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Forum: Quests::Q&A 03-13-2013, 07:45 AM
Replies: 8
Views: 7,949
Posted By lerxst2112
Read what Secrets wrote again. It sounded like a...

Read what Secrets wrote again. It sounded like a confirmation to me.

Assuming a uniform distribution of random numbers over time, I would assume the next to last person on the list will be picked...
Forum: General::General Discussion 03-13-2013, 07:19 AM
Replies: 11
Views: 8,857
Posted By lerxst2112
If it is the camps near the South Karana zoneline...

If it is the camps near the South Karana zoneline then it was regular gnolls during the day and undead gnolls and skeletons at night.
Forum: Support::Windows Servers 03-06-2013, 04:19 PM
Replies: 3
Views: 7,594
Posted By lerxst2112
http://eqemu.github.com/

http://eqemu.github.com/
Forum: Support::Windows Servers 03-05-2013, 01:55 PM
Replies: 21
Views: 18,463
Posted By lerxst2112
Float is probably ok there too. Without...

Float is probably ok there too. Without extracting that out into a test to see what the numbers are I'd guess you might lose a very small bit of precision, but a float isn't going to roll over to a...
Forum: Support::Windows Servers 03-05-2013, 12:55 AM
Replies: 21
Views: 18,463
Posted By lerxst2112
It isn't there, it's somewhere else the value is...

It isn't there, it's somewhere else the value is being used.

Here's an example from Client::Death()

// now we apply the exp loss, unmem their spells, and make a corpse
// unless they're a GM...
Forum: Support::Windows Servers 03-04-2013, 10:58 PM
Replies: 21
Views: 18,463
Posted By lerxst2112
Why? There shouldn't be an issue with range or...

Why? There shouldn't be an issue with range or precision using a float.
Forum: Support::Windows Servers 03-04-2013, 03:59 PM
Replies: 21
Views: 18,463
Posted By lerxst2112
The maximum value of a uint32 is 4,294,967,295. ...

The maximum value of a uint32 is 4,294,967,295. It's possible that is it being converted to a signed value somewhere along the way which would make anything over 2,147,483,647 become negative.
Forum: Spell Support 03-04-2013, 03:13 AM
Replies: 10
Views: 8,993
Posted By lerxst2112
Make sure the ID isn't too high for the client...

Make sure the ID isn't too high for the client you're using. The spell file is just a text file, so you can also open it in notepad or whatever and search for the name. If the name isn't in it then...
Forum: Support::Windows Servers 03-04-2013, 02:42 AM
Replies: 21
Views: 18,463
Posted By lerxst2112
And this is why you fail.

And this is why you fail.
Forum: Spell Support 03-04-2013, 02:40 AM
Replies: 10
Views: 8,993
Posted By lerxst2112
I don't see in your steps where you put that...

I don't see in your steps where you put that spell file in your client directory.
Forum: Support::General Support 03-03-2013, 07:40 PM
Replies: 1
Views: 3,881
Posted By lerxst2112
For P99 server support, you need to visit the P99...

For P99 server support, you need to visit the P99 forums.

http://www.project1999.org/forums/
Forum: Support::General Support 03-03-2013, 07:37 PM
Replies: 20
Views: 16,844
Posted By lerxst2112
To reiterate: This is not the place...

To reiterate:



This is not the place for launcher support guys.
Forum: Development::Development 03-02-2013, 10:51 PM
Replies: 7
Views: 10,361
Posted By lerxst2112
Running cppcheck found the huge memory leak (and...

Running cppcheck found the huge memory leak (and some other less huge ones) from a while back. I considered running lint, but I'm old enough that I thought I might die before it finished. :)
Forum: Quests::Q&A 03-02-2013, 10:26 PM
Replies: 9
Views: 9,443
Posted By lerxst2112
That code doesn't use Perl at all, it's just...

That code doesn't use Perl at all, it's just constructing data in C++ and sending it direct to the client. You could construct the same data in Perl and send it to the client with the...
Forum: Development::Development 03-02-2013, 10:22 PM
Replies: 7
Views: 10,361
Posted By lerxst2112
Unit testing is tough to refit into an existing...

Unit testing is tough to refit into an existing codebase, especially one with random encapsulation like this one.

One of the games I worked on we tried to add tests while also refactoring some of...
Forum: Support::Linux Servers 03-01-2013, 02:33 PM
Replies: 4
Views: 9,767
Posted By lerxst2112
One way to find out is to try it and see.

One way to find out is to try it and see.
Forum: Support::Windows Servers 03-01-2013, 01:40 AM
Replies: 6
Views: 9,134
Posted By lerxst2112
The tools exist to track this down without wild...

The tools exist to track this down without wild speculation. Compile with debug info and get a stack trace.
Forum: Development::Development 02-28-2013, 10:56 PM
Replies: 22
Views: 20,840
Posted By lerxst2112
I worked on a project a long time ago that we...

I worked on a project a long time ago that we licensed some code for. It was in C with 1 space indents, all uppercase where possible, and with most variable/function names being 32 characters long...
Forum: Development::Development 02-28-2013, 09:49 PM
Replies: 22
Views: 20,840
Posted By lerxst2112
Changing from tabs to spaces or the reverse can...

Changing from tabs to spaces or the reverse can be a lot of fun with merges if your preferred diff program doesn't properly ignore whitespace/line endings.
...
Forum: General::General Discussion 02-27-2013, 11:05 PM
Replies: 12
Views: 9,627
Posted By lerxst2112
You could ask on the peq forums. Perhaps...

You could ask on the peq forums. Perhaps different people have different access depending on what they are working on.
Forum: General::General Discussion 02-27-2013, 08:11 PM
Replies: 12
Views: 9,627
Posted By lerxst2112
They are set that way because that is how PEQ has...

They are set that way because that is how PEQ has zones that are not finished set.
Forum: Quests::Q&A 02-26-2013, 09:41 PM
Replies: 15
Views: 12,900
Posted By lerxst2112
Trial and error. Send more til it breaks. The...

Trial and error. Send more til it breaks. The amount right before it broke is probably the limit.
Forum: Quests::Q&A 02-25-2013, 08:51 PM
Replies: 2
Views: 5,492
Posted By lerxst2112
Look at plugins/Quest_Credit.pl. It has several...

Look at plugins/Quest_Credit.pl. It has several examples of getting a value from a qglobal, manipulating it, and setting the new value.
Forum: Support::Windows Servers 02-25-2013, 01:37 AM
Replies: 6
Views: 9,134
Posted By lerxst2112
Compiling with debug info would help you track...

Compiling with debug info would help you track the endless loop down as well. When a zone is using 100% cpu, attach the debugger and break/continue a few times and you should be able to see where it...
Forum: Support::Windows Servers 02-24-2013, 05:39 PM
Replies: 9
Views: 8,311
Posted By lerxst2112
Set the EnableMailKeyIPVerification rule to false.

Set the EnableMailKeyIPVerification rule to false.
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