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Search: Posts Made By: fathernitwit
Forum: General::News 05-06-2007, 02:14 PM
Replies: 119
Views: 74,472
Posted By fathernitwit
All, The reason we are not posting any hard...

All,

The reason we are not posting any hard numbers, is that right now, we do not have any hard numbers. We are still working various options to decide what is the best route to take, and each of...
Forum: Development::Bug Reports 03-03-2007, 11:51 AM
Replies: 6
Views: 6,640
Posted By fathernitwit
please wiki this, else it will be lost over time.

please wiki this, else it will be lost over time.
Forum: Development::Feature Requests 02-20-2007, 01:08 PM
Replies: 5
Views: 5,450
Posted By fathernitwit
you can set their appearance with a quest. ...

you can set their appearance with a quest.


sub EVENT_SPAWN {
$npc->SetAppearance(3);
}
Forum: Development::Database/World Building 01-28-2007, 03:02 AM
Replies: 7
Views: 6,361
Posted By fathernitwit
waiting is exactly what you dont want to do......

waiting is exactly what you dont want to do... put up partial information, in case:
1) somebody else has something to add to it
2) you never finish it, in which case somebody else can...
Forum: Development::Database/World Building 01-27-2007, 01:31 PM
Replies: 15
Views: 12,651
Posted By fathernitwit
hey, sorry it took so long to find this...

hey,

sorry it took so long to find this thread... but... I built every zone I had logs for for the PEQ db, and that included zone points and doors... so check out the SQL dumps over there for some...
Forum: Development::Database/World Building 01-27-2007, 01:18 PM
Replies: 10
Views: 7,197
Posted By fathernitwit
please make sure all this information gets onto...

please make sure all this information gets onto the wiki in some form.
Forum: Development::Database/World Building 01-27-2007, 01:17 PM
Replies: 7
Views: 6,361
Posted By fathernitwit
this is excelent wiki material... this thread...

this is excelent wiki material... this thread will get lost.
Forum: Support::Linux Servers 01-27-2007, 12:53 PM
Replies: 25
Views: 13,172
Posted By fathernitwit
I dont care to get involved in the rest of this...

I dont care to get involved in the rest of this thread, but I wanted to post a factual piece of information.

PEQ runs gentoo with a 2.6 kernel, 2GB of ram, P4 3.2Ghz HT. It runs 112 zones (98...
Forum: General::News 12-04-2006, 02:48 AM
Replies: 34
Views: 32,318
Posted By fathernitwit
Some New Map Files

All,

I have posted some new map files to sourceforge for zones below. Unfortunately, the eqg loader from openEQ is far from complete, so a general solution to the crashes does not exist (and may...
Forum: Development::Bug Reports 11-30-2006, 04:33 PM
Replies: 10
Views: 6,390
Posted By fathernitwit
MAX_PP_MEMSPELLS was changed to 10. Further, its...

MAX_PP_MEMSPELLS was changed to 10. Further, its unlikely that a packet which is only sent TO the server with no reply would cause the client to crash.
Forum: Development::Database/World Building 11-24-2006, 06:31 AM
Replies: 15
Views: 10,385
Posted By fathernitwit
well, we do not enforce the unique spawn thing...

well, we do not enforce the unique spawn thing with #.. we use spawn_limit...

bah... post edited...
I thought I ran a query to enforce this uniqueness with spawn_limit on PEQ, but my query was...
Forum: Development::Database/World Building 11-24-2006, 06:26 AM
Replies: 4
Views: 6,665
Posted By fathernitwit
john, making zone points by hand is not really...

john, making zone points by hand is not really advised... they are generally pulled from packet collects, and its hard to get them accurate by hand.
Forum: Development::Database/World Building 11-24-2006, 06:18 AM
Replies: 8
Views: 6,657
Posted By fathernitwit
just to answer questions... we tend not to use...

just to answer questions... we tend not to use transactions, stored proceedures, foreign keys, constraints and cascading deletes because honestly... mysql sucks at being a "grown up" database... plus...
Forum: Development::Database/World Building 11-24-2006, 06:09 AM
Replies: 4
Views: 5,462
Posted By fathernitwit
im curious what db you are using that has damages...

im curious what db you are using that has damages this high...

PEQ's data is consistent with the data from here:
http://www.beastlords.org/forums/index.php?topic=5888.0
Forum: Development::Bug Reports 11-24-2006, 05:59 AM
Replies: 10
Views: 6,390
Posted By fathernitwit
good work. I'll get this put in.

good work. I'll get this put in.
Forum: Development::Feature Requests 11-24-2006, 05:46 AM
Replies: 9
Views: 7,102
Posted By fathernitwit
Good idea, I put in a "giveitem" command to...

Good idea, I put in a "giveitem" command to accomplish this.
Forum: Development::Development 11-24-2006, 05:33 AM
Replies: 2
Views: 5,191
Posted By fathernitwit
in short, the makefiles are optimized for the...

in short, the makefiles are optimized for the developers, not people trying to run optimal servers...

however I will make a makefile.x86opt for a more optimized build.
Forum: Quests::Q&A 11-24-2006, 05:28 AM
Replies: 3
Views: 5,118
Posted By fathernitwit
should work as far as I know. have you tried...

should work as far as I know. have you tried awarding other point systems? I have only ever tried 1 (not 3).
Forum: Quests::Q&A 11-24-2006, 05:17 AM
Replies: 10
Views: 7,399
Posted By fathernitwit
well as im not sure which your talking about,...

well as im not sure which your talking about, i'll discuss both:
1) perl stored in the DB - this would be doable with a small amount of effort, by subclassing the parser and extending it to query...
Forum: Support::Windows Servers 11-24-2006, 05:03 AM
Replies: 7
Views: 5,472
Posted By fathernitwit
if your zlib is looking for unistd.h, you have...

if your zlib is looking for unistd.h, you have the wrong zlib.
Forum: Support::Windows Servers 11-24-2006, 05:02 AM
Replies: 6
Views: 6,034
Posted By fathernitwit
when you see this is world, it means that the...

when you see this is world, it means that the zones are failing to launch... check the log files for the specific zones.
Forum: Development::Bug Reports 11-06-2006, 04:38 PM
Replies: 2
Views: 5,532
Posted By fathernitwit
persistent zone is a mess and should not be...

persistent zone is a mess and should not be used... im thinking of getting rid of it completely... it was hacked together a long time ago, and not maintained since then...
Forum: Development::Development 11-06-2006, 04:32 PM
Replies: 6
Views: 5,645
Posted By fathernitwit
I put this in, with the modification of using...

I put this in, with the modification of using integers rather than floats... its best not to mix float and int math.
Forum: Development::Development 11-06-2006, 04:23 PM
Replies: 1
Views: 4,833
Posted By fathernitwit
I put this in, tunable with a rule. One note...

I put this in, tunable with a rule.

One note is that the argument to save() tells it when to run the query. 2 means "block everything and save this bitch", where as 0 and 1 let it run the query in...
Forum: Quests::Q&A 11-06-2006, 04:10 PM
Replies: 4
Views: 5,197
Posted By fathernitwit
the current implementation of this would require...

the current implementation of this would require you to zone after doing the quest... so you might try that.
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