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Showing results 351 to 375 of 500
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Posts Made By:
KLS
Forum:
Development::Feature Requests
06-26-2010, 06:44 AM
Replies:
3
AA'S and rulsets
Views:
11,842
Posted By
KLS
The level you can increase exp from 0% is hard...
The level you can increase exp from 0% is hard coded in the client, but if you could get it set higher like through a command or something you could earn them below 51. Though it would be slow going...
Forum:
General::General Discussion
06-17-2010, 03:54 PM
Replies:
3
No berserkers on TGC?
Views:
7,272
Posted By
KLS
They aren't very popular but they work fine and...
They aren't very popular but they work fine and are enabled. Some of the AA's still need work.
Forum:
Quests::Q&A
06-12-2010, 12:43 AM
Replies:
10
Quests not working - please help
Views:
10,274
Posted By
KLS
perl will print an error to the console(but not...
perl will print an error to the console(but not log) if it encounters a fatal error, perhaps you could post the console output after hailing a npc or two with a quest.
Forum:
General::News
06-11-2010, 09:34 PM
Replies:
4
SoD LS Support Has Been Added
Views:
13,771
Posted By
KLS
SoD LS Support Has Been Added
No longer have to use external login servers to work with the SoD and live clients simply change host to:
[LoginServer]
Host=eqemulator.net:5999
And login as if you would with Titanium/SoF
Forum:
Support::Windows Servers
06-10-2010, 04:21 PM
Replies:
1
login.ini
Views:
7,219
Posted By
KLS
http://code.google.com/p/projecteqemu/source/brows...
http://code.google.com/p/projecteqemu/source/browse/trunk/EQEmuServer/EQEmuLoginServer/login_util/login.ini
Forum:
Development::Server Code Submissions
06-07-2010, 03:22 AM
Replies:
5
COMMITTED: Grid Waypoints
Views:
10,649
Posted By
KLS
That's what I was thinking, plus an extra option...
That's what I was thinking, plus an extra option in wp add to set heading or not.
Forum:
Development::Bug Reports
06-06-2010, 05:40 AM
Replies:
9
Recent Changes
Views:
12,293
Posted By
KLS
Try this with the latest source.
Try this with the latest source.
Forum:
Support::Packetcollector
06-06-2010, 05:09 AM
Replies:
169
EQExtractor2
Views:
779,910
Posted By
KLS
Yeah Cavedude mentioned it to me, and I was gonna...
Yeah Cavedude mentioned it to me, and I was gonna post that the door data does appear to be sent as a zone in. I easily got port working with the nek book that way, I could of without but it saved...
Forum:
Support::Windows Servers
06-04-2010, 02:03 PM
Replies:
3
Max Level for Tutorial?
Views:
7,361
Posted By
KLS
Yeah looks like you're just using an unmodified...
Yeah looks like you're just using an unmodified player.pl file.
Gotta change that block to check higher than 15.
Forum:
Development::Server Code Submissions
06-04-2010, 12:06 PM
Replies:
5
COMMITTED: Grid Waypoints
Views:
10,649
Posted By
KLS
Hm I'm not sure I'm going to add this as is. In...
Hm I'm not sure I'm going to add this as is. In some cases it's nice to not use the heading(for example random wander grids) and it'd be nice to preserve the old behavior too. I'll think of a way...
Forum:
Development::Bug Reports
06-04-2010, 06:41 AM
Replies:
9
Recent Changes
Views:
12,293
Posted By
KLS
Also you weren't on irc when I went to reply but:...
Also you weren't on irc when I went to reply but:
If you could go ahead and dump a few objects that are having issues as well as say which client you're having trouble on.
Forum:
Development::Bug Reports
06-03-2010, 10:38 PM
Replies:
9
Recent Changes
Views:
12,293
Posted By
KLS
Usually objects are made via doors, I haven't...
Usually objects are made via doors, I haven't changed anything about objects lately. Though derision did, you could try taking out his change in that revision set and see if it makes any difference.
Forum:
Development::Bug Reports
06-03-2010, 07:26 PM
Replies:
9
Recent Changes
Views:
12,293
Posted By
KLS
mysql> desc doors; ...
mysql> desc doors;
+---------------------+----------------------+------+-----+------------+----------------+
| Field | Type | Null | Key | Default | Extra ...
Forum:
Support::Windows Servers
05-23-2010, 04:42 AM
Replies:
4
In-Game Rewards like Live?
Views:
13,508
Posted By
KLS
I realize this is a little old but yes! This is...
I realize this is a little old but yes! This is possible!
Although it's all manual at the moment you can setup claims. In your database there will be a table called veteran_reward_templates. ...
Forum:
Support::Windows Servers
05-23-2010, 04:33 AM
Replies:
6
Ssratemple crashes zone.
Views:
12,687
Posted By
KLS
Could be many things. The most common crashes...
Could be many things. The most common crashes outside the ones we introduce in development are databases with missing tables. Having log files of crashed zones helps a lot to track issues down.
Forum:
Support::Windows Servers
05-23-2010, 04:29 AM
Replies:
16
EQEmuLoginServer.exe - Application Error
Views:
28,048
Posted By
KLS
It has the same dependencies sans perl as world. ...
It has the same dependencies sans perl as world. I'll build a new version and post it soon that one up there I'm not sure how old is it.
Forum:
Development::Development
05-18-2010, 01:30 PM
Replies:
136
Starting work on Seeds of Destruction
Views:
189,972
Posted By
KLS
eqclient.ini
eqclient.ini
Forum:
Development::Development
05-18-2010, 01:29 PM
Replies:
115
EQemu Login Server
Views:
162,166
Posted By
KLS
PS I went and changed it.
PS I went and changed it.
Forum:
Development::Development
05-18-2010, 02:59 AM
Replies:
115
EQemu Login Server
Views:
162,166
Posted By
KLS
Could add logging, doesn't change the fact behind...
Could add logging, doesn't change the fact behind it. Acceptable characters were explicitly defined, which means if it doesn't work it's not bugged it's simply not implemented.
Now we can change...
Forum:
Misc::Off Topic
05-17-2010, 02:15 AM
Replies:
25
EverQuest 2 Emu Project
Views:
49,559
Posted By
KLS
I see no reason to close the thread because of...
I see no reason to close the thread because of one fool.
The fact is other than the underlying sony network protocol the two games are as different as can be other than setting and name. You...
Forum:
Development::Server Code Submissions
05-16-2010, 12:32 PM
Replies:
3
COMMITTED: Spawn Variance
Views:
12,301
Posted By
KLS
That 2nd change makes more sense.
That 2nd change makes more sense.
Forum:
Development::Server Code Submissions
05-16-2010, 03:24 AM
Replies:
3
COMMITTED: Spawn Variance
Views:
12,301
Posted By
KLS
I'm a bit confused as to what the problem is or...
I'm a bit confused as to what the problem is or how this fixes it. Could you go into detail?
Forum:
General::General Discussion
05-15-2010, 01:33 PM
Replies:
55
Temporary Alternate Login Server for SoD
Views:
73,619
Posted By
KLS
Looks up for me atm. I know gaeorn was working...
Looks up for me atm. I know gaeorn was working on something at work so it's not unreasonable to expect it to go down for short amounts of time.
Forum:
Development::Development
05-15-2010, 01:28 PM
Replies:
115
EQemu Login Server
Views:
162,166
Posted By
KLS
Not a bug per se just not implemented into the...
Not a bug per se just not implemented into the lexical analyzer as valid input. If you throw down a small list of punctuation that should work I'll add it though.
Forum:
Development::Development
05-14-2010, 04:37 PM
Replies:
136
Starting work on Seeds of Destruction
Views:
189,972
Posted By
KLS
Later we plan to replace the bot system...
Later we plan to replace the bot system completely and make it part of core server functionality. With those we'll implement mercs. It is a rather large process and so it's only a todo atm.
Showing results 351 to 375 of 500
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