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Showing results 26 to 50 of 134
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Posts Made By:
nightsta69
Forum:
Quests::Q&A
10-22-2009, 12:03 PM
Replies:
4
quest::setrunning() not work?
Views:
6,751
Posted By
nightsta69
sub EVENT_WAYPOINT{ ...
sub EVENT_WAYPOINT{
if(defined($qglobals{$name."ariaswalk"})){
my $walking = $qglobals{$name."ariaswalk"};
if($walking == 1){
if($wp == 2){
quest::settimer("startdoor",4.5);...
Forum:
Quests::Q&A
10-22-2009, 11:20 AM
Replies:
4
quest::setrunning() not work?
Views:
6,751
Posted By
nightsta69
quest::setrunning() not work?
i'm tryin to speed up my NPC's a little bit, so I tried using quest::setrunning(1); and they are still walking, is there a different way to impliment this?
Forum:
Quests::Q&A
10-21-2009, 02:46 PM
Replies:
2
quest::setanim bug, known or not?
Views:
6,561
Posted By
nightsta69
quest::setanim bug, known or not?
somethin I found out while working on my tutorial zone, quest::setanim(npcID,3); causes zone.exe crashes if it is placed in an NPC pl. is this known, and is there a fix for it? I have it placed in...
Forum:
Development::Bots
10-21-2009, 11:31 AM
Replies:
10
spawning bots via quest.
Views:
8,491
Posted By
nightsta69
yay for wildcard being back! I hope what was...
yay for wildcard being back! I hope what was requested at the beginning of this thread would be a viable request. I'm wanting to use bots in some of my quests, they would be of default design (IE...
Forum:
Development::Bug Reports
10-16-2009, 08:30 PM
Replies:
8
Attunable items
Views:
13,976
Posted By
nightsta69
if you looked at the very next post, after the...
if you looked at the very next post, after the initial post, you would have seen this comment.
Forum:
Support::Windows Servers
10-13-2009, 10:10 PM
Replies:
4
epic 1.5??
Views:
6,571
Posted By
nightsta69
epic quest status here...
epic quest status here (http://www.projecteq.net/quests/quests.php?z=Epics)
Forum:
Support::General Support
10-12-2009, 05:33 PM
Replies:
3
"C:\Program Files\Everquest\everquest.exe" patchme specified in target box is not val
Views:
8,576
Posted By
nightsta69
I had this problem also with eggame.exe when...
I had this problem also with eggame.exe when tryin to use patchme. another work around I found was putting eggame.exe patchme -w
Forum:
Quests::Q&A
10-12-2009, 01:52 PM
Replies:
6
quest::pause()
Views:
7,183
Posted By
nightsta69
i forgot about timers, ty shin.
i forgot about timers, ty shin.
Forum:
Quests::Q&A
10-12-2009, 09:34 AM
Replies:
6
quest::pause()
Views:
7,183
Posted By
nightsta69
quest::pause()
I read here (http://www.eqemulator.net/forums/showthread.php?t=25649&highlight=pause) that the pause command wasn't working. does anyone know if the pause command has been fixed? i've tried using it,...
Forum:
Quests::Q&A
10-11-2009, 03:19 PM
Replies:
27
player.pl is there npc.pl?
Views:
21,546
Posted By
nightsta69
I believe it is default.pl, in the...
I believe it is default.pl, in the quest\templates folder
Forum:
Quests::Q&A
10-11-2009, 02:26 PM
Replies:
2
keeping doors open
Views:
5,740
Posted By
nightsta69
lol well, seeing how that only solves the problem...
lol well, seeing how that only solves the problem for one of my instances, I need something a little bit more versatile. last thing I need is the P.A.I.T.G. (People Against the Inhuman Treatment of...
Forum:
Quests::Q&A
10-11-2009, 02:10 PM
Replies:
2
keeping doors open
Views:
5,740
Posted By
nightsta69
keeping doors open
k I found quest::forcedooropen(doorid), which forces doors open, but i've searched around, and haven't found anything that'll keep the door open. anyone have an idea for this?
Forum:
Spell Support
10-11-2009, 01:30 PM
Replies:
4
Looking for a spellscriber
Views:
6,367
Posted By
nightsta69
don't think there is an NPC spell scriber in the...
don't think there is an NPC spell scriber in the PEQ DB, you'll have to make it by hand, search around on the forums. I believe there might be a custom spell scriber in the quest::custom areas.
Forum:
Quests::Q&A
10-11-2009, 10:28 AM
Replies:
7
instance creation script help pls
Views:
8,791
Posted By
nightsta69
I had caught that after I had posted, when I was...
I had caught that after I had posted, when I was tryin to fix the old script, but it still wasn't workin. so I just scrapped it, and rewrote. kinda annoying that I couldn't figure out what was...
Forum:
Quests::Q&A
10-11-2009, 10:12 AM
Replies:
7
instance creation script help pls
Views:
8,791
Posted By
nightsta69
if($zoneid == 189 &&...
if($zoneid == 189 && !defined($qglobals{$name."tutb"}) && $ulevel ==1) {
my $instanceID = quest::CreateInstance("tutorialb", 1, 64800);
quest::AssignToInstance($instanceID);
...
Forum:
Quests::Q&A
10-10-2009, 08:14 PM
Replies:
7
instance creation script help pls
Views:
8,791
Posted By
nightsta69
$name. is part of the global name,helps me...
$name. is part of the global name,helps me identify what global is for who, and i'm not understanding what you mean by need to show the npc/player/zone level. could you please clarify?
Forum:
Development::Feature Requests
10-10-2009, 03:10 PM
Replies:
1
AI Intelligence and Invulnerable targets.
Views:
9,193
Posted By
nightsta69
ok thats just cool lol
ok thats just cool lol
Forum:
Quests::Q&A
10-10-2009, 02:43 PM
Replies:
7
instance creation script help pls
Views:
8,791
Posted By
nightsta69
this is for a player.pl script, not an NPC, also...
this is for a player.pl script, not an NPC, also I haven't had a problem before defining variables through my *variable* ==. its gotta be a syntax problem, but Idk what.
Forum:
Quests::Q&A
10-10-2009, 02:19 PM
Replies:
7
instance creation script help pls
Views:
8,791
Posted By
nightsta69
instance creation script help pls
if($zoneid == 189) {
if(!defined($qglobals{$name."tutb"})) {
my $instanceID = quest::CreateInstance("tutorialb", 1, 64800);
quest::AssignToInstance($instanceID); ...
Forum:
Quests::Q&A
10-10-2009, 02:15 PM
Replies:
8
finding doors
Views:
7,050
Posted By
nightsta69
awesome, ty for the script.
awesome, ty for the script.
Forum:
Quests::Q&A
10-10-2009, 09:53 AM
Replies:
8
finding doors
Views:
7,050
Posted By
nightsta69
finding doors
is there an easier way to find out a door id other then just lookin in the db, and messin with them 1 by 1?
Forum:
Development::Bots
10-08-2009, 12:40 PM
Replies:
10
spawning bots via quest.
Views:
8,491
Posted By
nightsta69
ah ok, didn't realize that. thanks for the...
ah ok, didn't realize that. thanks for the response. and i'm in no hurry atm, just wanted an answer mainly lol. and if this isn't done by the time I get into college, i'll probably make it a project...
Forum:
General::Server Discussion
10-08-2009, 12:01 PM
Replies:
0
Bonds of Strength(custom-legit)
Views:
4,444
Posted By
nightsta69
Bonds of Strength(custom-legit)
just figured I would go ahead and announce my intentions for world dominat.....err my EQ server :D
Bonds of Strength (http://eqemulator.net/index.php?pageid=serverinfo&worldid=796) is a...
Forum:
Quests::Custom
10-08-2009, 10:09 AM
Replies:
23
Guild Hall instance quest
Views:
35,094
Posted By
nightsta69
as far as I know of, these things still don't...
as far as I know of, these things still don't work. I made a invis npc to apply a buff, in the little pool area inside the guild hall. but thats about as far I can go coding wise. hopefully with the...
Forum:
Spell Support
10-08-2009, 10:06 AM
Replies:
3
Spell editor for SoF?
Views:
5,915
Posted By
nightsta69
lol good call. I love GUI cause it makes things...
lol good call. I love GUI cause it makes things faster. faster = able to get more accomplished. but I do understand what your sayin. sometimes you just gotta make do with what you got.
Showing results 26 to 50 of 134
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