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Posts Made By:
Caryatis
Forum:
Development::Server Code Submissions
11-22-2010, 02:34 PM
Replies:
22
Bot Fixes
Views:
19,420
Posted By
Caryatis
In regards to the AA stuff in bot.cpp, I don't...
In regards to the AA stuff in bot.cpp, I don't really understand it. Do bots actually have AAs? As I understand the code, somebody left the client AA calcs in to show why they were giving bots...
Forum:
Development::Server Code Submissions
11-20-2010, 08:43 PM
Replies:
9
COMMITTED: Expendable, Quest, Racial/Bloodline & Shroud AAs
Views:
11,479
Posted By
Caryatis
The critical hit issue has been resolved. The...
The critical hit issue has been resolved. The problem was the fact that CriticalHitChance was being stored in a single variable while the spells that utilize this effect come with skill specific...
Forum:
Development::Bug Reports
11-20-2010, 02:58 PM
Replies:
2
Mana Regen & Sitting Bug?
Views:
7,154
Posted By
Caryatis
I'm all about the nerfs and this seems plain...
I'm all about the nerfs and this seems plain wrong so I would support the movement to have the level mod removed from non-meditating mana regen. However, will let a more senior dev take the hit on...
Forum:
Development::Server Code Submissions
11-14-2010, 09:08 PM
Replies:
9
COMMITTED: Expendable, Quest, Racial/Bloodline & Shroud AAs
Views:
11,479
Posted By
Caryatis
Pretty sure DoT crit chance is positive, I...
Pretty sure DoT crit chance is positive, I checked lucy but the only spell named rising terror doesnt have that effect in it(I checked all 5 copies even!). A well known spell that increases dot crit...
Forum:
Support::Windows Servers
11-13-2010, 04:50 PM
Replies:
2
Block Pathing / firewall?
Views:
5,100
Posted By
Caryatis
Or just make the zone require level 255/status...
Or just make the zone require level 255/status 255, alot easier.
Forum:
General::General Discussion
11-13-2010, 03:03 PM
Replies:
16
New Mystats/Showstats Window
Views:
13,955
Posted By
Caryatis
Keep in mind, that window can only support up to...
Keep in mind, that window can only support up to 4096 characters so if you try to put too much in, it will just fail(thats also why the window is fairly plain, to save as much room for epeens as...
Forum:
General::General Discussion
11-13-2010, 05:49 AM
Replies:
16
New Mystats/Showstats Window
Views:
13,955
Posted By
Caryatis
New Mystats/Showstats Window
Whenever you use a show stats command on a client, this window will pop up(rev 1723) with the relevant info(caps pulled from your DB so will match every server):
...
Forum:
General::General Discussion
11-12-2010, 05:11 PM
Replies:
5
Seeds of destruction
Views:
7,806
Posted By
Caryatis
EQemu doesnt support illegal copies of Everquest...
EQemu doesnt support illegal copies of Everquest but google doesnt care.
Forum:
Development::Server Code Submissions
11-12-2010, 05:10 PM
Replies:
9
COMMITTED: Expendable, Quest, Racial/Bloodline & Shroud AAs
Views:
11,479
Posted By
Caryatis
forgot to include an update to the altadv_vars...
forgot to include an update to the altadv_vars table in the 1720 update so the drakkin breath weapons werent set correctly, make sure to grab the sql from 1721 to fix the issue.
Forum:
Development::Server Code Submissions
11-12-2010, 03:44 PM
Replies:
9
COMMITTED: Expendable, Quest, Racial/Bloodline & Shroud AAs
Views:
11,479
Posted By
Caryatis
Just wanted to post alittle information on how...
Just wanted to post alittle information on how this all works now that it has been committed.
Expendable AAs - Any AA set to special_category 7 is expendable so once its activated it gets reset....
Forum:
Support::General Support
11-11-2010, 07:50 PM
Replies:
2
P99 forum PW loss
Views:
5,010
Posted By
Caryatis
Good thing I saw CSI once... ...
Good thing I saw CSI once...
http://www1.mediafire.com/imgbnc.php/3737d1b955dcec85dd8b77dd95bc3b129624a8948d18a3a5e12afb9441ec742b5g.jpg...
Forum:
Quests::Q&A
11-09-2010, 02:09 AM
Replies:
5
addloot on spawn?
Views:
6,811
Posted By
Caryatis
You have some reading to do son
You have some reading to do son
Forum:
Development::Server Code Submissions
11-08-2010, 05:33 PM
Replies:
7
COMMITTED: TriggerOnCast
Views:
8,241
Posted By
Caryatis
I hate to keep making this submission larger but...
I hate to keep making this submission larger but a few key elements were missing so, whats new:
1.) numhits for buffs now only affect the type of buff that is being effected. For example, if you...
Forum:
General::Server Discussion
11-08-2010, 03:54 PM
Replies:
5
MortalQuest Redux has Launched
Views:
7,009
Posted By
Caryatis
Couldn't find the thread you made just the other...
Couldn't find the thread you made just the other day that was only 1 thread down from the top?
Forum:
Development::Server Code Submissions
11-08-2010, 04:18 AM
Replies:
1
COMMITTED: Heroics - Extended
Views:
5,629
Posted By
Caryatis
COMMITTED: Heroics - Extended
The base of heroics have been in for a while but there are a number of effects that were not supported:
EQ Forums (http://forums.station.sony.com/eq/posts/list.m?topic_id=122528)
I have added...
Forum:
Development::Server Code Submissions
11-07-2010, 07:30 PM
Replies:
0
COMMITTED: DS Mitigation & SE_SpellDamageShield
Views:
4,847
Posted By
Caryatis
COMMITTED: DS Mitigation & SE_SpellDamageShield
This one might be slightly confusing as SpellShield was called SpellDamageShield so it also involves a little renaming to keep things consistent. Otherwise pretty straight forward, cast a spell and...
Forum:
Development::Server Code Submissions
11-07-2010, 04:04 PM
Replies:
2
COMMITTED: Heal Amt, Spell Dmg, Clairvoyance & SE_SpellDamage
Views:
5,814
Posted By
Caryatis
Slight change to add the restrictions to spelldmg...
Slight change to add the restrictions to spelldmg and healamt, they should only trigger on spells within 5 levels of you and not add more dmg/heal than the spell itself.
Index:...
Forum:
Development::Server Code Submissions
11-06-2010, 11:32 PM
Replies:
2
COMMITTED: Heal Amt, Spell Dmg, Clairvoyance & SE_SpellDamage
Views:
5,814
Posted By
Caryatis
COMMITTED: Heal Amt, Spell Dmg, Clairvoyance & SE_SpellDamage
I found a post on the formula used for Spell Damage and Heal Amount(from items) so figured I would make these work. Clairvoyance is alittle different but wasnt too hard to find info on it. ...
Forum:
Development::Server Code Submissions
11-06-2010, 06:22 PM
Replies:
7
COMMITTED: TriggerOnCast
Views:
8,241
Posted By
Caryatis
So after posting I realized a better solution....
So after posting I realized a better solution. What we lack is a way to calculate focus effects from AAs, which would benefit this situation but also alleviate the need to hardcode so many AAs.
...
Forum:
Development::Server Code Submissions
11-05-2010, 07:35 PM
Replies:
7
COMMITTED: TriggerOnCast
Views:
8,241
Posted By
Caryatis
Updated this effect. Uses bonus system as well as...
Updated this effect. Uses bonus system as well as loading an array to track many different cast effects. Also added support for AA Spell Triggers(ie Gift of mana)... blah
Forum:
Development::Server Code Submissions
11-05-2010, 02:59 PM
Replies:
4
COMMITTED: SE_SkillDamageTaken
Views:
5,694
Posted By
Caryatis
Updated this effect to use the bonus system as...
Updated this effect to use the bonus system as well. Decided to use an array to store the various different skills that might get modified so that people/mobs could be affected by spells that affect...
Forum:
Development::Server Code Submissions
11-05-2010, 02:19 AM
Replies:
6
COMMITTED: SE_HealRate
Views:
6,874
Posted By
Caryatis
Rewrote this effect as well to use the bonus...
Rewrote this effect as well to use the bonus system as well as being incorporated into GetActSpellHealing.
Index: EQEmuServer/zone/bonuses.cpp...
Forum:
Development::Server Code Submissions
11-04-2010, 10:17 PM
Replies:
2
COMMITTED: Stun Resist
Views:
5,372
Posted By
Caryatis
OK I fixed this effect. The problem was this: ...
OK I fixed this effect. The problem was this:
if (damage > 0 && ((skill_used == BASH || skill_used == KICK && (attacker && attacker->GetLevel() >= 55)) && GetLevel() < 56)) {
NPCs can stun off...
Forum:
Development::Server Code Submissions
11-04-2010, 07:39 PM
Replies:
2
COMMITTED: SE_EndurancePool
Views:
5,410
Posted By
Caryatis
Updated like the previous effect so that it uses...
Updated like the previous effect so that it uses the bonuses system so multiple spells will stack.
Index: bonuses.cpp
===================================================================
---...
Forum:
Development::Server Code Submissions
11-04-2010, 07:03 PM
Replies:
3
COMMITTED: SE_MaxHPChange
Views:
7,047
Posted By
Caryatis
Updated this code like AndMetal suggested, so it...
Updated this code like AndMetal suggested, so it uses the bonuses code and can stack, etc.
Index: bonuses.cpp
===================================================================
---...
Showing results 376 to 400 of 500
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