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Showing results 401 to 425 of 500
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Posts Made By:
KLS
Forum:
Development::Development
03-24-2010, 04:28 AM
Replies:
136
Starting work on Seeds of Destruction
Views:
189,972
Posted By
KLS
Got the client to send the login info but our...
Got the client to send the login info but our reply packet is wrong so it just hangs. Will take some time to figure it out.
The good news is the encryption is unchanged.
Forum:
General::General Discussion
03-23-2010, 08:49 PM
Replies:
64
Buy Seeds of Destruction NOW!
Views:
106,503
Posted By
KLS
Yeah I got SoF for free too.
Yeah I got SoF for free too.
Forum:
Development::Development
03-23-2010, 08:25 PM
Replies:
136
Starting work on Seeds of Destruction
Views:
189,972
Posted By
KLS
I was going to look at login when I can finish...
I was going to look at login when I can finish downloading this, I have a good idea of what probably needs to be done.
Forum:
Quests::Q&A
03-21-2010, 04:38 PM
Replies:
18
Does quest::disable_spawn2 work?
Views:
32,591
Posted By
KLS
Yeah it wont work out of the box without an...
Yeah it wont work out of the box without an expensive join for multiple spawn entries.
We are not adding another quest command that does the same thing for lazy people.
Forum:
Quests::Q&A
03-18-2010, 07:53 PM
Replies:
18
Does quest::disable_spawn2 work?
Views:
32,591
Posted By
KLS
Heck even a command with the simple sql I posted...
Heck even a command with the simple sql I posted might be highly useful just as a quick lookup tool.
Forum:
Quests::Q&A
03-18-2010, 04:09 PM
Replies:
18
Does quest::disable_spawn2 work?
Views:
32,591
Posted By
KLS
mysql> select * from spawn2 where...
mysql> select * from spawn2 where spawngroupID=(select spawngroupID from spawnentry where npcID=2093);...
Forum:
Quests::Q&A
03-18-2010, 03:53 AM
Replies:
18
Does quest::disable_spawn2 work?
Views:
32,591
Posted By
KLS
It takes the spawn2 id. Ex: mysql> select *...
It takes the spawn2 id. Ex:
mysql> select * from spawn2 where id=10842;...
Forum:
Quests::Q&A
03-17-2010, 03:02 AM
Replies:
5
$combat_state not being set unless...
Views:
9,132
Posted By
KLS
Just like any other event specific variable it is...
Just like any other event specific variable it is only exported for the event in question. Not really a bug; just how it works.
And the reason it works that way is there would be no way to export...
Forum:
Development::Server Code Submissions
03-12-2010, 08:48 PM
Replies:
2
COMMITTED: Duel vs. Dual and Weild vs. Wield
Views:
7,187
Posted By
KLS
Someone forgot i after e except after c big time.
Someone forgot i after e except after c big time.
Forum:
Support::General Support
03-09-2010, 06:13 PM
Replies:
10
login issues (running out of solutions)
Views:
10,399
Posted By
KLS
Yeah it definitely sounds like a port is being...
Yeah it definitely sounds like a port is being blocked. Typically they block by port not by ip:port if you can change it.
Forum:
Support::General Support
03-09-2010, 06:47 AM
Replies:
10
login issues (running out of solutions)
Views:
10,399
Posted By
KLS
hm, you get kicked back at the login screen? Any...
hm, you get kicked back at the login screen? Any specific error? What is the contents of your eqhost.txt file in your EQ folder?
Forum:
Support::General Support
03-09-2010, 04:41 AM
Replies:
10
login issues (running out of solutions)
Views:
10,399
Posted By
KLS
Have you ever connected to the servers? ...
Have you ever connected to the servers?
Start your game, login to the login server. Try to login to a server and then when it dumps you exit out of the game and post your ./logs/dbg.txt file with...
Forum:
Support::General Support
03-09-2010, 01:11 AM
Replies:
17
Kickback on attempt to Connect
Views:
14,090
Posted By
KLS
Rogean has this slated to be reimplemented...
Rogean has this slated to be reimplemented *soon*.
The old loginserver had translation for local LAN connections that isn't implemented on svn version fully; it only translates localhost...
Forum:
Support::General Support
03-08-2010, 04:27 PM
Replies:
17
Kickback on attempt to Connect
Views:
14,090
Posted By
KLS
Okay well it probably has to do with a difference...
Okay well it probably has to do with a difference in how the svn server handles local lan addresses. I think trev has been connecting via his lan and maybe can add on how to successfully connect...
Forum:
Support::General Support
03-08-2010, 03:54 PM
Replies:
17
Kickback on attempt to Connect
Views:
14,090
Posted By
KLS
Can you post your config with the sensitive...
Can you post your config with the sensitive information redacted?
Forum:
Spell Support
03-08-2010, 03:52 PM
Replies:
5
HoT / DoT ticks
Views:
10,336
Posted By
KLS
Here's how buff tics work just based on how they...
Here's how buff tics work just based on how they work on the client:
The client has one buff tic timer that counts down the tics every 6 seconds. Each buff's timer is not independent of each...
Forum:
Spell Support
03-05-2010, 02:38 AM
Replies:
5
HoT / DoT ticks
Views:
10,336
Posted By
KLS
That is how HoTs are designed to work and can't...
That is how HoTs are designed to work and can't be easily changed.
Forum:
Development::Server Code Submissions
03-03-2010, 04:16 AM
Replies:
9
Random NPC names with the @ Symbol
Views:
14,741
Posted By
KLS
My god the random name generator needs work =p
My god the random name generator needs work =p
Forum:
Development::Server Code Submissions
02-25-2010, 09:00 PM
Replies:
9
Pet Focus + NPC Expanded Inventory + NPC Item Haste Fixes
Views:
13,600
Posted By
KLS
My only concern is the pets that exist on the...
My only concern is the pets that exist on the server will be corrupted by simply changing the blob structure like that.
Forum:
Quests::Q&A
02-09-2010, 07:13 PM
Replies:
2
Is there a “player death EVENT?”
Views:
5,547
Posted By
KLS
It's all done in code, not script. If you want...
It's all done in code, not script. If you want to modify the way people die outside of existing rules you're going to have to get your hands dirty and compile.
Forum:
General::General Discussion
02-07-2010, 04:05 AM
Replies:
1
#zone no longer works?
Views:
12,949
Posted By
KLS
It's possible they use #peqzone instead or just...
It's possible they use #peqzone instead or just disabled it. It's up to server operators what commands they want to give you; you can use #help to get a list of commands you have access to.
Forum:
Development::Development
01-29-2010, 08:27 PM
Replies:
115
EQemu Login Server
Views:
162,166
Posted By
KLS
#ifndef EQEMUCAPI__H #define EQEMUCAPI__H ...
#ifndef EQEMUCAPI__H
#define EQEMUCAPI__H
char* DecryptUsernamePassword(const char* encryptedBuffer, unsigned int bufferSize, int mode);
char* Encrypt(const char* buffer, unsigned int...
Forum:
Development::Development
01-29-2010, 02:34 AM
Replies:
2
Adding Equipment to Pets
Views:
11,701
Posted By
KLS
NPC inventory is tricky. Behind the scenes they...
NPC inventory is tricky. Behind the scenes they have a loot list but not an inventory; there's one devised from the material slots but it isn't exactly the same as you've noticed. It has a...
Forum:
Development::Server Code Submissions
01-28-2010, 07:38 PM
Replies:
6
COMMITTED: #timeban [name][days]
Views:
13,690
Posted By
KLS
Suspend would probably be a better name than...
Suspend would probably be a better name than timeban for this operation; you return -1 without freeing the result also.
I had thought we needed such a thing though so cheers.
Forum:
Development::Database/World Building
01-26-2010, 09:15 PM
Replies:
11
quest_globals table - id field
Views:
12,806
Posted By
KLS
Eventually yes you would get an overflow around...
Eventually yes you would get an overflow around the 2.1 billion point. I'm not sure it will cause the server to crash but I suspect mysql wont be happy about it. You can probably write a script to...
Showing results 401 to 425 of 500
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