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Showing results 376 to 400 of 416
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Posts Made By:
Nightrider84
Forum:
Support::Windows Servers
07-29-2013, 11:14 AM
Replies:
5
Cannot connect to my server
Views:
7,573
Posted By
Nightrider84
It sounds like a problem with your port...
It sounds like a problem with your port forwarding. You need to check and make sure your ports are forwarded correctly. And if they are make sure your IP on the computer with your server is STATIC...
Forum:
Support::Windows Servers
07-16-2013, 03:15 PM
Replies:
7
Return home button glitch
Views:
8,207
Posted By
Nightrider84
Thank you I appreciate it, but no it didnt send...
Thank you I appreciate it, but no it didnt send me home thanks for taking the time to look into it. Id like to be able to fix this without having to update and recompile my server if all possible.
Forum:
Support::Windows Servers
07-16-2013, 12:56 AM
Replies:
7
Return home button glitch
Views:
8,207
Posted By
Nightrider84
"Update" Ive tried disabling the button...
"Update"
Ive tried disabling the button restarting server enabling it restarting server changing the time it takes for the button to pop up after logoff aswell to no avail.
Forum:
Spell Support
07-16-2013, 12:39 AM
Replies:
7
Monster Summoning Problem
Views:
8,398
Posted By
Nightrider84
I know this issue was resolved with an update to...
I know this issue was resolved with an update to the source code and recompiling. I was curious how I could fix this issue myself without having to update my server. Id prefer to keep it right where...
Forum:
Support::Windows Servers
07-13-2013, 11:59 PM
Replies:
7
Return home button glitch
Views:
8,207
Posted By
Nightrider84
Return home button glitch
I have the return home button enabled on my server but no matter what client (titanium underfoot ect) I use if i click it the window pops up asking to go to my home city if I click yes it locks the...
Forum:
Support::Windows Servers
07-07-2013, 04:40 PM
Replies:
10
Cmake building issues
Views:
11,472
Posted By
Nightrider84
According to his screenshot the build directory...
According to his screenshot the build directory should be intact. but double check it to be sure.
if the build is there then the issue lies in 2 places either your source that you downloaded is...
Forum:
Spell Support
07-05-2013, 08:55 PM
Replies:
6
SK skeleton pet
Views:
9,675
Posted By
Nightrider84
Yes was stupidity on my part. The necro and sk...
Yes was stupidity on my part. The necro and sk pet are the same size, just as a troll gives the illusion that the skelly pet is actually tiny. Old school almost all the skelly pets were the same size...
Forum:
Misc::Off Topic
07-04-2013, 10:53 PM
Replies:
2
Server Type?
Views:
9,182
Posted By
Nightrider84
Developers?: Stephen spielberg, John Romero, John...
Developers?: Stephen spielberg, John Romero, John Carmack, dave taylor, Adriam Carmack, Kevin Cloud.
Content Type?:Horror
Name?: Doom
Average Players?:8-16
Linear or Non-Linear, why?:non-linear,...
Forum:
Spell Support
07-04-2013, 07:56 PM
Replies:
6
SK skeleton pet
Views:
9,675
Posted By
Nightrider84
Problem fixed
Problem fixed
Forum:
Spell Support
07-04-2013, 11:52 AM
Replies:
6
SK skeleton pet
Views:
9,675
Posted By
Nightrider84
the sk and necro both use the same pet in the db...
the sk and necro both use the same pet in the db but the necros pet is the correct size
Forum:
Spell Support
07-04-2013, 11:09 AM
Replies:
6
SK skeleton pet
Views:
9,675
Posted By
Nightrider84
SK skeleton pet
How would I go about changing the SK's skeleton pet to normal size like it use to be instead of the small shrimpy size it is now?
Forum:
Support::Windows Servers
07-01-2013, 09:47 PM
Replies:
6
Monster Summoning Glitch
Views:
6,831
Posted By
Nightrider84
Can I have this post removed please.
Can I have this post removed please.
Forum:
Support::Windows Servers
06-30-2013, 11:14 PM
Replies:
6
Monster Summoning Glitch
Views:
6,831
Posted By
Nightrider84
Well to be honest i didn't realize there was a...
Well to be honest i didn't realize there was a spell thread that's why I posted it there because on this thread it wasn't really meant for it. Also don't need to be an asshole. If your gonna call...
Forum:
Spell Support
06-30-2013, 11:10 PM
Replies:
7
Monster Summoning Problem
Views:
8,398
Posted By
Nightrider84
yeah the problem is the cyclops and the giants...
yeah the problem is the cyclops and the giants use the same model id so even if i fix the face for 1 it messes up the other. It only does it with the spell thow the normal cyclops and hill giants...
Forum:
Spell Support
06-30-2013, 06:32 PM
Replies:
7
Monster Summoning Problem
Views:
8,398
Posted By
Nightrider84
Monster Summoning Problem
Whenever monster summoning 1 2 3 or 4 summons a cyclops or a hill giant. it gives them a solid pink cyclops head with only the eye being normal. any thoughts on how to fix this stupid issue. Tried...
Forum:
Support::Windows Servers
06-30-2013, 04:46 PM
Replies:
6
Monster Summoning Glitch
Views:
6,831
Posted By
Nightrider84
I figured out part of the problem the ID for...
I figured out part of the problem the ID for cyclops and giants are the same id so the system glitches when it trys and loads both at the same time. If you set the face to 0 in npc_types for...
Forum:
Support::Windows Servers
06-30-2013, 10:36 AM
Replies:
7
Lavastorm najena issue
Views:
9,461
Posted By
Nightrider84
lol that is hilarious ill hafto try that
lol that is hilarious ill hafto try that
Forum:
Support::Windows Servers
06-28-2013, 08:42 PM
Replies:
6
Monster Summoning Glitch
Views:
6,831
Posted By
Nightrider84
Monster Summoning Glitch
Whenever monster summoning 1 2 3 or 4 summons a cyclops or a hill giant. it gives them a solid pink cyclops head with only the eye being normal. any thoughts on how to fix this stupid issue. Tried...
Forum:
Support::Windows Servers
06-28-2013, 02:51 PM
Replies:
14
Nektulos and lavastorm zone problem
Views:
24,223
Posted By
Nightrider84
Nektulos.emt nektulos.s3d Nektulos_chr ...
Nektulos.emt
nektulos.s3d
Nektulos_chr
Nektulos_chr.s3d
Nektulos_obj.s3d
Nektulos_obj1.eqg
Nektulos_soundbank.eff
Nektulos_sounds.eff
These are the only Nektulos files you need to have in...
Forum:
Support::Windows Servers
06-27-2013, 10:34 AM
Replies:
7
Lavastorm najena issue
Views:
9,461
Posted By
Nightrider84
Fixed rubberband issue. Still not able to move...
Fixed rubberband issue. Still not able to move najena zone line to correct coordinates. Updated the x y z coords in zone_points but it didnt seem to make any difference. any help would be appreciated
Forum:
Support::General Support
06-24-2013, 12:58 PM
Replies:
4
Running EQemu at Work
Views:
6,599
Posted By
Nightrider84
you could use a RDC just make sure the ports are...
you could use a RDC just make sure the ports are open on your router to accept rdc connections. you will get a little lag depending on how fast your internet connection is. other than that without...
Forum:
Support::Windows Servers
06-24-2013, 11:30 AM
Replies:
8
Change POK Book destination
Views:
16,183
Posted By
Nightrider84
thanks fixed it =)
thanks fixed it =)
Forum:
Support::Windows Servers
06-23-2013, 09:57 PM
Replies:
7
Lavastorm najena issue
Views:
9,461
Posted By
Nightrider84
Other issue i have is after using #spawnfix mobs...
Other issue i have is after using #spawnfix mobs rubberband like crazy
Forum:
Support::Windows Servers
06-22-2013, 09:44 PM
Replies:
7
Lavastorm najena issue
Views:
9,461
Posted By
Nightrider84
Lavastorm najena issue
I fixed my servers zone points for lavastorm so everywhere zones to the correct zone for classic lavastorm. but in classic lavastorm the najena zone line isnt in the correct spot you cant even zone...
Forum:
Support::Windows Servers
06-21-2013, 03:53 AM
Replies:
8
Change POK Book destination
Views:
16,183
Posted By
Nightrider84
thanks for the help guys i got it fixed. only...
thanks for the help guys i got it fixed. only issue im having now is nektulos. i use the pok book and i end up underground in nektulos and all the mobs are falling from the sky. but if i zone in from...
Showing results 376 to 400 of 416
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