::Development 11-11-2012, 05:35 PM
Replies: 256
Views: 524,829
Posted By Secrets
Mercenaries are now in an implementable state! I...

Mercenaries are now in an implementable state! I finished the last few bits of packet work over the last few days. We now can suspend/unsuspend, have a merc charge upkeep based on a timer, and all of...
Forum: Support::Windows Servers 11-11-2012, 12:53 PM
Replies: 3
Views: 8,535
Posted By Secrets
Can be safely ignored. If you want to turn off...

Can be safely ignored. If you want to turn off that type of log, see this page:

http://www.eqemulator.net/wiki/wikka.php?wakka=ServerLogSys
Forum: Quests::Q&A 11-11-2012, 11:06 AM
Replies: 7
Views: 8,988
Posted By Secrets
You have syntax errors all over the place. ...

You have syntax errors all over the place.

As a general rule of thumb, for every left bracket, there is a closing right bracket. If there's an if statement, a bracket follows that if statement to...
Forum: Development::Development 11-09-2012, 06:59 PM
Replies: 256
Views: 524,829
Posted By Secrets
Gonna be committing the next part of the merc...

Gonna be committing the next part of the merc stuff tonight; I got the packets in order and well, a quite nice result:

http://i.imgur.com/IjZin.jpg
Forum: Development::Development 11-09-2012, 02:22 PM
Replies: 256
Views: 524,829
Posted By Secrets
http://i.imgur.com/1zlme.jpg

http://i.imgur.com/1zlme.jpg
Forum: Development::Development 11-07-2012, 09:56 AM
Replies: 256
Views: 524,829
Posted By Secrets
I can confirm that the OP_MercenaryDataUpdate...

I can confirm that the OP_MercenaryDataUpdate packet that we have listed is not existent in any packet handlers for Seeds of Destruction. Not sure about underfoot but the opcode we have listed is not...
Forum: General::Server Discussion 11-05-2012, 02:44 PM
Replies: 3
Views: 16,554
Posted By Secrets
It's about leveling up to the max level while...

It's about leveling up to the max level while doing as much content along the way as possible to prepare you for the max level content. Then once at max level, you can start the custom progression...
Forum: Development::Development 11-05-2012, 11:10 AM
Replies: 256
Views: 524,829
Posted By Secrets
So, the assign packet. It's actually a...

So, the assign packet.

It's actually a 16-byte packet that does different things depending on variable size.

I had a screenshot from when I last worked on it. Basically, there's a few fields,...
Forum: Development::Development 11-05-2012, 10:11 AM
Replies: 256
Views: 524,829
Posted By Secrets
I'll be committing what I learned from the...

I'll be committing what I learned from the disassembly soon.

In the meantime, here's a list of valid merc status update IDs. The packet is used on the client and server, whereas the client sends...
Forum: Development::Development 11-05-2012, 09:10 AM
Replies: 256
Views: 524,829
Posted By Secrets
It's a UNIX timestamp that it uses for mercenary...

It's a UNIX timestamp that it uses for mercenary timers. I'm not sure what value Timer::GetCurrentTime returns, but time_t's value should work fine.

PS: I'll be helping with mercenaries soon. I...
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