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Search: Posts Made By: Charles082986
Forum: Spell Support 12-01-2015, 07:49 PM
Replies: 5
Views: 12,404
Posted By Charles082986
So I could put the race check in either the...

So I could put the race check in either the class/level check section on line 1135 or in the scribing section of the switch statement. I have no clue what coding standards or practices you guys like...
Forum: Spell Support 12-01-2015, 05:24 PM
Replies: 5
Views: 12,404
Posted By Charles082986
Racial Spells

Is there any way to easily restrict spells by race?

Just restricting the race on the scroll item doesn't prevent a member of the correct class from scribing it into their spellbook.

I have...
Forum: Support::General Support 11-30-2015, 04:24 PM
Replies: 3
Views: 5,195
Posted By Charles082986
Can you verify the contents of your host file? ...

Can you verify the contents of your host file? It should be:


[LoginServer]
Host=login.eqemulator.net:5999


When I upgraded from the Titanium client I thought I could get away with just...
Forum: Development::Development 11-30-2015, 12:53 PM
Replies: 9
Views: 9,353
Posted By Charles082986
Are you having trouble using CMake and Visual...

Are you having trouble using CMake and Visual Studio 2015 to compile the server that way? Or are you trying to compile directly with VS2015?

I ran into the CMake issue. VS2015 doesn't include...
Forum: Spell Support 11-29-2015, 04:20 PM
Replies: 3
Views: 11,893
Posted By Charles082986
Problem solved. The PEQ database from august...

Problem solved.

The PEQ database from august of 2015 contains spell IDs that go all the way up to 49999. I amended my SQL export statement to only export spells where the id is less than 45000...
Forum: Spell Support 11-29-2015, 03:00 PM
Replies: 3
Views: 11,893
Posted By Charles082986
I've loaded the data from PEQ, ensuring that my...

I've loaded the data from PEQ, ensuring that my database has no custom changes, and all exports still fail to run spell particles. I can only assume that the spells_new table from PEQ has bad data...
Forum: Spell Support 11-29-2015, 12:00 PM
Replies: 3
Views: 11,893
Posted By Charles082986
After spending until about 3:00 AM digging...

After spending until about 3:00 AM digging around, here's what I found.

The differing fields were created by this SQL statement:...
Forum: Spell Support 11-28-2015, 06:39 PM
Replies: 3
Views: 11,893
Posted By Charles082986
Database<->spells_us.txt mismatch

Using the PEQ Editor (linked from EOC 2.0), I exported my spells_new table to a spells_us.txt file. Unfortunately, the files have a different number of columns.

The database and newly exported...
Forum: Support::General Support 11-26-2015, 07:20 PM
Replies: 2
Views: 6,196
Posted By Charles082986
Still no spell particles.

Still no spell particles.
Forum: Support::General Support 11-26-2015, 05:47 PM
Replies: 2
Views: 6,196
Posted By Charles082986
No Spell Particles

I'm testing some things out, and I've run across an issue where spell particles aren't displaying in any capacity. There's no casting particles on my character and no effect particles on the target....
Forum: General::Server Discussion 11-23-2015, 09:57 PM
Replies: 17
Views: 14,627
Posted By Charles082986
Just checked my source. The code appears to be...

Just checked my source. The code appears to be in there (checked zonedump.h). I'm guessing there's another problem then, because the # commands aren't working as I'd expect.
Forum: General::Server Discussion 11-23-2015, 09:52 PM
Replies: 17
Views: 14,627
Posted By Charles082986
Was this ever merged into the main repository? ...

Was this ever merged into the main repository? I've run into this problem as well (with the texture GM commands not working), so I assume not. Just want to check first though.
Forum: Development::Database/World Building 11-18-2015, 05:14 AM
Replies: 3
Views: 10,396
Posted By Charles082986
I have those tools, but nothing describes how to...

I have those tools, but nothing describes how to add water, trees, or buildings to a zone.
Forum: Development::Database/World Building 11-16-2015, 04:52 PM
Replies: 3
Views: 10,396
Posted By Charles082986
I've got my 3DS file, now what?

I followed the tutorial here:

http://wiki.eqemulator.org/p?Modeling_Custom_Zones_

which is apparently unfinished. I created a 3d zone model and textured it appropriately.

I started with a...
Forum: Support::General Support 11-14-2015, 04:40 PM
Replies: 5
Views: 9,363
Posted By Charles082986
My ROF file doesn't contain those spells,...

My ROF file doesn't contain those spells, apparently. But the spells_us.txt from live had them, and swapping them out worked great!
Forum: Support::General Support 11-14-2015, 02:50 PM
Replies: 5
Views: 9,363
Posted By Charles082986
What files actually govern the spells? ...

What files actually govern the spells? Originally I was using the files that came in with ROF2, however once I noticed this issue, I tried copying spells01.tga - spells07.tga from my live directory....
Forum: Support::General Support 11-14-2015, 01:15 PM
Replies: 5
Views: 9,363
Posted By Charles082986
Unknown Spell Issue

Using the following SQL statement, I decided to give my GM character a Loop of the Clerk using the ROF2 client:


SET @clientMax = 45000, @slot = 18;

Select i.id, i.name, w.name as worn, f.name...
Forum: Support::General Support 11-14-2015, 12:54 AM
Replies: 7
Views: 7,077
Posted By Charles082986
Mercenary Failed to Spawn - m_stat.attack_delay

When attempting to spawn a mercenary, I get a big red block of text indicating a MySQL error.

The error is...


[Fri Nov 13 22:54:52 2015] Logging to 'eqlog.txt' is now *ON*.
[Fri Nov 13...
Forum: Support::General Support 11-13-2015, 09:29 PM
Replies: 3
Views: 6,254
Posted By Charles082986
Disabling In-Game maps functionality

I'd like to disable the in-game maps functionality, but I can't seem to find the option. It's not a server rule in the db from what I've found.
Forum: Support::General Support 11-13-2015, 01:47 PM
Replies: 3
Views: 6,459
Posted By Charles082986
And I can just drag both of those files over from...

And I can just drag both of those files over from live with no complications?
Forum: Support::General Support 11-13-2015, 01:31 PM
Replies: 3
Views: 6,459
Posted By Charles082986
Item Icons not supported

In peq.items, I have an item.


{
id: 127322,
name: "Simple Alaran Sacrificial Dagger",
icon: 4058
}
Showing results 26 to 46 of 46

 
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