Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 26 to 50 of 255
Search took 0.01 seconds; generated 103 minute(s) ago.
Search: Posts Made By: Figback65
Forum: Support::General Support 04-24-2018, 10:00 PM
Replies: 0
Views: 4,095
Posted By Figback65
Spawnentry doesnt update until rezone/zone shutdown

Does anybody else have the issue of adding NPCs to spawn entry doesn't update until you zone/reset zone. I don't remember it being this way. I remember that you could just add a npc to the spawnentry...
Forum: Support::Windows Servers 04-15-2018, 07:07 PM
Replies: 1
Views: 4,399
Posted By Figback65
64bit DBI

Is there any 64bit DBI files for perl floating around? Or will the 32bit DBI work with the 64bit? I tried a few variations I couldn't get it to work in game accessing tables. Curious before I spend a...
Forum: Support::Windows Servers 12-07-2016, 05:20 PM
Replies: 1
Views: 6,340
Posted By Figback65
Nevermind. I found another post just now. Yall...

Nevermind. I found another post just now. Yall stated that titanium race class deity is hardcoded titanium via client side, not server side.

I will have to resort to a new client or quest/script...
Forum: Support::Windows Servers 12-07-2016, 02:51 PM
Replies: 1
Views: 6,340
Posted By Figback65
All race/class combos

Hey all.

I am trying to get it to where every race can be every class. I did some digging and most of the info said that you have to have char create combinations and char create point allocations...
Forum: Support::Windows Servers 12-07-2016, 02:46 PM
Replies: 1
Views: 5,690
Posted By Figback65
That's kinda the case. For some that will work....

That's kinda the case. For some that will work. For others it wont. Like some of the AA were combined like the innates CA CS and some others. Some were also renamed. I tried cleaning up everything...
Forum: Support::Windows Servers 07-20-2016, 04:15 PM
Replies: 10
Views: 7,340
Posted By Figback65
I will do that today, I formatted my server to...

I will do that today, I formatted my server to clean out any issues. I will reinstall everything and not even move any backups or anything old to X out any conflicts and then I will post.
Forum: Support::Windows Servers 07-19-2016, 04:48 PM
Replies: 10
Views: 7,340
Posted By Figback65
Ya, I dunno Demon. I redownloaded all the source...

Ya, I dunno Demon. I redownloaded all the source a few times, recompiled a few times, always 0 errors, sourced in latest peqbeta and playertables, like always, configured the config file, start up...
Forum: Support::Windows Servers 07-17-2016, 03:11 AM
Replies: 10
Views: 7,340
Posted By Figback65
Maybe its a titanium thing?

Maybe its a titanium thing?
Forum: Support::Windows Servers 07-17-2016, 01:00 AM
Replies: 10
Views: 7,340
Posted By Figback65
Ok I guess I was wrong, it still is messed up. I...

Ok I guess I was wrong, it still is messed up. I downloaded the source again and peqbeta, rebuilt everything, 0 errors on the compile, pushed 3 on the world bootup to patch the sql, pushed 3 a few...
Forum: Support::Windows Servers 07-16-2016, 09:15 PM
Replies: 10
Views: 7,340
Posted By Figback65
[07-16-2016 :: 17:32:38] [MySQL Error] 1064: You...

[07-16-2016 :: 17:32:38] [MySQL Error] 1064: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near '' at line 1
...
Forum: Support::Windows Servers 07-16-2016, 09:14 PM
Replies: 10
Views: 7,340
Posted By Figback65
nevermind, I guess I had some old restored DB...

nevermind, I guess I had some old restored DB saves in there and they are not compatable. So 100% default works, anyway around using 100% default bc now ill have to go back and do all my edits all...
Forum: Support::Windows Servers 07-16-2016, 08:57 PM
Replies: 10
Views: 7,340
Posted By Figback65
Character Bind Source write issue

Hi all,

So I took a few months off and I come back and update to newest source and and all that jazz, With default everything I am getting a SQL write error on the character_binds table.

I...
Forum: Quests::Plugins & Mods 04-23-2016, 08:15 PM
Replies: 5
Views: 17,286
Posted By Figback65
Provocating, I been wanting to fix this also and...

Provocating, I been wanting to fix this also and been thinking about it but have not made any test runs yet. The only backwoods way I can think of to resolve it easy is to make a double leader...
Forum: Support::Windows Servers 04-23-2016, 08:02 PM
Replies: 11
Views: 9,771
Posted By Figback65
You can, you just have to hand out your public ip...

You can, you just have to hand out your public ip or DNS to the people you want connecting to you directly. They will put that info in the eqhost.txt in their client. Make sure the correct ports are...
Forum: Quests::Custom 04-23-2016, 08:00 PM
Replies: 0
Views: 9,464
Posted By Figback65
Custom Formation Spawning and boss events.

TL:DR

As I got bored with just cleaning up, I came up with some boss spawning add plugin and scripts to do various things. Enjoy and manipulate. Feel free to clean up also lol. RandomRange only...
Forum: Development::Development 04-23-2016, 07:32 PM
Replies: 0
Views: 7,841
Posted By Figback65
Custom Beastlords.

Decided to make some custom beastlords. I have done this with NPCs for events and for player races.

races.h
#define CLOCKWORK_GNOME 88 //gnome bst
#define ALLIGATOR 91
#define EYE_OF_ZOMM 108...
Forum: Development::Development 04-23-2016, 07:18 PM
Replies: 0
Views: 9,866
Posted By Figback65
Titanium/Non Crescent Hardcode startzones/default binds

This is the hardcode I implemented to make sure start zones and start binds work for titanium. Titanium was iffy on reading the start zones table, plus, it always had issues with double default binds...
Forum: Support::General Support 04-23-2016, 11:43 AM
Replies: 11
Views: 7,224
Posted By Figback65
I just tried this and I get compile errors. ...

I just tried this and I get compile errors.

line 857 slotprimary
865 slotsecondary
1129 target, slotprimary
1983 slotprimary

all undefined. Must need some other changes in other files for...
Forum: Support::General Support 04-23-2016, 03:48 AM
Replies: 11
Views: 7,224
Posted By Figback65
Provacating, did you add moved = false before or...

Provacating, did you add moved = false before or after every single SetCurrentSpeed(0); in mob_ai? I noticed there is quite a few. Some already have moved = false before and one has moved = false...
Forum: Support::Windows Servers 04-22-2016, 10:11 PM
Replies: 11
Views: 9,771
Posted By Figback65
Maybe you should add that line to the setup guide...

Maybe you should add that line to the setup guide lol
Forum: Support::Windows Servers 04-20-2016, 03:36 PM
Replies: 11
Views: 9,771
Posted By Figback65
Now to figure the rest of setup so I can connect...

Now to figure the rest of setup so I can connect across lan and not exactly load eq client on the devbox.
Forum: Support::Windows Servers 04-20-2016, 03:28 PM
Replies: 11
Views: 9,771
Posted By Figback65
Yup, sure enough. There is some special character...

Yup, sure enough. There is some special character in !@#$% area that cannot be used in the login.ini. Changed my root password and loginserver.exe started up.

Thanks Provocating
Forum: Support::Windows Servers 04-20-2016, 03:06 PM
Replies: 11
Views: 9,771
Posted By Figback65
Ok let me google up how to change root password.

Ok let me google up how to change root password.
Forum: Support::Windows Servers 04-20-2016, 02:09 PM
Replies: 11
Views: 9,771
Posted By Figback65
yes, database and login are on same machine. I...

yes, database and login are on same machine.
I have 2 machines.
Dedicated server has database and no login, can connect publicly.
DevBox has database and login, Server starts up but...
Forum: Support::Windows Servers 04-20-2016, 01:16 PM
Replies: 11
Views: 9,771
Posted By Figback65
Noob Question, Loginserver

So, I feel really stupid but I cannot find my problem with this. To start, I cleaned my server and made it a stand alone server with nothing installed but whats needed to host my LS account...
Showing results 26 to 50 of 255

 
Forum Jump
   

All times are GMT -4. The time now is 03:52 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3