EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 2 of 2
<
1
2
Showing results 26 to 40 of 40
Search took
0.00
seconds; generated 102 minute(s) ago.
Search:
Posts Made By:
eqwarrior
Forum:
Development::Feature Requests
07-21-2009, 11:00 PM
Replies:
7
Anti Train Code
Views:
8,752
Posted By
eqwarrior
Thanks Trev!
Thanks Trev!
Forum:
Development::Feature Requests
07-21-2009, 08:49 PM
Replies:
7
Anti Train Code
Views:
8,752
Posted By
eqwarrior
I understand the quest code. Looks pretty good....
I understand the quest code. Looks pretty good. Now if the user triggers EVENT_COMBAT less than every 30 seconds, then the 30 second global would never expire, thus eventually booting them for a...
Forum:
Development::Feature Requests
07-21-2009, 02:04 PM
Replies:
7
Anti Train Code
Views:
8,752
Posted By
eqwarrior
Anti Train Code
Is there a way to know how many mobs have aggroed a player and then boot them from a zone or off the server for making too big of a train? Players love to make trains to power level. Maybe it would...
Forum:
Support::Linux Servers
07-19-2009, 07:11 AM
Replies:
10
Guide to install Debian Linux and EQEMu
Views:
9,365
Posted By
eqwarrior
Thanks for the feed back. I didn't know I could...
Thanks for the feed back. I didn't know I could make a wiki. Maybe I'll try that. As you said, some steps are not needed in the old guides anymore, and there are some new steps required too (like...
Forum:
Support::Linux Servers
07-18-2009, 11:23 PM
Replies:
10
Guide to install Debian Linux and EQEMu
Views:
9,365
Posted By
eqwarrior
Guide to install Debian Linux and EQEMu
I reinstalled Debian Linux today and the EQEMu (EZ) Server today and decided to update the install guide that I had worked on from my previous install. Some of the text in the guide is copy and paste...
Forum:
Development::Bug Reports
07-10-2009, 11:01 AM
Replies:
1
Skill Values after level 70
Views:
4,990
Posted By
eqwarrior
Skill Values after level 70
How can I get the client to stop showing a red '0' in skills after level 70? I k now its an old issue.
Forum:
Development::Bug Reports
07-10-2009, 09:31 AM
Replies:
1
Mana Bug - Pls fix
Views:
4,940
Posted By
eqwarrior
Mana Bug - Pls fix
When users mana gets too high, then the current mana goes back to zero and doesn't regen until the user un-equips an item to make his mana go lower. I think its some where around 32,000 mana or...
Forum:
Development::Database/World Building
07-03-2009, 09:02 PM
Replies:
7
rule_values table descriptions
Views:
9,129
Posted By
eqwarrior
rule_values table descriptions
Would the developers be nice enough to let all of us know the default values and descriptions for the rule_values? You could reply and copy/paste the posted text here and add/edit the descriptions,...
Forum:
Development::Bug Reports
07-02-2009, 05:28 PM
Replies:
23
Combat changes when updating (help)
Views:
16,155
Posted By
eqwarrior
I would like to know too please.
I would like to know too please.
Forum:
Development::Bug Reports
07-02-2009, 09:40 AM
Replies:
23
Combat changes when updating (help)
Views:
16,155
Posted By
eqwarrior
How can I change the mob accuracy? Players are...
How can I change the mob accuracy? Players are crying a lot here.
Forum:
Development::Bug Reports
07-01-2009, 12:27 PM
Replies:
23
Combat changes when updating (help)
Views:
16,155
Posted By
eqwarrior
sad face :(
sad face :(
Forum:
Development::Bug Reports
07-01-2009, 12:13 PM
Replies:
23
Combat changes when updating (help)
Views:
16,155
Posted By
eqwarrior
Thanks for quick reply. I wish there was a...
Thanks for quick reply.
I wish there was a list of ALL rule values with a description for each one, so we know which rules are still working and what they do. I saw a wiki but it was not complete.
Forum:
Development::Bug Reports
07-01-2009, 11:44 AM
Replies:
23
Combat changes when updating (help)
Views:
16,155
Posted By
eqwarrior
Is this what you were talking about? Cause I...
Is this what you were talking about? Cause I don't see any hit chance for NPC's.
"0 Combat:BaseHitChance 69 notation"
I'll make that lower and see if it helps. Does that affect players and...
Forum:
Development::Bug Reports
07-01-2009, 11:23 AM
Replies:
23
Combat changes when updating (help)
Views:
16,155
Posted By
eqwarrior
Thanks, will try that.
Thanks, will try that.
Forum:
Development::Bug Reports
07-01-2009, 09:03 AM
Replies:
23
Combat changes when updating (help)
Views:
16,155
Posted By
eqwarrior
Combat changes when updating (help)
I just updated from my last source code on May 09, 2009 to current June 30, 2009, and now the users (On EZ Server) are complaining that they can't survive any of the zones. Any ideas how to fix this?...
Showing results 26 to 40 of 40
Page 2 of 2
<
1
2
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
03:56 PM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3