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Forum: Quests::Q&A 11-19-2012, 04:37 AM
Replies: 4
Views: 6,772
Posted By trevius
It still sounds like your plugins folder may be...

It still sounds like your plugins folder may be in the wrong place and not loading your plugins. Are you sure you put your plugins folder directly inside your server folder? Also, you might want to...
Forum: General::General Discussion 11-19-2012, 02:21 AM
Replies: 6
Views: 12,697
Posted By trevius
Actually, chatserver and mailserver have been...

Actually, chatserver and mailserver have been deprecated. The current mail and chat server is the UCS (Universal Chat Server), which combines both mail and chat into a single server. It is used for...
Forum: Development::Development 11-15-2012, 09:25 PM
Replies: 256
Views: 562,641
Posted By trevius
FYI, the info quoted above is false. And,...

FYI, the info quoted above is false.

And, Noport, mercs have always displayed weapons and armor like you show in that pic. That is nothing new. It doesn't mean that they actually equip any of...
Forum: Development::Development 11-15-2012, 10:30 AM
Replies: 256
Views: 562,641
Posted By trevius
Ya, but the information may not be accurate in...

Ya, but the information may not be accurate in those FAQs. They say that mercs come with their own gear, but they don't know for sure if that means they actually have a full set of equiped items...
Forum: General::Server Discussion 11-15-2012, 05:04 AM
Replies: 2
Views: 9,250
Posted By trevius
Thanks for the kind words and posts about the...

Thanks for the kind words and posts about the server. I assume this thread is in response to one made yesterday on our forums here:

http://eqrez.com/stormhaven/forums/viewtopic.php?t=2440

As...
Forum: Development::Development 11-15-2012, 04:37 AM
Replies: 256
Views: 562,641
Posted By trevius
I think the npc_types_tint table could be re-used...

I think the npc_types_tint table could be re-used for mercs as well. We would just need to add texture/model fields for each slot. It would be good to have that option for NPCs as well anyway, so...
Forum: Development::Development 11-15-2012, 03:53 AM
Replies: 31
Views: 51,994
Posted By trevius
As far as parses for lower level content goes,...

As far as parses for lower level content goes, you may want to refer to this thread as well, which I believe mostly deals with chance for min/max hits based on level:
...
Forum: General::General Discussion 11-14-2012, 08:38 AM
Replies: 2
Views: 7,622
Posted By trevius
EQ Related Steam Update

Well, this isn't quite the news we have been waiting for yet, but at least it is some news related to EQ clients from Steam. It looks like as of yesterday, Steam added a new EQ2 download for the new...
Forum: Development::Development 11-14-2012, 07:56 AM
Replies: 256
Views: 562,641
Posted By trevius
Did this commit go in? The last rev I see is...

Did this commit go in? The last rev I see is 2255 from Nov 11th.

The sooner we can get this on the Trunk, the better, I think. I know Akka has a big change ready to go that might be a bit of a...
Forum: Support::General Support 11-14-2012, 05:11 AM
Replies: 11
Views: 16,615
Posted By trevius
Yeah, I think lerxst2112 pointed out your issue. ...

Yeah, I think lerxst2112 pointed out your issue. Also, on newer Revs you are required to run Queryserv as well if you aren't already. That one was crashing my server when it first got introduced...
Forum: Development::Development 11-14-2012, 04:47 AM
Replies: 14
Views: 14,367
Posted By trevius
This is from ruletypes.h here: ...

This is from ruletypes.h here:

http://code.google.com/p/projecteqemu/source/browse/trunk/EQEmuServer/common/ruletypes.h

RULE_REAL ( Combat, NPCACFactor, 2.25)
RULE_INT ( Combat,...
Forum: Support::Windows Servers 11-14-2012, 04:15 AM
Replies: 5
Views: 12,314
Posted By trevius
If you wanted to use the GM IPs table for that,...

If you wanted to use the GM IPs table for that, you would most likely need to modify the settings in the source for what is considered a GM, otherwise you would probably have to give a certain...
Forum: Support::Windows Servers 11-13-2012, 10:05 AM
Replies: 3
Views: 9,245
Posted By trevius
Are you using a eqemu launcher program or...

Are you using a eqemu launcher program or something? I don't believe servers that are down show up on the Login Server itself. Are you referring to the server list here?:...
Forum: Quests::Q&A 11-13-2012, 10:02 AM
Replies: 11
Views: 14,126
Posted By trevius
If you want to remove specific buffs and not just...

If you want to remove specific buffs and not just all, you can probably use one of the following:

BuffFadeByEffect(effectid, skipslot= -1)
BuffFadeBySlot(slot, iRecalcBonuses= true)
...
Forum: General::News 11-13-2012, 09:27 AM
Replies: 21
Views: 34,799
Posted By trevius
I wasn't really referring to your posts, it was...

I wasn't really referring to your posts, it was the others that were starting to get nasty with each other. Though, your first post was a bit of a shot at a server, that as far as I know does not...
Forum: Development::Development 11-13-2012, 08:41 AM
Replies: 256
Views: 562,641
Posted By trevius
I don't think that is the case anymore. I think...

I don't think that is the case anymore. I think TFH is about 50% SoD+ clients, and EZ is probably 90% or more now. I don't know offhand what the numbers are for PEQ, but they are probably 50% or so...
Forum: Development::Development 11-13-2012, 05:41 AM
Replies: 10
Views: 11,321
Posted By trevius
To report bugs, you need to post them in the...

To report bugs, you need to post them in the Developer::Bug Reports section. The bugs section itself is for verified bugs that the devs manage posts for (which isn't really used often as you can see...
Forum: Development::Development 11-12-2012, 04:46 AM
Replies: 10
Views: 11,321
Posted By trevius
Most likely, there is something wrong with one of...

Most likely, there is something wrong with one of the ids in the table associated with that AA. The recent AA changes included a ton of DB updates for AAs, and there are sure to be some mistakes in...
Forum: General::News 11-12-2012, 04:25 AM
Replies: 21
Views: 34,799
Posted By trevius
That's enough please. Any more drama in this...

That's enough please. Any more drama in this thread and it will be locked and temp bans may need to go out, since this is an official warning on the subject.

Responses and discussions are fine as...
Forum: Development::Development 11-12-2012, 03:01 AM
Replies: 256
Views: 562,641
Posted By trevius
I believe PEQ has optional SQL that enables the...

I believe PEQ has optional SQL that enables the Mercenary Merchants in PoK (at least). If someone doesn't want to use mercs, they just don't run that SQL. I know it changes the NPC names, but I am...
Forum: Development::Development 11-09-2012, 09:47 PM
Replies: 256
Views: 562,641
Posted By trevius
Score! Good work :)

Score! Good work :)
Forum: Development::Development 11-09-2012, 05:14 PM
Replies: 14
Views: 11,957
Posted By trevius
http://imgur.com/mNv24.jpg

http://imgur.com/mNv24.jpg
Forum: Development::Development 11-09-2012, 09:00 AM
Replies: 14
Views: 11,957
Posted By trevius
I think he may just be a bot that occasionally...

I think he may just be a bot that occasionally searches threads with no recent replies and then posts a random opcode comment.
Forum: Quests::Q&A 11-09-2012, 08:55 AM
Replies: 9
Views: 9,856
Posted By trevius
It should work, but I am guessing you made more...

It should work, but I am guessing you made more mistakes. If you still need help with it (if OOCRegen isn't good enough for what you want), then please post the plugin and default.pl files you...
Forum: Quests::Q&A 11-09-2012, 07:29 AM
Replies: 9
Views: 9,856
Posted By trevius
It looks like that would only happen if there is...

It looks like that would only happen if there is no NPCID or zone passed to the function. I am not sure what scenario would cause that to happen, but to my knowledge using a default.pl in the quests...
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