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Search: Posts Made By: KLS
Forum: Development::Development 03-24-2010, 04:28 AM
Replies: 136
Views: 189,972
Posted By KLS
Got the client to send the login info but our...

Got the client to send the login info but our reply packet is wrong so it just hangs. Will take some time to figure it out.

The good news is the encryption is unchanged.
Forum: General::General Discussion 03-23-2010, 08:49 PM
Replies: 64
Views: 106,503
Posted By KLS
Yeah I got SoF for free too.

Yeah I got SoF for free too.
Forum: Development::Development 03-23-2010, 08:25 PM
Replies: 136
Views: 189,972
Posted By KLS
I was going to look at login when I can finish...

I was going to look at login when I can finish downloading this, I have a good idea of what probably needs to be done.
Forum: Quests::Q&A 03-21-2010, 04:38 PM
Replies: 18
Views: 32,591
Posted By KLS
Yeah it wont work out of the box without an...

Yeah it wont work out of the box without an expensive join for multiple spawn entries.

We are not adding another quest command that does the same thing for lazy people.
Forum: Quests::Q&A 03-18-2010, 07:53 PM
Replies: 18
Views: 32,591
Posted By KLS
Heck even a command with the simple sql I posted...

Heck even a command with the simple sql I posted might be highly useful just as a quick lookup tool.
Forum: Quests::Q&A 03-18-2010, 04:09 PM
Replies: 18
Views: 32,591
Posted By KLS
mysql> select * from spawn2 where...

mysql> select * from spawn2 where spawngroupID=(select spawngroupID from spawnentry where npcID=2093);...
Forum: Quests::Q&A 03-18-2010, 03:53 AM
Replies: 18
Views: 32,591
Posted By KLS
It takes the spawn2 id. Ex: mysql> select *...

It takes the spawn2 id. Ex:

mysql> select * from spawn2 where id=10842;...
Forum: Quests::Q&A 03-17-2010, 03:02 AM
Replies: 5
Views: 9,132
Posted By KLS
Just like any other event specific variable it is...

Just like any other event specific variable it is only exported for the event in question. Not really a bug; just how it works.

And the reason it works that way is there would be no way to export...
Forum: Development::Server Code Submissions 03-12-2010, 08:48 PM
Replies: 2
Views: 7,187
Posted By KLS
Someone forgot i after e except after c big time.

Someone forgot i after e except after c big time.
Forum: Support::General Support 03-09-2010, 06:13 PM
Replies: 10
Views: 10,399
Posted By KLS
Yeah it definitely sounds like a port is being...

Yeah it definitely sounds like a port is being blocked. Typically they block by port not by ip:port if you can change it.
Forum: Support::General Support 03-09-2010, 06:47 AM
Replies: 10
Views: 10,399
Posted By KLS
hm, you get kicked back at the login screen? Any...

hm, you get kicked back at the login screen? Any specific error? What is the contents of your eqhost.txt file in your EQ folder?
Forum: Support::General Support 03-09-2010, 04:41 AM
Replies: 10
Views: 10,399
Posted By KLS
Have you ever connected to the servers? ...

Have you ever connected to the servers?

Start your game, login to the login server. Try to login to a server and then when it dumps you exit out of the game and post your ./logs/dbg.txt file with...
Forum: Support::General Support 03-09-2010, 01:11 AM
Replies: 17
Views: 14,090
Posted By KLS
Rogean has this slated to be reimplemented...

Rogean has this slated to be reimplemented *soon*.

The old loginserver had translation for local LAN connections that isn't implemented on svn version fully; it only translates localhost...
Forum: Support::General Support 03-08-2010, 04:27 PM
Replies: 17
Views: 14,090
Posted By KLS
Okay well it probably has to do with a difference...

Okay well it probably has to do with a difference in how the svn server handles local lan addresses. I think trev has been connecting via his lan and maybe can add on how to successfully connect...
Forum: Support::General Support 03-08-2010, 03:54 PM
Replies: 17
Views: 14,090
Posted By KLS
Can you post your config with the sensitive...

Can you post your config with the sensitive information redacted?
Forum: Spell Support 03-08-2010, 03:52 PM
Replies: 5
Views: 10,336
Posted By KLS
Here's how buff tics work just based on how they...

Here's how buff tics work just based on how they work on the client:

The client has one buff tic timer that counts down the tics every 6 seconds. Each buff's timer is not independent of each...
Forum: Spell Support 03-05-2010, 02:38 AM
Replies: 5
Views: 10,336
Posted By KLS
That is how HoTs are designed to work and can't...

That is how HoTs are designed to work and can't be easily changed.
Forum: Development::Server Code Submissions 03-03-2010, 04:16 AM
Replies: 9
Views: 14,741
Posted By KLS
My god the random name generator needs work =p

My god the random name generator needs work =p
Forum: Development::Server Code Submissions 02-25-2010, 09:00 PM
Replies: 9
Views: 13,600
Posted By KLS
My only concern is the pets that exist on the...

My only concern is the pets that exist on the server will be corrupted by simply changing the blob structure like that.
Forum: Quests::Q&A 02-09-2010, 07:13 PM
Replies: 2
Views: 5,547
Posted By KLS
It's all done in code, not script. If you want...

It's all done in code, not script. If you want to modify the way people die outside of existing rules you're going to have to get your hands dirty and compile.
Forum: General::General Discussion 02-07-2010, 04:05 AM
Replies: 1
Views: 12,949
Posted By KLS
It's possible they use #peqzone instead or just...

It's possible they use #peqzone instead or just disabled it. It's up to server operators what commands they want to give you; you can use #help to get a list of commands you have access to.
Forum: Development::Development 01-29-2010, 08:27 PM
Replies: 115
Views: 162,166
Posted By KLS
#ifndef EQEMUCAPI__H #define EQEMUCAPI__H ...

#ifndef EQEMUCAPI__H
#define EQEMUCAPI__H

char* DecryptUsernamePassword(const char* encryptedBuffer, unsigned int bufferSize, int mode);
char* Encrypt(const char* buffer, unsigned int...
Forum: Development::Development 01-29-2010, 02:34 AM
Replies: 2
Views: 11,701
Posted By KLS
NPC inventory is tricky. Behind the scenes they...

NPC inventory is tricky. Behind the scenes they have a loot list but not an inventory; there's one devised from the material slots but it isn't exactly the same as you've noticed. It has a...
Forum: Development::Server Code Submissions 01-28-2010, 07:38 PM
Replies: 6
Views: 13,690
Posted By KLS
Suspend would probably be a better name than...

Suspend would probably be a better name than timeban for this operation; you return -1 without freeing the result also.

I had thought we needed such a thing though so cheers.
Forum: Development::Database/World Building 01-26-2010, 09:15 PM
Replies: 11
Views: 12,806
Posted By KLS
Eventually yes you would get an overflow around...

Eventually yes you would get an overflow around the 2.1 billion point. I'm not sure it will cause the server to crash but I suspect mysql wont be happy about it. You can probably write a script to...
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