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Posts Made By:
kathgar
Forum:
Archive::Linux Servers
08-15-2002, 01:25 AM
Replies:
22
Getting Dropped when 'Entering World'
Views:
10,953
Posted By
kathgar
You have the wrong IPs in the zone arguments
You have the wrong IPs in the zone arguments
Forum:
Archive::General Discussion
08-14-2002, 06:05 AM
Replies:
2
EQEmu Features?
Views:
2,195
Posted By
kathgar
spells work, mobs only move towards you if...
spells work, mobs only move towards you if aggrod.. pathing kills the servers.. no real mob ai.. combat is working but not really like on live
Forum:
Archive::Development
08-14-2002, 06:03 AM
Replies:
1
Quick compilation guide
Views:
4,040
Posted By
kathgar
Linux compile guide
cd ~/source/zone;make;cd ../world;make
I normally cp the binaries to a different directory so you don't have to have 2 copies of db.ini and such. Oh, if you are missing libs ld <libname>...you...
Forum:
Archive::Windows Servers
08-14-2002, 05:58 AM
Replies:
2
Minilogin-Spells-Beta
Views:
3,288
Posted By
kathgar
Gimp master flex, it helps to post stuff like.....
Gimp master flex, it helps to post stuff like.. well, versions you are running.. since I changed the spell code to spells_en for 3.5../really/ makes a difference
Forum:
Archive::General Discussion
08-11-2002, 11:08 AM
Replies:
20
That's It Kathgar
Views:
6,546
Posted By
kathgar
I only kick/ban people that ask questions that...
I only kick/ban people that ask questions that are in the readme, or posted on the forums, most of the time as stickies.. Oh, and I'm not a "helper", I'm a coder, that means, well, i'm not there to...
Forum:
Archive::General Discussion
08-10-2002, 06:05 AM
Replies:
20
That's It Kathgar
Views:
6,546
Posted By
kathgar
First of all, I've never had my powers taken...
First of all, I've never had my powers taken away. And second, I only kick/ban the -REALLY- annoying or -REALLY- stupid, sometimes people qualify under both. Oh, and if you taunt me, you are going...
Forum:
Archive::Database/World Building
08-07-2002, 07:19 AM
Replies:
28
I guess Ariak is out..
Views:
10,065
Posted By
kathgar
Lack of releases? We have released FOUR beta...
Lack of releases? We have released FOUR beta builds, with major changes (movement from spdat.eff to spells_en, and fixed spell casting)? People asking too many questions for support and people just...
Forum:
Archive::News
08-05-2002, 01:19 PM
Replies:
20
EQEmu.Org might disappear
Views:
6,200
Posted By
kathgar
NOT DEAD NOT DEAD NOT DEAD NOT DEAD NOT DEAD NOT...
NOT DEAD NOT DEAD NOT DEAD NOT DEAD NOT DEAD NOT DEAD
Hogie was saying that the DOMAIN may not work, not the project
Forum:
Archive::General Discussion
07-27-2002, 09:56 AM
Replies:
13
test post
Views:
3,233
Posted By
kathgar
3 -5 posts
bob
Forum:
Archive::General Discussion
07-27-2002, 09:55 AM
Replies:
13
test post
Views:
3,233
Posted By
kathgar
d00ping
a
Forum:
Archive::General Discussion
07-27-2002, 09:54 AM
Replies:
13
test post
Views:
3,233
Posted By
kathgar
watch the d00ps
m00
Forum:
Archive::Bugs
07-13-2002, 08:51 AM
Replies:
3
Spell-Scribing..
Views:
3,460
Posted By
kathgar
Heh, my nifty little #scribespells takes the bite...
Heh, my nifty little #scribespells takes the bite out.. get your favorite server to recompile their zones with it or wait for it to be included in the source tree. The spell scribing time will be...
Forum:
Archive::General Discussion
07-12-2002, 04:02 AM
Replies:
13
good grief. How can I help already?
Views:
3,109
Posted By
kathgar
The compiler DOES NOT accept it, it gives you...
The compiler DOES NOT accept it, it gives you nice warning for doing void main and such
Forum:
Archive::General Discussion
07-10-2002, 12:12 PM
Replies:
13
good grief. How can I help already?
Views:
3,109
Posted By
kathgar
I hate to tell you, but #include <iostream>...
I hate to tell you, but
#include <iostream>
is not an error, that is ANSI complaint, could use a
using namespace std; though
and no
void main
use
int main(int argc, char** argv)
Forum:
Archive::News
07-10-2002, 06:11 AM
Replies:
22
Press Conference
Views:
7,048
Posted By
kathgar
More specifically login_opcodes.h... paste ...
More specifically login_opcodes.h... paste
/***************************************************************************
login_opcodes.h - description
...
Forum:
Archive::Bugs
07-08-2002, 12:19 PM
Replies:
3
Dumping to Desktop Thread
Views:
3,666
Posted By
kathgar
Its a packet problem, and since 3.4 is as-is, its...
Its a packet problem, and since 3.4 is as-is, its not going to work until 3.5
Forum:
Archive::Development
07-04-2002, 03:16 PM
Replies:
5
#scribespells <level>
Views:
5,409
Posted By
kathgar
It works, mostly It puts all of you spells...
It works, mostly
It puts all of you spells up to 50.. with a few UNKNOWN SPELLS(i think I got rid of them).. but then there are many spells such as Manabolt.. Mechanic Dislocation I-X.. that I...
Forum:
Archive::Development
07-04-2002, 08:54 AM
Replies:
51
EQEMu Mod *The War of Shadows **
Views:
23,362
Posted By
kathgar
What commands do you want? I'll work on them
What commands do you want? I'll work on them
Forum:
Archive::Development
07-03-2002, 11:37 AM
Replies:
5
#scribespells <level>
Views:
5,409
Posted By
kathgar
#scribespells <level>
}
else if (strcasecmp(sep.arg[0], "#scribespells")==0 ) {
if(sep.arg[1][0]==0) {
Message(0,"FORMAT: #scribespells <level>");
}
if((sep.arg[1][0] < 1) || (sep.arg[1][0] > 60))...
Forum:
Archive::Windows Servers
07-01-2002, 03:08 AM
Replies:
6
World.exe problem after updating
Views:
3,521
Posted By
kathgar
The latest release does not include a new version...
The latest release does not include a new version of zone9x, because the devs do not have a 9x system to test on. Not to mention them taking a break. Out of luck.
Forum:
Archive::Development
05-27-2002, 10:29 AM
Replies:
6
Spell scribing
Views:
4,946
Posted By
kathgar
ANSI (new) headers work in linux
That will compile, by it self, but the new hearders will kill most of the other code, working on fixing linked_list.h (posted without compiling in the codebase, heh.. oops)
Forum:
Archive::Development
05-22-2002, 11:39 AM
Replies:
6
Spell scribing
Views:
4,946
Posted By
kathgar
TTT
TTT
Forum:
Archive::Bugs
05-12-2002, 04:25 AM
Replies:
1
Spell interupt bug(I think)
Views:
3,094
Posted By
kathgar
Spell interupt bug(I think)
It is /really/ hard to cast spells when levitated now, since you bob up and down. I know it was not this way on live before(Done it since beta 3 till Kunark release), but they might have changed it....
Forum:
Archive::Development
05-07-2002, 02:08 AM
Replies:
6
Spell scribing
Views:
4,946
Posted By
kathgar
Code
#include <iostream>
#include <vector>
#include <string>
using namespace std;
struct SPLtemp {
int spelllevel =0;
int splid =0;
}
Forum:
Archive::Development
05-05-2002, 01:21 PM
Replies:
6
Spell scribing
Views:
4,946
Posted By
kathgar
Spell scribing - Code snippets
Code snippets complete, with a radix sort =)
A command to scribe all spells for someone would be useful.
There are serveral ways to go about this, one would to be on #scribespells <level>.....
Showing results 376 to 400 of 400
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