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Showing results 26 to 50 of 500
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Posts Made By:
fathernitwit
Forum:
General::News
05-06-2007, 02:14 PM
Replies:
119
EQEmu losing hosting
Views:
74,472
Posted By
fathernitwit
All, The reason we are not posting any hard...
All,
The reason we are not posting any hard numbers, is that right now, we do not have any hard numbers. We are still working various options to decide what is the best route to take, and each of...
Forum:
Development::Bug Reports
03-03-2007, 11:51 AM
Replies:
6
npcid command
Views:
6,640
Posted By
fathernitwit
please wiki this, else it will be lost over time.
please wiki this, else it will be lost over time.
Forum:
Development::Feature Requests
02-20-2007, 01:08 PM
Replies:
5
NPC Idles
Views:
5,450
Posted By
fathernitwit
you can set their appearance with a quest. ...
you can set their appearance with a quest.
sub EVENT_SPAWN {
$npc->SetAppearance(3);
}
Forum:
Development::Database/World Building
01-28-2007, 03:02 AM
Replies:
7
opentype compilation
Views:
6,361
Posted By
fathernitwit
waiting is exactly what you dont want to do......
waiting is exactly what you dont want to do... put up partial information, in case:
1) somebody else has something to add to it
2) you never finish it, in which case somebody else can...
Forum:
Development::Database/World Building
01-27-2007, 01:31 PM
Replies:
15
A Boatload of Doors
Views:
12,651
Posted By
fathernitwit
hey, sorry it took so long to find this...
hey,
sorry it took so long to find this thread... but... I built every zone I had logs for for the PEQ db, and that included zone points and doors... so check out the SQL dumps over there for some...
Forum:
Development::Database/World Building
01-27-2007, 01:18 PM
Replies:
10
Mines of Gloomingdeep posted
Views:
7,197
Posted By
fathernitwit
please make sure all this information gets onto...
please make sure all this information gets onto the wiki in some form.
Forum:
Development::Database/World Building
01-27-2007, 01:17 PM
Replies:
7
opentype compilation
Views:
6,361
Posted By
fathernitwit
this is excelent wiki material... this thread...
this is excelent wiki material... this thread will get lost.
Forum:
Support::Linux Servers
01-27-2007, 12:53 PM
Replies:
25
Linux question
Views:
13,172
Posted By
fathernitwit
I dont care to get involved in the rest of this...
I dont care to get involved in the rest of this thread, but I wanted to post a factual piece of information.
PEQ runs gentoo with a 2.6 kernel, 2GB of ram, P4 3.2Ghz HT. It runs 112 zones (98...
Forum:
General::News
12-04-2006, 02:48 AM
Replies:
34
Some New Map Files
Views:
32,318
Posted By
fathernitwit
Some New Map Files
All,
I have posted some new map files to sourceforge for zones below. Unfortunately, the eqg loader from openEQ is far from complete, so a general solution to the crashes does not exist (and may...
Forum:
Development::Bug Reports
11-30-2006, 04:33 PM
Replies:
10
Memming Spell Sets: bug and fix
Views:
6,390
Posted By
fathernitwit
MAX_PP_MEMSPELLS was changed to 10. Further, its...
MAX_PP_MEMSPELLS was changed to 10. Further, its unlikely that a packet which is only sent TO the server with no reply would cause the client to crash.
Forum:
Development::Database/World Building
11-24-2006, 06:31 AM
Replies:
15
What do the #'s mean in mob names?
Views:
10,385
Posted By
fathernitwit
well, we do not enforce the unique spawn thing...
well, we do not enforce the unique spawn thing with #.. we use spawn_limit...
bah... post edited...
I thought I ran a query to enforce this uniqueness with spawn_limit on PEQ, but my query was...
Forum:
Development::Database/World Building
11-24-2006, 06:26 AM
Replies:
4
Some Gates of Discord (GoD) fixes
Views:
6,665
Posted By
fathernitwit
john, making zone points by hand is not really...
john, making zone points by hand is not really advised... they are generally pulled from packet collects, and its hard to get them accurate by hand.
Forum:
Development::Database/World Building
11-24-2006, 06:18 AM
Replies:
8
Using foreign keys and cascades
Views:
6,657
Posted By
fathernitwit
just to answer questions... we tend not to use...
just to answer questions... we tend not to use transactions, stored proceedures, foreign keys, constraints and cascading deletes because honestly... mysql sucks at being a "grown up" database... plus...
Forum:
Development::Database/World Building
11-24-2006, 06:09 AM
Replies:
4
Pet Damage Fixes.
Views:
5,462
Posted By
fathernitwit
im curious what db you are using that has damages...
im curious what db you are using that has damages this high...
PEQ's data is consistent with the data from here:
http://www.beastlords.org/forums/index.php?topic=5888.0
Forum:
Development::Bug Reports
11-24-2006, 05:59 AM
Replies:
10
Memming Spell Sets: bug and fix
Views:
6,390
Posted By
fathernitwit
good work. I'll get this put in.
good work. I'll get this put in.
Forum:
Development::Feature Requests
11-24-2006, 05:46 AM
Replies:
9
No drop/ no trade flag rule
Views:
7,102
Posted By
fathernitwit
Good idea, I put in a "giveitem" command to...
Good idea, I put in a "giveitem" command to accomplish this.
Forum:
Development::Development
11-24-2006, 05:33 AM
Replies:
2
profiling support in the Source
Views:
5,191
Posted By
fathernitwit
in short, the makefiles are optimized for the...
in short, the makefiles are optimized for the developers, not people trying to run optimal servers...
however I will make a makefile.x86opt for a more optimized build.
Forum:
Quests::Q&A
11-24-2006, 05:28 AM
Replies:
3
quest::addldonpoints(0,0);
Views:
5,118
Posted By
fathernitwit
should work as far as I know. have you tried...
should work as far as I know. have you tried awarding other point systems? I have only ever tried 1 (not 3).
Forum:
Quests::Q&A
11-24-2006, 05:17 AM
Replies:
10
Brainstorming: Quests stored in DB
Views:
7,399
Posted By
fathernitwit
well as im not sure which your talking about,...
well as im not sure which your talking about, i'll discuss both:
1) perl stored in the DB - this would be doable with a small amount of effort, by subclassing the parser and extending it to query...
Forum:
Support::Windows Servers
11-24-2006, 05:03 AM
Replies:
7
What libraries
Views:
5,472
Posted By
fathernitwit
if your zlib is looking for unistd.h, you have...
if your zlib is looking for unistd.h, you have the wrong zlib.
Forum:
Support::Windows Servers
11-24-2006, 05:02 AM
Replies:
6
starting static zones.
Views:
6,034
Posted By
fathernitwit
when you see this is world, it means that the...
when you see this is world, it means that the zones are failing to launch... check the log files for the specific zones.
Forum:
Development::Bug Reports
11-06-2006, 04:38 PM
Replies:
2
persistant zone status and grids 878
Views:
5,532
Posted By
fathernitwit
persistent zone is a mess and should not be...
persistent zone is a mess and should not be used... im thinking of getting rid of it completely... it was hacked together a long time ago, and not maintained since then...
Forum:
Development::Development
11-06-2006, 04:32 PM
Replies:
6
Patch for 878 - Regen multipliers
Views:
5,645
Posted By
fathernitwit
I put this in, with the modification of using...
I put this in, with the modification of using integers rather than floats... its best not to mix float and int math.
Forum:
Development::Development
11-06-2006, 04:23 PM
Replies:
1
auto save timer...
Views:
4,833
Posted By
fathernitwit
I put this in, tunable with a rule. One note...
I put this in, tunable with a rule.
One note is that the argument to save() tells it when to run the query. 2 means "block everything and save this bitch", where as 0 and 1 let it run the query in...
Forum:
Quests::Q&A
11-06-2006, 04:10 PM
Replies:
4
Quest Titles
Views:
5,197
Posted By
fathernitwit
the current implementation of this would require...
the current implementation of this would require you to zone after doing the quest... so you might try that.
Showing results 26 to 50 of 500
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