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Search: Posts Made By: KLS
Forum: Quests::Q&A 10-23-2009, 11:43 PM
Replies: 15
Views: 21,957
Posted By KLS
I would agree.

I would agree.
Forum: Quests::Q&A 10-23-2009, 10:29 PM
Replies: 15
Views: 21,957
Posted By KLS
MoveTo not moveto (yes they're case sensitive).

MoveTo not moveto (yes they're case sensitive).
Forum: Development::Feature Requests 10-23-2009, 09:10 PM
Replies: 4
Views: 12,096
Posted By KLS
The first step is to get the npc, the second step...

The first step is to get the npc, the second step is to get the locations.

I can think of two ways to do this, the first with $entity_list and the second with $entity_list and list iteration:

...
Forum: Development::Feature Requests 10-23-2009, 08:28 PM
Replies: 4
Views: 12,096
Posted By KLS
There are already a couple ways to accomplish...

There are already a couple ways to accomplish this, we don't need another.
Forum: Support::Windows Servers 10-20-2009, 03:00 PM
Replies: 4
Views: 9,318
Posted By KLS
You're probably using a bad version of the crypto...

You're probably using a bad version of the crypto lib but I don't know, unless you have to play while not being connected to the internet I'm going to have to go with what Rogean said.
Forum: Development::Bug Reports 10-20-2009, 02:57 PM
Replies: 45
Views: 242,591
Posted By KLS
I'm pretty sure this kills some tribute...

I'm pretty sure this kills some tribute functionality which isn't acceptable but based on what's here we can rewrite this to be more consistent with our codebase:

void Client::DoTributeUpdate() ...
Forum: Support::Linux Servers 10-17-2009, 04:18 PM
Replies: 9
Views: 10,138
Posted By KLS
It's more an issue with microsoft's compiler...

It's more an issue with microsoft's compiler being significantly smarter than GNU's :rolleyes:
Forum: Development::Development 10-17-2009, 03:14 AM
Replies: 6
Views: 12,525
Posted By KLS
It was entertaining for the short time it was on...

It was entertaining for the short time it was on test but if it were to be a perm. feature I'm sure it would lose it's novelty and just make legit players annoyed.

It would be "possible" but very...
Forum: General::General Discussion 10-14-2009, 11:11 PM
Replies: 11
Views: 15,290
Posted By KLS
Yes, pretty much all vulnerabilities should be...

Yes, pretty much all vulnerabilities should be public. That way we:

a) Fix them.
b) Learn from them.
c) Get server ops to update their code.
Forum: Development::Server Code Submissions 10-14-2009, 10:22 PM
Replies: 3
Views: 16,452
Posted By KLS
I'll look at this more in depth when I finish my...

I'll look at this more in depth when I finish my qglobal stuff hopefully tonight, it might be inconsistent with how we do other things of a similar nature but I don't know off hand, either way we'll...
Forum: Development::Development 10-14-2009, 06:27 PM
Replies: 48
Views: 69,234
Posted By KLS
Also, I'm going to lock this thread because I...

Also, I'm going to lock this thread because I don't think it's going anywhere up from here. It has been devolving into nothing but pointless arguing even if it's relatively civil for some time.
Forum: Development::Development 10-14-2009, 06:22 PM
Replies: 48
Views: 69,234
Posted By KLS
Quoted from: I was using your own implied...

Quoted from:

I was using your own implied definition of work based off what you were quoting from. Sorry if there was any confusion but it's not that difficult an assumption to make based on the...
Forum: Development::Development 10-14-2009, 04:49 PM
Replies: 48
Views: 69,234
Posted By KLS
That's not entirely true, if you distribute...

That's not entirely true, if you distribute object code(ie compiled program) from the work you're subject to distribute both verbatim and modified source copies of the code if someone requests it. ...
Forum: Support::Packetcollector 10-14-2009, 01:40 AM
Replies: 9
Views: 23,531
Posted By KLS
Ah I see why it was so elusive then: MSdebugger...

Ah I see why it was so elusive then: MSdebugger loves to let heap corruption go until you try to delete an object in the corrupted heap.
Forum: Development::Development 10-13-2009, 02:42 PM
Replies: 48
Views: 69,234
Posted By KLS
To be fair: Verant was always affiliated with...

To be fair: Verant was always affiliated with Sony, they were a spin off from 989 which was owned by Sony... or did you always think Qeynos was a happy coincidence?

It's pretty silly to think that...
Forum: Development::Server Code Submissions 10-12-2009, 05:01 PM
Replies: 1
Views: 8,225
Posted By KLS
Don't use comments to remove code, remove it.

Don't use comments to remove code, remove it.
Forum: Support::Packetcollector 10-12-2009, 12:34 PM
Replies: 9
Views: 23,531
Posted By KLS
Call it as 'eqemucollector -d 0 -p...

Call it as 'eqemucollector -d 0 -p dump_packetfiles' under windows. I found the crash relating to calling it with ext that was difficult to find because attaching the debugger changed the behavior...
Forum: Development::Development 10-11-2009, 10:43 PM
Replies: 48
Views: 69,234
Posted By KLS
It's kind of moot anyway, since it's clear from...

It's kind of moot anyway, since it's clear from this situation you can't completely close source GPL software. All it takes is one person to not want to keep it closed and there isn't anything you...
Forum: Support::General Support 10-10-2009, 02:13 AM
Replies: 9
Views: 14,010
Posted By KLS
I've noticed sometimes tabbing between instances...

I've noticed sometimes tabbing between instances of EQ causes the packets going to the server to be kinda off which sometimes triggers this. I have no idea why it happens but meh, if it will make...
Forum: Development::Development 10-09-2009, 12:23 PM
Replies: 48
Views: 69,234
Posted By KLS
You're overestimating the difficulty of finding...

You're overestimating the difficulty of finding structs/opcodes, even without source it isn't too hard to figure them out. I have figured out quite a few structs from packet collects myself. Would...
Forum: Development::Development 10-08-2009, 10:09 PM
Replies: 48
Views: 69,234
Posted By KLS
SoD isn't popular because the source is closed,...

SoD isn't popular because the source is closed, to the contrary it has more to do with their well developed database and rabidly loyal developers / community than anything else. They're also not...
Forum: Development::Development 10-08-2009, 06:54 PM
Replies: 13
Views: 12,333
Posted By KLS
Static is SE_Invisibility2 or SE_InvisVsUndead2,...

Static is SE_Invisibility2 or SE_InvisVsUndead2, look in spdat.h for the exact numbers on those.
Forum: Development::Development 10-06-2009, 02:39 AM
Replies: 13
Views: 12,333
Posted By KLS
Hopefully you don't mind that I sorta hijacked...

Hopefully you don't mind that I sorta hijacked this too much. Should be implemented tonight though.
Forum: Development::Development 10-05-2009, 05:12 PM
Replies: 13
Views: 12,333
Posted By KLS
The first mostly, the 2nd implementation has it's...

The first mostly, the 2nd implementation has it's own problems as well.
Forum: Development::Development 10-05-2009, 04:19 PM
Replies: 13
Views: 12,333
Posted By KLS
Honestly you were overthinking it just a bit. ...

Honestly you were overthinking it just a bit.

Easiest and most accurate implementation:

on tic if tics > 2 then a % chance to reduce tics to 2 and update buffduration client side.
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