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Search: Posts Made By: pfyon
Forum: Support::Linux Servers 09-08-2009, 11:10 AM
Replies: 10
Views: 12,687
Posted By pfyon
My zone/makefile.common only has bot.o and...

My zone/makefile.common only has bot.o and botRaids.o and with the new bots, your makefile should have '-DBOTS', not '-DEQBOTS' I believe. That could be the problem, eqbots is the directive for the...
Forum: Support::Windows Servers 09-07-2009, 02:49 PM
Replies: 9
Views: 13,083
Posted By pfyon
Huh, that doesn't seem intuitive. You'd think a...

Huh, that doesn't seem intuitive. You'd think a 'nodrop' value of 1 would mean it was no drop, and 0 tradeable.
Forum: Support::Linux Servers 09-07-2009, 11:02 AM
Replies: 10
Views: 12,687
Posted By pfyon
Hmm, I've compiled 974 with no problems. I...

Hmm, I've compiled 974 with no problems. I remember a recent revision had errors, but those got fixed within a day.
Forum: Support::General Support 09-06-2009, 12:13 AM
Replies: 8
Views: 8,466
Posted By pfyon
1. Sounds like you're missing map files.

1. Sounds like you're missing map files.
Forum: Support::Windows Servers 09-04-2009, 11:45 AM
Replies: 7
Views: 9,590
Posted By pfyon
Yep, looks like you can pick and choose...

Yep, looks like you can pick and choose expansions using that. Just add together the values for each expansion you want, and that's what goes in your expansions variable.
Forum: Quests::Q&A 08-31-2009, 07:05 PM
Replies: 14
Views: 21,354
Posted By pfyon
You might be able to just have it show no loot to...

You might be able to just have it show no loot to people outside the lvl range. Doesn't solve the problem of high lvls buffing lower lvls to kill mobs, but if a jerk went around killing everything,...
Forum: Quests::Q&A 08-31-2009, 05:58 PM
Replies: 14
Views: 21,354
Posted By pfyon
Correct me if I'm wrong, but I am pretty sure the...

Correct me if I'm wrong, but I am pretty sure the trivial loot code made mobs not drop loot for you if you were too high level, not banish you.
Forum: Support::Linux Servers 08-30-2009, 02:23 PM
Replies: 2
Views: 9,028
Posted By pfyon
Do you have the maps in the correct folder? I...

Do you have the maps in the correct folder? I think that can cause chars being unable to move.
Forum: Quests::Custom 08-30-2009, 02:22 PM
Replies: 23
Views: 43,261
Posted By pfyon
That's pretty sweet. With some custom zones and...

That's pretty sweet. With some custom zones and some more code, I think we could get player housing going.
Forum: Development::Bots 08-29-2009, 02:58 PM
Replies: 17
Views: 19,466
Posted By pfyon
I think WildcardX said he had raid bots on the...

I think WildcardX said he had raid bots on the backburner for now.
Forum: General::Server Discussion 08-29-2009, 01:22 PM
Replies: 174
Views: 204,070
Posted By pfyon
Don't feed the trolls.

Don't feed the trolls.
Forum: General::News 08-28-2009, 05:48 PM
Replies: 10
Views: 20,102
Posted By pfyon
Probably my favourite thing about the new host: ...

Probably my favourite thing about the new host:

The server time is accurate again.
Forum: General::General Discussion 08-28-2009, 05:47 PM
Replies: 2
Views: 7,568
Posted By pfyon
You should be able to use a query like the...

You should be able to use a query like the following:


UPDATE peq.npc_types SET npcspecialattks = replace(npcspecialattks,'B','');


That'll replace every occurrance of 'B' in the...
Forum: General::Server Discussion 08-27-2009, 08:48 PM
Replies: 174
Views: 204,070
Posted By pfyon
Just keep in mind that a server has to be fun to...

Just keep in mind that a server has to be fun to attract people. If people enjoy spending hours travelling between locations, you're good to go. Same goes for people staying in one area of the world....
Forum: Spell Support 08-27-2009, 08:35 PM
Replies: 5
Views: 8,014
Posted By pfyon
If it exists as a spell in game already, wouldn't...

If it exists as a spell in game already, wouldn't it be as simple as allowing player classes to use it and creating a scroll to scribe it?
Forum: General::General Discussion 08-27-2009, 08:33 PM
Replies: 3
Views: 7,937
Posted By pfyon
I'm sure I don't have to tell you, but as with...

I'm sure I don't have to tell you, but as with everything, best to test that script before running it on a production db.

I agree for keeping the old wiki for historical reasons, as well as in...
Forum: General::Server Discussion 08-27-2009, 05:42 PM
Replies: 174
Views: 204,070
Posted By pfyon
You could include the peqzone command (or a...

You could include the peqzone command (or a variation of it) and make it give you rez sickness for 10 mins when you use it.

The problem with allowing a teleport command/ability is the intermediate...
Forum: General::General Discussion 08-27-2009, 03:44 PM
Replies: 3
Views: 7,937
Posted By pfyon
Wiki

Has there been any thought as to moving over to mediawiki from the current wiki?

I looked around a couple of months ago and found a python script that someone had written to convert all the wakka...
Forum: Support::Windows Servers 08-27-2009, 03:31 PM
Replies: 7
Views: 11,727
Posted By pfyon
a) Check the world logs, might be the zone...

a) Check the world logs, might be the zone traffic isn't being sent quickly enough to the clients when they're outside your network causing it to timeout and kick back to server select or login (I...
Forum: Support::Windows Servers 08-25-2009, 06:30 PM
Replies: 161
Views: 375,829
Posted By pfyon
MySQL supports sha1 with the sha() function. If...

MySQL supports sha1 with the sha() function. If you want to change your password in the db you can just use UPDATE table_name SET password = sha('newpassword') WHERE username = 'yourusername';
...
Forum: Development::Database/World Building 08-25-2009, 10:26 AM
Replies: 10
Views: 11,001
Posted By pfyon
I was working on a query last night similar to...

I was working on a query last night similar to AndMetal's, but it ended up running for about 2 hours before I killed it.
Forum: Spell Support 08-24-2009, 12:43 AM
Replies: 2
Views: 7,637
Posted By pfyon
There's a rule in the rules_values table called...

There's a rule in the rules_values table called 'Character:MaxLevel' which by default (at least from the peq db) is 65. Have you tried upping this and seeing if spells can be scribed for lvls 66+?
Forum: Development::Bots 08-23-2009, 02:19 PM
Replies: 10
Views: 10,054
Posted By pfyon
Ah, that might explain why make failed for r955.

Ah, that might explain why make failed for r955.
Forum: Development::Development 08-22-2009, 12:08 AM
Replies: 115
Views: 161,459
Posted By pfyon
Getting this error as well, what was the fix? ...

Getting this error as well, what was the fix?

edit: Also, thanks gaeorn for the LD_LIBRARY_PATH help, got a startup script that gets as far as the above error now.
Forum: Support::General Support 08-20-2009, 06:55 PM
Replies: 3
Views: 7,273
Posted By pfyon
I think that's used to differentiate between...

I think that's used to differentiate between same-named npcs (for quests scripts for example).
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