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Forum: General::General Discussion 06-05-2015, 12:11 PM
Replies: 89
Views: 91,834
Posted By Shendare
Darn. I'll mess with it some more tonight. ...

Darn. I'll mess with it some more tonight.

Better not be a hard-coded thing!
Forum: General::General Discussion 06-05-2015, 11:54 AM
Replies: 89
Views: 91,834
Posted By Shendare
Something's off. I'm gonna take another look...

Something's off. I'm gonna take another look tonight. There's gotta be a way to specify a cooldown before the sound effect plays again. I must have missed it while messing with parameters and testing...
Forum: General::General Discussion 06-05-2015, 04:56 AM
Replies: 89
Views: 91,834
Posted By Shendare
Phew, marathon sessions of trial and error with...

Phew, marathon sessions of trial and error with numbers the last couple of nights.

I've gotten the .eff files 100% figured out, including a number of hard-coded values for sound effects and music...
Forum: General::Server Discussion 06-04-2015, 05:22 PM
Replies: 56
Views: 63,942
Posted By Shendare
Soon(tm) soon, naturally.

Soon(tm) soon, naturally.
Forum: General::General Discussion 06-04-2015, 01:37 PM
Replies: 188
Views: 422,509
Posted By Shendare
Very awesome! Are you reading window and...

Very awesome!

Are you reading window and sprite configurations from the EQ/ui/default xml files, or is this all hard-coded? (Just curious!)
Forum: Support::Windows Servers 06-04-2015, 12:41 PM
Replies: 2
Views: 7,040
Posted By Shendare
For a moment I was scratching my head and...

For a moment I was scratching my head and wondering why the Beastlord pet appearances are hard-coded, instead of coming from the database pet entry / NPCType, but then I remembered that all...
Forum: Development::Bots 06-03-2015, 07:29 PM
Replies: 3
Views: 7,567
Posted By Shendare
Account level for commands is generally stored in...

Account level for commands is generally stored in the Commands table. I've never used them, but I'd venture a guess that's where the bot commands go, too.
Forum: General::General Discussion 06-03-2015, 03:08 AM
Replies: 89
Views: 91,834
Posted By Shendare
There are a few more side cases. Type 3 sounds...

There are a few more side cases. Type 3 sounds are randomized, but I haven't quite figured it out yet, and some sounds show a radius of 0, but they still play within a certain radius. Gonna have to...
Forum: General::General Discussion 06-03-2015, 12:18 AM
Replies: 89
Views: 91,834
Posted By Shendare
I've got it. I've finally actually got it. ...

I've got it. I've finally actually got it.

There are three sound types in a ZoneNick_sounds.eff file.

Type 0 - Different sounds for day and night, from ZoneNick_sndbnk.eff
Type 1 - Background...
Forum: General::General Discussion 06-02-2015, 09:46 PM
Replies: 89
Views: 91,834
Posted By Shendare
I've got the file format partially figured out....

I've got the file format partially figured out. X/Y/Z/Radius of sounds is good, some static sounds are good, some time-of-day-limited sounds I'm figuring out.

It's a complicated little file format...
Forum: General::General Discussion 06-02-2015, 01:11 PM
Replies: 89
Views: 91,834
Posted By Shendare
I'm onto something. The old ambient sounds were...

I'm onto something. The old ambient sounds were stored in ZoneNick_sounds.eff, referencing the sound files listed in ZoneNick_soundbank.eff.

It looks like ZoneNick.emt is simply a plain text...
Forum: General::General Discussion 06-02-2015, 10:31 AM
Replies: 89
Views: 91,834
Posted By Shendare
Yeah, overwrite the files and you've got custom...

Yeah, overwrite the files and you've got custom death, combat, and character picker music.
Forum: General::General Discussion 06-02-2015, 08:45 AM
Replies: 89
Views: 91,834
Posted By Shendare
Looks like eqtheme.mp3 is hard-coded, too, as is...

Looks like eqtheme.mp3 is hard-coded, too, as is deaththeme.mp3, combattheme2.mp3, combattheme1.mp3, opener4.xmi, and gl.xmi. Not sure when the last two play.

http://i.imgur.com/KOWo8Ua.png
Forum: General::General Discussion 06-02-2015, 01:52 AM
Replies: 89
Views: 91,834
Posted By Shendare
If music was playing in some clients but not...

If music was playing in some clients but not others, I was guessing that there was an issue with the sound emitter settings for the character selection/creation zone file (clz.eqg) for the broken...
Forum: General::General Discussion 06-01-2015, 10:45 PM
Replies: 89
Views: 91,834
Posted By Shendare
Alright, I fired up Titanium, SoF, and RoF2...

Alright, I fired up Titanium, SoF, and RoF2 clients and connected to my local eqemu server, and all three behaved exactly the same music-wise for character select. They all played the short main...
Forum: General::General Discussion 06-01-2015, 09:58 PM
Replies: 89
Views: 91,834
Posted By Shendare
Once I got home from work I had to deal with some...

Once I got home from work I had to deal with some paperwork stuff with the new owner of the place I'm renting. Boring, boring, yadda yadda. Should have time to look at it here pretty soon.
Forum: General::General Discussion 06-01-2015, 09:52 PM
Replies: 89
Views: 91,834
Posted By Shendare
Hmm... looks like that's deaththeme.mp3. :)

Hmm... looks like that's deaththeme.mp3. :)
Forum: General::General Discussion 06-01-2015, 09:49 PM
Replies: 89
Views: 91,834
Posted By Shendare
Aha, and right after I said that, I found it. ...

Aha, and right after I said that, I found it.

The game has such data recorded in racedata.txt.

Race # 369 is the new goblins, and the goblin sounds from soundassets.txt (3457, 1155-1158) are...
Forum: General::General Discussion 06-01-2015, 09:45 PM
Replies: 89
Views: 91,834
Posted By Shendare
It appears that the files are referenced in...

It appears that the files are referenced in soundassets.txt. What ties an individual race and event to a particular sound file (how the client knows to play sound 1157, or gbl_dth.wav, when a goblin...
Forum: General::General Discussion 06-01-2015, 09:19 PM
Replies: 89
Views: 91,834
Posted By Shendare
If that's supported by the client, then it may be...

If that's supported by the client, then it may be one of the 0 / 0.0 / 1 / 1.0 options that it isn't clear what they do. One of them may be a fade level or speed. Would take some trial and error...
Forum: General::General Discussion 06-01-2015, 07:26 PM
Replies: 89
Views: 91,834
Posted By Shendare
I'll take a look in a couple hours. Maybe it's...

I'll take a look in a couple hours. Maybe it's not being referenced in the correct character picker zone .emt file.

Titanium had a few glitches like that where they rushed unfinished/buggy things...
Forum: General::General Discussion 06-01-2015, 07:02 PM
Replies: 89
Views: 91,834
Posted By Shendare
Doesn't look like it. The zonenick.emt file...

Doesn't look like it. The zonenick.emt file references sound files by full filename, including the extension, so specify Kelethin.mp3, and it'll know to look specifically for Kelethin.mp3 in the...
Forum: General::General Discussion 06-01-2015, 06:52 PM
Replies: 89
Views: 91,834
Posted By Shendare
You would create the file and add a line for your...

You would create the file and add a line for your custom music, following the pattern mentioned above.

For example, if you created Kelethin.mp3 and, if Kelethin's coords were something like...
Forum: General::General Discussion 06-01-2015, 06:45 PM
Replies: 89
Views: 91,834
Posted By Shendare
Sound emitters are entirely client-side, so you...

Sound emitters are entirely client-side, so you would provide, say, a .zip download for anyone who wanted to use your custom background music.

This .zip file would contain the .emt files for each...
Forum: General::General Discussion 06-01-2015, 06:02 PM
Replies: 89
Views: 91,834
Posted By Shendare
The majority of the time, the client looks for...

The majority of the time, the client looks for such files and simply ignores any nonexisting ones, so creating gfaydark.emt for example would cause it to start being processed the next time you zoned...
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