Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 26 to 50 of 52
Search took 0.00 seconds; generated 97 minute(s) ago.
Search: Posts Made By: Xorith
Forum: Support::Windows Servers 11-20-2004, 08:21 AM
Replies: 4
Views: 5,961
Posted By Xorith
The current CVS needs a lot of modifications done...

The current CVS needs a lot of modifications done to the databases that are out there.
Forum: General::General Discussion 11-20-2004, 08:19 AM
Replies: 41
Views: 25,838
Posted By Xorith
Graphics mean nothing. My favorite type of game...

Graphics mean nothing. My favorite type of game is the good ol' MUD. Graphics are just a bonus.

Asheron's Call 2... Good graphics. Sucky game play.
<insert well-designed MUD here> ... No...
Forum: Support::General Support 11-20-2004, 08:14 AM
Replies: 19
Views: 19,274
Posted By Xorith
Try going into your EQ directory and deleting...

Try going into your EQ directory and deleting mss32.dll and repatching. If that doesn't work, your soundcard drivers may be at fault. You might be able to bypass this by running the options program...
Forum: Support::Linux Servers 11-20-2004, 07:16 AM
Replies: 4
Views: 9,328
Posted By Xorith
Item is for display purposes - Look at the Code

Alrighty, posting this here where it belongs.

I played with NODROP stuff, I've looked at what I could. This is stil bothering me.

Line 3081 in client_packet.cpp

for(itr = merlist.begin();itr...
Forum: Development::Tools 11-20-2004, 12:57 AM
Replies: 4
Views: 6,754
Posted By Xorith
There's a utility in the CVS called 'azone' which...

There's a utility in the CVS called 'azone' which supposovely reads in the .s3d file and outputs a map file.

It only runs under Linux, and I haven't gotten it to compile yet. Lots of errors, but I...
Forum: Development::Database/World Building 11-20-2004, 12:40 AM
Replies: 27
Views: 19,275
Posted By Xorith
255 != NODROP. Tried it, the flag was removed. ...

255 != NODROP. Tried it, the flag was removed.

I'm confused. Why make this field 11 wide in the DB when it only needs to be a boolean value? 1 = True/NODROP 0 = Fallse/Non-NODROP? Same for LORE,...
Forum: Development::Database/World Building 11-20-2004, 12:39 AM
Replies: 27
Views: 19,275
Posted By Xorith
All mine do the same server-wide, too. I also...

All mine do the same server-wide, too. I also went augment. Oh and sdabbs65 - check your logs. I logged my char in on your server and his inventory was gone. If you check your logs, you'll find...
Forum: Development::Bug Reports 11-19-2004, 07:08 AM
Replies: 3
Views: 5,441
Posted By Xorith
Curious: What *is* gmon.out? And... ...

Curious:

What *is* gmon.out?

And...

After the first zone loads, do the others load faster? Meaning, does it all get cached or something?
Forum: Development::Database/World Building 11-18-2004, 05:21 PM
Replies: 27
Views: 19,275
Posted By Xorith
Alrighty, was just thinking too - there's a lot...

Alrighty, was just thinking too - there's a lot of items that are NoDrop on vendors. For instance, mobs in cshome. Maybe later I'll see about a SQL statement to get my NoDrops to equal what you've...
Forum: General::News 11-18-2004, 02:50 PM
Replies: 20
Views: 21,807
Posted By Xorith
That was rather rude, Darkened. What's it your...

That was rather rude, Darkened. What's it your business why he downloads source or not? You know, some people can actually make sense enough of source, and perhaps he was looking over the changes...
Forum: Quests::Q&A 11-18-2004, 02:13 PM
Replies: 6
Views: 6,707
Posted By Xorith
I'm compiling from the CVS on a Linux box...

I'm compiling from the CVS on a Linux box actually.

I simply did this in my Source/zone:

mv makefile makefile.bak
cp makefile.perl makefile

Then I did my make.
Forum: Development::Database/World Building 11-18-2004, 01:47 PM
Replies: 27
Views: 19,275
Posted By Xorith
In the DB, what value signifies NoDrop? I see a...

In the DB, what value signifies NoDrop? I see a bunch of items at -1, and I thought some guide said to remove the NoDrop flag, you set it to 1.

-- Xorith
Forum: Support::Windows Servers 11-18-2004, 01:27 PM
Replies: 2
Views: 5,609
Posted By Xorith
doors_update.sql will fix your doors....

doors_update.sql will fix your doors. doorsdata.sql will give you some doors if you're not using PEQ_Kunark_RC1.sql, if you ARE.. don't use it.

there's a merchanttemp_list.sql that should fix the...
Forum: Quests::Q&A 11-18-2004, 01:19 PM
Replies: 24
Views: 40,597
Posted By Xorith
Curious if anyone knows anything about the new...

Curious if anyone knows anything about the new Perl system, the one that implements commands.pl and XS.

I'm wondering what added features are not discussed, and how to do commands. Mainly, what...
Forum: Development::Bug Reports 11-18-2004, 01:11 PM
Replies: 4
Views: 5,945
Posted By Xorith
Thanks Doodman! Excellent response time. :) Even...

Thanks Doodman! Excellent response time. :) Even better than most commercial projects.
Forum: Quests::Q&A 11-18-2004, 10:27 AM
Replies: 6
Views: 6,707
Posted By Xorith
Why does it tell me "$client" isn't a valid...

Why does it tell me "$client" isn't a valid variable? :P
Forum: Development::Bug Reports 11-18-2004, 10:00 AM
Replies: 4
Views: 5,945
Posted By Xorith
My server does that when you interact with...

My server does that when you interact with merchants.. Very very odd.

Does it make sense that having added columns to the items table (per a few posts around here) might break shared memory?
Forum: Development::Database/World Building 11-18-2004, 05:17 AM
Replies: 27
Views: 19,275
Posted By Xorith
I have a feeling the bug is more global. Have you...

I have a feeling the bug is more global. Have you tried other vendors? Aside from that, I dunno. On mine, *none* of the merchants work.
Forum: General::News 11-18-2004, 05:14 AM
Replies: 20
Views: 21,807
Posted By Xorith
Update.... looks like all the new files are...

Update....
looks like all the new files are about 40 hours old.
silly me I did a CVS pull with wincvs and it gave me the updated source files.. now just need someone to compile them with perl for...
Forum: Development::Database/World Building 11-18-2004, 03:58 AM
Replies: 27
Views: 19,275
Posted By Xorith
Note: I did some source-diving and found that it...

Note: I did some source-diving and found that it says this when it can't find the item in the database. It sends that packet back and attempts to remove the item at fault.

So basically we'd need...
Forum: Development::Bug Reports 11-18-2004, 03:54 AM
Replies: 4
Views: 5,945
Posted By Xorith
Zone Crash Bug in newest CVS release

Hello, submitted this on the bugzilla on sourceforge.

I'll paste it here too, though.

When a player (well, in this case it was a GM) loots an NPC's corpse, the zone server dies.

Here's my...
Forum: Support::General Support 11-18-2004, 01:26 AM
Replies: 2
Views: 6,406
Posted By Xorith
1017 -- A fix to consider

If you've used ./world adduser, and you're connecting to EQEmulator's loginserver, the user you added might end up with a 1017 error.

Here's what happened to me:

I tried to patch to the new...
Forum: General::News 11-17-2004, 08:36 PM
Replies: 20
Views: 21,807
Posted By Xorith
SQL

I followed the post (forget the link) with the added SQL... and I've had to add SQL to Inv, SharedBank, and Items DB... anything else? Anyone got the full SQL statements for augs? Having a problem...
Forum: General::Server Discussion 11-16-2004, 11:19 PM
Replies: 5
Views: 6,844
Posted By Xorith
Well at least I can tell my girlfriend it's not...

Well at least I can tell my girlfriend it's not my fault....

I petitioned an issue with money duping, and the next day the server's down.

I might give a try bringing the game back to life, once...
Forum: Support::Windows Servers 11-16-2004, 10:26 PM
Replies: 16
Views: 21,443
Posted By Xorith
I had something similar to this before. I found...

I had something similar to this before. I found out that my spells_us.txt got corrupted somehow, and kept kicking me.

I suggest a patch to live to see if it refreshes the file, and if it does,...
Showing results 26 to 50 of 52

 
Forum Jump
   

All times are GMT -4. The time now is 02:44 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3