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Posts Made By:
cavedude
Forum:
Development::Tools
08-27-2013, 01:43 PM
Replies:
264
Sticky:
PEQ Database Editor 1.0 (for servers 0.6.4 and up)
Views:
737,279
Posted By
cavedude
This problem was handled by Joligario farther up...
This problem was handled by Joligario farther up in this thread:
I can't provide any further details on how to do that as I don't use Windows. :I
Also, none of your line numbers line up...
Forum:
Development::Tools
08-06-2013, 09:59 PM
Replies:
6
looking for a newer PEQ php editor > 1.0
Views:
8,667
Posted By
cavedude
SVN is always up to date as new code gets...
SVN is always up to date as new code gets committed there. The nightly dump grabs from SVN before being packed up, so it can be up to 24 hours behind us.
Forum:
Development::Tools
08-01-2013, 02:05 PM
Replies:
264
Sticky:
PEQ Database Editor 1.0 (for servers 0.6.4 and up)
Views:
737,279
Posted By
cavedude
Also, I wanted to say keep mucking! Once you get...
Also, I wanted to say keep mucking! Once you get a solid grasp of the editor, I'll have no problem giving you SVN access, so you can commit your changes directly.
Forum:
Development::Tools
08-01-2013, 01:45 PM
Replies:
264
Sticky:
PEQ Database Editor 1.0 (for servers 0.6.4 and up)
Views:
737,279
Posted By
cavedude
Thanks for that! I'll be merging it into the next...
Thanks for that! I'll be merging it into the next commit, it's very well done. The only thing I changed was I made copy the default option.
Forum:
Development::Tools
07-29-2013, 01:39 PM
Replies:
264
Sticky:
PEQ Database Editor 1.0 (for servers 0.6.4 and up)
Views:
737,279
Posted By
cavedude
Yep, lootdrop.add.tmpl.php creates those...
Yep, lootdrop.add.tmpl.php creates those variables and sends them to loot.php for use in assign_lootdrop().
Forum:
Development::Tools
07-29-2013, 01:14 PM
Replies:
264
Sticky:
PEQ Database Editor 1.0 (for servers 0.6.4 and up)
Views:
737,279
Posted By
cavedude
Oh, I wanted to mention that. Your changes to...
Oh, I wanted to mention that. Your changes to lootdrop.add.tmpl.php should be reverted. You replaced the default values (which exist only to save on typing for the user) to variables that aren't even...
Forum:
Development::Tools
07-29-2013, 12:13 PM
Replies:
264
Sticky:
PEQ Database Editor 1.0 (for servers 0.6.4 and up)
Views:
737,279
Posted By
cavedude
Hmm, the only option I see broken is when adding...
Hmm, the only option I see broken is when adding an existing lootdrop from search. The options to create a new lootdrop or add an existing one by ID both work fine for me.
Forum:
Development::Tools
07-29-2013, 10:24 AM
Replies:
264
Sticky:
PEQ Database Editor 1.0 (for servers 0.6.4 and up)
Views:
737,279
Posted By
cavedude
Could you tell me exactly where the problem is?...
Could you tell me exactly where the problem is? It seems to be working fine for me.
Forum:
Support::General Support
07-27-2013, 11:25 AM
Replies:
4
TGC: Two Weekends, Massive Downtime
Views:
6,345
Posted By
cavedude
If you had read that thread that Rogean linked,...
If you had read that thread that Rogean linked, you would know that TGC has NOT gone done at all. The EQEmu login server goes down, and TGC doesn't reconnect until the next day's reboot. So, you can...
Forum:
Development::Tools
07-24-2013, 01:16 PM
Replies:
264
Sticky:
PEQ Database Editor 1.0 (for servers 0.6.4 and up)
Views:
737,279
Posted By
cavedude
The newest editor has quick support added for...
The newest editor has quick support added for special abilities (including editing those with params) and also lua quests. It's up on SVN now, or the daily dump can be grabbed tomorrow.
Forum:
Support::Windows Servers
07-17-2013, 01:56 PM
Replies:
13
Now NPCs wont talk
Views:
10,935
Posted By
cavedude
Check to make sure you sourced your database...
Check to make sure you sourced your database correctly, because PEQ has no NPCs with class 71 in the database, and hasn't for a while.
mysql> select count(*) from npc_types where class = 71;...
Forum:
Support::General Support
07-14-2013, 12:46 AM
Replies:
4
PEQ listed as "Down"
Views:
6,493
Posted By
cavedude
When EQEmu goes down for a bit, PEQ will time out...
When EQEmu goes down for a bit, PEQ will time out fairly quickly and stop trying to reconnect. You can either wait for the daily reboot which will force PEQ to reconnect, or use the PEQ login which...
Forum:
Archive::Server Discussion
07-01-2013, 12:06 PM
Replies:
15
ProjectEQ Daily Dump
Views:
32,204
Posted By
cavedude
ProjectEQ Daily Dump
I finally got around to implementing a public daily dump of our database, quests, and phpeditor. You can find it here: http://peqtgc.com/releases
If the webserver is down for whatever reason, the...
Forum:
Development::Database/World Building
05-18-2013, 02:32 PM
Replies:
2
PEQ Team still around?
Views:
6,456
Posted By
cavedude
No, they are all gone. FNW handed PEQ over to me...
No, they are all gone. FNW handed PEQ over to me many years ago, and he lingered in IRC for a couple of years after that. But, I haven't even seen him there in a while.
There was a...
Forum:
Development::Development
03-24-2013, 03:00 PM
Replies:
8
Loot Tables
Views:
10,297
Posted By
cavedude
The PEQ DB is run by me, and up to recently was...
The PEQ DB is run by me, and up to recently was still using the old loot system for the most part (mindrop=0 droplimit=1.) Of course, as you've come to realize this produces loot with incorrect odds...
Forum:
Development::Development
03-24-2013, 11:33 AM
Replies:
8
Loot Tables
Views:
10,297
Posted By
cavedude
You have probability set to 100% as well,...
You have probability set to 100% as well, correct? I made the mistake of removing probability and then subsequently putting it back has caused most of the confusion about the new system since the SQL...
Forum:
Development::Development
03-23-2013, 09:24 PM
Replies:
8
Loot Tables
Views:
10,297
Posted By
cavedude
Set droplimit and mindrop to 0, and every item...
Set droplimit and mindrop to 0, and every item will be rolled once no matter where it is in the list.
I even mention in that post that setting a droplimit or a mindrop will effect the odds, there...
Forum:
General::General Discussion
03-18-2013, 01:32 PM
Replies:
11
Lake Rathe Gnoll camp empty
Views:
8,857
Posted By
cavedude
The next time the PEQ DB gets updated, the date...
The next time the PEQ DB gets updated, the date will change again since PEQ is always running on TGC. Your eqtime.cfg will no longer match it and will break your spawn cycles again. You can keep...
Forum:
General::General Discussion
03-18-2013, 01:13 PM
Replies:
11
Lake Rathe Gnoll camp empty
Views:
8,857
Posted By
cavedude
You are better off doing what Robregen said, as...
You are better off doing what Robregen said, as the next time you update the DB your time will be off. You have to use the eqtime.cfg included with PEQ to avoid that.
Forum:
Development::Bots
02-25-2013, 03:28 PM
Replies:
19
Another Bot Zoning question
Views:
17,054
Posted By
cavedude
Mysqldump will dump Views if the whole database...
Mysqldump will dump Views if the whole database is dumped, but it will not if individual tables are. And unfortunately, there are no options for dealing with Views directly. It's either all or...
Forum:
Development::Development
02-23-2013, 12:48 PM
Replies:
181
Steam RoF Development Tracking
Views:
247,171
Posted By
cavedude
As it was said, HoT+ clients use a different...
As it was said, HoT+ clients use a different physical zone than the clients below them. We want to stick with stock clients, so those clients will always have to go to their own shared instance. Once...
Forum:
Development::Database/World Building
02-20-2013, 03:40 PM
Replies:
1
Mob stats
Views:
6,002
Posted By
cavedude
Atk and Accuracy are not needed for normal NPCs,...
Atk and Accuracy are not needed for normal NPCs, the code handles that automatically. They are there to give your NPC an extra push to make it a high end raid encounter. By the very nature, there is...
Forum:
Development::Database/World Building
02-20-2013, 03:37 PM
Replies:
3
Item 99990 - Money
Views:
6,455
Posted By
cavedude
It's legitmate:...
It's legitmate: http://eqitems.13th-floor.org/item.php?id=99990
No, we can't move it. IDs are from Sony.
Forum:
Development::Server Code Submissions
02-03-2013, 10:03 PM
Replies:
4
Lua-based Spawns and Grids
Views:
10,486
Posted By
cavedude
Thank you for sharing! I'm very excited to get...
Thank you for sharing! I'm very excited to get working on this.
Here are the required changes to CMake if anybody else wishes to try it out right away:
Index: CMakeLists.txt...
Forum:
Development::Development
02-02-2013, 12:38 PM
Replies:
50
Lua Scripting+Content Databasing system
Views:
94,081
Posted By
cavedude
That's the key right there, most of the problems...
That's the key right there, most of the problems we do have with Perl are mainly due to the way it was implemented into EQEmu, and not inherent to the language itself.
As far as games are...
Showing results 26 to 50 of 500
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