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Search: Posts Made By: kathgar
Forum: Archive::Linux Servers 08-15-2002, 01:25 AM
Replies: 22
Views: 10,953
Posted By kathgar
You have the wrong IPs in the zone arguments

You have the wrong IPs in the zone arguments
Forum: Archive::General Discussion 08-14-2002, 06:05 AM
Replies: 2
Views: 2,195
Posted By kathgar
spells work, mobs only move towards you if...

spells work, mobs only move towards you if aggrod.. pathing kills the servers.. no real mob ai.. combat is working but not really like on live
Forum: Archive::Development 08-14-2002, 06:03 AM
Replies: 1
Views: 4,040
Posted By kathgar
Linux compile guide

cd ~/source/zone;make;cd ../world;make
I normally cp the binaries to a different directory so you don't have to have 2 copies of db.ini and such. Oh, if you are missing libs ld <libname>...you...
Forum: Archive::Windows Servers 08-14-2002, 05:58 AM
Replies: 2
Views: 3,288
Posted By kathgar
Gimp master flex, it helps to post stuff like.....

Gimp master flex, it helps to post stuff like.. well, versions you are running.. since I changed the spell code to spells_en for 3.5../really/ makes a difference
Forum: Archive::General Discussion 08-11-2002, 11:08 AM
Replies: 20
Views: 6,546
Posted By kathgar
I only kick/ban people that ask questions that...

I only kick/ban people that ask questions that are in the readme, or posted on the forums, most of the time as stickies.. Oh, and I'm not a "helper", I'm a coder, that means, well, i'm not there to...
Forum: Archive::General Discussion 08-10-2002, 06:05 AM
Replies: 20
Views: 6,546
Posted By kathgar
First of all, I've never had my powers taken...

First of all, I've never had my powers taken away. And second, I only kick/ban the -REALLY- annoying or -REALLY- stupid, sometimes people qualify under both. Oh, and if you taunt me, you are going...
Forum: Archive::Database/World Building 08-07-2002, 07:19 AM
Replies: 28
Views: 10,065
Posted By kathgar
Lack of releases? We have released FOUR beta...

Lack of releases? We have released FOUR beta builds, with major changes (movement from spdat.eff to spells_en, and fixed spell casting)? People asking too many questions for support and people just...
Forum: Archive::News 08-05-2002, 01:19 PM
Replies: 20
Views: 6,200
Posted By kathgar
NOT DEAD NOT DEAD NOT DEAD NOT DEAD NOT DEAD NOT...

NOT DEAD NOT DEAD NOT DEAD NOT DEAD NOT DEAD NOT DEAD
Hogie was saying that the DOMAIN may not work, not the project
Forum: Archive::General Discussion 07-27-2002, 09:56 AM
Replies: 13
Views: 3,233
Posted By kathgar
Forum: Archive::General Discussion 07-27-2002, 09:55 AM
Replies: 13
Views: 3,233
Posted By kathgar
Forum: Archive::General Discussion 07-27-2002, 09:54 AM
Replies: 13
Views: 3,233
Posted By kathgar
Forum: Archive::Bugs 07-13-2002, 08:51 AM
Replies: 3
Views: 3,460
Posted By kathgar
Heh, my nifty little #scribespells takes the bite...

Heh, my nifty little #scribespells takes the bite out.. get your favorite server to recompile their zones with it or wait for it to be included in the source tree. The spell scribing time will be...
Forum: Archive::General Discussion 07-12-2002, 04:02 AM
Replies: 13
Views: 3,109
Posted By kathgar
The compiler DOES NOT accept it, it gives you...

The compiler DOES NOT accept it, it gives you nice warning for doing void main and such
Forum: Archive::General Discussion 07-10-2002, 12:12 PM
Replies: 13
Views: 3,109
Posted By kathgar
I hate to tell you, but #include <iostream>...

I hate to tell you, but
#include <iostream>
is not an error, that is ANSI complaint, could use a
using namespace std; though
and no
void main
use
int main(int argc, char** argv)
Forum: Archive::News 07-10-2002, 06:11 AM
Replies: 22
Views: 7,048
Posted By kathgar
More specifically login_opcodes.h... paste ...

More specifically login_opcodes.h... paste

/***************************************************************************
login_opcodes.h - description
...
Forum: Archive::Bugs 07-08-2002, 12:19 PM
Replies: 3
Views: 3,666
Posted By kathgar
Its a packet problem, and since 3.4 is as-is, its...

Its a packet problem, and since 3.4 is as-is, its not going to work until 3.5
Forum: Archive::Development 07-04-2002, 03:16 PM
Replies: 5
Views: 5,409
Posted By kathgar
It works, mostly It puts all of you spells...

It works, mostly

It puts all of you spells up to 50.. with a few UNKNOWN SPELLS(i think I got rid of them).. but then there are many spells such as Manabolt.. Mechanic Dislocation I-X.. that I...
Forum: Archive::Development 07-04-2002, 08:54 AM
Replies: 51
Views: 23,362
Posted By kathgar
What commands do you want? I'll work on them

What commands do you want? I'll work on them
Forum: Archive::Development 07-03-2002, 11:37 AM
Replies: 5
Views: 5,409
Posted By kathgar
#scribespells <level>

}
else if (strcasecmp(sep.arg[0], "#scribespells")==0 ) {
if(sep.arg[1][0]==0) {
Message(0,"FORMAT: #scribespells &lt;level>");
}
if((sep.arg[1][0] &lt; 1) || (sep.arg[1][0] > 60))...
Forum: Archive::Windows Servers 07-01-2002, 03:08 AM
Replies: 6
Views: 3,521
Posted By kathgar
The latest release does not include a new version...

The latest release does not include a new version of zone9x, because the devs do not have a 9x system to test on. Not to mention them taking a break. Out of luck.
Forum: Archive::Development 05-27-2002, 10:29 AM
Replies: 6
Views: 4,946
Posted By kathgar
ANSI (new) headers work in linux

That will compile, by it self, but the new hearders will kill most of the other code, working on fixing linked_list.h (posted without compiling in the codebase, heh.. oops)
Forum: Archive::Development 05-22-2002, 11:39 AM
Replies: 6
Views: 4,946
Posted By kathgar
TTT

TTT
Forum: Archive::Bugs 05-12-2002, 04:25 AM
Replies: 1
Views: 3,094
Posted By kathgar
Spell interupt bug(I think)

It is /really/ hard to cast spells when levitated now, since you bob up and down. I know it was not this way on live before(Done it since beta 3 till Kunark release), but they might have changed it....
Forum: Archive::Development 05-07-2002, 02:08 AM
Replies: 6
Views: 4,946
Posted By kathgar
Code

#include &lt;iostream>
#include &lt;vector>
#include &lt;string>
using namespace std;

struct SPLtemp {
int spelllevel =0;
int splid =0;
}
Forum: Archive::Development 05-05-2002, 01:21 PM
Replies: 6
Views: 4,946
Posted By kathgar
Spell scribing - Code snippets

Code snippets complete, with a radix sort =)

A command to scribe all spells for someone would be useful.

There are serveral ways to go about this, one would to be on #scribespells &lt;level>.....
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