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Search: Posts Made By: daeken_bb
Forum: Archive::Development 12-28-2003, 08:46 AM
Replies: 25
Views: 27,306
Posted By daeken_bb
I started porting zoneconvertor's eqwlddata and...

I started porting zoneconvertor's eqwlddata and fragment code to php, commenting, and documenting the wld format... i'll probably whip up some c structs for everything and release it in increments...
Forum: Archive::Development 12-27-2003, 01:33 PM
Replies: 25
Views: 27,306
Posted By daeken_bb
WC, I was wondering if you'd be able to take the...

WC, I was wondering if you'd be able to take the time to document WLD a bit, or come on IRC so we can discuss it and I'll write it, my nick on IRC is Daeken if you want to get in touch with me via...
Forum: Archive::General Support 12-24-2003, 09:59 AM
Replies: 7
Views: 7,980
Posted By daeken_bb
I'm sorry, but we've just recieved new word from...

I'm sorry, but we've just recieved new word from the devs.

The LS server has been taken over by lawn gnomes. They started infiltrating around 11pm last night and finally got there by 1am. They...
Forum: Archive::Development 12-23-2003, 01:09 PM
Replies: 2
Views: 9,015
Posted By daeken_bb
Patch to compile crc32.cpp on GCC 3.3.x

Have fun:

--- common/crc32.old Mon Dec 22 13:35:50 2003
+++ common/crc32.cpp Mon Dec 22 13:30:41 2003
@@ -161,17 +161,15 @@
return crc32;
}
#elif defined(i386)
- register uint32 val...
Forum: Archive::Tools 08-08-2003, 05:58 AM
Replies: 2
Views: 6,815
Posted By daeken_bb
Whee!

Whee!
Forum: Archive::Tools 08-08-2003, 05:57 AM
Replies: 7
Views: 29,207
Posted By daeken_bb
There are always ways around checksums.

There are always ways around checksums.
Forum: Archive::Windows Servers 07-23-2003, 12:14 PM
Replies: 15
Views: 14,530
Posted By daeken_bb
Just replace the version string in minilogin with...

Just replace the version string in minilogin with the current one. Hex workshop for windows works great for that.

As for gnuLS, it's not ready for use yet, as i still haven't had success in...
Forum: Archive::General Discussion 07-13-2003, 07:40 PM
Replies: 3
Views: 3,778
Posted By daeken_bb
if it was routing through a computer for internet...

if it was routing through a computer for internet access, i don't see it being impossible to make it access your pc instead of the official servers...
Forum: Archive::Database/World Building 07-13-2003, 07:22 PM
Replies: 14
Views: 9,813
Posted By daeken_bb
possibly make it so you can export wld to xml and...

possibly make it so you can export wld to xml and assign each part of the zone geometry a node-id... then put your changes in an xml file of the same format, and when you want to patch the normal wld...
Forum: Archive::Bugs 07-09-2003, 09:28 PM
Replies: 14
Views: 10,172
Posted By daeken_bb
Why the fuck do you need some goddamn profanity...

Why the fuck do you need some goddamn profanity filter anyway?

What a piece of shit waste of our time! :)
Forum: Archive::Development 07-05-2003, 09:42 PM
Replies: 9
Views: 9,487
Posted By daeken_bb
All of the changes to the current code that have...

All of the changes to the current code that have been changed on the private server have been centered around getting the latest client to work, as far as I know.
Forum: Archive::Database/World Building 07-05-2003, 08:30 PM
Replies: 20
Views: 16,580
Posted By daeken_bb
Perhaps for this you can have a PHP script...

Perhaps for this you can have a PHP script generate random combinables and insert into the DB?
Forum: Archive::Database/World Building 07-05-2003, 07:59 PM
Replies: 20
Views: 16,580
Posted By daeken_bb
What about building houses dynamically in the...

What about building houses dynamically in the zone? bulky... but an idea.
Forum: Archive::Tools 07-05-2003, 05:53 PM
Replies: 11
Views: 10,404
Posted By daeken_bb
Good work, WC :D

Good work, WC :D
Forum: Archive::General Discussion 06-23-2003, 01:17 PM
Replies: 5
Views: 4,970
Posted By daeken_bb
How can I play without the patcher?

Here is a simple FAQ to solve all of your questions:


Q. How can I find what files are neccesary to revert to the EQEmu patch so I can give it to a friend?

A. You can't. That is considered...
Forum: Archive::News 06-22-2003, 06:19 PM
Replies: 75
Views: 48,965
Posted By daeken_bb
all i can say is "HAHAHAHAHAHA"

all i can say is "HAHAHAHAHAHA"
Forum: Archive::News 06-22-2003, 01:13 PM
Replies: 63
Views: 41,513
Posted By daeken_bb
If you can't figure out how to patch eq for...

If you can't figure out how to patch eq for yourself... i _highly_ doubt you'll be able to write your own emu ;)

/me snickers and walks away...
Forum: Archive::News 06-22-2003, 12:45 PM
Replies: 63
Views: 41,513
Posted By daeken_bb
Do you expect Hogie to pay for the bandwidth out...

Do you expect Hogie to pay for the bandwidth out of pocket? Welcome to the opensource community, no one person should take on all of the responsibility of the project...
Forum: Archive::Tools 06-19-2003, 08:46 PM
Replies: 5
Views: 7,051
Posted By daeken_bb
That's not a half-bad idea... perhaps i'll do...

That's not a half-bad idea... perhaps i'll do that as my first bit of Delphi :P
Forum: Archive::Tools 06-19-2003, 01:57 PM
Replies: 5
Views: 7,051
Posted By daeken_bb
Great work... hopefully now you'll slow down for...

Great work... hopefully now you'll slow down for a while and give me time to learn some delphi so i can work on openzone++ :)
Forum: Archive::Tools 06-19-2003, 06:02 AM
Replies: 0
Views: 5,857
Posted By daeken_bb
OpenZone++

I've started in on OpenZone++... I'm using Glade to design the interface, then importing it. I'm hoping to have something tangible later this week/month.

Don't expect anything decent for a while,...
Forum: Archive::Tools 06-18-2003, 05:18 PM
Replies: 10
Views: 8,434
Posted By daeken_bb
It's in the eqemu files repository.

It's in the eqemu files repository.
Forum: Archive::Tools 06-18-2003, 03:10 PM
Replies: 10
Views: 8,434
Posted By daeken_bb
Thanks man.. i'm going to get started on it ASAP,...

Thanks man.. i'm going to get started on it ASAP, since there's no need for my S3D repackager if i build a really good one into OpenZone++ :)

I'll update you every once and a while on my progress.
Forum: Archive::Tools 06-18-2003, 02:42 PM
Replies: 10
Views: 8,434
Posted By daeken_bb
Jebus man.. you're poppin' 'em out faster than...

Jebus man.. you're poppin' 'em out faster than i've ever seen before... impressive ;)

Also... would you be against me porting this to C++? I really think it would be faster and much more portable...
Forum: Archive::Tools 06-18-2003, 08:45 AM
Replies: 11
Views: 11,061
Posted By daeken_bb
Thanks again... i think i understand now :)

Thanks again... i think i understand now :)
Showing results 351 to 375 of 387

 
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