EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 2 of 8
<
1
2
3
4
5
6
>
Last
»
Showing results 26 to 50 of 187
Search took
0.01
seconds; generated 99 minute(s) ago.
Search:
Posts Made By:
jsr
Forum:
Quests::LUA
09-08-2019, 08:14 PM
Replies:
8
Adding a pause to scripts
Views:
33,276
Posted By
jsr
cheers Demonstar :)
cheers Demonstar :)
Forum:
Quests::LUA
09-08-2019, 10:33 AM
Replies:
8
Adding a pause to scripts
Views:
33,276
Posted By
jsr
Thanks for the response Gnowm. Lua is...
Thanks for the response Gnowm.
Lua is forgiving if you don't use semi colons :) It's actually not good because nearly every other language uses them, and after a few hours of being lazy with...
Forum:
Quests::LUA
08-29-2019, 12:34 AM
Replies:
8
Adding a pause to scripts
Views:
33,276
Posted By
jsr
Adding a pause to scripts
I'm trying to add a pause to an NPC script between statements while preserving the if block. So ideally, without using event_timer.
I tried using the threadmanager's wait function, but it doesn't...
Forum:
Development::Development
08-28-2019, 08:20 AM
Replies:
4
Advnpcspawn maketype error
Views:
9,458
Posted By
jsr
This is messy, but it has fixed the error. ...
This is messy, but it has fixed the error.
uint32 ZoneDatabase::AddNPCTypes(const char *zone, uint32 zone_version, Client *client, NPC *spawn, uint32 spawnGroupID)
{
uint32 npc_type_id;...
Forum:
Development::Development
08-28-2019, 07:48 AM
Replies:
4
Advnpcspawn maketype error
Views:
9,458
Posted By
jsr
Ok, if I change the last field value to an empty...
Ok, if I change the last field value to an empty string, rather than int: 28, the last two field values get corrupted.
(error with)
INSERT INTO npc_types (name, level, race, class, hp, gender,...
Forum:
Development::Development
08-28-2019, 02:17 AM
Replies:
4
Advnpcspawn maketype error
Views:
9,458
Posted By
jsr
Thanks for the response Uleat. I tried %f...
Thanks for the response Uleat.
I tried %f and cast to float, unfortunately the same error is returned with the exception of that third last element now being a float. Which at least confirms I...
Forum:
Development::Development
08-28-2019, 12:47 AM
Replies:
4
Advnpcspawn maketype error
Views:
9,458
Posted By
jsr
Advnpcspawn maketype error
This query is generating an error, but I can't see why based on the query that I think is doing the insert. The code has an int32 value of 28, but the error is showing 734375700. Any ideas?
...
Forum:
Quests::Q&A
08-27-2019, 11:33 AM
Replies:
12
.pl scripts not working in North Ro
Views:
12,208
Posted By
jsr
Seems pretty strange, but there are no true...
Seems pretty strange, but there are no true mysteries when it comes to bugs.
I'd remove every script from the zone, setup a global player.pl with a very simple event_say, that works in other...
Forum:
Quests::Q&A
08-26-2019, 04:12 PM
Replies:
12
.pl scripts not working in North Ro
Views:
12,208
Posted By
jsr
There's nothing in #questerrors ?
There's nothing in #questerrors ?
Forum:
Quests::Q&A
08-24-2019, 08:58 PM
Replies:
12
.pl scripts not working in North Ro
Views:
12,208
Posted By
jsr
Tried a simple script to see if that works? ...
Tried a simple script to see if that works? Something like..
player.pl
sub EVENT_SAY {
if($text=~/hail/i){
$client->Message(300, "Yes this works");
}
Forum:
Quests::LUA
08-24-2019, 08:48 PM
Replies:
2
get account status?
Views:
22,892
Posted By
jsr
Thanks Uleat :)
Thanks Uleat :)
Forum:
Quests::LUA
08-24-2019, 10:37 AM
Replies:
2
get account status?
Views:
22,892
Posted By
jsr
get account status?
Is there a way to get account status with a Lua script? I've looked through the API documentation and lua_client.cpp and can't find a method.
Cheers
Forum:
Quests::Q&A
08-24-2019, 10:33 AM
Replies:
12
.pl scripts not working in North Ro
Views:
12,208
Posted By
jsr
are there lua and perl scripts with the same name?
are there lua and perl scripts with the same name?
Forum:
Development::Development
08-22-2019, 10:40 AM
Replies:
4
monk hand to hand scaling
Views:
9,346
Posted By
jsr
Thanks for clearing it up.
Thanks for clearing it up.
Forum:
Development::Development
08-22-2019, 10:30 AM
Replies:
4
monk hand to hand scaling
Views:
9,346
Posted By
jsr
I extrapolated the level values from skill. ...
I extrapolated the level values from skill.
Are you saying that the regular live servers have that delay progression? And epic is redundant at 54? If so that's a sad tale.
Forum:
Development::Development
08-21-2019, 08:43 PM
Replies:
4
monk hand to hand scaling
Views:
9,346
Posted By
jsr
monk hand to hand scaling
Just looking over the newer H2H implementation and the delay scaling doesn't look right.
if (RuleB(Combat, UseRevampHandToHand)) {
// everyone uses this in the revamp!
int skill =...
Forum:
Support::Windows Servers
08-20-2019, 11:46 AM
Replies:
8
Zones Keys & Restrictions
Views:
10,241
Posted By
jsr
Oops, I see it's handled in a quest script...
Oops, I see it's handled in a quest script instead.
Forum:
Support::Windows Servers
08-20-2019, 11:10 AM
Replies:
8
Zones Keys & Restrictions
Views:
10,241
Posted By
jsr
So, how does Veeshan's Peak work? No door table...
So, how does Veeshan's Peak work? No door table entry, no flag in zones.
Forum:
Quests::Custom
02-18-2015, 07:56 AM
Replies:
63
auto-train on level for the extra lazy
Views:
152,251
Posted By
jsr
It will help if you post your player.pl script...
It will help if you post your player.pl script and where the file is located. Otherwise are you getting any errors when you load scripts? (Subscribe to errors and #reloadpl)
Forum:
General::General Discussion
02-18-2015, 07:53 AM
Replies:
188
EverQuest in Unity Engine project
Views:
371,918
Posted By
jsr
This is my favourite thread :)
This is my favourite thread :)
Forum:
Development::Development
02-07-2015, 07:59 AM
Replies:
1
New GM command #tune
Views:
5,905
Posted By
jsr
Nice one :)
Nice one :)
Forum:
General::General Discussion
01-27-2015, 10:31 PM
Replies:
75
Project: Loading Time, an endeavor to make all models global.
Views:
198,441
Posted By
jsr
Not sure about recent clients, but older ones...
Not sure about recent clients, but older ones will crash if the process goes over 4GB (possibly even 2)
Forum:
Spell Support
10-21-2014, 09:25 AM
Replies:
32
updated spells and pets
Views:
46,076
Posted By
jsr
It sounds like you haven't exported the spells to...
It sounds like you haven't exported the spells to your everquest client's folder?
Forum:
Development::Development
04-13-2014, 07:53 AM
Replies:
17
Dual Wield Rule Changes
Views:
18,775
Posted By
jsr
Riposte rate was roughly consistent across both...
Riposte rate was roughly consistent across both samples, and not high enough to confuse the result which is why I left it in. Eq designers opted for a simple combat system compared to many other mud...
Forum:
Development::Development
04-13-2014, 02:26 AM
Replies:
17
Dual Wield Rule Changes
Views:
18,775
Posted By
jsr
Used a ranger with 269 dual wield skill. ...
Used a ranger with 269 dual wield skill.
empty/empty empty/object
1 attempt per sec 5 7
2 attempts per sec 2 36
3 attempts per sec 5 12
4 attempts per sec 38 9
5 attempts per...
Showing results 26 to 50 of 187
Page 2 of 8
<
1
2
3
4
5
6
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
09:54 AM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3