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Search: Posts Made By: KLS
Forum: Development::Development 01-22-2010, 06:23 PM
Replies: 6
Views: 11,016
Posted By KLS
Simply change the base2 of that effect to 100...

Simply change the base2 of that effect to 100 instead of 5/10/20 it is normally.
Forum: Development::Server Code Submissions 01-18-2010, 04:38 PM
Replies: 26
Views: 25,684
Posted By KLS
//WIP -- brandon I know you see names in...

//WIP -- brandon

I know you see names in comments all over the code but please don't add any more. They don't really add anything and are basically graffiti inside the code.

I'm taking them...
Forum: Quests::Q&A 01-17-2010, 11:24 PM
Replies: 5
Views: 6,792
Posted By KLS
There was a short time when you needed to enable...

There was a short time when you needed to enable the tasks for them to work via that manner but it was short. I don't remember the revision offhand but you could try enabling them first.
Forum: Development::Server Code Submissions 01-14-2010, 08:41 PM
Replies: 26
Views: 25,684
Posted By KLS
Tell me what data you need to store for the whole...

Tell me what data you need to store for the whole implementation and we can carve out a part of the PP for it so you don't need any DB classes. Much of the PP in the DB is unused anyway.
Forum: Development::Server Code Submissions 01-14-2010, 04:34 AM
Replies: 26
Views: 25,684
Posted By KLS
First of all that's pretty hard to read use the...

First of all that's pretty hard to read use the code /code blocks to create a field that will preserve tabs.

Also given that the skill requires staying in the current zone I'm not sold that it...
Forum: Development::Bug Reports 01-12-2010, 06:31 AM
Replies: 2
Views: 6,545
Posted By KLS
Have to admit that's something I've never seen...

Have to admit that's something I've never seen before.
Forum: Development::Server Code Submissions 01-11-2010, 11:40 PM
Replies: 4
Views: 11,665
Posted By KLS
I disagree with Trev, in the end that will just...

I disagree with Trev, in the end that will just be annoying and confusing down the line. It's best to just force people to replace their EVENT_WAYPOINTs now and call it a day.
Forum: Quests::Q&A 01-10-2010, 02:42 PM
Replies: 15
Views: 22,702
Posted By KLS
Plugins should be reloading when you do a...

Plugins should be reloading when you do a #reloadqst.
Forum: Quests::Q&A 01-10-2010, 04:45 AM
Replies: 15
Views: 22,702
Posted By KLS
Yeah plugins basically work like this. It's...

Yeah plugins basically work like this. It's plugin not pluggin though.
Forum: Development::Bug Reports 12-28-2009, 10:52 PM
Replies: 4
Views: 6,689
Posted By KLS
Neither are typos. Elif is c-preprocessor...

Neither are typos.

Elif is c-preprocessor and for doesn't require you initialize anything but you still need the semicolon.
Forum: Quests::Q&A 12-27-2009, 02:38 AM
Replies: 24
Views: 26,551
Posted By KLS
I'll take a look at it when I get a chance, I'm...

I'll take a look at it when I get a chance, I'm working on something else atm so it might be a bit if anyone else wants to.
Forum: Development::Development 11-20-2009, 01:30 PM
Replies: 5
Views: 9,440
Posted By KLS
Yeah I didn't even notice the non-capital letter.

Yeah I didn't even notice the non-capital letter.
Forum: General::General Discussion 11-19-2009, 12:44 AM
Replies: 51
Views: 56,103
Posted By KLS
It gets a little old when every time we go down...

It gets a little old when every time we go down 1-2 people spread the same rumor. I personally thought it a bit harsh, but yesterday was definitely not a good day to get on Cavedude's bad side... He...
Forum: General::General Discussion 11-17-2009, 10:56 PM
Replies: 51
Views: 56,103
Posted By KLS
A switch died at the host, no eta atm.

A switch died at the host, no eta atm.
Forum: Development::Development 11-13-2009, 11:20 PM
Replies: 5
Views: 9,440
Posted By KLS
Okay I'm seeing what you're saying. void...

Okay I'm seeing what you're saying.

void Sleep(unsigned int x) {
if (x <= 0 )
return;
if ( x>=1000 )
usleep(999999);
else
...
Forum: Quests::Q&A 11-12-2009, 11:32 AM
Replies: 3
Views: 6,621
Posted By KLS
Well you can get a perl array of every npc with...

Well you can get a perl array of every npc with $entity_list->GetNPCList() and iterate through and simply match it to spawn2 point or whatever so it doesn't really matter if your npc is unique or not...
Forum: Quests::Q&A 11-12-2009, 03:59 AM
Replies: 3
Views: 6,621
Posted By KLS
Signals can be used, or you can have an invisible...

Signals can be used, or you can have an invisible trigger npc that controls them. I'd definitely start with looking into signals though as they're probably a bit easier to grasp.
Forum: Support::Linux Servers 11-11-2009, 02:52 AM
Replies: 5
Views: 7,638
Posted By KLS
Hm, I recall fixing how we did ldon points at one...

Hm, I recall fixing how we did ldon points at one point due to a bug but that was a few months back when peq launched ldon... There haven't been any really recent changes to it so I'm not quite sure.
Forum: Spell Support 11-09-2009, 04:37 PM
Replies: 2
Views: 7,928
Posted By KLS
Spells without a duration should not have issues...

Spells without a duration should not have issues stacking with others, if you wish to get stacking issues you'd have to add a secondary effect to them. Sony did such a thing with clicky Complete Heal.
Forum: Support::Windows Servers 11-05-2009, 02:15 AM
Replies: 10
Views: 12,007
Posted By KLS
The server sometimes still has trouble working...

The server sometimes still has trouble working behind the NAT Firewall on home routers that's why things like http://www.eqemulator.net/wiki/wikka.php?wakka=RouterFix are suggested. It's also...
Forum: Quests::Q&A 11-04-2009, 03:06 PM
Replies: 12
Views: 13,755
Posted By KLS
...it hasn't changed is the thing. I'm pretty...

...it hasn't changed is the thing. I'm pretty sure satan is meddling with your scripts or something.
Forum: Quests::Q&A 11-04-2009, 01:10 AM
Replies: 12
Views: 13,755
Posted By KLS
MovePC is case sensitive.

MovePC is case sensitive.
Forum: Quests::Q&A 11-03-2009, 05:47 PM
Replies: 12
Views: 13,755
Posted By KLS
Post a section of script that is failing. (PS...

Post a section of script that is failing. (PS always do this when asking for quest support)
Forum: Development::Bug Reports 10-27-2009, 12:51 AM
Replies: 4
Views: 7,928
Posted By KLS
No the stats are synced between server side and...

No the stats are synced between server side and what's shown on the client, that is the first thing I checked.
Forum: Development::Bug Reports 10-25-2009, 03:00 AM
Replies: 4
Views: 7,928
Posted By KLS
I don't get this, but the HP display does seem...

I don't get this, but the HP display does seem messed up for > 75 players.
ie. I'm at 98% hp on my display and 5650/5740 but my current hp is actually 3100/5740. I think there will need to be some...
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