EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 19 of 20
«
First
<
9
15
16
17
18
19
20
>
Showing results 451 to 475 of 500
Search took
0.03
seconds; generated 90 minute(s) ago.
Search:
Posts Made By:
KLS
Forum:
Quests::Q&A
10-23-2009, 11:43 PM
Replies:
15
binding NPCs to other NPCs
Views:
21,957
Posted By
KLS
I would agree.
I would agree.
Forum:
Quests::Q&A
10-23-2009, 10:29 PM
Replies:
15
binding NPCs to other NPCs
Views:
21,957
Posted By
KLS
MoveTo not moveto (yes they're case sensitive).
MoveTo not moveto (yes they're case sensitive).
Forum:
Development::Feature Requests
10-23-2009, 09:10 PM
Replies:
4
NPC's finding other NPC's $x,$y,$z
Views:
12,096
Posted By
KLS
The first step is to get the npc, the second step...
The first step is to get the npc, the second step is to get the locations.
I can think of two ways to do this, the first with $entity_list and the second with $entity_list and list iteration:
...
Forum:
Development::Feature Requests
10-23-2009, 08:28 PM
Replies:
4
NPC's finding other NPC's $x,$y,$z
Views:
12,096
Posted By
KLS
There are already a couple ways to accomplish...
There are already a couple ways to accomplish this, we don't need another.
Forum:
Support::Windows Servers
10-20-2009, 03:00 PM
Replies:
4
Heap corruption detected?
Views:
9,318
Posted By
KLS
You're probably using a bad version of the crypto...
You're probably using a bad version of the crypto lib but I don't know, unless you have to play while not being connected to the internet I'm going to have to go with what Rogean said.
Forum:
Development::Bug Reports
10-20-2009, 02:57 PM
Replies:
45
Sticky:
Secrets of Faydwer - Bug Tracking
Views:
242,591
Posted By
KLS
I'm pretty sure this kills some tribute...
I'm pretty sure this kills some tribute functionality which isn't acceptable but based on what's here we can rewrite this to be more consistent with our codebase:
void Client::DoTributeUpdate() ...
Forum:
Support::Linux Servers
10-17-2009, 04:18 PM
Replies:
9
Revisions from 1015 to current
Views:
10,138
Posted By
KLS
It's more an issue with microsoft's compiler...
It's more an issue with microsoft's compiler being significantly smarter than GNU's :rolleyes:
Forum:
Development::Development
10-17-2009, 03:14 AM
Replies:
6
Project M
Views:
12,525
Posted By
KLS
It was entertaining for the short time it was on...
It was entertaining for the short time it was on test but if it were to be a perm. feature I'm sure it would lose it's novelty and just make legit players annoyed.
It would be "possible" but very...
Forum:
General::General Discussion
10-14-2009, 11:11 PM
Replies:
11
must read for server ops: vulnerability in charmover
Views:
15,290
Posted By
KLS
Yes, pretty much all vulnerabilities should be...
Yes, pretty much all vulnerabilities should be public. That way we:
a) Fix them.
b) Learn from them.
c) Get server ops to update their code.
Forum:
Development::Server Code Submissions
10-14-2009, 10:22 PM
Replies:
3
Double Attack for bards and beastlords
Views:
16,452
Posted By
KLS
I'll look at this more in depth when I finish my...
I'll look at this more in depth when I finish my qglobal stuff hopefully tonight, it might be inconsistent with how we do other things of a similar nature but I don't know off hand, either way we'll...
Forum:
Development::Development
10-14-2009, 06:27 PM
Replies:
48
EQClassic's Source Code
Views:
69,234
Posted By
KLS
Also, I'm going to lock this thread because I...
Also, I'm going to lock this thread because I don't think it's going anywhere up from here. It has been devolving into nothing but pointless arguing even if it's relatively civil for some time.
Forum:
Development::Development
10-14-2009, 06:22 PM
Replies:
48
EQClassic's Source Code
Views:
69,234
Posted By
KLS
Quoted from: I was using your own implied...
Quoted from:
I was using your own implied definition of work based off what you were quoting from. Sorry if there was any confusion but it's not that difficult an assumption to make based on the...
Forum:
Development::Development
10-14-2009, 04:49 PM
Replies:
48
EQClassic's Source Code
Views:
69,234
Posted By
KLS
That's not entirely true, if you distribute...
That's not entirely true, if you distribute object code(ie compiled program) from the work you're subject to distribute both verbatim and modified source copies of the code if someone requests it. ...
Forum:
Support::Packetcollector
10-14-2009, 01:40 AM
Replies:
9
EQExtractor and EQCollector
Views:
23,531
Posted By
KLS
Ah I see why it was so elusive then: MSdebugger...
Ah I see why it was so elusive then: MSdebugger loves to let heap corruption go until you try to delete an object in the corrupted heap.
Forum:
Development::Development
10-13-2009, 02:42 PM
Replies:
48
EQClassic's Source Code
Views:
69,234
Posted By
KLS
To be fair: Verant was always affiliated with...
To be fair: Verant was always affiliated with Sony, they were a spin off from 989 which was owned by Sony... or did you always think Qeynos was a happy coincidence?
It's pretty silly to think that...
Forum:
Development::Server Code Submissions
10-12-2009, 05:01 PM
Replies:
1
Minor spell message fixes
Views:
8,225
Posted By
KLS
Don't use comments to remove code, remove it.
Don't use comments to remove code, remove it.
Forum:
Support::Packetcollector
10-12-2009, 12:34 PM
Replies:
9
EQExtractor and EQCollector
Views:
23,531
Posted By
KLS
Call it as 'eqemucollector -d 0 -p...
Call it as 'eqemucollector -d 0 -p dump_packetfiles' under windows. I found the crash relating to calling it with ext that was difficult to find because attaching the debugger changed the behavior...
Forum:
Development::Development
10-11-2009, 10:43 PM
Replies:
48
EQClassic's Source Code
Views:
69,234
Posted By
KLS
It's kind of moot anyway, since it's clear from...
It's kind of moot anyway, since it's clear from this situation you can't completely close source GPL software. All it takes is one person to not want to keep it closed and there isn't anything you...
Forum:
Support::General Support
10-10-2009, 02:13 AM
Replies:
9
Large Warp Detected?
Views:
14,010
Posted By
KLS
I've noticed sometimes tabbing between instances...
I've noticed sometimes tabbing between instances of EQ causes the packets going to the server to be kinda off which sometimes triggers this. I have no idea why it happens but meh, if it will make...
Forum:
Development::Development
10-09-2009, 12:23 PM
Replies:
48
EQClassic's Source Code
Views:
69,234
Posted By
KLS
You're overestimating the difficulty of finding...
You're overestimating the difficulty of finding structs/opcodes, even without source it isn't too hard to figure them out. I have figured out quite a few structs from packet collects myself. Would...
Forum:
Development::Development
10-08-2009, 10:09 PM
Replies:
48
EQClassic's Source Code
Views:
69,234
Posted By
KLS
SoD isn't popular because the source is closed,...
SoD isn't popular because the source is closed, to the contrary it has more to do with their well developed database and rabidly loyal developers / community than anything else. They're also not...
Forum:
Development::Development
10-08-2009, 06:54 PM
Replies:
13
Random Duration Invisibility:
Views:
12,333
Posted By
KLS
Static is SE_Invisibility2 or SE_InvisVsUndead2,...
Static is SE_Invisibility2 or SE_InvisVsUndead2, look in spdat.h for the exact numbers on those.
Forum:
Development::Development
10-06-2009, 02:39 AM
Replies:
13
Random Duration Invisibility:
Views:
12,333
Posted By
KLS
Hopefully you don't mind that I sorta hijacked...
Hopefully you don't mind that I sorta hijacked this too much. Should be implemented tonight though.
Forum:
Development::Development
10-05-2009, 05:12 PM
Replies:
13
Random Duration Invisibility:
Views:
12,333
Posted By
KLS
The first mostly, the 2nd implementation has it's...
The first mostly, the 2nd implementation has it's own problems as well.
Forum:
Development::Development
10-05-2009, 04:19 PM
Replies:
13
Random Duration Invisibility:
Views:
12,333
Posted By
KLS
Honestly you were overthinking it just a bit. ...
Honestly you were overthinking it just a bit.
Easiest and most accurate implementation:
on tic if tics > 2 then a % chance to reduce tics to 2 and update buffduration client side.
Showing results 451 to 475 of 500
Page 19 of 20
«
First
<
9
15
16
17
18
19
20
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
09:53 AM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3