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Search: Posts Made By: jsr
Forum: Quests::LUA 09-08-2019, 08:14 PM
Replies: 8
Views: 33,276
Posted By jsr
cheers Demonstar :)

cheers Demonstar :)
Forum: Quests::LUA 09-08-2019, 10:33 AM
Replies: 8
Views: 33,276
Posted By jsr
Thanks for the response Gnowm. Lua is...

Thanks for the response Gnowm.

Lua is forgiving if you don't use semi colons :) It's actually not good because nearly every other language uses them, and after a few hours of being lazy with...
Forum: Quests::LUA 08-29-2019, 12:34 AM
Replies: 8
Views: 33,276
Posted By jsr
Adding a pause to scripts

I'm trying to add a pause to an NPC script between statements while preserving the if block. So ideally, without using event_timer.

I tried using the threadmanager's wait function, but it doesn't...
Forum: Development::Development 08-28-2019, 08:20 AM
Replies: 4
Views: 9,458
Posted By jsr
This is messy, but it has fixed the error. ...

This is messy, but it has fixed the error.


uint32 ZoneDatabase::AddNPCTypes(const char *zone, uint32 zone_version, Client *client, NPC *spawn, uint32 spawnGroupID)
{
uint32 npc_type_id;...
Forum: Development::Development 08-28-2019, 07:48 AM
Replies: 4
Views: 9,458
Posted By jsr
Ok, if I change the last field value to an empty...

Ok, if I change the last field value to an empty string, rather than int: 28, the last two field values get corrupted.

(error with)
INSERT INTO npc_types (name, level, race, class, hp, gender,...
Forum: Development::Development 08-28-2019, 02:17 AM
Replies: 4
Views: 9,458
Posted By jsr
Thanks for the response Uleat. I tried %f...

Thanks for the response Uleat.

I tried %f and cast to float, unfortunately the same error is returned with the exception of that third last element now being a float. Which at least confirms I...
Forum: Development::Development 08-28-2019, 12:47 AM
Replies: 4
Views: 9,458
Posted By jsr
Advnpcspawn maketype error

This query is generating an error, but I can't see why based on the query that I think is doing the insert. The code has an int32 value of 28, but the error is showing 734375700. Any ideas?
...
Forum: Quests::Q&A 08-27-2019, 11:33 AM
Replies: 12
Views: 12,208
Posted By jsr
Seems pretty strange, but there are no true...

Seems pretty strange, but there are no true mysteries when it comes to bugs.

I'd remove every script from the zone, setup a global player.pl with a very simple event_say, that works in other...
Forum: Quests::Q&A 08-26-2019, 04:12 PM
Replies: 12
Views: 12,208
Posted By jsr
There's nothing in #questerrors ?

There's nothing in #questerrors ?
Forum: Quests::Q&A 08-24-2019, 08:58 PM
Replies: 12
Views: 12,208
Posted By jsr
Tried a simple script to see if that works? ...

Tried a simple script to see if that works? Something like..

player.pl


sub EVENT_SAY {

if($text=~/hail/i){
$client->Message(300, "Yes this works");
}
Forum: Quests::LUA 08-24-2019, 08:48 PM
Replies: 2
Views: 22,892
Posted By jsr
Thanks Uleat :)

Thanks Uleat :)
Forum: Quests::LUA 08-24-2019, 10:37 AM
Replies: 2
Views: 22,892
Posted By jsr
get account status?

Is there a way to get account status with a Lua script? I've looked through the API documentation and lua_client.cpp and can't find a method.

Cheers
Forum: Quests::Q&A 08-24-2019, 10:33 AM
Replies: 12
Views: 12,208
Posted By jsr
are there lua and perl scripts with the same name?

are there lua and perl scripts with the same name?
Forum: Development::Development 08-22-2019, 10:40 AM
Replies: 4
Views: 9,346
Posted By jsr
Thanks for clearing it up.

Thanks for clearing it up.
Forum: Development::Development 08-22-2019, 10:30 AM
Replies: 4
Views: 9,346
Posted By jsr
I extrapolated the level values from skill. ...

I extrapolated the level values from skill.

Are you saying that the regular live servers have that delay progression? And epic is redundant at 54? If so that's a sad tale.
Forum: Development::Development 08-21-2019, 08:43 PM
Replies: 4
Views: 9,346
Posted By jsr
monk hand to hand scaling

Just looking over the newer H2H implementation and the delay scaling doesn't look right.

if (RuleB(Combat, UseRevampHandToHand)) {
// everyone uses this in the revamp!
int skill =...
Forum: Support::Windows Servers 08-20-2019, 11:46 AM
Replies: 8
Views: 10,241
Posted By jsr
Oops, I see it's handled in a quest script...

Oops, I see it's handled in a quest script instead.
Forum: Support::Windows Servers 08-20-2019, 11:10 AM
Replies: 8
Views: 10,241
Posted By jsr
So, how does Veeshan's Peak work? No door table...

So, how does Veeshan's Peak work? No door table entry, no flag in zones.
Forum: Quests::Custom 02-18-2015, 07:56 AM
Replies: 63
Views: 152,251
Posted By jsr
It will help if you post your player.pl script...

It will help if you post your player.pl script and where the file is located. Otherwise are you getting any errors when you load scripts? (Subscribe to errors and #reloadpl)
Forum: General::General Discussion 02-18-2015, 07:53 AM
Replies: 188
Views: 371,918
Posted By jsr
This is my favourite thread :)

This is my favourite thread :)
Forum: Development::Development 02-07-2015, 07:59 AM
Replies: 1
Views: 5,905
Posted By jsr
Thumbs up Nice one :)

Nice one :)
Forum: General::General Discussion 01-27-2015, 10:31 PM
Replies: 75
Views: 198,441
Posted By jsr
Not sure about recent clients, but older ones...

Not sure about recent clients, but older ones will crash if the process goes over 4GB (possibly even 2)
Forum: Spell Support 10-21-2014, 09:25 AM
Replies: 32
Views: 46,076
Posted By jsr
It sounds like you haven't exported the spells to...

It sounds like you haven't exported the spells to your everquest client's folder?
Forum: Development::Development 04-13-2014, 07:53 AM
Replies: 17
Views: 18,775
Posted By jsr
Riposte rate was roughly consistent across both...

Riposte rate was roughly consistent across both samples, and not high enough to confuse the result which is why I left it in. Eq designers opted for a simple combat system compared to many other mud...
Forum: Development::Development 04-13-2014, 02:26 AM
Replies: 17
Views: 18,775
Posted By jsr
Used a ranger with 269 dual wield skill. ...

Used a ranger with 269 dual wield skill.


empty/empty empty/object
1 attempt per sec 5 7
2 attempts per sec 2 36
3 attempts per sec 5 12
4 attempts per sec 38 9
5 attempts per...
Showing results 26 to 50 of 187

 
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