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Forum: Development::Tools 06-09-2015, 02:32 PM
Replies: 10
Views: 77,558
Posted By Shendare
For historical documentation purposes, here's...

For historical documentation purposes, here's what I figured out on the file formats during the course of my h4x:

ZoneNick_sndbnk.eff - Text listing of sound effects used in a zone:


EMIT...
Forum: Development::Tools 06-09-2015, 02:26 PM
Replies: 10
Views: 77,558
Posted By Shendare
Old style .eff to editable .emt zone sounds converter

The original game packed the background music and environment sound effect locations for zones in a binary ZoneNick_sounds.eff file, text ZoneNick_sndbnk.eff file that listed the sound effects...
Forum: General::General Discussion 06-09-2015, 01:52 AM
Replies: 89
Views: 91,834
Posted By Shendare
Update: Made a download page and moved the source...

Update: Made a download page and moved the source code to github.

Screenshot:

http://www.shendare.com/EQ/Emu/Eff2Emt/screenshot.png
Forum: Spell Support 06-08-2015, 10:47 PM
Replies: 20
Views: 29,214
Posted By Shendare
Ooh, nice catch!

Ooh, nice catch!
Forum: General::General Discussion 06-08-2015, 09:32 PM
Replies: 89
Views: 91,834
Posted By Shendare
If it's really hard-coded into the client to play...

If it's really hard-coded into the client to play eqtheme.mp3 during load screens and character creation and selection, then the only way to change it would be to make changes to eqgame.exe, or one...
Forum: Support::Linux Servers 06-08-2015, 10:31 AM
Replies: 5
Views: 13,827
Posted By Shendare
The server uses the data in peqdb.spells_new,...

The server uses the data in peqdb.spells_new, which was imported from spells_us.txt at some point when the max level was 90.

If you want to import a different spells_us.txt, you would use the...
Forum: Support::General Support 06-07-2015, 08:17 PM
Replies: 10
Views: 12,231
Posted By Shendare
I love the changelog.

I love the changelog.
Forum: Support::General Support 06-06-2015, 05:43 PM
Replies: 6
Views: 11,900
Posted By Shendare
Aha. Interesting.

Aha. Interesting.
Forum: Support::Windows Servers 06-06-2015, 05:27 PM
Replies: 4
Views: 6,839
Posted By Shendare
That's one too many. 16383 means all...

That's one too many.

16383 means all expansions up through SoF.
16384 would mean NO expansions except whichever one came after SoF.

0 - Vanilla EQ
1 - Kunark (Iksar)
3 - Velious
7 - Luclin...
Forum: Support::General Support 06-06-2015, 04:36 PM
Replies: 6
Views: 11,900
Posted By Shendare
Might be able to go by eqnews.txt. Mine shows the...

Might be able to go by eqnews.txt. Mine shows the latest news entry at the top as May 15, 2013, and I did my download this April.
Forum: General::General Discussion 06-05-2015, 09:35 PM
Replies: 89
Views: 91,834
Posted By Shendare
The merchant theme is song # 21 out of 24 in...

The merchant theme is song # 21 out of 24 in gl.xmi. Where the game is told to get it from there, I don't know. I haven't seen it in any config files, so it might be hard-coded.
Forum: General::General Discussion 06-05-2015, 06:49 PM
Replies: 89
Views: 91,834
Posted By Shendare
Awesomesauce!

Awesomesauce!
Forum: Support::Windows Servers 06-05-2015, 05:52 PM
Replies: 12
Views: 12,626
Posted By Shendare
UPDATE npc_types SET runspeed = 1.25 WHERE...

UPDATE npc_types SET runspeed = 1.25 WHERE runspeed > 0 AND runspeed < 1.25;
Forum: OpenZone:: Q&A 06-05-2015, 05:40 PM
Replies: 6
Views: 34,518
Posted By Shendare
Everything looks good to me. Links are all good,...

Everything looks good to me. Links are all good, directions are clear, nothing's more than a year old. Is something giving you trouble as you look into this interesting idea?
Forum: General::General Discussion 06-05-2015, 04:52 PM
Replies: 89
Views: 91,834
Posted By Shendare
It's possible you could even find a program that...

It's possible you could even find a program that would convert the old .xmi files into individual .mid files for each sub-song, which would be a headstart to upgrading them to nicer mp3s.
Forum: General::General Discussion 06-05-2015, 04:30 PM
Replies: 89
Views: 91,834
Posted By Shendare
The .eff files contain the music entries for the...

The .eff files contain the music entries for the zones as well, so those will carry over into the .emt file as you convert them. You'll be able to just change the entry's reference from, say,...
Forum: General::General Discussion 06-05-2015, 04:17 PM
Replies: 89
Views: 91,834
Posted By Shendare
Yep, and I've made good progress on a converter...

Yep, and I've made good progress on a converter to make the appropriate .emt file entries from the .eff data. It'll all be good.
Forum: General::General Discussion 06-05-2015, 04:13 PM
Replies: 89
Views: 91,834
Posted By Shendare
It's also weird that it only plays the first...

It's also weird that it only plays the first several seconds of the theme. The mp3 itself is over a minute and a half long. Probably just a case of faulty coding. Sorry, man.

Once you're in the...
Forum: General::General Discussion 06-05-2015, 03:35 PM
Replies: 89
Views: 91,834
Posted By Shendare
Also, the semicolon doesn't tell the client to...

Also, the semicolon doesn't tell the client to ignore the line like I thought it did. The client just considers the semicolon part of the first field value, which appears to be ignored, but I can't...
Forum: General::General Discussion 06-05-2015, 03:30 PM
Replies: 89
Views: 91,834
Posted By Shendare
On my lunchbreak, I figured out the cooldown...

On my lunchbreak, I figured out the cooldown options, which clarified the unknown field before the x,y,z coords and the odd behavior of the fields between Range and xmiIndex.

Here's the updated...
Forum: General::General Discussion 06-05-2015, 01:44 PM
Replies: 89
Views: 91,834
Posted By Shendare
Does replacing the actual eqtheme.mp3 file with...

Does replacing the actual eqtheme.mp3 file with your custom pickchar.mp3 do what you want, though?
Forum: General::General Discussion 06-05-2015, 01:36 PM
Replies: 89
Views: 91,834
Posted By Shendare
Those bastards. Not that I'm entirely surprised,...

Those bastards. Not that I'm entirely surprised, though. We've got a fair amount of hard-coded stuff in EQEmu that would really be better read from the DB instead.
Forum: General::General Discussion 06-05-2015, 12:45 PM
Replies: 89
Views: 91,834
Posted By Shendare
The .eff files are zone-specific, and there isn't...

The .eff files are zone-specific, and there isn't one for the character loading zone. It's probably hard-coded into the client to play mp3index #6 during loading and character selection, so I'd try...
Forum: General::General Discussion 06-05-2015, 12:26 PM
Replies: 89
Views: 91,834
Posted By Shendare
Actually, I don't think it is. I saw during...

Actually, I don't think it is.

I saw during my testing that in the .eff files, there were references to music files -1 through -24. My investigation showed that they were referencing the line...
Forum: General::General Discussion 06-05-2015, 12:16 PM
Replies: 89
Views: 91,834
Posted By Shendare
And if you rename eqtheme.mp3 to stop it from...

And if you rename eqtheme.mp3 to stop it from playing over pickchar, you'll lose the background music during the loading screen. Hmph.
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