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Search: Posts Made By: killspree
Forum: Archive::Bugs 10-07-2003, 06:54 AM
Replies: 9
Views: 9,037
Posted By killspree
Probably best to submit most of those bugs to the...

Probably best to submit most of those bugs to the ServerOP of StudentQuest, or through /petition in-game.

A lot of those are database issues that the EQEmu team can't really do anything about -...
Forum: Archive::General Support 10-05-2003, 08:33 PM
Replies: 2
Views: 7,428
Posted By killspree
iirc, #movechar only moves characters on that...

iirc, #movechar only moves characters on that players account unless it's a GM account issuing the command. I haven't looked at the code in a while but that's what I recall from when it was...
Forum: Archive::Bugs 10-03-2003, 01:03 AM
Replies: 1
Views: 4,896
Posted By killspree
Factions worked fine for me - those are server...

Factions worked fine for me - those are server database issues. Best way to handle those are through the /petition command.

Mobs running away requires pathing to be implemented, which isn't really...
Forum: Archive::General Discussion 10-02-2003, 06:12 PM
Replies: 4
Views: 6,048
Posted By killspree
You wouldn't have to have all zones running if...

You wouldn't have to have all zones running if you wanted to make it a single player version of EQ. 2 zones would suffice, because well...1 player can only be in one zone at once, so the other is...
Forum: Archive::News 09-29-2003, 02:27 PM
Replies: 20
Views: 14,490
Posted By killspree
Yeah old PoH isn't possible, it's been replaced...

Yeah old PoH isn't possible, it's been replaced on all servers.
Forum: Archive::Bugs 09-29-2003, 02:22 PM
Replies: 5
Views: 6,103
Posted By killspree
Everything probably can be implemented, but like...

Everything probably can be implemented, but like mattmeck said, it takes work. Just because you see something on eqlive doesn't mean it's doable within a certain timeframe for the emu. The live team...
Forum: Archive::Quests 09-29-2003, 02:10 PM
Replies: 5
Views: 6,998
Posted By killspree
Looks to me like you don't close out your...

Looks to me like you don't close out your event_say.
Forum: Archive::Bugs 09-27-2003, 01:16 PM
Replies: 6
Views: 6,286
Posted By killspree
Actually recommended level is visible. The one...

Actually recommended level is visible. The one you're thinking of was more like the required level field that's now also visible. It used to be used for effect levels afaik.
Forum: Archive::Bugs 09-27-2003, 10:09 AM
Replies: 6
Views: 6,286
Posted By killspree
This is caused by recommended level. The emu...

This is caused by recommended level. The emu doesn't support decreased stats due to level right now, so it pulls the full stats for the server, while the client tells the server you have less hp, so...
Forum: Archive::Bugs 09-26-2003, 12:28 PM
Replies: 3
Views: 5,725
Posted By killspree
Anything to do with faction/portals not showing...

Anything to do with faction/portals not showing up/spawns/npcs and in some cases, items, are due to database issues. Those should be reported to each individual server through the /petition command...
Forum: Archive::Development 09-24-2003, 09:15 PM
Replies: 10
Views: 12,006
Posted By killspree
Just because they depopped and repopped doesn't...

Just because they depopped and repopped doesn't mean it was instant respawn after depopping.
Forum: Archive::Database/World Building 09-24-2003, 06:19 AM
Replies: 3
Views: 6,687
Posted By killspree
Full list of ldon races: Rujarkian Hills...

Full list of ldon races:

Rujarkian Hills Zones
-----------------------------

361 -- Orc in chain(assuming this is for all "normal" orcs and they just use a different texture)
366 -- Orc with...
Forum: Archive::News 09-21-2003, 12:49 AM
Replies: 61
Views: 41,834
Posted By killspree
If I remember, most people leveled quickly due to...

If I remember, most people leveled quickly due to the regen bug - a lot of classes would still level fairly slowly. Though you will have the classes like necros that will level very fast even without...
Forum: Archive::General Discussion 09-19-2003, 03:40 AM
Replies: 10
Views: 6,903
Posted By killspree
Basic answer: If you have the files to play on...

Basic answer: If you have the files to play on 5.0, you must either have a backup version already on your computer to play on 4.4, or you cannot play on older versions of the emu. There's no way to...
Forum: Archive::News 09-19-2003, 03:38 AM
Replies: 61
Views: 41,834
Posted By killspree
Make pvp rewarding in character progression...

Make pvp rewarding in character progression outside of exp. How do you do this? Simple, set up a reward system much like you see in LDoN where players also earn points for pvping, and can purchase...
Forum: Archive::General Discussion 09-19-2003, 03:01 AM
Replies: 10
Views: 6,903
Posted By killspree
guildwars will be guild vs guild pvp when it goes...

guildwars will be guild vs guild pvp when it goes live, so that's definitely the best suited server for your play style if you enjoy pvp.
Forum: Archive::Database/World Building 09-14-2003, 09:08 PM
Replies: 2
Views: 4,924
Posted By killspree
I don't think that's what he's asking...pretty...

I don't think that's what he's asking...pretty sure he's wondering if there are any more servers he's just not seeing that are actually available to play on.
Forum: Archive::General Discussion 09-07-2003, 01:02 AM
Replies: 4
Views: 5,452
Posted By killspree
LDoN is being released this coming tuesday, and...

LDoN is being released this coming tuesday, and it's actually looking like it will be their best expansion release to date in terms of completeness.
Forum: Archive::General Discussion 09-05-2003, 09:57 AM
Replies: 33
Views: 22,877
Posted By killspree
It's simply in there so if someone ever comes...

It's simply in there so if someone ever comes forward saying "OMG I JUST GOT HACKED BECAUSE I PLAYED ON EQEMU" they can say, sorry can't help you there, and oh grats ban.
Forum: Archive::General Discussion 09-04-2003, 06:23 PM
Replies: 4
Views: 5,452
Posted By killspree
Everyone has access to all the zones from the...

Everyone has access to all the zones from the start of the expansion, so it won't be long before people have seen them all. :P
Forum: Archive::General Discussion 08-31-2003, 06:11 PM
Replies: 0
Views: 3,262
Posted By killspree
Evertorn is looking for content designers for dynamic zones

It's been a while since I've posted anything about Evertorn, but I am still working on it. The code is progressing along well on the custom side, and I'm also trying to find time to help with fixes...
Forum: Archive::Quests 08-24-2003, 05:19 PM
Replies: 3
Views: 6,565
Posted By killspree
Item linking is very possible - check out my post...

Item linking is very possible - check out my post in the Developement forum for the code.
Forum: Archive::Development 08-24-2003, 05:05 PM
Replies: 1
Views: 5,749
Posted By killspree
Item links triggered by quest scripts!

This is something I saw requested recently and figured I'd code it into 4.4 for the time being, since it's the most functional version atm - it's easily converted to 5.0, though. The jist of this...
Forum: Archive::Development 08-23-2003, 07:38 AM
Replies: 0
Views: 5,010
Posted By killspree
Item Data

If anyone has any collected data of potime items - i.e. collected directly from EQlive using packetcollector, not something hand entered into a database or taken from lucy - I'd love to get ahold of...
Forum: Archive::Server Discussion 08-22-2003, 05:12 PM
Replies: 5
Views: 6,141
Posted By killspree
soldungc

soldungc
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